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Showing 17 of 17 Black cards
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Create three 0/0 black Germ creature tokens.
Whenever a creature dies this turn, target player loses 1 life.
Whenever a creature dies this turn, target player loses 1 life.
When Ceremonial Cords arrives, create an [Insect].
Equipped creature gets +1/+1.
Whenever an equipped creature you control dies, each opponent loses 1 life.
Equip
Equipped creature gets +1/+1.
Whenever an equipped creature you control dies, each opponent loses 1 life.
Equip

Create a 4/4 black Horror creature token with menace.
Each player loses 2 life.
Each player loses 2 life.
Destroy target creature.
Chorus — If there's a card named Death Knell in your graveyard, you may exile Death Knell and all cards named Death Knell from your graveyard. If you do, each opponent sacrifices a creature.
Chorus — If there's a card named Death Knell in your graveyard, you may exile Death Knell and all cards named Death Knell from your graveyard. If you do, each opponent sacrifices a creature.
Create a tapped 2/2 black Zombie creature token.
Chorus — If there's a card named Dread Chorus in your graveyard, you may pay
and exile this spell. If you do, return up to one card with that name from your graveyard to your hand.
Chorus — If there's a card named Dread Chorus in your graveyard, you may pay

Destroy target creature. Its controller creates a 2/2 black Zombie creature token.
Create two 2/2 black Zombie creature tokens.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
Up to one target creature gets -X/X until end of turn, where X is the total power among Zombies you control.
Create a tapped 2/2 black Zombie creature token.
Target player creates a 0/0 black Germ creature token. That player draws a card and loses 1 life.
When Night Terrors arrives, create a 4/4 black Horror creature token with menace.
Creatures must tap to block Horror creatures you control.
Creatures must tap to block Horror creatures you control.
When Reinforcement Lattice arrives, create a 0/0 black Germ creature token, then attach this to it.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.
Equip


When Resilient Infection arrives, create a 0/0 black Germ creature token.
Germ creatures you control get +1/+1.
Germ creatures you control get +1/+1.
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Return target creature or sorcery card from your graveyard to your hand.
Create a 4/4 black Horror creature token with menace.
If a creature died this turn, create two 0/0 black Germ creature tokens.
Chorus — If there's a card named Song of the Lost in your graveyard, exile it and this, then put a +1/+1 counter on each creature you control.
If a creature died this turn, create two 0/0 black Germ creature tokens.
Chorus — If there's a card named Song of the Lost in your graveyard, exile it and this, then put a +1/+1 counter on each creature you control.
Enchant player
At the beginning of enchanted player's end step, that player creates a 4/4 black Horror creature token with menace.
Whenever a Horror arrives, enchanted player loses 4 life.
At the beginning of enchanted player's end step, that player creates a 4/4 black Horror creature token with menace.
Whenever a Horror arrives, enchanted player loses 4 life.
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Ersatz: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Tokens | Cycles | Themes, Mechanics, and Brainstorming |
2017-09-18 15:49:37 by Link