Ant: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile all creatures. Each player chooses one creature card they own exiled this way. Return it to the battlefield tapped and attacking at the beginning of that player’s next combat phase. It can’t be blocked that combat.
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Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
When Tunneltrail Wurm enters the battlefield from exile, target creature can't be blocked this turn. 4/5
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Whenever Gathering Shadow becomes blocked, defending player sacrifices a creature.
Whenever another creature dies, put a +1/+1 counter on Gathering Shadow. 2/2
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First Strike, Lifelink
2/2
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Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Whenever Militant Dwarf attacks, untap another target creature attacking in a band with it. 2/3
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Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/2
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When Alpha Goblin enters the battlefield, you may discard a card. If you do, create two 1/1 black and red Goblin creature tokens with Haste.
3/3
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Whenever Obscured Brute becomes blocked, defending player loses 2 life.
3/2
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Equipped creature gets +2/+2 and can't block.
Equip ![]() |
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
1/2
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Flaring Spear deals 1 damage to any target. Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
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Haste
When Bullrush Goblin enters the battlefield, target creature you don't control can't block this turn. 3/2
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Flash
Skulk (This creature can't be blocked by creatures with greater power.) 2/1
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Flash
When Glow Gnome enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.) 1/1
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Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
When Hydra Head dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are a copy of Hydra Head. 2/1
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Escape Collapse
(rare)
Tunneltrail Wurm
(uncommon)
Gathering Shadow
(uncommon)
Siphoning Goblin
(uncommon)
Militant Dwarf
(common)
Digging Dwarf
(common)
Alpha Goblin
(common)
Obscured Brute
(common)
Copper Carapace
(common)
Skittering Surveyor
(common)
Flaring Spear
(common)
Bullrush Goblin
(common)
Furtive Gnome
(common)
Glow Gnome
(common)
Swamp
(basic)
Hydra Head
(token)




