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Showing 50 of 50 Multicolour cards
Go to section: White (30) Blue (30) Black (30) Red (30) Green (31) Multicolour (50) Artifact (18) Land (6)
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Whenever Esrae, Forgemistress or another Artificer enters the battlefield under your control, put a charge counter on each artifact you control.
, Remove a charge counter from an artifact you control: Untap that artifact. You gain 1 life.

2/4
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Exile target attacking creature, then return it to the battlefield under your control.


3/2
Whenever an artifact enters the battlefield under your control, Subterranean Engineer may Burrow. (Exile this. Return it to the battlefield tapped and attacking at the beginning of your next combat step. It can’t be blocked that combat.)
3/4
Skulk, Deathtouch
Whenever Creeping Oculus deals combat damage to a player, draw a card.
Whenever Creeping Oculus deals combat damage to a player, draw a card.
1/3
Delving Horror has hexproof each turn until it blocks or becomes blocked.
Whenever Delving Horror becomes blocked, the defending player discards a card.
Whenever Delving Horror becomes blocked, the defending player discards a card.
3/3
Depthrender can’t be blocked.
Whenever another creature you control becomes blocked, you draw a card and lose 1 life.
Whenever another creature you control becomes blocked, you draw a card and lose 1 life.
1/1
Flash
Gemstone can't be blocked
Whenever Gemstone deals combat damage to a player, that player Illuminates.
You may cast Illuminated cards other players own, and you may spend mana as though it were mana of any colour to do so.
Gemstone can't be blocked
Whenever Gemstone deals combat damage to a player, that player Illuminates.
You may cast Illuminated cards other players own, and you may spend mana as though it were mana of any colour to do so.
2/2
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever one or more creatures you control become blocked, put a +1/+1 counter on Gloomdrinker.
Whenever one or more creatures you control become blocked, put a +1/+1 counter on Gloomdrinker.
2/3
Goblin creatures you control have Haste.
Whenever a Goblin you control attacks, it gets +3/+0 until end of turn. Sacrifice it at the beginning of the next end step.
Whenever a Goblin you control attacks, it gets +3/+0 until end of turn. Sacrifice it at the beginning of the next end step.
1/1
At the beginning of combat on your turn, sacrifice any number of creatures. Up to that many target creatures get +3/+0 and gain Haste until end of turn. Create half that many 1/1 black and red Goblin creature tokens with Haste, rounded down.
3/3
Create twice X 1/1 black and red Goblin creature tokens with Haste. Whenever a creature deals combat damage to a player this turn, creatures get -1/-1 until end of turn.
First Strike, Lifelink
2/2
Trample

, Sacrifice a nonGoblin creature: Put a +1/+1 counter on The Hordemother and create a 1/1 black and red Goblin creature token with Haste.

, Tap two untapped Goblins you control: Gain control of target creature until end of turn. Untap it. It gains Haste.




4/7
Trample, Deathtouch
2/1
Burrow, Haste
: Dragon Lizard gets +1/+0 until end of turn.

5/5
Illuminate X times. Flame of Revealing deals X damage to any target.
Whenever another nontoken creature enters the battlefield under your control, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
3/3
Defender, Hexproof
Whenever you Illuminate, create a 1/1 red and green Fungus creature token with "Whenever this creature deals combat damage to a player, Illuminate."
Other Fungus creatures you control get +1/+1 and have Vigilance.
Whenever you Illuminate, create a 1/1 red and green Fungus creature token with "Whenever this creature deals combat damage to a player, Illuminate."
Other Fungus creatures you control get +1/+1 and have Vigilance.
2/2
Burrow
Whenever Compost Wurm or another creature enters the battlefield under your control, if it was in exile or cast from exile, you gain 2 life.
Whenever Compost Wurm or another creature enters the battlefield under your control, if it was in exile or cast from exile, you gain 2 life.
4/3
Exile all creatures. Each player chooses one creature card they own exiled this way. Return it to the battlefield tapped and attacking at the beginning of that player’s next combat phase. It can’t be blocked that combat.
Gevin gets +1/+1 for each card you own in exile.
If a card you own would leave exile, you may have it remain in exile instead.
If a card you own would leave exile, you may have it remain in exile instead.
"I've seen visions of an endless cavern with luminescence indescribable. It must be real, and I must find it."
1/1
Gevin’s Devout gets +1/+1 for each card type among cards you own in exile.
Whenever Gevin’s Devout enters the battlefield or attacks, Illuminate.
Whenever Gevin’s Devout enters the battlefield or attacks, Illuminate.
1/2
Burrow
Whenever Glowing Starnose deals combat damage to a player, Illuminate
Whenever Glowing Starnose deals combat damage to a player, Illuminate
1/3
Lifelink, Vigilance
Cavern Stalker can’t be blocked by enchanted creatures.
Cavern Stalker can’t be blocked by enchanted creatures.
2/2
Forgelink Priest has all abilities granted to other creatures you control by Equipment.
2/2
When Lifesap Hexation enters the battlefield, create up to two Hex tokens (Aura enchantments with Enchant Creature)
Whenever an enchanted creature you don’t control deals damage, its controller loses that much life.
Whenever an enchanted creature you don’t control deals damage, its controller loses that much life.
When Tabitha v2 enters the battlefield, attach all auras and equipment to her.
Opponents can’t activate Equip abilities.
Opponents can’t activate Equip abilities.
2/2
When Tabitha enters the battlefield, return up to one target Aura card and up to one target Equipment card from your graveyard to the battlefield and attach them to her.
2/2
At the beginning of your upkeep, create up to two Hex tokens (An Aura enchantment with Enchant creature), then choose one –
• Enchanted creatures can’t block this turn
• Each opponent loses 1 life for each enchanted creature they control, and you gain that much life
• Each opponent sacrifices an enchanted creature at the beginning of the next end step
• Enchanted creatures can’t block this turn
• Each opponent loses 1 life for each enchanted creature they control, and you gain that much life
• Each opponent sacrifices an enchanted creature at the beginning of the next end step
2/2
Enchant creature
Enchanted creature’s activated abilities can’t be activated and it’s triggered abilities don’t trigger.
Enchanted creature’s activated abilities can’t be activated and it’s triggered abilities don’t trigger.
Mill three cards. Return a Horror card that was put into your graveyard this turn to the battlefield.
When Darkbelcher enters the battlefield, put a +1/+1 counter on each Horror you control.
2/1
Flash
When Darkmad Gnome enters the battlefield, destroy target nonland permanent that entered the battlefield this turn.
When Darkmad Gnome enters the battlefield, destroy target nonland permanent that entered the battlefield this turn.
3/1
Put up to X target creature cards opponents own in exile into their owners’ graveyards.
Create an X/X black and green horror creature token.
Create an X/X black and green horror creature token.
Lifelink
When Vahsk, Living Shadow enters the battlefield each opponent puts all cards they own in exile into their graveyards.
Vahsk's power and toughness are equal to the number of creature cards in opponents' graveyards.
When Vahsk, Living Shadow enters the battlefield each opponent puts all cards they own in exile into their graveyards.
Vahsk's power and toughness are equal to the number of creature cards in opponents' graveyards.
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Jitter 

(You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
You may have Gnome Transmogrifier enter the battlefield as a copy of target creature, except it's 3/3 and has Jitter.



You may have Gnome Transmogrifier enter the battlefield as a copy of target creature, except it's 3/3 and has Jitter.
3/3
Flash
Whenever a creature you control enters the battlefield during an opponent's turn, that creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell during an opponent's turn, you gain 1 life and Scry 1.
Whenever a creature you control enters the battlefield during an opponent's turn, that creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell during an opponent's turn, you gain 1 life and Scry 1.
Flash, Haste
: The next spell you cast this turn may be cast as though it had Flash

2/3
Draw a card.
You may put a land card from your hand onto the battlefield.
The next spell you cast this turn may be cast as though it had flash.
You may put a land card from your hand onto the battlefield.
The next spell you cast this turn may be cast as though it had flash.
Create three 1/1 green and blue Gnome creature tokens.
Menace
Whenever a nonland, noncreature card you own is exiled, Firestorm Elemental gets +1/+0 and gains Hexproof until end of turn.
Whenever a nonland, noncreature card you own is exiled, Firestorm Elemental gets +1/+0 and gains Hexproof until end of turn.
4/7
Flash, Haste
When Spelltrailer Gnome enters the battlefield, it gets +2/+2 until end of turn for each noncreature spell you cast this turn.
When Spelltrailer Gnome enters the battlefield, it gets +2/+2 until end of turn for each noncreature spell you cast this turn.
2/2
When Thoughtglow enters the battlefield, Illuminate twice.
Noncreature spells you cast from exile can’t be countered.
Noncreature spells you cast from exile can’t be countered.
Prowess
Whenever you would Illuminate, you may first put a noncreature, nonland card from your graveyard on top of your library.
Whenever you would Illuminate, you may first put a noncreature, nonland card from your graveyard on top of your library.
3/3
Vigilance, Haste
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Other creatures attacking in a band with Dwarven Strategist get +1/+1
Other creatures attacking in a band with Dwarven Strategist get +1/+1
2/2
Double Strike, Squadron
Whenever Galthor, Mighty Tactician attacks, other creatures you control get +1/+1 until end of turn for each attacking band of three or more creatures.
Whenever Galthor, Mighty Tactician attacks, other creatures you control get +1/+1 until end of turn for each attacking band of three or more creatures.
3/3
Create three 2/2 red and white Dwarf creature tokens with Squadron
Squadron
Creatures in attacking bands of three or more creatures you control have First Strike.
Creatures in attacking bands of three or more creatures you control have First Strike.
3/2
Go to section: White (30) Blue (30) Black (30) Red (30) Green (31) Multicolour (50) Artifact (18) Land (6)
Show rarities: N U R M
Ant: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Planning |