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# Name Colour Rarity Cost Type P T Code Card text
1 Battleforge Cleric White Common 4{3}{w} Creature – Dwarf Artificer Cleric 3 3 CW10 Battleforge Cleric has Lifelink as long as it's equipped.
2 Blinding Glow White Common 1{w} Instant CW12 Tap target creature.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
3 Dazzling Retribution White Common 3{1}{w}{w} Instant CW13 Destroy target tapped creature.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
4 Deafening Silence White Uncommon 1{w} Enchantment UW07 Each player can't cast more than one noncreature spell each turn.
5 Demystify White Common 1{w} Instant CW16 Destroy target enchantment
6 Digging Dwarf White Common 1{w} Creature – Dwarf Artificer 1 2 CW01 Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
7 Divert Army White Rare 5{3}{w}{w} Instant RW04 Exile each attacking creature. Return them to the battlefield under their owners’ control at the beginning of their owners’ upkeeps.
8 Dwarf War Martial White Uncommon 3{1}{w}{w} Creature – Dwarf Soldier Advisor 2 3 UW05 Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Whenever a band of three or more creatures you controls attacks, create a 2/2 red and white Dwarf creature token with Squadron tapped and attacking in that band.
9 Dwarven Axethrower White Rare 4{2}{w}{w} Creature – Dwarf Warrior 0 2 RW02 Vigilance
Dwarven Axethrower enters the battlefield with two Battleaxe tokens attached to it. (They're Equipment artifacts with "Equipped creature gets +2/+1" and Equip {2}.)
{t}, Unattach an Equipment from Dwarven Axethrower: Dwarven Axethrower deals 2 damage to target attacking or blocking creature.
10 Dwarven Battlebeast White Common 5{3}{w}{w} Creature – Beast 3 5 CW11 Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
11 Dwarven Blades White Common 3{2}{w} Sorcery CW15 Create two Battleaxe tokens. (They're Equipment artifacts with "Equipped creature gets +2/+1" and Equip {2}.)
12 Dwarven Cleric White Common 3{2}{w} Creature – Dwarf Cleric 3 2 CW07 When Dwarven Cleric enters the battlefield, if you control an equipment or aura, you gain 3 life.
13 Dwarven Militia White Common 2{1}{w} Creature – Dwarf Soldier 2 2 CW03 Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
14 Dwarven Pathwarden White Uncommon 3{2}{w} Creature – Dwarf Scout 2 3 UW01 Squadron
Whenever a band of three or more creatures you control attacks, Illuminate.
15 Forgetender White Common 2{1}{w} Creature – Dwarf Artificer 2 2 CW04 Forgetender has Vigilance as long as you control an artifact.
16 Gathering Light White Uncommon 2{1}{w} Enchantment UW03 Flash
When Gathering Light enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
Whenever you illuminate, target creature you control gets +1/+1 until end of turn.
17 Grand Marshal Goud White Mythic 4{2}{w}{w} Legendary Creature – Dwarf Advisor 4 4 MW01 Creatures you control have Squadron.
Rather than the defending player, you assign the combat damage of each creature that blocks attacking creatures you control. (You can divide those creatures’ combat damage as you choose among any of the creatures it is blocking.)
18 Guard Duty White Common 1{w} Enchantment – Aura CW14 Enchant Creature
Enchanted creature has Defender
19 Lightkeeper Dwarf White Uncommon 4{3}{w} Creature – Dwarf Cleric 3 3 UW02 Whenever you illuminate for the first time each turn, put a +1/+1 counter on Lightkeeper Dwarf.
20 Militant Dwarf White Common 4{3}{w} Creature – Dwarf Soldier 2 3 CW09 Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Whenever Militant Dwarf attacks, untap another target creature attacking in a band with it.
21 Opalescent Lithovore White Common 3{2}{w} Creature – Wurm Beast 1 3 CW06 Vigilance
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield attacking on your next turn's combat phase. It can't be blocked during that combat.)
22 Priest of Armaments White Rare 5{3}{w}{w} Creature – Dwarf Artificer Cleric 3 4 RW03 Priest of Armaments costs {1} less to cast for each equipped creature you control.
You may activate Equip abilities anytime you could cast an instant.
23 Priest of the Depths White Uncommon 2{1}{w} Creature – Dwarf Cleric 2 2 UW04 Whenever a card you own is put into exile, you gain 1 life.
24 Slowdown Hexrune White None 1{w} Enchantment – Aura Rune Enchant Permanent
When you cast Slowdown Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature’s activated abilities can’t be activated.
25 Solemn Offering White Uncommon 3{2}{w} Sorcery UW08 Destroy target artifact or enchantment. You gain 4 life.
26 Stonebow Dwarf White Common 3{2}{w} Creature – Dwarf Archer 2 3 CW08 {w}, {t}: Tap target creature. Activate this ability only if Stonebow Dwarf is equipped.
27 Tunnel Duelist White Uncommon 4{2}{w}{w} Creature – Dwarf Warrior 3 4 UW06 Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
Whenever Tunnel Duelist becomes blocked, it gains Double Strike until end of turn.
28 Tunnel Lurker White Common 2{1}{w} Creature – Cat Beast 3 1 CW05
29 Tunnelphase Ghast White Rare 1{w} Creature – Spirit 1 1 RW01 Lifelink
Tunnelphase Ghast cant be blocked, except by creatures that entered the battlefield this turn.
Whenever Tunnelphase Ghast attacks, the defending player may return a burrowed creature card they own to the battlefield.
30 Wardcharm Dwarf White Common 1{w} Creature – Dwarf Cleric 1 1 CW02 Protection from enchanted creatures. (This can’t be blocked, targeted, or dealt damage by enchanted creatures)
31 Calculated Annulment Blue Rare 1{u} Instant RU03 Counter target spell unless it’s controller pays {1} for each noncreature spell you cast this turn.
32 Cavern Salamander Blue Common 4{3}{u} Creature – Salamander 3 2 CU06 Skulk (This creature can't be blocked by creatures with greater power.)
{u}: Cavern Salamander gets -1/+1 until end of turn.
33 Chronowisp Blue Uncommon 3{2}{u} Creature – Elemental 2 2 UU01 Whenever you cast a spell during an opponent’s turn, put a +1/+1 counter in Chronowisp.
34 Combat Analysis Blue Common 3{2}{u} Sorcery CU16 This spell costs {1} less to cast if a creature you control became blocked this turn.
Draw two cards.
35 Depthsurge Kraken Blue Rare 5{2}{u}{u}{u} Creature – Kraken 4 4 RU01 Flash
When Depthsurge Kraken enters the battlefield, choose one:
• Tap up to four target nonland permanents
• Return up to two target nonland permanents to their owner’s hand.
• Put target nonland permanent on top of its owner’s library.
36 Essence Boost Blue Common 3{2}{u} Enchantment – Aura CU12 Flash
When Essence Boost enters the battlefield, Untap enchanted creature.
{2}{u}: Untap enchanted creature.
37 Fearsquelcher Blue Uncommon 3{1}{u}{u} Creature – Elemental 3 2 UU02 Whenever Fearsquelcher attacks, you may have target creature block this turn if able. Untap that creature. It can’t become tapped this turn.
38 Flickering Illusionist Blue Uncommon 2{1}{u} Creature – Gnome Wizard 1 1 UU04 Jitter {1}{u}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
{t}: Target creature attacks this turn if able.
39 Furtive Gnome Blue Common 2{1}{u} Creature – Gnome Rogue 2 1 CU03 Flash
Skulk (This creature can't be blocked by creatures with greater power.)
40 Gnome Aetherist Blue Common 3{2}{u} Creature – Gnome Wizard Artificer 1 3 CU04 Jitter {1}{u}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
{t}: Add {c} to your mana pool. Spend this mana only to cast noncreature spells.
41 Gnome Photomancer Blue Uncommon 4{3}{u} Creature – Gnome Artificer Wizard 2 4 UU03 Jitter {2}{u}{u}
{t}, Tap an untapped artifact you control: Illuminate
42 Hidden Crab Blue Common 4{3}{u} Creature – Crab 2 4 CU07 Hexproof
Whenever Hidden Crab blocks or becomes blocked, it loses Hexproof until end of turn.
43 Hoarding Gnome Blue Common 1{u} Creature – Gnome Artificer 1 1 CU01 Jitter {1}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
{t}: Attach target equipment you control to Hoarding Gnome.
44 Invigorating Curiosity Blue Uncommon 2{1}{u} Enchantment UU05 Whenever an artifact enters the battlefield under your control, you may untap target Artificer.
45 Irongullet Serpent Blue Common 6{5}{u} Creature – Serpent 6 6 CU09 Defender
Whenever an artifact enters the battlefield under your control, Irongullet Serpent loses defender until end of turn.
46 Light of Denial Blue Uncommon 4{2}{u}{u} Instant UU07 Counter target spell.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
47 Morphalurgist Blue Rare 3{2}{u} Creature – Gnome Artificer 3 2 RU02 Jitter {1}{u}{u}
{t}: Target artifact you control becomes a copy of another target artifact or creature until the beginning of your next upkeep, except it’s an artifact in addition to its other types.
48 Naptime Hexrune Blue None 1{u} Enchantment – Aura Rune Enchant Permanent
When you cast Naptime Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature doesn’t untap during its controller’s untap step unless that player pays {2}.
49 Negate Blue Common 2{1}{u} Instant CU15 Counter target noncreature spell.
50 Sightgleaner Blue Uncommon 2{1}{u} Creature – Elemental 1 4 UU06 Whenever one or more creatures you control become blocked, Scry 2.
51 Sleep Paralysis Blue Common 4{3}{u} Enchantment – Aura CU11 Enchant Creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
52 Snuff Out Blue Common 3{2}{u} Instant CU10 Counter target spell unless its controller puts a card they own in exile into the graveyard.
53 Spelldancer Gnome Blue Common 2{1}{u} Creature – Gnome Wizard Rogue 1 2 CU02 Flash
Prowess
54 Thirst for Knowledge Blue Uncommon 3{2}{u} Instant UU08 Draw three cards. Then discard two cards unless you discard an artifact card.
55 Thoughtsheen Blue Rare 3{2}{u} Creature – Elemental 2 2 RU04 Whenever you Illuminate, put a +1/+1 counter on Thoughtsheen.
Noncreature spells you cast from exile cost {1} less to cast for each +1/+1 counter on Thoughtsheen.
56 Tinkering Gnome Blue Common 3{2}{u} Creature – Gnome Artificer 2 2 CU05 Jitter {3}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
{t}, Tap an untapped artifact you control: Tap or Untap target permanent.
57 Totally Lost Blue Common 5{4}{u} Instant CU14 Put target nonland permanent on top of its owner's library.
58 Transportal Gnome Blue Common 5{4}{u} Creature – Gnome Wizard 2 3 CU08 Flash
When Transportal Gnome enters the battlefield, you may return target creature to its owner's hand.
59 Twistachio, Master of Aether Blue Mythic 3{2}{u} Legendary Creature – Gnome Wizard 1 1 MU01 Jitter {u}{u}{u}
When Twistachio enters the battlefield, exile target spell or nonland permanent. You may cast that card as long as it remains exiled, and can spend mana as if it was mana of any colour to cast it. Return that card to its owner’s hand at end of turn.
{t}: The next noncreature card you cast this turn can be cast as though it had flash.
60 Unsummon Blue Common 1{u} Instant CU13 Return target creature to its owner's hand.
61 Alpha Goblin Black Common 4{3}{b} Creature – Goblin 3 3 CB07 When Alpha Goblin enters the battlefield, you may discard a card. If you do, create two 1/1 black and red Goblin creature tokens with Haste.
62 Altar's Reap Black Common 2{1}{b} Instant CB12 As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.
63 Bloodmad Undergoblin Black Rare 3{1}{b}{b} Creature – Goblin Horror 1 1 RB03 Deathtouch, Haste, Menace
Whenever another Goblin you control dies, put a +1/+1 counter on Bloodmad Undergoblin
64 Bloodthirsty Goblin Black Uncommon 4{2}{b}{b} Creature – Goblin 2 2 UB02 If an opponent was dealt damage this turn, Bloodthirsty Goblin enters the battlefield with two +1/+1 counters on it.
Lifelink
65 Cavern Leech Black Common 3{2}{b} Creature – Leech 2 3 CB06 Lifelink
66 Cower in Fear Black Uncommon 3{1}{b}{b} Instant UB08 Creatures your opponents control get -1/-1 until end of turn.
67 Creeping Cavebeast Black Common 2{1}{b} Creature – Beast Horror 2 1 CB02 Skulk (This creature can't be blocked by creatures with greater power.)
Menace
68 Dead Weight Black Common 1{b} Enchantment – Aura CB16 Enchant Creature
Enchanted creature gets -2/-2
69 Deathbringer Black Uncommon 2{b}{b} Creature – Horror 2 2 UB03 Deathtouch
Horror spells you cast cost {1} less to cast.
70 Defeat Black Common 2{1}{b} Sorcery CB14 Destroy target creature with power 2 or less.
71 Devourer of Fear Black Common 3{2}{b} Creature – Horror 1 3 CB05 Whenever Devourer of Fear or another Horror enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
72 Dreaded Extinguisher Black Rare 5{3}{b}{b} Creature – Demon Horror 3 0 RB01 Dreaded Extinguisher enters the battlefield with three +1/+1 counters on it.
Whenever a creature blocks Dreaded Extinguisher, exile that creature, then remove a +1/+1 counter from Dreaded Extinguisher.
73 Dreaded Return Black Uncommon 5{4}{b} Sorcery UB06 Return target creature card from your graveyard to the battlefield. If it's a Horror, put two +1/+1 counters on it.
74 Dreadful Goblingrabber Black Common 6{4}{b}{b} Creature – Horror 4 4 CB10 Sacrifice a Goblin: Dreadful Goblingrabber gets +2/+2 and gains Haste until end of turn.
75 Duress Black Common 1{b} Sorcery CB11 Target opponent reveals their hand. You choose a nonland, noncreature card from it. That player discards that card.
76 Gathering Shadow Black Uncommon 3{1}{b}{b} Creature – Nightmare Horror 2 2 UB01 Whenever Gathering Shadow becomes blocked, defending player sacrifices a creature.
Whenever another creature dies, put a +1/+1 counter on Gathering Shadow.
77 Goblin Gravedigger Black Uncommon 4{2}{b}{b} Creature – Goblin 2 2 UB04 When Goblin Gravedigger enters the battlefield, return up to two target goblin cards from your graveyard to your hand.
78 Grasp of Darkness Black Uncommon 2{b}{b} Instant UB05 Target creature gets -4/-4 until end of turn.
79 Lagging Goblin Black Common 2{1}{b} Creature – Goblin 2 2 CB03 Haste
Lagging Goblin enters the battlefield tapped unless you control another Goblin creature.
80 Lifesap Hexrune Black None 1{b} Enchantment – Aura Rune Enchant Permanent
When you cast Lifesap Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Whenever enchanted or equipped creature deals damage, its controller loses that much life.
81 Lumbering Shadowfiend Black Common 5{4}{b} Creature – Horror 3 5 CB09 Menace
82 Maddening Echoes Black Common 1{b} Enchantment CB15 When Maddening Echoes enters the battlefield, target player discards a card.
{1}{b}, Sacrifice Maddening Echoes: Target player discards a card.
83 Obscured Brute Black Common 3{2}{b} Creature – Goblin 3 2 CB04 Whenever Obscured Brute becomes blocked, defending player loses 2 life.
84 Shadow Pouncer Black Common 4{3}{b} Creature – Horror 4 3 CB08 Shadow Pouncer can’t block.
85 Shadow's Hunger Black Common 3{2}{b} Enchantment – Aura CB13 Enchant Creature
At the beginning of enchanted creature’s controller’s end step, that player sacrifices a creature.
86 Soullight Black Rare 1{b} Enchantment RB02 {1}{b}, Sacrifice a creature: Illuminate twice.
87 Swallow in Darkness Black Uncommon 1{x}{b} Sorcery UB07 Choose up to X target creatures. Each opponent sacrifices a creature other than the chosen creatures.
88 The Deepest Dark Black Mythic 3{1}{b}{b} Legendary Creature – Elemental Horror 3 3 MB01 Horrors you control have Protection from Instants and Sorceries.
Spells your opponents cast from exile cost {1} more to cast.
Whenever a creature you don’t control enters the battlefield from exile, it gets -1/-1 until end of turn.
89 Unleash the Underworld Black Rare 3{1}{b}{b} Sorcery RB04 Creatures can’t be blocked this turn. Lose life equal to the highest power among creatures you control.
90 Venomclaw Goblin Black Common 1{b} Creature – Goblin Horror 1 1 CB01 Deathtouch
91 Angler Hellion Red Rare 5{3}{r}{r} Creature – Hellion 3 5 RR04 Haste
When Angler Hellion enters the battlefield, gain control of target creature for as long as you control Angler Hellion and untap it. It has Haste and Squadron as long as you control it. Angler Hellion and that creatue attack in a band together each combat if able.
92 Bloodlust Hexrune Red None 1{r} Enchantment – Aura Rune Enchant Permanent
When you cast Bloodlust Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature attacks each combat if able.
93 Brute Strength Red Common 2{1}{r} Instant CR14 Target creature gets +3/+1 and gains Trample until end of turn.
94 Bullrush Goblin Red Common 4{3}{r} Creature – Goblin Warrior 3 2 CR07 Haste
When Bullrush Goblin enters the battlefield, target creature you don't control can't block this turn.
95 Burn Bright Red Uncommon 2{1}{r} Enchantment UR05 At the beginning of your end step, Illuminate twice.
At the beginning of your upkeep, put an additional Illuminated card you own into your graveyard.
96 Cavern Brute Red Common 3{2}{r} Creature – Goblin 3 2 CR05 Menace
97 Cavern Crusher Red Uncommon 7{5}{r}{r} Creature – Hellion 5 4 UR01 Trample, Haste
Whenever Cavern Crusher deals combat damage to a player, you may put target card that player owns from exile into its owner's graveyard.
98 Cavern Goblin Red Common 1{r} Creature – Goblin 1 2 CR01 Cavern Goblin attacks each combat if able.
Menace
99 Demolish Red Common 4{3}{r} Sorcery CR11 Destroy target artifact or land.
100 Dwarven Darkrunner Red Common 3{2}{r} Creature – Dwarf Warrior 2 3 CR04 Haste
101 Dwarven Goldseeker Red Rare 4{2}{r}{r} Creature – Dwarf Scout 2 3 RR02 Burrow
When Dwarven Goldseeker enters the battlefield, create a Treasure token. (It's an artifact with "Sacrifice this: Add one mana of any colour.")
102 Dwarven Pyromancer Red Uncommon 3{2}{r} Creature – Dwarf Shaman 2 2 UR06 Whenever you cast a noncreature spell, Dwarven Pyromancer deals 1 damage to any target.
103 Dwarven Spearman Red Common 4{3}{r} Creature – Dwarf Soldier 2 3 CR08 First Strike
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
104 Eager Hordeling Red Common 3{2}{r} Creature – Goblin Warrior 2 2 CR03 Haste
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
105 Engulfing Eruption Red Common 4{2}{r}{r} Sorcery CR16 Engulfing Eruption deals 5 damage to target creature.
106 Flaring Spear Red Common 2{1}{r} Instant CR09 Flaring Spear deals 1 damage to any target. Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
107 Goblin Cratermaker Red Uncommon 2{1}{r} Creature – Goblin Warrior 2 2 UR02 {1}, Sacrifice Goblin Cratermaker: Choose one —
• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
108 Goblin Dark-Dwellers Red Rare 5{3}{r}{r} Creature – Goblin 4 4 RR01 Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
109 Goblin Hordeling Red Common 2{1}{r} Creature – Goblin 2 1 CR02 Trample
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
110 Goblin Matron Red Uncommon 3{2}{r} Creature – Goblin 1 1 UR03 When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library.
111 Infernal Hordebringer Red Rare 3{2}{r} Creature – Goblin 3 2 RR03 Prowess
Whenever you cast a noncreature spell, create a 1/1 black and red Goblin creature with Haste.
112 Lava Axe Red Common 5{4}{r} Sorcery CR13 Lava axe deals 5 damage to target player or planeswalker.
113 Lava Coil Red Uncommon 2{1}{r} Sorcery UR08 Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
114 Maniacal Rage Red Common 2{1}{r} Enchantment – Aura CR10 Enchant Creature
Enchanted creature gets +2/+2 and attacks each turn if able.
115 Massive Goblin Red Common 4{2}{r}{r} Creature – Goblin 4 3 CR06
116 Nuksuk, Goblin Champion Red Mythic 3{1}{r}{r} Legendary Creature – Goblin Warrior 3 3 MR01 Squadron
Whenever a band of three or more creatures you control attacks, choose one that hasn’t been chosen this turn at random –
• Creatures in that band get +1/+0 and gain Trample until end of turn
• up to three target creatures can’t block that band this turn
• Sacrifice three creatures in that band. Nuksuk, Goblin Champion deals damage equal to the sacrificed creatures’ total power to defending player
117 Numeric Advantage Red Uncommon 3{2}{r} Enchantment UR07 When Numeric Advantage enters the battlefield, create a 2/2 red and white Dwarf creature token with Squadron
Creatures in attacking bands you control have Menace.
118 Rampaging Hordes Red Uncommon 3{1}{r}{r} Enchantment UR04 When Rampaging Hordes enters the battlefield, create two 1/1 black and red Goblin creature tokens with Haste.
Goblin creatures you control have Squadron
119 Shock Red Common 1{r} Instant CR12 Shock deals 2 damage to any target.
120 Stunblaze Red Common 2{1}{r} Sorcery CR15 Up to two target creatures can't block this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
121 Badger Claws Green Uncommon 2{1}{g} Enchantment – Aura UG03 Enchant Creature
Enchanted creature gets +2/+0 and gains Burrow
When enchanted creature burrows, exile Badger Claws. Return it to the battlefield attached to that creature when it is returned to the battlefield.
122 Bring Down to Size Green Common 1{g} Instant CG13 Destroy target equipment or aura.
123 Crushing Horror Green Common 4{3}{g} Creature – Horror 3 4 CG07 Trample
124 Devouring Horror Green Uncommon 3{1}{g}{g} Creature – Horror 5 4 UG08 As an additional cost to cast Devouring Horror, sacrifice a creature or put an illuminated or burrowed card you own into your graveyard.
125 Earthbreaker Wurm Green Uncommon 4{2}{g}{g} Creature – Wurm 4 4 UG06 Earthbreaker Wurm can't be blocked by more than one creature.
126 Feral Invocation Green Common 3{2}{g} Enchantment – Aura CG15 Flash
Enchant Creature
Enchanted creature gets +2/+2
127 Giant Growth Green Common 1{g} Instant CG12 Target creature gets +3/+3 until end of turn.
128 Glow Gnome Green Common 2{1}{g} Creature – Gnome Shaman 1 1 CG03 Flash
When Glow Gnome enters the battlefield, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
129 Glowmoss Beetle Green Common 2{1}{g} Creature – Insect 2 1 CG04 When Glowmoss Beetle enters the battlefield, you gain 4 life if you own a card in exile.
130 Glowmoss Restoration Green Uncommon 3{2}{g} Enchantment UG05 Whenever a land enters the battlefield under your control, Illuminate
At the beginning of your upkeep, put an Illuminated card you own into your hand.
131 Gnome Caller Green Uncommon 3{2}{g} Creature – Gnome Wizard 2 2 UG01 Flash
Creature spells you cast during opponents' turns cost {1} less to cast.
132 Gnome Gigantomancer Green Rare 2{1}{g} Creature – Gnome Shaman 1 1 RG04 Jitter {1}{g}{g}
{1},{t}: Choose one -
- Put a +1/+1 counter on each other creature you control.
- Put a +1/+1 counter on Gnome Gigantomancer for each creature you control.
133 Gnome Wizard Green Common 2{1}{g} Creature – Gnome Wizard 2 2 Cg02 Flash
134 Hex-Touched Gnome Green Common 4{3}{g} Creature – Gnome Shaman 2 3 CG08 Flash
When Hex-Touched Gnome enters the battlefield, you may attach target Aura to it.
135 Honorbound Hexrune Green None 1{g} Enchantment – Aura Rune Enchant Permanent
When you cast Honorbound Hexrune, you may create a Battleaxe. If you do, this spell targets it.
You may target opponents’ creatures with enchanted equipment’s Equip abilities.
Enchanted or equipped creature has Vigilance and blocks the attacking creature with greatest power each combat if able.
136 Lunging Cavesnake Green Common 5{4}{g} Creature – Snake Horror 5 3 CG10 Flash
137 Obsessive Tinkerer Green Common 4{3}{g} Creature – Gnome Artificer 3 2 CG06 Flash
When Obsessive Tinkerer enters the battlefield, you may destroy target artifact.
138 Otherworldly Strength Green Uncommon 3{2}{g} Enchantment UG02 Whenever a creature enters the battlefield under your control, if it wan't cast from your hand, put a +1/+1 counter on it.
139 Prey Upon Green Common 1{g} Sorcery CG14 Target creature you control fights target creature you don't control.
140 Primal Horror Green Rare 5{3}{g}{g} Creature – Horror 6 3 RG03 When Primal Horror or another Horror enters the battlefield under your control, Primal Horror fights up to one target creature you don't control.
141 Symbiotic Glowmoss Green Rare 3{1}{g}{g} Enchantment – Aura RG01 Enchant Creature
When Symbiotic Glowmoss enters the battlefield, Illuminate a number of times equal to enchanted creature's toughness.
Whenever a card you own leaves exile, put a +1/+1 counter on enchanted creature.
142 Trapdoor Lurker Green Common 5{4}{g} Creature – Spider Horror 3 5 CG09 Trapdoor Lurker can block burrowed creatures.
143 Tunnel Beetle Green Common 1{g} Creature – Insect 1 1 CG01 Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
144 Tunnel Hydra Green Rare 4{2}{g}{g} Creature – Hydra 0 4 RG02 When Tunnel Hydra enters the battlefield, create two 2/1 green Hydra creature tokens with Squadron and "When this creature dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are copies of this creature." named Hydra Head.
145 Tunnelcrush Wurm Green Common 6{5}{g} Creature – Wurm 5 4 CG11 Trample
Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
146 Tunnelling Horror Green Common 2{1}{g} Creature – Horror 2 2 CG02 Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
147 Tunneltrail Wurm Green Uncommon 5{3}{g}{g} Creature – Wurm 4 5 UG04 Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
When Tunneltrail Wurm enters the battlefield from exile, target creature can't be blocked this turn.
148 Tunneltrap Spider Green Uncommon 5{4}{g} Creature – Spider 1 5 UG07 Tunneltrap Spider can block burrowed creatures.
When Tunneltrap Spider blocks a creature, tap that creature and it doesn't untap during its controller's next untap step.
149 Venture into Darkness Green Common 1{g} Sorcery CG16 You may play an additional land this turn.
Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
150 Vicious Horror Green Common 3{2}{g} Creature – Horror 4 2 CG05
151 Vulthor, Deepest One Green Mythic 7{4}{g}{g}{g} Legendary Creature – Elder Wurm 10 10 MG01 Whenever a burrowed creature card you own would be put onto the battlefield, put that card into your graveyard instead and create a 7/7 green Wurm creature token tapped and attacking.
Wurm creatures you control have Trample.
152 Esrae, Forgemistress Multicolour Mythic 4{2}{w}{u} Legendary Creature – Dwarf Artificer 2 4 MZ01 Whenever Esrae, Forgemistress or another Artificer enters the battlefield under your control, put a charge counter on each artifact you control.
{1}, Remove a charge counter from an artifact you control: Untap that artifact. You gain 1 life.
153 Loyalty Phase Multicolour Rare 5{3}{w}{u} Instant RZ01 Exile target attacking creature, then return it to the battlefield under your control.
154 Master of Mending Multicolour Rare 3{1}{w}{u} Creature – Dwarf Artificer 3 2 RZ02 {1}, Tap an untapped artifact you control: Prevent the next 2 damage that would be dealt to target creature this turn.
{1}, Tap an untapped artificer you control: Target artifact gains indestructible until end of turn.
155 Subterranean Engineer Multicolour Uncommon 4{2}{w}{u} Creature – Dwarf Artificer 3 4 UZ02 Whenever an artifact enters the battlefield under your control, Subterranean Engineer may Burrow. (Exile this. Return it to the battlefield tapped and attacking at the beginning of your next combat step. It can’t be blocked that combat.)
156 Creeping Oculus Multicolour Rare 3{1}{u}{b} Creature – Eye Horror 1 3 RZ04 Skulk, Deathtouch
Whenever Creeping Oculus deals combat damage to a player, draw a card.
157 Delving Horror Multicolour Uncommon 4{2}{u}{b} Creature – Horror 3 3 UZ03 Delving Horror has hexproof each turn until it blocks or becomes blocked.
Whenever Delving Horror becomes blocked, the defending player discards a card.
158 Depthrender Multicolour Rare 3{1}{u}{b} Creature – Elemental 1 1 RZ03 Depthrender can’t be blocked.
Whenever another creature you control becomes blocked, you draw a card and lose 1 life.
159 Gemstone, the Light Thief Multicolour Mythic 4{2}{u}{b} Legendary Creature – Gnome Rogue 2 2 MZ02 Flash
Gemstone can't be blocked
Whenever Gemstone deals combat damage to a player, that player Illuminates.
You may cast Illuminated cards other players own, and you may spend mana as though it were mana of any colour to do so.
160 Gloomdrinker Multicolour Uncommon 3{1}{u}{b} Creature – Elemental 2 3 UZ04 Skulk (This creature can't be blocked by creatures with greater power.)
Whenever one or more creatures you control become blocked, put a +1/+1 counter on Gloomdrinker.
161 Bloodrage Goblin Multicolour Uncommon 2{b}{r} Creature – Goblin 1 1 UZ06 Goblin creatures you control have Haste.
Whenever a Goblin you control attacks, it gets +3/+0 until end of turn. Sacrifice it at the beginning of the next end step.
162 Goblin Bloodboiler Multicolour Rare 4{2}{r}{b} Creature – Goblin Shaman 3 3 RZ06 At the beginning of combat on your turn, sacrifice any number of creatures. Up to that many target creatures get +3/+0 and gain Haste until end of turn. Create half that many 1/1 black and red Goblin creature tokens with Haste, rounded down.
163 Putrid Swarm Multicolour Rare 2{x}{b}{r} Sorcery RZ05 Create twice X 1/1 black and red Goblin creature tokens with Haste. Whenever a creature deals combat damage to a player this turn, creatures get -1/-1 until end of turn.
164 Siphoning Goblin Multicolour Uncommon 3{1}{b}{r} Creature – Goblin 2 2 UZ05 First Strike, Lifelink
165 The Hordemother Multicolour Mythic 7{5}{b}{r} Legendary Creature – Goblin Horror 4 7 MZ03 Trample
{1}{b}, Sacrifice a nonGoblin creature: Put a +1/+1 counter on The Hordemother and create a 1/1 black and red Goblin creature token with Haste.
{1}{r}, Tap two untapped Goblins you control: Gain control of target creature until end of turn. Untap it. It gains Haste.
166 Cavern Basilisk Multicolour Uncommon 3{1}{r}{g} Creature – Basilisk 2 1 UZ07 Trample, Deathtouch
167 Dragon Lizard Multicolour Rare 6{4}{r}{g} Creature – Dragon Lizard 5 5 RZ07 Burrow, Haste
{r}: Dragon Lizard gets +1/+0 until end of turn.
168 Flame of Revealing Multicolour Rare 2{x}{r}{g} Sorcery RZ08 Illuminate X times. Flame of Revealing deals X damage to any target.
169 Mossback Beast Multicolour Uncommon 4{2}{r}{g} Creature – Beast 3 3 UZ08 Whenever another nontoken creature enters the battlefield under your control, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
170 Vyyrh, the Glowmind Multicolour Mythic 2{r}{g} Legendary Creature – Elder Fungus 2 2 MZ04 Defender, Hexproof
Whenever you Illuminate, create a 1/1 red and green Fungus creature token with "Whenever this creature deals combat damage to a player, Illuminate."
Other Fungus creatures you control get +1/+1 and have Vigilance.
171 Compost Wurm Multicolour Uncommon 4{2}{w}{g} Creature – Wurm 4 3 UZ10 Burrow
Whenever Compost Wurm or another creature enters the battlefield under your control, if it was in exile or cast from exile, you gain 2 life.
172 Escape Collapse Multicolour Rare 5{3}{g}{w} Sorcery RZ10 Exile all creatures. Each player chooses one creature card they own exiled this way. Return it to the battlefield tapped and attacking at the beginning of that player’s next combat phase. It can’t be blocked that combat.
173 Gevin, Light-Touched Multicolour Mythic 3{1}{g}{w} Legendary Creature – Dwarf Druid 1 1 MZ05 Gevin gets +1/+1 for each card you own in exile.
If a card you own would leave exile, you may have it remain in exile instead.
174 Gevin’s Devout Multicolour Rare 2{g}{w} Creature – Dwarf Druid 1 2 RZ09 Gevin’s Devout gets +1/+1 for each card type among cards you own in exile.
Whenever Gevin’s Devout enters the battlefield or attacks, Illuminate.
175 Glowing Starnose Multicolour Uncommon 3{1}{g}{w} Creature – Mole 1 3 UZ09 Burrow
Whenever Glowing Starnose deals combat damage to a player, Illuminate
176 Cavern Stalker Multicolour Uncommon 3{1}{w}{b} Creature – Vampire 2 2 UZ11 Lifelink, Vigilance
Cavern Stalker can’t be blocked by enchanted creatures.
177 Forgelink Priest Multicolour Rare 3{1}{w}{b} Creature – Dwarf Cleric 2 2 RZ12 Forgelink Priest has all abilities granted to other creatures you control by Equipment.
178 Lifesap Hexation Multicolour Rare 5{3}{w}{b} Enchantment RZ11 When Lifesap Hexation enters the battlefield, create up to two Hex tokens (Aura enchantments with Enchant Creature)
Whenever an enchanted creature you don’t control deals damage, its controller loses that much life.
179 Tabitha v2 Multicolour None 3{1}{w}{b} Legendary Creature – Dwarf Cleric 2 2 When Tabitha v2 enters the battlefield, attach all auras and equipment to her.
Opponents can’t activate Equip abilities.
180 Tabitha v3 Multicolour None 3{1}{w}{b} Legendary Creature – Dwarf Spirit 2 2 When Tabitha enters the battlefield, return up to one target Aura card and up to one target Equipment card from your graveyard to the battlefield and attach them to her.
181 Tabitha, Hex Mistress Multicolour Mythic 3{1}{w}{b} Legendary Creature – Dwarf Cleric 2 2 MZ06 At the beginning of your upkeep, create up to two Hex tokens (An Aura enchantment with Enchant creature), then choose one –
• Enchanted creatures can’t block this turn
• Each opponent loses 1 life for each enchanted creature they control, and you gain that much life
• Each opponent sacrifices an enchanted creature at the beginning of the next end step
182 Talent Hex Multicolour Uncommon 2{w}{b} Enchantment – Aura UZ12 Enchant creature

Enchanted creature’s activated abilities can’t be activated and it’s triggered abilities don’t trigger.
183 Buried But Not Dead Multicolour Rare 3{1}{b}{g} Sorcery RZ16 Mill three cards. Return a Horror card that was put into your graveyard this turn to the battlefield.
184 Darkbelcher Multicolour Uncommon 3{1}{b}{g} Creature – Horror 2 1 UZ15 When Darkbelcher enters the battlefield, put a +1/+1 counter on each Horror you control.
185 Darkmad Gnome Multicolour Rare 3{1}{b}{g} Creature – Gnome Horror 3 1 RZ15 Flash
When Darkmad Gnome enters the battlefield, destroy target nonland permanent that entered the battlefield this turn.
186 Dug Too Deep Multicolour Uncommon 2{x}{b}{g} Sorcery UZ16 Put up to X target creature cards opponents own in exile into their owners’ graveyards.
Create an X/X black and green horror creature token.
187 Vahsk, Living Shadow Multicolour Mythic 5{3}{b}{g} Legendary Creature – Elemental Horror * * MZ08 Lifelink
When Vahsk, Living Shadow enters the battlefield each opponent puts all cards they own in exile into their graveyards.
Vahsk's power and toughness are equal to the number of creature cards in opponents' graveyards.
188 Gnome Transmogrifier Multicolour Rare 3{1}{g}{u} Creature – Gnome Wizard 3 3 RZ19 Jitter {2}{g}{u} (You may cast this as though it had Flash for its Jitter cost. If this creature enters the battlefield during an opponent's turn, it gains Haste.)
You may have Gnome Transmogrifier enter the battlefield as a copy of target creature, except it's 3/3 and has Jitter.
189 Mischievous Vitality Multicolour Uncommon 2{g}{u} Enchantment UZ19 Flash
Whenever a creature you control enters the battlefield during an opponent's turn, that creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell during an opponent's turn, you gain 1 life and Scry 1.
190 Steampops the Jitterwizard Multicolour Mythic 3{1}{g}{u} Legendary Creature – Gnome Wizard 2 3 MZ10 Flash, Haste
{t}: The next spell you cast this turn may be cast as though it had Flash
191 Tunnelgrowth Surge Multicolour Rare 2{g}{u} Instant RZ20 Draw a card.
You may put a land card from your hand onto the battlefield.
The next spell you cast this turn may be cast as though it had flash.
192 Uninvited Gnomes Multicolour Uncommon 3{1}{g}{u} Instant UZ20 Create three 1/1 green and blue Gnome creature tokens.
193 Firestorm Elemental Multicolour Rare 6{4}{u}{r} Creature – Elemental 4 7 RZ13 Menace
Whenever a nonland, noncreature card you own is exiled, Firestorm Elemental gets +1/+0 and gains Hexproof until end of turn.
194 Spelltrailer Gnome Multicolour Uncommon 3{1}{u}{r} Creature – Gnome Wizard Scout 2 2 UZ13 Flash, Haste
When Spelltrailer Gnome enters the battlefield, it gets +2/+2 until end of turn for each noncreature spell you cast this turn.
195 Thoughtglow Multicolour Rare 2{u}{r} Enchantment RZ14 When Thoughtglow enters the battlefield, Illuminate twice.
Noncreature spells you cast from exile can’t be countered.
196 Zix, the Coldfire Multicolour Mythic 3{1}{u}{r} Legendary Creature – Elemental 3 3 MZ07 Prowess
Whenever you would Illuminate, you may first put a noncreature, nonland card from your graveyard on top of your library.
197 Dwarven Guardsman Multicolour Uncommon 3{1}{r}{w} Creature – Dwarf Soldier 2 2 UZ17 Vigilance, Haste
Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
198 Dwarven Strategist Multicolour Uncommon 2{r}{w} Creature – Dwarf Soldier 2 2 UZ18 Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Other creatures attacking in a band with Dwarven Strategist get +1/+1
199 Galthor, Mighty Tactician Multicolour Mythic 4{2}{r}{w} Legendary Creature – Dwarf Warrior 3 3 MZ09 Double Strike, Squadron
Whenever Galthor, Mighty Tactician attacks, other creatures you control get +1/+1 until end of turn for each attacking band of three or more creatures.
200 Squad Call Multicolour Rare 5{3}{r}{w} Sorcery RZ17 Create three 2/2 red and white Dwarf creature tokens with Squadron
201 Warband General Multicolour Rare 5{3}{r}{w} Creature – Dwarf Soldier 3 2 RZ18 Squadron
Creatures in attacking bands of three or more creatures you control have First Strike.
202 Berserker's Hammer Artifact Common 3{3} Artifact – Equipment CA08 Equipped creature gets +3/+1.
Equipped creature has Trample if it's a Dwarf.
Equip {2}
203 Cavern Golem Artifact Common 4{4} Artifact Creature – Golem 3 4 CA07 Burrow (Whenever this attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
204 Clock of Omens Artifact Uncommon 4{4} Artifact UA03 Tap two untapped artifacts you control: Untap target artifact.
205 Clockwork Phalanx Artifact Uncommon 3{3} Artifact Creature – Construct 2 2 UA05 Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
Clockwork Phalanx gets +1/+1 for each other attacking creature in its band.
206 Copper Carapace Artifact Common 1{1} Artifact – Equipment CA04 Equipped creature gets +2/+2 and can't block.
Equip {3}
207 Deathbeetle Helm Artifact Common 2{2} Artifact – Equipment CA10 Deathbeetle Helm costs {2} less to cast if a goblin you control dealt combat damage this turn.
Equip {1}
Equipped creature gets +0/+1 and has Menace
208 Dwarven Watchcog Artifact Common 2{2} Artifact Creature – Construct 2 1 CA03 Dwarven Watchcog has Vigilance if you control an Artificer.
209 Explosive Apparatus Artifact Common 1{1} Artifact CA05 {3}, {t}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player.
210 Gemstone Golem Artifact Uncommon 5{5} Artifact Creature – Golem 2 4 UA02 Indestructible
{t}: Add one mana of any colour.
211 Goblin Bait Artifact Uncommon 1{1} Artifact – Food UA06 {2},{t}, Sacrifice Goblin Bait: Reveal the top three cards of your library. You may put each Goblin card revealed this way into your hand. Put each card not revealed this way onto the bottom of your library. Gain life equal to the number of those cards.
212 Lodestone Lance Artifact Common 3{3} Artifact – Equipment CA11 Equip {2}
Equipped creature gets +1/+0 and has First Strike
{1}: Attach Lodestone Lance to target artificer
213 Mithril Pickaxe Artifact Common 2{2} Artifact – Equipment CA09 Equipped creature has Burrow (Whenever that creature attacks, you may exile it. If you do, return it to the battlefield tapped and attacking on your next turn's combat phase. It can't be blocked during that combat.)
Equip {1}
214 Pennon Blade Artifact Uncommon 3{3} Artifact – Equipment UA04 Equipped creature gets +1/+1 for each creature you control.
Equip {4}
215 Rallying Banner Artifact Common 1{1} Artifact – Equipment CA01 Equip {2}
Equipped creature gets +1/+1 and has Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
216 Shock Collar Artifact Uncommon 1{1} Artifact – Equipment UA07 {2}: Shock Collar deals 1 damage to equipped creature unless it's an artificer. Untap that creature.
Equip {1}
217 Shroud of Darkness Artifact Uncommon 2{2} Artifact – Equipment UA01 Equipped creature has Hexproof and Menace
Equip {3}
218 Skittering Surveyor Artifact Common 3{3} Artifact Creature – Construct 1 2 CA06 When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
219 Veteran's Sidearm Artifact Common 1{1} Artifact – Equipment CA02 Equipped creature gets +1/+1.
Equip {1}
220 Cinder Marsh Land Uncommon 0 Land UL03 {t}: Add {c} to your mana pool.
{t}: Add {b} or {r} to your mana pool. Cinder Marsh doesn't untap during your next untap step.
221 Glowmoss Ridge Land Uncommon 0 Land UL04 {t}: Add {c} to your mana pool.
{t}: Add {r} or {g} to your mana pool. Glowmoss Ridge doesn't untap during your next untap step.
222 Pristine Lake Land Uncommon 0 Land UL01 {t}: Add {c} to your mana pool.
{t}: Add {w} or {u} to your mana pool. Pristine Lake doesn't untap during your next untap step.
223 Shimmering Grotto Land Common 0 Land CL01 {t}: Add {c}
{1},{t}: Add one mana of any color.
224 Tranquil Garden Land Uncommon 0 Land UL05 {t}: Add {c} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Tranquil Garden doesn't untap during your next untap step.
225 Waterveil Cavern Land Uncommon 0 Land UL02 {t}: Add {c} to your mana pool.
{t}: Add {u} or {b} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.
226 Hydra Head token Green Token 0 Token Creature – Hydra 2 1 TZ05 Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
When Hydra Head dies, if Tunnel Hydra is still on the battlefield, create two tapped tokens that are a copy of Hydra Head.
227 Wurm token Green Token 0 Token Creature – Wurm 7 7 TZ07
228 Dwarf token Hybrid redwhite Token 0 Token Creature – Dwarf 2 2 TZ02 Squadron (Any creatures with squadron, and up to one without, can attack in a band. Bands are blocked as a group.)
229 Gnome token Hybrid greenblue Token 0 Token Creature – Gnome 1 1 TZ01
230 Goblin token Hybrid blackred Token 0 Token Creature – Goblin 1 1 TZ03 Haste
231 Battleaxe token Artifact Token 0 Token Artifact – Equipment TZ04 Equipped creature gets +2/+1
Equip {2}
232 Horror token Hybrid blackgreen Token 0 Token Creature – Horror X X TZ06
233 Treasure token Artifact Token 0 Token Artifact TZ09 {t}, Sacrifice this artifact: Add one mana of any colour.
234 Fungus token Hybrid redgreen Token 0 Token Creature – Fungus 1 1 TZ08 Whenever this creature deals combat damage to a player, Illuminate (Exile the top card of your library. You may play that card as long as it is in exile. At the beginning of your upkeep, put an illuminated card you own into your graveyard.)
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