Ant: Virtual Booster

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Mechanics | Skeleton | Planning
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Horror
Deathtouch
Horror spells you cast cost {1} less to cast.
2/2
 
 R 
Sorcery
Creatures can’t be blocked this turn. Lose life equal to the highest power among creatures you control.
 U 
Artifact Creature – Construct
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Clockwork Phalanx gets +1/+1 for each other attacking creature in its band.
2/2
 U 
Creature – Elemental
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever one or more creatures you control become blocked, put a +1/+1 counter on Gloomdrinker.
2/3
 U 
Sorcery
Put up to X target creature cards opponents own in exile into their owners’ graveyards.
Create an X/X black and green horror creature token.
 C 
Creature – Goblin
Cavern Goblin attacks each combat if able.
Menace
1/2
{b}
 
 C 
Sorcery
Target opponent reveals their hand. You choose a nonland, noncreature card from it. That player discards that card.
 C 
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+1 and has Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
 C 
Creature – Dwarf Cleric
When Dwarven Cleric enters the battlefield, if you control an equipment or aura, you gain 3 life.
3/2
 C 
Creature – Gnome Wizard
Flash
2/2
 C 
Enchantment – Aura
Flash
When Essence Boost enters the battlefield, Untap enchanted creature.
{2}{u}: Untap enchanted creature.
 C 
Instant
Target creature gets +3/+1 and gains Trample until end of turn.
 C 
Sorcery
You may play an additional land this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
 C 
Creature – Gnome Artificer
Jitter {1}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
{t}: Attach target equipment you control to Hoarding Gnome.
1/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Hydra
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
When Hydra Head dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are a copy of Hydra Head.
2/1

Deathbringer (uncommon, foil)
Unleash the Underworld (rare)
Clockwork Phalanx (uncommon)
Gloomdrinker (uncommon)
Dug Too Deep (uncommon)
Cavern Goblin (common)
Duress (common)
Rallying Banner (common)
Dwarven Cleric (common)
Gnome Wizard (common)
Essence Boost (common)
Brute Strength (common)
Venture into Darkness (common)
Hoarding Gnome (common)
Mountain (basic)
Hydra Head (token)