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Showing 31 of 31 Green cards

Go to section: White (30) Blue (30) Black (30) Red (30) Green (31) Multicolour (50) Artifact (18) Land (6)

Show rarities: N C U R M

 U 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+0 and gains Burrow
When enchanted creature burrows, exile Badger Claws. Return it to the battlefield attached to that creature when it is returned to the battlefield.
 C 
Instant
Destroy target equipment or aura.
 C 
Creature – Horror
Trample
3/4
 U 
Creature – Horror
As an additional cost to cast Devouring Horror, sacrifice a creature or put an illuminated or burrowed card you own into your graveyard.
5/4
 U 
Creature – Wurm
Earthbreaker Wurm can't be blocked by more than one creature.
4/4
 C 
Enchantment – Aura
Flash
Enchant Creature
Enchanted creature gets +2/+2
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Creature – Gnome Shaman
Flash
When Glow Gnome enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
1/1
 C 
Creature – Insect
When Glowmoss Beetle enters the battlefield, you gain 4 life if you own a card in exile.
2/1
1 comment
2019-09-15 19:07:02 by continuumg
 U 
Enchantment
Whenever a land enters the battlefield under your control, Illuminate
At the beginning of your upkeep, put an Illuminated card you own into your hand.
2 comments
last 2019-10-08 03:46:36 by continuumg
 U 
Creature – Gnome Wizard
Flash
Creature spells you cast during opponents' turns cost {1} less to cast.
2/2
 R 
Creature – Gnome Shaman
Jitter {1}{g}{g}
{1},{t}: Choose one -
- Put a +1/+1 counter on each other creature you control.
- Put a +1/+1 counter on Gnome Gigantomancer for each creature you control.
1/1
 C 
Creature – Gnome Wizard
Flash
2/2
5 comments
last 2016-05-01 18:41:25 by dude1818
 C 
Creature – Gnome Shaman
Flash
When Hex-Touched Gnome enters the battlefield, you may attach target Aura to it.
2/3
Enchantment – Aura Rune
Enchant Permanent
When you cast Honorbound Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature has Vigilance and blocks the attacking creature with greatest power each combat if able.
1 comment
2021-03-16 13:15:23 by continuumg
 C 
Creature – Snake Horror
Flash
5/3
 C 
Creature – Gnome Artificer
Flash
When Obsessive Tinkerer enters the battlefield, you may destroy target artifact.
3/2
 U 
Enchantment
Whenever a creature enters the battlefield under your control, if it wan't cast from your hand, put a +1/+1 counter on it.
 C 
Sorcery
Target creature you control fights target creature you don't control.
 R 
Creature – Horror
When Primal Horror or another Horror enters the battlefield under your control, Primal Horror fights up to one target creature you don't control.
6/3
 R 
Enchantment – Aura
Enchant Creature
When Symbiotic Glowmoss enters the battlefield, Illuminate a number of times equal to enchanted creature's toughness.
Whenever a card you own leaves exile, put a +1/+1 counter on enchanted creature.
 C 
Creature – Spider Horror
Trapdoor Lurker can block burrowed creatures.
3/5
 C 
Creature – Insect
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
1/1
 R 
Creature – Hydra
When Tunnel Hydra enters the battlefield, create two 2/1 green Hydra creature tokens with Squadron and "When this creature dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are copies of this creature." named Hydra Head.
0/4
 C 
Creature – Wurm
Trample
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
5/4
 C 
Creature – Horror
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
2/2
 U 
Creature – Wurm
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
When Tunneltrail Wurm enters the battlefield from exile, target creature can't be blocked this turn.
4/5
 U 
Creature – Spider
Tunneltrap Spider can block burrowed creatures.
When Tunneltrap Spider blocks a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/5
1 comment
2019-10-08 02:21:51 by continuumg
 C 
Sorcery
You may play an additional land this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
1 comment
2019-09-17 22:14:59 by continuumg
 C 
Creature – Horror
4/2
 M 
Legendary Creature – Elder Wurm
Whenever a burrowed creature card you own would be put onto the battlefield, put that card into your graveyard instead and create a 7/7 green Wurm creature token tapped and attacking.
Wurm creatures you control have Trample.
10/10

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Show rarities: N C U R M


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Mechanics | Skeleton | Planning