Reminds me of Unstable Frontier. Except rather better, as this effectively doesn't cost you a mana to wash something. With this and any one other land, I get whatever mana that land would normally produce, then one mana of any colour.
In other words, this is like a Rupture Spire without the pay- cost.
had to make this one different to the rest of the cycle -thus kinda breaking it. It can help you fix mana issues or enable Islandwalk (as you can target an untapped land).
You know, now that we're talking about it, I don't really get why Magic writes out "Goblin creatures you control have haste" on Goblin Warchief and friends. It's not like the game is going to explode if you have a Boggart Shenanigans on the table, and it happened to gain haste. It just wouldn't mean anything.
That said, you're right, the game does do that. And this is a cycle. And while you can regenerate any permanent, It gets trickier when you give a 'horse artifact' +1/+1. Got to be honest, I'm flummoxed. I'd say 'remove the creature restriction from all of them'... but I don't think Wizards would say that.
I don't think they need the creature restriction unless you're doing something to them that only makes sense on creatures. Since regeneration matters for noncreature permanents, I think it's better without.
the original one of thes lands Debronian Stud was a riff off of Griffin Canyon which synched up with the horses in white being the Griffins from 2012 as Horses. The cycle were all worded this way to come into line with the Oracle wording of the Canyon.
I'd say you should remove "If it's a creature" from everything in this cycle except those that give +X/+Y or creature-only keywords, yeah.
Reminds me of Unstable Frontier. Except rather better, as this effectively doesn't cost you a mana to wash something. With this and any one other land, I get whatever mana that land would normally produce, then one mana of any colour.
In other words, this is like a Rupture Spire without the pay- cost.
had to make this one different to the rest of the cycle -thus kinda breaking it.
It can help you fix mana issues or enable Islandwalk (as you can target an untapped land).
You know, now that we're talking about it, I don't really get why Magic writes out "Goblin creatures you control have haste" on Goblin Warchief and friends. It's not like the game is going to explode if you have a Boggart Shenanigans on the table, and it happened to gain haste. It just wouldn't mean anything.
That said, you're right, the game does do that. And this is a cycle. And while you can regenerate any permanent, It gets trickier when you give a 'horse artifact' +1/+1. Got to be honest, I'm flummoxed. I'd say 'remove the creature restriction from all of them'... but I don't think Wizards would say that.
so Alex, you're saying that I should take out "If it's a creature..." on the cards in this cycle?
I don't think they need the creature restriction unless you're doing something to them that only makes sense on creatures. Since regeneration matters for noncreature permanents, I think it's better without.
the original one of thes lands Debronian Stud was a riff off of Griffin Canyon which synched up with the horses in white being the Griffins from 2012 as Horses.
The cycle were all worded this way to come into line with the Oracle wording of the Canyon.
That seems like an odd restriction. How come you can't regenerate it if it isn't a creature?
Nope, note that you can target untapped creatures with this ability - The Stud is where they are bred & trained - hence the +1/+1
Shouldn't a stud be tapping horses? ;-)
continuing the trend of taking Griffins/Griffin Cards and making them into Horses/Horse Cards
Very strong common. Often it'll be Flametongue Kavu or better. Very good in-pie for green.