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Recent updates to Archeia: (Generated at 2024-05-05 22:57:01)
Archeia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Watermarks | Archetypes | Skeleton | Planning |
Recent updates to Archeia: (Generated at 2024-05-05 22:57:01)
REPRINT: Foresee.
After a quick blogatog search:
http://markrosewater.tumblr.com/post/158246443348/why-dont-you-use-some-word-to-refer-to-all
http://markrosewater.tumblr.com/post/162726615993/could-the-rules-define-a-list-of-core-keywords
http://markrosewater.tumblr.com/post/81716002136/do-you-think-there-is-a-way-to-future-proof
Oddly, that's not how they usually template this stuff. See also Odric, Lunarch Marshal or Majestic Myriarch.
I'm not sure why, exactly. I'd say "maybe it has something to do with the color pie" because Odric doesn't grant haste, hexproof, or trample, like the Priest of Memories does. But I doubt it. It just seems that Wizards is allergic to using the word "keyword ability" on a card, in the same way none of the cards ever reference "the stack".
I'm sure a Wizards employee would tell you that every card is someone's first card, and so every card needs to read like one could comprehend it using plain English, and not some weird codespeak. Maybe they're right. Sure would make things easier, though, if we could use the word "zone" for example.
you could just say:
"~ has keyword abilities of creature cards you own in exile"
added trample
I might go back to a similar looting design, but I don't think it'll be in this slot.
Of course, the previous version of this card did a blue thing when triggered by a black thing, which imo made it a great multicolor design.
@dude1818:
That's pretty much the definition of looting, yes.
What I was after is that a card like Stockpile implies that rummaging is doable by . Dark Deal as a wheel effect suggests that strongly as well. Ie. "What kind of a color can do wheel effects, but can't rummage? Isn't a wheel effect like rummage effect multiplied?"
They could rather easily be cited as precedents by some designer. So they "feel" like looting/rummaging since their effects bare resemblance.
... but like I said initially, I don't care much for the idea of looting/rummaging in .
In my book, it only counts as looting if a. you're exchanging a small fixed number of cards for a small fixed number of cards, b. you do it all at once, and c. that is the meat of the ability. So Dark Deal doesn't count since that's just a wheel, Stockpile doesn't count since it spellshapes zombie tokens and just cantrips to make it worth using, and Midnight Oil is more of a Phyrexian Arena variant.
This is pretty cool.
Kind of reminds me of that one reddit design with "Spells you cast with in their mana cost have 'You gain X life'" or something like that.
loot -> Token
Out of the three that you mentioned, Dark Deal is my least favorite, because it looks like a red card on first glance. Necromancer's Stockpile is probably the most acceptable one.
Personally I think in Black, discard and draw should be kept on separate cards, because they already have so much graveyard interaction. If the discard was tied to getting card advantage, like Spellshapers or Madness, that's fine. The closest black should get to rummaging/looting is a spellshaper version of Diabolic Tutor.
Back to the card, this honestly feels like a card to me, but I can see it in . Given the amount of multicolor you have in your set, I don't feel like the earlier iteration of this would feel out of place at common, though it's probably better to just have a filler card that's maybe an artifact or maybe less explicitly reinforces the set themes at that rarity. I'd actually like this better in if it read something like
>At the beginning of your end step, if you sacrificed an artifact this turn, draw a card.
or something of that sort.
Stockpile is literal rummaging that's restricted to creature cards. Deal is a variation on the wheel effect. Midnight is arguable the closest to traditional looting (ie. draw then discard) though it certainly plays out differently, maybe more like a wheel effect, and isn't really meant to be used that way so whatever.
IMO they have implications of looting in . Let's put it this way — what kind of an effect to you would feel like looting while not explicitly being looting (or rummaging)?
None of those examples feel like looting to me. That said, black is primary at discard and secondary at card draw. Looting was not explicitly mentioned in the mechanical color pie article for black though.
I think black is tertiary looting, both due to madness and black getting to do anything if it's willing to sacrifice hard enough.
This is rather off-topic but what do you guys think about looting in black? I'm personally not really a fan, but IMO WotC has seemingly been testing the waters with that idea at higher rarities (Necromancer's Stockpile, Dark Deal, Midnight Oil?). In the elder days it was pretty much given that couldn't really even discard to pay for costs: Ie. you had to combine it with in order to cheat fatties with reanimate spells.
True; black for the sac, blue for the loot. And, presumably, pair it with a butt-load of spellbombs and suchlike.
I like this new design really much since it also happens to feel much more blue-black without knowing the environmental cues.