Ant
Ant by continuumg
234 cards in Multiverse
7 with no rarity, 93 commons, 70 uncommons,
40 rares, 15 mythics, 9 tokens
2 token green, 1 token hybrid redwhite, 1 token hybrid greenblue, 1 token hybrid blackred, 2 token artifact, 1 token hybrid blackgreen, 1 token hybrid redgreen, 30 white,
30 blue, 30 black, 30 red, 31 green, 50 multicolour, 18 artifact, 6 land
89 comments total
Set entirely underground. Limited environment without Flying.
Ant: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Planning |
An experimental drafting set in an environment without flying. Takes place in a massive underground tunnel network.
Tribes
G/U Gnomes
B/R Goblins
W/R Dwarves
B/G Horrors
W/U Artificers
Archetypes
W/U - Artificers
U/B - Conceal/Evasion
B/R - Goblins
R/G - Exile
G/W - Tunnel
W/B - Auras and Equipment
U/R - Illuminate
B/G - Horrors
R/W - Squadron
G/U - Jitter
The set creator would like to draw your attention to these comments:
On Ant (reply):
RW Rework is pretty much finished. I'm going to want to take another look at WB and UB. I think I'm pretty happy with the rest of the archetypes now. UPDATE Set is getting close to finished. WB archetype will be about putting equipment on your guys and/or Auras on your opponents’. UB will be about punishing your opponent for blocking |
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Enchanted creature’s activated abilities can’t be activated and it’s triggered abilities don’t trigger.
When you cast Bloodlust Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature attacks each combat if able.
When you cast Naptime Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature doesn’t untap during its controller’s untap step unless that player pays .
When you cast Lifesap Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Whenever enchanted or equipped creature deals damage, its controller loses that much life.
My intuition and memory of Bonesplitter, MtG's most (in)famous axe, made me expect +2/+0.
I don't think, I can like this card without reminder text for Battleaxe.
Notice that the first triggered ability doesn't work intuitively since you need to announce targets as you cast the spell, so you need another target than the Battleaxe to begin with and actually change the target etc.
That's why Dwarven Hammer and co. work much better as Equipments.
"As you cast" might work though maybe an entirely new wording? "As you choose targets while casting this spell, you may create a Battleaxe token as its target."?
I'm not entirely certain the equip-altering ability works, but nothing off the top of my head prevents it.
Notice how the final ability only affects creatures enchanted or "equipped" by it, but doesn't pass on the ability to an enchanted Equipment. I solved that issue with inscribed abilities, but your wording doesn't create the necessary work-around.
What if it was “As you cast...” rather than “When you cast...” ?
I just read the rest of the card. It has other functionality too, not just the battleaxe part, so I guess it works out.
I mean, this has "enchant permanent", so the odds are pretty good that either you or an opponent will at least have a land to target. It means you can't cast this turn 1 on the play off a Simian Spirit Guide or Lotus Petal, I guess? (Actually, maybe you can cast it targeting the Lotus Petal, then sac the Petal to pay the mana cost? Tricky.)
This is weird, because you still need a legal target before you create the Battleaxe with the triggered ability. I think you should go with the Cloudform template, where this is a global enchantment that creates a token and attaches to it as an ETB
See Bloodlust Hexrune.
See Bloodlust Hexrune.
See Honorbound Hexrune.
See Bloodlust Hexrune.