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Showing 30 of 30 Red cards
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Enchant Permanent
When you cast Bloodlust Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature attacks each combat if able.
When you cast Bloodlust Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature attacks each combat if able.
Target creature gets +3/+1 and gains Trample until end of turn.
Haste
When Bullrush Goblin enters the battlefield, target creature you don't control can't block this turn.
When Bullrush Goblin enters the battlefield, target creature you don't control can't block this turn.
3/2
At the beginning of your end step, Illuminate twice.
At the beginning of your upkeep, put an additional Illuminated card you own into your graveyard.
At the beginning of your upkeep, put an additional Illuminated card you own into your graveyard.
Menace
3/2
Trample, Haste
Whenever Cavern Crusher deals combat damage to a player, you may put target card that player owns from exile into its owner's graveyard.
Whenever Cavern Crusher deals combat damage to a player, you may put target card that player owns from exile into its owner's graveyard.
5/4
Cavern Goblin attacks each combat if able.
Menace
Menace
1/2
Destroy target artifact or land.
Haste
2/3
Burrow
When Dwarven Goldseeker enters the battlefield, create a Treasure token. (It's an artifact with "Sacrifice this: Add one mana of any colour.")
When Dwarven Goldseeker enters the battlefield, create a Treasure token. (It's an artifact with "Sacrifice this: Add one mana of any colour.")
2/3
Whenever you cast a noncreature spell, Dwarven Pyromancer deals 1 damage to any target.
2/2
First Strike
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/3
Haste
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/2
Engulfing Eruption deals 5 damage to target creature.
Flaring Spear deals 1 damage to any target. Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)

• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
2/2
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
4/4
Trample
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
2/1
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.
1/1
Prowess
Whenever you cast a noncreature spell, create a 1/1 black and red Goblin creature with Haste.
Whenever you cast a noncreature spell, create a 1/1 black and red Goblin creature with Haste.
3/2
Lava axe deals 5 damage to target player or planeswalker.
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Enchant Creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Enchanted creature gets +2/+2 and attacks each turn if able.
4/3
Squadron
Whenever a band of three or more creatures you control attacks, choose one that hasn’t been chosen this turn at random –
• Creatures in that band get +1/+0 and gain Trample until end of turn
• up to three target creatures can’t block that band this turn
• Sacrifice three creatures in that band. Nuksuk, Goblin Champion deals damage equal to the sacrificed creatures’ total power to defending player
Whenever a band of three or more creatures you control attacks, choose one that hasn’t been chosen this turn at random –
• Creatures in that band get +1/+0 and gain Trample until end of turn
• up to three target creatures can’t block that band this turn
• Sacrifice three creatures in that band. Nuksuk, Goblin Champion deals damage equal to the sacrificed creatures’ total power to defending player
3/3
When Numeric Advantage enters the battlefield, create a 2/2 red and white Dwarf creature token with Squadron
Creatures in attacking bands you control have Menace.
Creatures in attacking bands you control have Menace.
When Rampaging Hordes enters the battlefield, create two 1/1 black and red Goblin creature tokens with Haste.
Goblin creatures you control have Squadron
Goblin creatures you control have Squadron
Shock deals 2 damage to any target.
Up to two target creatures can't block this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Go to section: White (30) Blue (30) Black (30) Red (30) Green (31) Multicolour (50) Artifact (18) Land (6)
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When Angler Hellion enters the battlefield, gain control of target creature for as long as you control Angler Hellion and untap it. It has Haste and Squadron as long as you control it. Angler Hellion and that creatue attack in a band together each combat if able.