Isolation
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Mechanics |
Showing 25 of 25 White cards
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Put a +1/+1 counter on Anticipating Ghost during your endstep if Anticipating Ghost didn't attack.
2/3
Horsemanship


: Target player gains control of target permanent you control. Barter Guides gets +2/+3 until end of turn.



"Placing something in my hands and then taking my gold does not constitute as sale." Kalish, Viashino Elder.
3/4
Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike
First Strike
*/1
At the beginning of each player's upkeep that player gains 1 life for each creature token he or she controls.
Protection from creatures.
0/1
At the beginning of each player's upkeep he or she exiles one land that he or she controls.
Defender
Whenever a creature you control blocks put a +1/+1 counter on each creature with defender that you control.
Whenever a creature you control blocks put a +1/+1 counter on each creature with defender that you control.
3/3
Destroy all attacking creatures as long as you have more cards in your hand than all other opponents.
Horsemanship
Expert Rider can block any number of creatures with horsemanship.
Expert Rider can block any number of creatures with horsemanship.
1/3
Choose one- destroy all enchantments or destroy all artifacts.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls.
Put a 1/1 white spirit token with flying into play for each artifact or enchantment destroyed by Free Souls.
Enchanted creature can't attack or block.
Creatures with the same converted mana cost as enchanted creature can't attack or block.
Creatures with the same converted mana cost as enchanted creature can't attack or block.
Wither
Well, if I wasn't so busy keeping my troop alive and negotiating minor peace treaties with Embark, Eor clans, and the Nantuko, then maybe I would have had time to join the battle.
1/3
Ornate Knight gets -1/+1 for each artifact you control.
3/3
Flash, Vigilance
1/4
Vigilance
He left his hatred with Trachol's regime.
0/2
Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield.
1/2
If Scavenger Fox would deal damage to a player you may redirect that damage to target creature.
1/2
Flash
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle.
When Sonar Circle enter the battlefield you may redirect damage dealt to another creature or player from one source to Sonar Circle.
We have no right to take justice into our hands. We can take as much punishment as the wicked can deal though.
1/2
Flash, Flying, Vigilance
We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself.
2/5
Flying
: Exile attacking creature. All players put a 1/1 white spirit token with flying into play

4/5
Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)

Enchanted creature gets +3/+3 for each creature with defender on the battlefield.
To stop fighting, meant an end to the only life that so many Embark soldiers knew.
Wolfmask gets +2/+0 when blocked by a creature with a power of 3 or greater.
2/2
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Show rarities: C U R
Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)