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Showing 19 of 19 Blue cards
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Blue creatures you control get +0/+1.
Spells your opponents cast that target blue creatures you control cost
more to cast.
Spells your opponents cast that target blue creatures you control cost

Target opponent chooses three. They may choose the same mode multiple times.
• You draw a card.
• You create two 1/1 blue Faerie creature tokens with flying.
• You draw a card.
• You create two 1/1 blue Faerie creature tokens with flying.
Create a 1/1 blue Faerie creature token with flying.
When Commerce of the Shoals arrives, create a 2/2 blue Merfolk creature token.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
At the beginning of your end step, you may tap or untap target Merfolk. If you tap a Merfolk this way, scry 1.
Crowd Interference costs
less to cast for each blue creature you control.
Counter target spell unless its controller pays
.

Counter target spell unless its controller pays

Enchant creature
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards.
When enchanted creature dies, if it wasn't an Illusion, create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it." Return Dying Thoughts to the battlefield attached to that token, then draw two cards.
Return target artifact or creature to its owner's hand. That player creates a 1/1 blue Faerie creature token with flying.
Create an 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever a spell you own is countered, return that card to your hand.
, Counter a spell you control: Create a 1/1 blue Faerie creature token with flying.

Target player puts the top four cards of his or her library into his or her graveyard. If that player puts an instant or sorcery into his or her graveyard this way, create a 1/1 blue Faerie creature token with flying.
Target player puts the top three cards of his or her library into his or her graveyard.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card.
Chorus — If there's a card named Grinding Cacophony in your graveyard, draw a card.
Counter target noncreature spell unless its controller pays
. If that player pays, create a 2/1 blue Wizard creature token with ward
.


Counter target spell you don't control. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
When Mirror Shards arrives, create a 1/1 blue Faerie creature token with flying, then attach Mirror Shards to it.
Equipped creature gets +0/+2.
Equipped creatures you control have hexproof.
Equip
Equipped creature gets +0/+2.
Equipped creatures you control have hexproof.
Equip

Exile target creature. Its controller creates a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Create a 2/2 blue Merfolk creature token.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
Chorus — If there's a card named Riversong in your graveyard, scry 2.
When Times Imagined arrives, create a 6/6 blue Illusion creature token with "When this becomes the target of a spell or ability, sacrifice it."
Whenever an Illusion arrives, take an extra turn after this one.
Whenever an Illusion arrives, take an extra turn after this one.
Create a 1/1 blue Faerie creature token with flying, then counter target spell unless its controller pays
for each creature you control with flying.

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Whenever equipped creature attacks, scry 1.
Equip
2021-04-11 14:26:55 by Link