Ant

Ant by continuumg

231 cards in Multiverse

2 with no rarity, 93 commons, 72 uncommons,
40 rares, 15 mythics, 9 tokens

2 token green, 1 token hybrid redwhite, 1 token hybrid greenblue, 1 token hybrid blackred, 2 token artifact, 1 token hybrid blackgreen, 1 token hybrid redgreen, 29 white,
29 blue, 29 black, 29 red, 30 green, 52 multicolour, 18 artifact, 6 land

79 comments total

Set entirely underground. Limited environment without Flying.

Ant: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Planning

An experimental drafting set in an environment without flying. Takes place in a massive underground tunnel network.

Tribes

G/U Gnomes

B/R Goblins

W/R Dwarves

B/G Horrors

W/U Artificers

Archetypes

W/U - Artificers

U/B - Conceal/Evasion

B/R - Goblins

R/G - Exile

G/W - Tunnel

W/B - Auras and Equipment

U/R - Illuminate

B/G - Horrors

R/W - Squadron

G/U - Jitter

Cardset comments (9)

The set creator would like to draw your attention to these comments:

On Ant (reply):

RW Rework is pretty much finished. I'm going to want to take another look at WB and UB. I think I'm pretty happy with the rest of the archetypes now.

UPDATE

Set is getting close to finished. WB archetype will be about putting equipment on your guys and/or Auras on your opponents’. UB will be about punishing your opponent for blocking

Recently active cards: (all recent activity)

 R 
Sorcery
Exile all creatures. Each player chooses one creature card they own exiled this way. Return it to the battlefield tapped and attacking at the beginning of that player’s next combat phase. It can’t be blocked that combat.
 R 
Creature – Dwarf Druid
Gevin’s Devout gets +1/+1 for each card type among cards you own in exile.
Whenever Gevin’s Devout enters the battlefield or attacks, Illuminate.
1/2
 R 
Creature – Dwarf Cleric
Forgelink Priest has all abilities granted to other creatures you control by Equipment.
2/2
 R 
Enchantment
When Lifesap Hexation enters the battlefield, create up to two Hex tokens (Aura enchantments with Enchant Creature)
Whenever an enchanted creature you don’t control deals combat damage, its controller loses that much life.
 R 
Creature – Elemental
Menace
Whenever a nonland, noncreature card you own is exiled, Firestorm Elemental gets +1/+0 and gains Hexproof until end of turn.
4/7

Recent comments: (all recent activity)
On Steampops the Jitterwizard:

Note to self: Do a complete rework of this card. It’s the only mythic gold that doesn’t slot into that combination’s archetype

On Shadow Pouncer:

Oh shoot, spitting sliver was Planar Chaos

On Shadow Pouncer:

Black first striker is offbeat, no? Especially big ones have no precedent in black essentially.

On Hidden Crab:

Fair point. I’ll make the change.

On Shroud of Darkness:

I like the combination of name and effect.

On Hidden Crab:

This is interesting. Though, I would have used 'When Hidden Crab.... until end of turn." In part because it's frustrating, but also because of complexity reasons at common. I'm sure some new player with a sorcery would have to be corrected that they can't use a Flame Slash on a Hidden Crab that blocked this turn.

On Hidden Crab:

Apparently this is from five years ago, but it's interesting to lose hexproof not just when it attacks but when it's blocked -- they actually need to block it to get rid of it, though that might be blocking with something small to turn on the kill spell. I like the way that it's never unanswerable, but requires some resources to deal with.

On Subterranean Engineer:

Note to self: Kind of weak for an uncommon.

On Ant:

RW Rework is pretty much finished. I'm going to want to take another look at WB and UB. I think I'm pretty happy with the rest of the archetypes now.

UPDATE

Set is getting close to finished. WB archetype will be about putting equipment on your guys and/or Auras on your opponents’. UB will be about punishing your opponent for blocking

On Tabitha v3:
(All recent activity)
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