Ant: Comments

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Mechanics | Skeleton | Planning

I've decided that Obscure and Illuminate simply shouldn't coexist in the same set. I still like Obscure, but I'm going to save it for later. I have a replacement in mind which also solves my problem of finding something for gnomes to care about.

Considering to make B/G to be zombies instead of vampires, or perhaps an original creature type.

I'm worrying that the sheer volume of Shroud will lead to uninteractivity.

I've just realized that I have been fluctuating between the naming conventions of Dwarven, Dwarvish, and Dwarfish

I think Dwarf creatures shall be Dwarvish, and their artifacts Dwarven

Never mind. Dwarven all 'round

I think we're gonna switch gnomes to Flash and leave Shroud to the monsters.

Should I reword burrow to make it an choice when declaring attacks? Like an optional Meandering Towershell

Alright! Now that all the commons in the skeleton have been filled out, I'm going to be doing a fairly hefty overhaul of the set's archetypes. I'll even be replacing one of the set's mechanics :D

weeee

RW Rework is pretty much finished. I'm going to want to take another look at WB and UB. I think I'm pretty happy with the rest of the archetypes now.

UPDATE

Set is getting close to finished. WB archetype will be about putting equipment on your guys and/or Auras on your opponents’. UB will be about punishing your opponent for blocking

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