Isolation
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Mechanics |
Showing 24 of 24 Red cards
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Show rarities: C U R M
Beast of Infinite Words comes into play with X volcano counters on it.
Remove a volcano counter from Beast of Infinite Words: Beast of Infinite Words gains +Y/+Y until end of turn where Y is the number of cards in your hand.
Remove a volcano counter from Beast of Infinite Words: Beast of Infinite Words gains +Y/+Y until end of turn where Y is the number of cards in your hand.
4/4
Bodiless, Imagination God cannot enter the battlefield unless it was cast from your hand.
Other creatures you control can attack non-land permanents as though they were players with life equal to their converted mana cost.
Other creatures you control can attack non-land permanents as though they were players with life equal to their converted mana cost.
3/3
Trample
Broken Horned Minotaur can't be blocked by multiple creatures.
Broken Horned Minotaur can't be blocked by multiple creatures.
He's overcompensating.
4/3
Sacrifice a creature you control: add
to your mana pool and deal damage to target creature equal to the sacrificed creature's converted mana cost.

"Jassik, of the Sharal-Eor, you stood by the traitor Bridgar. Enticed by his power you wasted your own talent. I can assure you however that I won't waste mine." -Zugk-Bakht, executioner
Gain control of up to two target creatures, each with a converted mana cost of
or less until end of turn. Untap them and they gain haste.

Deal 8 damage to target player. If 
was spent casting Chasm Opening then Chasm Opening can't be countered.


When Cruel Mastiff attacks the defending player may gain control of target creature you control other than Cruel Mastiff.
Cruel Mastiff gets +1/+0 for each creature you own but don't control.
Cruel Mastiff gets +1/+0 for each creature you own but don't control.
3/4
Whenever Eor Journeyman deals combat damage to a player that player may reveal the top card of his or her library. If that card is a sorcery or instant that player may cast it without paying its mana cost.
4/2
Whenever Feral Raiders deals lethal damage to a creature you may gain control of target artifact creature until end of turn.
1/1
Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
Search your library for an instant or sorcery and put it into your graveyard. Shuffle your library afterward.
Destroy target land. Deal damage equal to it's controller equal to he number of lands with that name on the battlefield.
Cast Infantry and Execution only after an opponent has been dealt damage during the current turn.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
Put a 2/1 red Viashino token onto the battlefield.
If you control a Viashino put a +1/+1 counter on that token.
Reveal the top card of your library and exile it. If the revealed card was a land card you may destroy target tapped land.
Reach
3/3
Enchanted creature gains double strike.
: Enchanted creature deals 1 damage to the owner of Redirected Violence. Any player may activate this ability.

During your upkeep discard an artifact card from your hand or sacrifice Relic Annihilator.
Trample
When Relic Annihilator attacks target player sacrifices two artifacts.
Trample
When Relic Annihilator attacks target player sacrifices two artifacts.
6/5
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
War is a conflict that determines not who is right—but who is left.
2/2
Haste, Trample
Killing is their business. Fortunately for us, business is not good.
4/4
Vengeful Dust attacks each turn if able.
Other red, blue, and white creatures you control lose defender.
Other red, blue, and white creatures you control lose defender.
The earth is filled with too much blood for him to accept peace.
3/2
Deal 1 damage to all creatures that were ready dealt damage this turn.
Draw a card unless target player sacrifices a land.
Wildmane Aggressive must attack each turn if able.
3/3
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Show rarities: C U R M
Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Creatures with horsemanship can't attack or block.