Otaria Forever
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Every memory we have lost will be taken in kind.
The dull envy of afterlives unfulfilled courses through Nothing’s soil.
When you have nothing left to give, the Sorrows take that too.
Exile all cards from all graveyards. If four or more creature cards are exiled this way, nullify. (Turn target face-up land face down.)
"It doesn't care for our memories. It doesn't understand them; it has none of its own."
The furthest outposts sit on the edge of Nothing. Visitors often remark that the people there seem on the edge of sanity.
If we can’t have them, neither can they.
4
2
Centuries of Nothing have brought the ghosts to their knees.
2
2
Over time some ghosts have become formless, their memories in trails of grey behind them.
1
1
, Sacrifice a permanent: Target creature gets +2/+0 until end of turn. If that creature deals combat damage to a player this turn, you may sacrifice it. If you do, nullify. (Turn target face-up land face down. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
2/4
One with nothing (This spell costs less to cast for each face-down land you control.)
Spend only colourless mana on Empty.
Target player loses X life.
Spend only colourless mana on Empty.
Target player loses X life.
Some ghosts leave Nothing and wander the continent, free to see out eternity in isolation.
3
4
In the middle of Nothing, the wind blows right through you.
One with nothing (This spell costs less to cast for each face-down land you control.)
Trample
Trample
4/5
First strike, haste
: Jeska, Alone deals 1 damage to target creature or player.
At the beginning of your end step, if a permanent was put into a graveyard from the battlefield this turn, nullify.
: Jeska, Alone deals 1 damage to target creature or player.
At the beginning of your end step, if a permanent was put into a graveyard from the battlefield this turn, nullify.
"I gave my life for Otaria, saw its cities crumble, its destiny abandoned to the fates. Nobody has come for me; I have nothing left."
3/1
Voidwalk (This creature can't be blocked as long as defending player controls a face-down land.)
Whenever Lifeless Wraith attacks, if you control another attacking creature, you lose 2 life.
Whenever Lifeless Wraith attacks, if you control another attacking creature, you lose 2 life.
2/1
Flying
When Lingering Lost dies, put two 1/1 Spirit creature tokens with flying onto the battlefield.
When Lingering Lost dies, put two 1/1 Spirit creature tokens with flying onto the battlefield.
2/2
Spirits dream of a grey, lifeless continent.
1
3
Treasured possessions, beautiful gardens, glimmering buildings; eventually Nothing destroys them all.
One with nothing (This spell costs less to cast for each face-down land you control.)
Destroy each nonland permanent with converted mana cost less than the amount of mana spent to cast Saltstorm.
Destroy each nonland permanent with converted mana cost less than the amount of mana spent to cast Saltstorm.
One with nothing (This spell costs less to cast for each face-down land you control.)
Flying, deathtouch
Flying, deathtouch
Existence is more bearable when you forget who you used to be.
2/3
Voidwalk (This creature can't be blocked as long as defending player controls a face-down land.)
Sacrifice a face-down land: Shallow Ghoul gains hexproof until end of turn.
Sacrifice a face-down land: Shallow Ghoul gains hexproof until end of turn.
3/2
Soul of the Dead Centre can only attack or block alone. You may sacrifice a face-down land to ignore this effect until end of turn.
The decaying winds that blow across Nothing converge at the centre, where only the loneliest of spirits can withstand it.
3/4
My anguish has become the wind, my suffering rain. I have Nothing left.
5
5
One with nothing (This spell costs less to cast for each face-down land you control.)
Flying
Flying
"My husband is gone, my children are gone, my village is dust. I have nothing left."
Illus. Alex Alexandrov
3/3
My husband is gone, my children are gone. I wish I was gone too, instead I’ve been Forgotten.
3
2
Blessing 2 (You may tap two untapped creatures you control as you cast this spell.)
Angelic Intervention deals 4 damage to target attacking or blocking creature. If it was blessed, instead destroy that creature and gain life equal to its toughness.
Angelic Intervention deals 4 damage to target attacking or blocking creature. If it was blessed, instead destroy that creature and gain life equal to its toughness.
Whatever happens, you’ll be remembered.
2
3
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be played.
Enchanted creature can't attack or block and its activated abilities can't be played.
In Westernesse, a life of sin is a life short-lived.
Flying
When Aven Cloudbreaker enters the battlefield, you may destroy target enchantment.
When Aven Cloudbreaker enters the battlefield, you may destroy target enchantment.
The aven are happiest when flying through clear blue skies.
3/2
To the right person, an empty continent is a world of possibilities.
2
1
Whenever you cast a spell, you may untap Benalish Missionary.
, : Benalish Missionary prays.
, : Prevent the next X damage that would be dealt to another target creature until end of turn, where X is the number of prayers made by creatures you control since your last upkeep.
, : Benalish Missionary prays.
, : Prevent the next X damage that would be dealt to another target creature until end of turn, where X is the number of prayers made by creatures you control since your last upkeep.
1/1
Flash
Blessing 1 (When you cast this spell, you may tap an untapped creature you control.)
When Benalish Snaresetter enters the battlefield, if it was blessed, tap target creature.
Blessing 1 (When you cast this spell, you may tap an untapped creature you control.)
When Benalish Snaresetter enters the battlefield, if it was blessed, tap target creature.
3/2
Flying, defender
Creatures blocked by Blinding Barrier don't untap during their controller's next untap step.
Creatures blocked by Blinding Barrier don't untap during their controller's next untap step.
The priests of Westernesse liked to think of themselves as holding a mirror up to the world; Otaria liked to do it.
0/5
Vigilance
: Untap another target creature.
: Untap another target creature.
2/4
Untap all creatures you control.
Creatures you control get +2/+2 until end of turn. Creatures you control who prayed this turn gain lifelink until end of turn.
Creatures you control get +2/+2 until end of turn. Creatures you control who prayed this turn gain lifelink until end of turn.
I will bring Serra’s grace to this untamed world.
2
2
No rest. No mercy. No matter what. — Inscription found at ruined monument
3
3
When Dawnmane Lion enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of tapped creatures you control.
Its roar emboldens tired bones.
3/3
Whenever Doubtless Devotee becomes tapped, pray.
At the beginning of your upkeep, put an essence counter on Doubtless Devotee for each prayer it made since your last upkeep.
, Remove X essence counters from Doubtless Devotee: Tap X target creatures.
At the beginning of your upkeep, put an essence counter on Doubtless Devotee for each prayer it made since your last upkeep.
, Remove X essence counters from Doubtless Devotee: Tap X target creatures.
3/1
Whenever a creature you control prays, you gain 2 life.
, : Pray.
, : Pray.
"In the light of Serra, we strive and toil,
By the will of Farah, we consecrate soil."
By the will of Farah, we consecrate soil."
3/5
Blessing 3 (When you cast this spell, you may tap three untapped creatures you control.)
Return target creature card from your graveyard to the battlefield. If Farah's Resurrection was blessed, return up to two target creature cards from your graveyard to the battlefield instead.
Return target creature card from your graveyard to the battlefield. If Farah's Resurrection was blessed, return up to two target creature cards from your graveyard to the battlefield instead.
At the beginning of your upkeep, tap or untap target creature for each prayer made by creatures you control since your last upkeep.
Tapped creatures can block.
Untapped creatures can't block.
, Tap an untapped Human you control: Pray.
Tapped creatures can block.
Untapped creatures can't block.
, Tap an untapped Human you control: Pray.
"We will purify this accursed continent."
2/4
At the beginning of each end step, if you gained life this turn, put an essence counter on Favoured Harvest.
, Remove four essence counters from Favoured Harvest: Put a 4/4 white Angel creature token with flying onto the battlefield.
, Remove four essence counters from Favoured Harvest: Put a 4/4 white Angel creature token with flying onto the battlefield.
Blessing 2 (You may tap two untapped creatures you control as you cast this spell.)
Put two 1/1 white Human creature tokens onto the battlefield. If Homesteading was blessed, put three 1/1 white Human creature tokens onto the battlefield instead.
Put two 1/1 white Human creature tokens onto the battlefield. If Homesteading was blessed, put three 1/1 white Human creature tokens onto the battlefield instead.
Once Benalish families settled, they remained for generations.
Lifelink
When Honoured Vanguard dies, if a creature you control prayed this turn, put a 1/1 white Human Spirit creature token with lifelink onto the battlefield.
When Honoured Vanguard dies, if a creature you control prayed this turn, put a 1/1 white Human Spirit creature token with lifelink onto the battlefield.
4/2
Whenever a Human enters the battlefield under your control, pray.
At the beginning of your upkeep, gain 1 life and put an essence counter on Mother of the Faithful for each prayer it made since your last upkeep.
, Remove an essence counter from Mother of the Faithful: Target creature gains protection from the colour of your choice until end of turn.
At the beginning of your upkeep, gain 1 life and put an essence counter on Mother of the Faithful for each prayer it made since your last upkeep.
, Remove an essence counter from Mother of the Faithful: Target creature gains protection from the colour of your choice until end of turn.
1/1
, Tap an untapped Human you control: Pray.
, Tap two untapped Humans you control: Pray, then pray.
At the beginning of your upkeep, you gain 2 life for each prayer made by Parish Congregation since your last upkeep.
, Tap two untapped Humans you control: Pray, then pray.
At the beginning of your upkeep, you gain 2 life for each prayer made by Parish Congregation since your last upkeep.
2/2
Double strike
, Tap an untapped Human you control: Pray.
At the beginning of your upkeep, if Pious Crusader prayed since your last upkeep, another target creature gains double strike until end of turn.
, Tap an untapped Human you control: Pray.
At the beginning of your upkeep, if Pious Crusader prayed since your last upkeep, another target creature gains double strike until end of turn.
2/2
Blessing 4
Put X 1/1 white Human creature tokens onto the battlefield. If Profound Prayers was blessed, instead put that many 4/4 white Angel creature tokens with flying onto the battlefield.
Put X 1/1 white Human creature tokens onto the battlefield. If Profound Prayers was blessed, instead put that many 4/4 white Angel creature tokens with flying onto the battlefield.
Choose one:
- Destroy target artifact or enchantment.
- Target player sacrifices an attacking or blocking creature.
If was spent to cast Purification Charm, target creature gets +1/+0 and first strike until end of turn.
- Destroy target artifact or enchantment.
- Target player sacrifices an attacking or blocking creature.
If was spent to cast Purification Charm, target creature gets +1/+0 and first strike until end of turn.
Blessing 2 (You may tap two untapped creatures you control as you cast this spell.)
Target creature gains protection from everything until end of turn. If Sanctification was blessed, instead two target creatures gain protection from everything until end of turn.
Target creature gains protection from everything until end of turn. If Sanctification was blessed, instead two target creatures gain protection from everything until end of turn.
Flying
Whenever a creature you control prays, put an essence counter on Serra's Herald.
, Remove an essence counter from Serra's Herald: Exile target tapped permanent, then return it to the battlefield under its owners control.
Whenever a creature you control prays, put an essence counter on Serra's Herald.
, Remove an essence counter from Serra's Herald: Exile target tapped permanent, then return it to the battlefield under its owners control.
3/4
Flying, first strike
Once carefree, now fearsome.
2/2
Whenever a Human enters the battlefield under your control, pray.
At the beginning of your upkeep, put an essence counter on Travelling Chaplain for each prayer it made since your last upkeep.
, , Remove an essence counter from Travelling Chaplain: Prevent the next 2 damage that would be dealt to another target creature this turn.
At the beginning of your upkeep, put an essence counter on Travelling Chaplain for each prayer it made since your last upkeep.
, , Remove an essence counter from Travelling Chaplain: Prevent the next 2 damage that would be dealt to another target creature this turn.
1/3
Whenever a Human enters the battlefield under your control, you may untap Westernesse Aviarist.
, Tap an untapped Human you control: Pray.
At the beginning of your upkeep, if you control no Birds, put a 1/1 white Bird creature token with flying onto the battlefield for each prayer Westernesse Aviarist made since your last upkeep.
, Tap an untapped Human you control: Pray.
At the beginning of your upkeep, if you control no Birds, put a 1/1 white Bird creature token with flying onto the battlefield for each prayer Westernesse Aviarist made since your last upkeep.
2/3
Enchant creature
Whenever enchanted creature deals combat damage to a player, put an essence counter on it.
Enchanted creature gains "Remove an essence counter from this creature: Draw a card."
Whenever enchanted creature deals combat damage to a player, put an essence counter on it.
Enchanted creature gains "Remove an essence counter from this creature: Draw a card."
Whenever a creature card is put into your graveyard from anywhere, put an essence counter on Ardenne, Velurian Empress and tap target creature without flying.
, Remove two essence counters from Ardenne: Tap all creatures without flying.
, Remove two essence counters from Ardenne: Tap all creatures without flying.
2/4
Flying
When Aven Ecomancer enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
When Aven Ecomancer enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
He studies the wind and the tide, the sun and the rain.
3/3
When Cephalid Sorter enters the battlefield or is processed, target player puts the top three cards of their library into their graveyard.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
3/2
When Cephalid Worker enters the battlefield or is processed, tap or untap target nonland permanent.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
"I'm happy to be alive."
1/1
Return target creature to its owners hand.
Symbiotic – If you removed a counter to pay an activation cost this turn, instead put that creature on top of its owners library.
Symbiotic – If you removed a counter to pay an activation cost this turn, instead put that creature on top of its owners library.
Ecocide 3 (You may turn three face-up lands face down as you cast this spell. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
Return up to two target creatures to their owner's hands. If you committed ecocide, creatures with those names can't be cast until your next turn.
Return up to two target creatures to their owner's hands. If you committed ecocide, creatures with those names can't be cast until your next turn.
When Deep-Sea Inkshrouder is processed, tap up to two creatures. They don't untap during their controllers next untap steps.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
"It looks a little bit like us."
"They all look the same in the end."
"They all look the same in the end."
3/4
Counter target spell unless its controller pays .
Symbiotic – If you removed a counter to pay an activation cost this turn, instead counter target spell.
Symbiotic – If you removed a counter to pay an activation cost this turn, instead counter target spell.
If you haven't processed or sacrificed a creature this turn, as an additional cost to cast Insight's Essence, sacrifice a creature.
Draw two cards.
Draw two cards.
Choose one:
- Counter target spell unless its controller pays .
- Draw two cards.
If was spent to cast Introspection Charm, tap or untap target permanent.
- Counter target spell unless its controller pays .
- Draw two cards.
If was spent to cast Introspection Charm, tap or untap target permanent.
As an additional cost to play Levitating Monstrosity, exile two creature cards from your graveyard.
Flying
Flying
4/3
Enchant creature
Gain control of enchanted creature.
Enchanted creature has a base power of 0.
Whenever enchanted creature becomes tapped, it doesn't untap during its controllers next untap step.
Gain control of enchanted creature.
Enchanted creature has a base power of 0.
Whenever enchanted creature becomes tapped, it doesn't untap during its controllers next untap step.
"They've seen too much."
Draw two cards. Scry 2.
Prowess
Whenever Mindsifter Adept attacks, look at the top card of your library. You may put it into your graveyard.
Whenever Mindsifter Adept attacks, look at the top card of your library. You may put it into your graveyard.
2/1
Trample, defender
Whenever an Island enters the battlefield under your control, put an essence counter on Oceanhome Serpent.
, Remove an essence counter from Oceanhome Serpent: Oceanhome Serpent gets +1/+1 and loses defender until end of turn.
Whenever an Island enters the battlefield under your control, put an essence counter on Oceanhome Serpent.
, Remove an essence counter from Oceanhome Serpent: Oceanhome Serpent gets +1/+1 and loses defender until end of turn.
5/5
Reveal the top five cards of your library. Put all noncreature, nonland cards revealed this way into your hand and the rest into your graveyard.
Whenever you cast a noncreature spell, put an essence counter on Riptide Apprentice.
, : Draw a card, then discard a card.
, , Remove an essence counter from Riptide Apprentice: Draw two cards, then discard two cards.
, : Draw a card, then discard a card.
, , Remove an essence counter from Riptide Apprentice: Draw two cards, then discard two cards.
2/2
When Riptide Researcher enters the battlefield, scry 2.
Whenever you cast a noncreature spell, put an essence counter on Riptide Researcher.
, , Remove X essence counters from Riptide Researcher: Counter target spell unless its controller pays .
Whenever you cast a noncreature spell, put an essence counter on Riptide Researcher.
, , Remove X essence counters from Riptide Researcher: Counter target spell unless its controller pays .
1/3
Whenever you cast a noncreature spell, put an essence counter on Riptide Seashaper.
, Remove an essence counter from Riptide Seashaper: Tap target creature. It doesn't untap during its controllers next untap step.
, Remove an essence counter from Riptide Seashaper: Tap target creature. It doesn't untap during its controllers next untap step.
1/3
Whenever you cast a noncreature spell, put an essence counter on Seafloor Scuttler.
, Remove an essence counter from Seafloor Scuttler: Target creature you control gains skulk until end of turn. You may give that creature -1/-0 until end of turn.
, Remove an essence counter from Seafloor Scuttler: Target creature you control gains skulk until end of turn. You may give that creature -1/-0 until end of turn.
2/5
Flying
When Seaskimmer Drake is processed, target creature gets +2/+2 and flying until end of turn.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
When Seaskimmer Drake is processed, target creature gets +2/+2 and flying until end of turn.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
2/2
Counter target spell. If you have two or more noncreature, nonland cards in your graveyard, put target creature on top of its owner's library.
Westernesse sent emissaries to their homeland with news of new colonies. They were never heard from again.
Scry 3, then draw a card. If that card is a noncreature, nonland card, reveal it, then nullify. (Turn target face-up land face down. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
Enchant creature
Enchanted creature doesn't untap during its controllers untap step.
Whenever you cast a noncreature spell, you may return The Rip to its owners hand.
Enchanted creature doesn't untap during its controllers untap step.
Whenever you cast a noncreature spell, you may return The Rip to its owners hand.
, Return two lands you control to their owners hand: Put a 2/2 blue Elemental creature token with flying onto the battlefield.
2/2
Whenever a creature card is put into a graveyard from anywhere, you may untap Benalish Cultist.
At the beginning of your upkeep, target player loses 2 life for each prayer Benalish Cultist made since your last upkeep.
, : Pray.
At the beginning of your upkeep, target player loses 2 life for each prayer Benalish Cultist made since your last upkeep.
, : Pray.
2/2
Whenever a creature card is put into a graveyard from anywhere, pray.
At the beginning of your upkeep, put an essence counter on Bog Serf for each prayer it made since your last upkeep.
, Remove X essence counters from Bog Serf, Sacrifice Bog Serf: Target creature gets -X/-X until end of turn.
At the beginning of your upkeep, put an essence counter on Bog Serf for each prayer it made since your last upkeep.
, Remove X essence counters from Bog Serf, Sacrifice Bog Serf: Target creature gets -X/-X until end of turn.
"I'll drag you down with me."
2/3
Enchant creature
Enchanted creature gets -2/-2. If enchanted creature is a Zombie, it gets +2/+2 and can't be sacrificed instead.
Enchanted creature gets -2/-2. If enchanted creature is a Zombie, it gets +2/+2 and can't be sacrificed instead.
Skulk (This creature can't be blocked by creatures with greater power.)
: Put the top card of your library into your graveyard. If that card is a creature card, target player loses 1 life and you gain 1 life.
: Put the top card of your library into your graveyard. If that card is a creature card, target player loses 1 life and you gain 1 life.
2/4
When Cephalid Exhumer enters the battlefield, you may return target creature card from your graveyard to your hand or target land card from your graveyard to the battlefield.
2/2
Whenever a Zombie you control dies, you may exile it. If you do, return target creature card from your graveyard to your hand.
, Remove an essence counter from a creature you control: Put a 2/2 black Zombie creature token onto the battlefield tapped.
, Remove an essence counter from a creature you control: Put a 2/2 black Zombie creature token onto the battlefield tapped.
"Find me one with more eyes."
, Exile a creature card from your graveyard: Corpsegorger gets +2/+2 and trample until end of turn.
Some corpses from the pits float to the surface, attracting blowflies and famished scavengers.
3/3
Whenever a creature card not sacrificed by Corpseyard Lurker is put into a graveyard from anywhere, put an essence counter on Corpseyard Lurker.
, Sacrifice a creature: Corpseyard Lurker gets +2/+2 until end of turn.
, Remove an essence counter from Corpseyard Lurker: Corpseyard Lurker gets +1/+1 and menace until end of turn.
, Sacrifice a creature: Corpseyard Lurker gets +2/+2 until end of turn.
, Remove an essence counter from Corpseyard Lurker: Corpseyard Lurker gets +1/+1 and menace until end of turn.
2/2
Choose one:
- Destroy target creature with converted mana cost 3 or less.
- Destroy target non-basic land.
If was spent to cast Desecration Charm, target player discards a card.
- Destroy target creature with converted mana cost 3 or less.
- Destroy target non-basic land.
If was spent to cast Desecration Charm, target player discards a card.
Whenever Discarded Husk is dealt damage, sacrifice it.
, Discard a card: Return Discarded Husk to the battlefield tapped.
, Discard a card: Return Discarded Husk to the battlefield tapped.
2/2
When Famished Crocodile is processed, target player loses 4 life.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
As the animals abandoned Aphetto, the crocodile's languid lurking grew more urgent.
4/1
Whenever a creature you control dies, each other player sacrifices a creature.
, Sacrifice a creature: Target player sacrifices a permanent.
, Sacrifice a land: Add to your mana pool.
, Sacrifice a land: Add to your mana pool.
"All this grey looks so dull. A little red would make things more exciting, don't you agree?"
3/3
Ecocide 3
Flying
At the beginning of each end step, if an opponent lost life and you gained life this turn and you committed ecocide, return target creature card from the graveyard to the battlefield under your control.
Sacrifice a face-down land: Idris, the Violator gains lifelink until end of turn.
Flying
At the beginning of each end step, if an opponent lost life and you gained life this turn and you committed ecocide, return target creature card from the graveyard to the battlefield under your control.
Sacrifice a face-down land: Idris, the Violator gains lifelink until end of turn.
6/6
Target creature gets +X/+0 and lifelink until end of turn, where X is the number of Swamps you control.
: Regenerate Mangrove Spawn.
When you process Mangrove Spawn, regenerate target creature.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
When you process Mangrove Spawn, regenerate target creature.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
2/1
Exile up to two cards from a graveyard. If you exile a creature card this way, put a 2/2 black Zombie creature token onto the battlefield tapped. If you exile a land card this way, search your library for a Swamp card and put it onto the battlefield tapped. Then shuffle your library.
Ecocide 2 (You may turn two face-up lands you control face down as you cast this spell. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
Flying
When Oozing Crow enters the battlefield, if you committed ecocide, target opponent discards a card and loses 3 life.
Flying
When Oozing Crow enters the battlefield, if you committed ecocide, target opponent discards a card and loses 3 life.
3/2
Target player loses life equal to the number of creature cards in your graveyard, then return all creature cards from your graveyard to the battlefield tapped.
Whenever a creature card is put into a graveyard from anywhere, pray.
At the beginning of your upkeep, put an essence counter on Preacher of Plagues for each prayer it made since your last upkeep.
, Remove an essence counter from Preacher of Plagues: Preacher of Plagues deals 1 damage to each creature and each player.
At the beginning of your upkeep, put an essence counter on Preacher of Plagues for each prayer it made since your last upkeep.
, Remove an essence counter from Preacher of Plagues: Preacher of Plagues deals 1 damage to each creature and each player.
1/3
Scry 2, then draw two cards. You lose 2 life.
"Subject 23A5. High calcium levels, high energy. Consider future research proposal."
Ecocide 3 (You may turn three face-up lands face down as you cast this spell. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
Put two 2/2 Zombies onto the battlefield tapped. If you committed ecocide, return this card from your graveyard to your hand.
Put two 2/2 Zombies onto the battlefield tapped. If you committed ecocide, return this card from your graveyard to your hand.
Ecocide 1 (You may turn a face-up land face down as you cast this spell. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
Deathtouch
When Slitherscourge dies, if you committed ecocide, target creature gets -1/-1 until end of turn.
Deathtouch
When Slitherscourge dies, if you committed ecocide, target creature gets -1/-1 until end of turn.
1/1
Destroy target creature. You may put an essence counter on target creature.
If you haven't sacrificed or processed a creature this turn, as an additional cost to play Suffocation Rites, pay 4 life.
Target creature gets -4/-4 until end of turn.
Target creature gets -4/-4 until end of turn.
Ecocide 2 (You may turn two face-up lands face down as you cast this spell. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
Target player discards two cards. If you committed ecocide, instead that player discards two cards at random.
Target player discards two cards. If you committed ecocide, instead that player discards two cards at random.
Deathtouch
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
When Virulent Dross is processed, destroy target creature.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
When Virulent Dross is processed, destroy target creature.
2/5
Haste
, Sacrifice Barbarian Ruinsmasher: Destroy target artifact.
, Sacrifice Barbarian Ruinsmasher: Destroy target artifact.
Targ always hated piles of bricks.
2/1
Put two 2/1 red Human Barbarian creature tokens with haste onto the battlefield. They each may fight target creature an opponent controls.
Pit fighters are strong believers in audience participation.
Double strike
, Sacrifice Caldera Prowler: Caldera Prowler deals 2 damage to target creature or player.
, Sacrifice Caldera Prowler: Caldera Prowler deals 2 damage to target creature or player.
Dominaria's heart leaked out through vents and geysers, morphing into creatures of light and fire.
2/2
Ecocide 2 (You may turn two face-up lands face down as you cast this spell. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
Crater Decay deals 3 damage to target creature or player. If you committed ecocide, draw a card.
Crater Decay deals 3 damage to target creature or player. If you committed ecocide, draw a card.
Haste
Bloodshed – When Eruption Riders enters the battlefield, if a creature an opponent controls died or an opponent was dealt damage this turn, destroy target land.
Bloodshed – When Eruption Riders enters the battlefield, if a creature an opponent controls died or an opponent was dealt damage this turn, destroy target land.
2/2
Ecocide 1 (You may turn a face-up land face down as you cast this spell. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. If you committed ecocide, untap up to two Mountains.
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. If you committed ecocide, untap up to two Mountains.
Draw three cards, then discard two cards. Then if you have two or more noncreature, nonland cards in your graveyard, add to your mana pool.
Target creature you control deals damage equal to its power to another target creature.
Bloodshed – If a creature an opponent controls died or an opponent was dealt damage this turn, instead target creature you control gets +2/+0 until end of turn, then deals damage equal to its power to another target creature.
Bloodshed – If a creature an opponent controls died or an opponent was dealt damage this turn, instead target creature you control gets +2/+0 until end of turn, then deals damage equal to its power to another target creature.
Whenever you cast a noncreature spell, untap Goblin Rockmage.
: Goblin Rockmage deals 1 damage to target player.
: Goblin Rockmage deals 1 damage to target player.
"When a goblin learns to make a boulder float, they soon learn how to throw it at someone. Usually the learning ends there."
0/1
Untap target creature and gain control of it until end of turn. That creature gains haste, +2/+0 and loses all other abilities until end of turn. If that creature dies this turn, nullify. (Turn target face-up land face down.)
"They've all abandoned you. Nobody wants you. You have nothing left."
Choose one:
- Immolation Charm deals 4 damage to target creature.
- Destroy target artifact, then deal damage equal to its converted mana cost to its controller.
If was spent to cast Immolation Charm, target creature can't block this turn.
- Immolation Charm deals 4 damage to target creature.
- Destroy target artifact, then deal damage equal to its converted mana cost to its controller.
If was spent to cast Immolation Charm, target creature can't block this turn.
Bloodshed – At the beginning of your end step, if a creature an opponent controls died or an opponent was dealt damage this turn, put an essence counter on Khathran Enforcer.
, Remove an essence counter from Khathran Enforcer: Khathran Enforcer gains menace until end of turn.
, Remove an essence counter from Khathran Enforcer: Khathran Enforcer gains menace until end of turn.
4/3
Bloodshed – When Khathran Punisher enters the battlefield, if a creature an opponent controls died or an opponent was dealt damage this turn, Khathran Punisher deals 3 damage to target player.
3/1
First strike
Bloodshed – At the beginning of your end step, if a creature an opponent controls died or an opponent was dealt damage this turn, put an essence counter on Khathran Raid Leader.
, Remove an essence counter from Khathran Raid Leader: Attacking creatures get +1/+0 until end of turn.
Bloodshed – At the beginning of your end step, if a creature an opponent controls died or an opponent was dealt damage this turn, put an essence counter on Khathran Raid Leader.
, Remove an essence counter from Khathran Raid Leader: Attacking creatures get +1/+0 until end of turn.
2/1
Enchant creature
When Lavamancy enters the battlefield, draw a card.
Enchanted creature gains ": This creature gets +1/+0 until end of turn."
When Lavamancy enters the battlefield, draw a card.
Enchanted creature gains ": This creature gets +1/+0 until end of turn."
Haste
When Lightning Entity enters the battlefield, it gets +2/+0 until end of turn.
When Lightning Entity enters the battlefield, it gets +2/+0 until end of turn.
3/1
Flying
When Pardic Whelp enters the battlefield, you may discard a Mountain. If you do, Pardic Whelp deals 2 damage to target creature or player.
When Pardic Whelp enters the battlefield, you may discard a Mountain. If you do, Pardic Whelp deals 2 damage to target creature or player.
2/1
Target creature gets +2/+1 until end of turn. If that creature dies this turn, return Possessed by Fire from your graveyard to your hand.
Haste
: Pyria, the Great Fire gets +1/+0 until end of turn.
Sacrifice a Mountain: Pyria deals 1 damage to target creature or player.
: Pyria, the Great Fire gets +1/+0 until end of turn.
Sacrifice a Mountain: Pyria deals 1 damage to target creature or player.
3/3
Whenever a Mountain enters the battlefield under your control, put an essence counter on Pyrite Heartstoker.
, , Remove two essence counters from Pyrite Heartstoker: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
, , Remove two essence counters from Pyrite Heartstoker: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Emotions are just fuel for the Great Fire.
2/2
Whenever a Mountain enters the battlefield under your control, put an essence counter on Pyrite Initiate. If Pyrite Initiate has three or more essence counters on it, sacrifice it.
, , Remove X essence counters from Pyrite Initiate: Pyrite Initiate deals X damage to target creature.
, , Remove X essence counters from Pyrite Initiate: Pyrite Initiate deals X damage to target creature.
1/1
Ecocide 1 (You may turn a face-up land face down as you cast this spell. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
Whenever Pyrite Lackey becomes untapped, if you committed ecocide, it gets +1/+0 until end of turn.
Whenever Pyrite Lackey becomes untapped, if you committed ecocide, it gets +1/+0 until end of turn.
1/1
Ecocide 3 (You may turn three face-up lands face down as you cast this spell. Face-down lands tap for and can be turned face up at any time by sacrificing a face-up permanent.)
Rain of Cinders deals 5 damage to target creature or player. If you committed ecocide, instead deal 5 damage divided as you choose among any number of target creatures and/or players.
Rain of Cinders deals 5 damage to target creature or player. If you committed ecocide, instead deal 5 damage divided as you choose among any number of target creatures and/or players.
Whenever a Mountain enters the battlefield under your control, exile the top card of your library. You may play cards exiled this way until end of turn.
At the beginning of your upkeep, reveal the top card of your library. If it's a Mountain, put it into your hand. Otherwise, Sulfuric Incantation deals 2 damage to you.
Discard a land card: Sulfuric Incantation deals 2 damage to target creature or player.
Discard a land card: Sulfuric Incantation deals 2 damage to target creature or player.
When Volcanic Baloth enters the battlefield, up to two target creatures can't block until end of turn.
Its glare silences unwelcome foes.
3/2
Ecocide X
Flying
When Worldscourge Dragon enters the battlefield, if you committed ecocide, Worldscourge Dragon deals X damage divided as you choose among any number of target creatures and/or players.
Flying
When Worldscourge Dragon enters the battlefield, if you committed ecocide, Worldscourge Dragon deals X damage divided as you choose among any number of target creatures and/or players.
5/5
Whenever a Forest enters the battlefield under your control, put an essence counter on target creature.
, Remove two essence counters from Adansonian Seedsower: Put a 1/1 green Saproling creature token onto the battlefield.
, Remove two essence counters from Adansonian Seedsower: Put a 1/1 green Saproling creature token onto the battlefield.
0/3
Blessing 1 (You may tap an untapped creature you control as you cast this spell.)
When Anointed Oak enters the battlefield, if it was blessed, destroy target enchantment.
When Anointed Oak enters the battlefield, if it was blessed, destroy target enchantment.
3/3
Target creature gets +2/+2 and hexproof until end of turn.
Symbiotic – If you removed a counter to pay an activation cost this turn, instead that creature gets +4/+4 and hexproof until end of turn.
Symbiotic – If you removed a counter to pay an activation cost this turn, instead that creature gets +4/+4 and hexproof until end of turn.
Flash
When Daybreak Trumpeter enters the battlefield, return target creature or land you control to its owners hand.
When Daybreak Trumpeter enters the battlefield, return target creature or land you control to its owners hand.
Morning always comes as a shock in Krosa.
3/3
Whenever a Forest enters the battlefield under your control, put an essence counter on target creature.
, Remove two essence counters from Digitata Seedsower: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a creature: Target creature gets +1/+1 until end of turn.
, Remove two essence counters from Digitata Seedsower: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a creature: Target creature gets +1/+1 until end of turn.
3/3
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
2/1
You may play land cards from your graveyard.
, Discard a land card: You gain 2 life.
, Discard a land card: You gain 2 life.
2/2
At the beginning of your upkeep, you may put an essence counter on target creature.
Untap each creature you control with an essence counter on it during each other player's untap step.
Untap each creature you control with an essence counter on it during each other player's untap step.
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
When Heartglen Ranger enters the battlefield, you may return target land card from your graveyard to your hand.
At the beginning of your combat, if you control a tapped creature, Heartglen Ranger gets +1/+1 and vigilance until end of turn.
At the beginning of your combat, if you control a tapped creature, Heartglen Ranger gets +1/+1 and vigilance until end of turn.
2/3
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
1/1
Blessing 2 (As you cast this spell, you may tap two untapped creatures you control.)
Target creature you control fights target creature you don't control. If Incite Evolution was blessed, you gain life equal to the combined toughness of creatures who died this way.
Target creature you control fights target creature you don't control. If Incite Evolution was blessed, you gain life equal to the combined toughness of creatures who died this way.
When Kilima Seedsower enters the battlefield, distribute essence counters equal to the number of Forests or creatures you control among any number of target creatures.
, Remove two essence counters from Kilima Seedsower: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Add to your mana pool.
, Remove two essence counters from Kilima Seedsower: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Add to your mana pool.
4/4
Whenever a Forest enters the battlefield under your control, put an essence counter on target creature.
: Untap target Forest.
, Remove X essence counters from Krosan Journeyer: Untap X target Forests.
: Untap target Forest.
, Remove X essence counters from Krosan Journeyer: Untap X target Forests.
1/2
Reach
When Krosan Protector enters the battlefield, you gain life equal to the number of Forests or creatures you control.
This creature may block creatures with menace alone.
When Krosan Protector enters the battlefield, you gain life equal to the number of Forests or creatures you control.
This creature may block creatures with menace alone.
"The trees shield us from the Sorrows, and we shield them from intruders. Life goes on, hand in hand."
3/5
When Leafweaver enters the battlefield, reveal the top four cards of your library. Put a creature or land card revealed this way into your hand and the rest into your graveyard.
2/1
At the beginning of your upkeep, put the top card of your library into your graveyard.
Whenever a creature you control dies, you may exile a land card from your graveyard. If you do, return that creature from your graveyard to your hand.
Whenever a creature you control dies, you may exile a land card from your graveyard. If you do, return that creature from your graveyard to your hand.
, Sacrifice a land: Put an essence counter on target creature.
, Remove an essence counter from Lifespring Colossus: Lifespring Colossus gets +1/+1 and trample until end of turn.
, Remove an essence counter from Lifespring Colossus: Lifespring Colossus gets +1/+1 and trample until end of turn.
6/6
Marath, Life's Essence enters the battlefield with X essence counters on it and has base power & toughness equal to the number of essence counters on it.
, Remove an essence counter from Marath: Choose one – Put an essence counter on target creature, or put a 1/1 green Saproling creature token onto the battlefield, or you gain 3 life.
, Remove an essence counter from Marath: Choose one – Put an essence counter on target creature, or put a 1/1 green Saproling creature token onto the battlefield, or you gain 3 life.
*/*
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
7/7
Choose one:
- Target creature gets +4/+4 and trample until end of turn.
- Put three 1/1 green Saproling creature tokens onto the battlefield.
If was spent to cast Proliferation Charm, choose any number of permanents with counters on them, then give each another counter of a kind already there.
- Target creature gets +4/+4 and trample until end of turn.
- Put three 1/1 green Saproling creature tokens onto the battlefield.
If was spent to cast Proliferation Charm, choose any number of permanents with counters on them, then give each another counter of a kind already there.
Blessing 1 (You may tap an untapped creature you control as you cast this spell.)
Flash
Enchant creature
Enchanted creature gets +2/+2.
If Silkweb Boon was blessed, enchanted creature has reach.
Flash
Enchant creature
Enchanted creature gets +2/+2.
If Silkweb Boon was blessed, enchanted creature has reach.
Prevent all combat damage that would be dealt this turn.
Draw a card.
Symbiotic – If a counter was placed on a permanent you control this turn, attacking creatures don't untap during their controller's next untap step.
Draw a card.
Symbiotic – If a counter was placed on a permanent you control this turn, attacking creatures don't untap during their controller's next untap step.
Whenever a player casts a spell, put an essence counter on Tree of Life.
Tree of Life gets +1/+1 for each essence counter on it.
At the beginning of your upkeep, you may move any number of essence counters from Tree of Life onto other creatures.
Tree of Life gets +1/+1 for each essence counter on it.
At the beginning of your upkeep, you may move any number of essence counters from Tree of Life onto other creatures.
0/2
Vanishing Voice enters the battlefield with 3 essence counters on it. At the beginning of your upkeep, remove an essence counter from it. When the last is removed, sacrifice it.
Whenever Vanishing Voice enters or leaves the battlefield, you gain 2 life.
Whenever Vanishing Voice enters or leaves the battlefield, you gain 2 life.
4/4
Enchant creature
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, you may have target creature defending player controls untap and block it if able.
Enchanted creature can't be blocked by more than one creature.
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, you may have target creature defending player controls untap and block it if able.
Enchanted creature can't be blocked by more than one creature.
Whenever a Forest enters the battlefield under your control, put an essence counter on target creature.
, Remove an essence counter from Wandering Bard: Creatures you control get +1/+1 and trample until end of turn.
, Remove an essence counter from Wandering Bard: Creatures you control get +1/+1 and trample until end of turn.
3/2
Vigilance, flying
When Windborn Aven enters the battlefield, tap target creature. It doesn't untap during its controllers next untap step.
When Windborn Aven enters the battlefield, tap target creature. It doesn't untap during its controllers next untap step.
3/2
Flying, menace
When Echoing Shrieker is processed, the next time you activate an ability this turn, draw a card and copy it. You may choose new targets for the ability.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
When Echoing Shrieker is processed, the next time you activate an ability this turn, draw a card and copy it. You may choose new targets for the ability.
Process (: Put an essence counter on target creature. This creature loses all abilities, is a Zombie and gains "Whenever this creature is dealt damage, sacrifice it.")
3/1
Swampwalk
At the beginning of your upkeep, sacrifice a creature.
All basic lands are Swamps.
At the beginning of your upkeep, sacrifice a creature.
All basic lands are Swamps.
8/8
Ecocide 3 (When you cast this spell, you may turn three face-up lands you control face down.)
Menace, haste
When Blightfire Tusker enters the battlefield, if you committed ecocide, target creature gets +X/+0 and menace until end of turn, where X is the number of face-down lands you control.
Menace, haste
When Blightfire Tusker enters the battlefield, if you committed ecocide, target creature gets +X/+0 and menace until end of turn, where X is the number of face-down lands you control.
3/2
Ecocide 3
Flying, haste
Whenever Scorching Specter deals combat damage to a player, if you committed ecocide, that player discards a card from their hand.
Flying, haste
Whenever Scorching Specter deals combat damage to a player, if you committed ecocide, that player discards a card from their hand.
2/2
Haste, trample
Whenever a land enters the battlefield under your control, another target creature gets +2/+2 and trample until end of turn.
Whenever a land enters the battlefield under your control, another target creature gets +2/+2 and trample until end of turn.
4/3
When Se'hes, Krosan Pyromancer enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
, Sacrifice a Saproling: Se'hes deals 2 damage to target creature or player.
, Sacrifice a Saproling: Se'hes deals 2 damage to target creature or player.
"I know there's an answer."
3/3
Blessing X (When you cast this spell, you may tap X untapped creatures you control.)
Vigilance, trample
Transcontinental Wurm enters the battlefield with X essence counters on it.
Transcontinental Wurm gets +1/+1 for each essence counter on it.
Vigilance, trample
Transcontinental Wurm enters the battlefield with X essence counters on it.
Transcontinental Wurm gets +1/+1 for each essence counter on it.
The uniformly flat trail it leaves in its wake is ideal for traversing Otaria.
2/2
, Sacrifice a creature: Pray.
At the beginning of your upkeep, target player loses life and you gain life equal to the number of prayers made by creatures you control since your last upkeep.
At the beginning of your upkeep, target player loses life and you gain life equal to the number of prayers made by creatures you control since your last upkeep.
2/2
Blessing X, Ecocide Y
Sacred and Profane deals X damage to up to Y target creatures and/or players and you gain that much life.
Sacred and Profane deals X damage to up to Y target creatures and/or players and you gain that much life.
At the beginning of your upkeep, you may put the top card of your library into your graveyard.
Whenever one or more land cards are put into a graveyard from anywhere, target creature gets +1/+1 or -1/-1 until end of turn.
Whenever one or more land cards are put into a graveyard from anywhere, target creature gets +1/+1 or -1/-1 until end of turn.
Dying eyes, decaying earth.
3/3
Flash
Return a creature you control to its owners hand: Tap or untap target creature. Activate this ability only once each turn.
Return a creature you control to its owners hand: Tap or untap target creature. Activate this ability only once each turn.
3/2
Whenever you cast a noncreature spell, Riptide Embermage deals 1 damage to target creature or player.
Whenever a creature dealt damage by Riptide Embermage dies this turn, reveal the top card of your library. If it's a noncreature, nonland card put it into your hand, otherwise put it into your graveyard.
Whenever a creature dealt damage by Riptide Embermage dies this turn, reveal the top card of your library. If it's a noncreature, nonland card put it into your hand, otherwise put it into your graveyard.
2/2
Double strike
Bloodshed – Whenever Khathran Convert attacks, if a creature an opponent controls died or an opponent was dealt damage this turn, attacking Humans you control get +2/+0 until end of turn.
Bloodshed – Whenever Khathran Convert attacks, if a creature an opponent controls died or an opponent was dealt damage this turn, attacking Humans you control get +2/+0 until end of turn.
"He's still a brute, but he's our brute now."
1/2
Equipped creature gets +2/+2 and trample.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip
At the beginning of each end step, if you turned a land face down this turn, put a 1/1 colourless Spirit creature token with flying onto the battlefield.
: Add to your mana pool.
: Add to your mana pool.
"It doesn't reflect anything."
"No – it reflects Nothing."
"No – it reflects Nothing."
Equipped creature gets +2/+0.
Remove a counter from a permanent you control: Attach Skullcleaver to target creature.
Equip
Remove a counter from a permanent you control: Attach Skullcleaver to target creature.
Equip
Whenever a creature you control dies, put an essence counter on Terra Vessel.
, Remove an essence counter from Terra Vessel: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
, Remove an essence counter from Terra Vessel: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Wirewood Relic enters the battlefield tapped.
: Add to your mana pool.
, Tap an untapped creature you control: Add one mana of any colour to your mana pool.
: Add to your mana pool.
, Tap an untapped creature you control: Add one mana of any colour to your mana pool.
: Add to your mana pool.
, , Tap an untapped Human you control: Target creature gets +0/+2 until end of turn.
, , Tap an untapped Human you control: Target creature gets +0/+2 until end of turn.
When Borderland Crag enters the battlefield, you may turn it face down. If you don't, it enters the battlefield with an essence counter on it.
: Add to your mana pool.
, Remove an essence counter from Borderland Crag: Add one mana of any colour to your mana pool.
: Add to your mana pool.
, Remove an essence counter from Borderland Crag: Add one mana of any colour to your mana pool.
Foothills crumble under Nothing's thumb.
When Borderland Mire enters the battlefield, you may turn it face down. If you don't, it enters the battlefield with an essence counter on it.
: Add to your mana pool.
, Remove an essence counter from Borderland Mire: Add one mana of any colour to your mana pool.
: Add to your mana pool.
, Remove an essence counter from Borderland Mire: Add one mana of any colour to your mana pool.
Insects quiet in Nothing's presence.
When Borderland Prairie enters the battlefield, you may turn it face down. If you don't, it enters the battlefield with an essence counter on it.
: Add to your mana pool.
, Remove an essence counter from Borderland Prairie: Add one mana of any colour to your mana pool.
: Add to your mana pool.
, Remove an essence counter from Borderland Prairie: Add one mana of any colour to your mana pool.
Grass wilts under Nothing's gaze.
When Borderland Ravine enters the battlefield, you may turn it face down. If you don't, it enters the battlefield with an essence counter on it.
: Add to your mana pool.
, Remove an essence counter from Borderland Ravine: Add one mana of any colour to your mana pool.
: Add to your mana pool.
, Remove an essence counter from Borderland Ravine: Add one mana of any colour to your mana pool.
Rivers freeze in Nothing's wake.
When Borderland Woods enters the battlefield, you may turn it face down. If you don't, it enters the battlefield with an essence counter on it.
: Add to your mana pool.
, Remove an essence counter from Borderland Woods: Add one mana of any colour to your mana pool.
: Add to your mana pool.
, Remove an essence counter from Borderland Woods: Add one mana of any colour to your mana pool.
Krosa falters at Nothing's door.
: Add to your mana pool.
, , Discard a card: Target player discards a card. Activate this ability only any time you could cast a sorcery.
, , Discard a card: Target player discards a card. Activate this ability only any time you could cast a sorcery.
: Add to your mana pool.
, , Sacrifice Krosan Crossroads: Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
, , Sacrifice Krosan Crossroads: Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Krosa is the lifeline of Otaria, its dense foliage the veins that ferry life across the continent.
: Add to your mana pool.
, , Remove a counter from a permanent you control: Scry 2.
, , Remove a counter from a permanent you control: Scry 2.
(: Add to your mana pool.)
Symbiotic – At the beginning of each end step, if you removed a counter to pay an activation cost this turn, put an essence counter on Regenerating Wilds.
, Remove an essence counter from Regenerating Wilds: Target land becomes a 2/2 creature until end of turn. It's still a land.
Symbiotic – At the beginning of each end step, if you removed a counter to pay an activation cost this turn, put an essence counter on Regenerating Wilds.
, Remove an essence counter from Regenerating Wilds: Target land becomes a 2/2 creature until end of turn. It's still a land.
: Add to your mana pool.
, , Sacrifice a face-up land: Volatile Caldera deals 2 damage to target player.
, , Sacrifice a face-up land: Volatile Caldera deals 2 damage to target player.
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last 2016-04-10 15:10:38 by keflexxx