Ant

Ant by continuumg

95 cards in Multiverse

65 commons, 19 uncommons,
4 rares, 3 mythics, 4 tokens

1 token hybrid blackred, 1 token hybrid redwhite, 1 token hybrid greenblue, 1 token artifact, 17 white, 9 blue,
12 black, 10 red, 13 green, 16 multicolour, 9 artifact, 5 land

44 comments total

Set entirely underground. Set 1 of Ant Farm

Ant: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Tribes

G/U Gnomes

B/R Goblins

W/R Dwarves

B/G Horrors

W/U Artificers

Dwarves and Gnomes should have the strongest tribal affinities.

Archetypes

W/U - Artifacts/Artificers

U/B - Weaklings?

B/R - Goblins

R/G - Fatties

G/W - Slow Death

W/B - Control

U/R - Spells I guess?

B/G - Shroud tribal

R/W - Dwarves/Equipment

G/U - Flash Gnomes

Cardset comments (7)

The set creator would like to draw your attention to these comments:

On Ant (reply):

Should I reword burrow to make it an choice when declaring attacks? Like an optional Meandering Towershell

Recently active cards: (all recent activity)

 U 
Sorcery
Choose up to X target creatures. Each opponent sacrifices a creature other than the chosen creatures.
6 comments
last 2019-04-30 10:07:45 by Vitenka
 C 
Creature – Snake Horror
Flash
Shroud (This creature can't be the target of spells or abilities.)
3/3
 T 
Token Creature – Dwarf
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
 R 
Creature – Dwarf Warrior
When Dwarven Axethrower enters the battlefield, create three colorless Equipment artifact tokens named Battleaxe attached to it. They have "Equipped creature gets +2/+1" and Equip {2}.
{t}, Unattach an Equipment from Dwarven Axethrower: Dwarven Axethrower deals 2 damage to target attacking or blocking creature.
1/1
1 comment
2017-09-21 16:10:47 by continuumg
 C 
Creature – Dwarf Artificer
Burrow ({t}: This creature can't be blocked during your next turn. Burrow only as a sorcery.)
2/1
6 comments
last 2017-09-21 15:46:53 by continuumg

Recent comments: (all recent activity)
On Swallow in Darkness:

Maybe? I mean, it's usually "Destroy target creature, for {1}{b}{b} if they control 2 creatures and a more mana if they control more." Sacrifice instead of destroy is worth something; but not that much.

Admittedly; black only seems to get good creature kill at high rarities now.

In multiplayer; it's "Each opponent sacrifices a creature". Which.. huh. Liliana's Triumph. It only costs {1}{b}. So maybe this can even be a bit cheaper.

On Dwarven Axethrower:

Perhaps a 0/0

On Digging Dwarf:

Yup; Exactly like that. My only problem with that solution is that it no longer combos with Vigilance.

Also; I feel burrow makes more sense in RG than where I have it in GW; but without flying, Burrow is currently white's only option for evasion. Perhaps I should make burrow a primary set mechanic found in all colours.

EDIT:I Guess tappers are a sort of evasion, and I guess Squadron helps white weenies get around large blockers.

On Digging Dwarf:

You mean like ? :

Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)

Sounds cool to me.

On Digging Dwarf:

However, as I commented on the set itself, I am considering a variant of meandering towershell's ability.

On Digging Dwarf:

Go ahead. @Tahazzar unfortunately dust corona won't work in this set; as this set is an experiment in a limited environment with no flying.

On Digging Dwarf:

That is a really good mechanic. Can I borrow it for my dwarf-fortress set? It was getting way too ground-stally and this is a nice aggressive and flavourful alternative.

On Digging Dwarf:

Hmmm... an interesting idea. There are minor memory issues but I think they are manageable. Could the digger also become untargetable for additional flavor? Eh, that might be a bad idea: unblockability + hexproof should bring ptsd memories of Invisible Stalker to people.

For yet another pseudo-evasion mechanic with the same flavor that relies on flying, you could have Dust Corona (instead):

Burrow (This creature can't be blocked by creatures with flying.)

but IMO your version is more flavorful. I feel like it needs some minor adjustment, but I can't quite put my finger on it as to what that would be. Maybe it shouldn't be straight-up unblockability? WotC has been avoiding that since it can easily lead to non-interactive gameplay.

Also, 2/1 for {w} at common with an additional ability is seriously pushed. As far as I know, 2/1s for {w} are reserved for uncommon+ rarities (Expedition Envoy and such).

On Ant:

Should I reword burrow to make it an choice when declaring attacks? Like an optional Meandering Towershell

On Vahsk, Living Shadow:

I am looking into better designs for this slot. It's embodiment of darkness, because the BG horror faction is a group of monstrous creatures wreathed in shadow. This is represented by Shroud, which I've brought back as a set mechanic.

(All recent activity)
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