Ant: Virtual Booster
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Mechanics | Skeleton | Planning |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Tunnel Hydra enters the battlefield, create two 2/1 green Hydra creature tokens with Squadron and "When this creature dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are copies of this creature." named Hydra Head.
0/4
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Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
Whenever Tunnel Duelist becomes blocked, it gains Double Strike until end of turn. 3/4
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Flash
When Gathering Light enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.) Whenever you illuminate, target creature you control gets +1/+1 until end of turn. |
Squadron
Whenever a band of three or more creatures you control attacks, Illuminate. 2/3
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Sacrifice a Goblin: Dreadful Goblingrabber gets +2/+2 and gains Haste until end of turn.
4/4
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Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
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Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Whenever Militant Dwarf attacks, untap another target creature attacking in a band with it. 2/3
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Target creature gets +3/+1 and gains Trample until end of turn.
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Flash
When Glow Gnome enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.) 1/1
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Trapdoor Lurker can block burrowed creatures.
3/5
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Jitter
![]() ![]() ![]() ![]() ![]() 1/3
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When Alpha Goblin enters the battlefield, you may discard a card. If you do, create two 1/1 black and red Goblin creature tokens with Haste.
3/3
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Deathbeetle Helm costs
![]() Equip ![]() Equipped creature gets +0/+1 and has Menace |
Trample
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.) 2/1
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7/7
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Tunnel Hydra
(rare)
Tunnel Duelist
(uncommon)
Gathering Light
(uncommon)
Dwarven Pathwarden
(uncommon)
Dreadful Goblingrabber
(common)
Dwarven Militia
(common)
Militant Dwarf
(common)
Brute Strength
(common)
Glow Gnome
(common)
Trapdoor Lurker
(common)
Gnome Aetherist
(common)
Alpha Goblin
(common)
Deathbeetle Helm
(common)
Goblin Hordeling
(common)
Swamp
(basic)
Wurm
(token)