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Mechanics

Showing 7 of 7 Artifact cards

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 U 
Artifact Creature – Pest
Defender

Whenever Catch Spike deals combat damage to a creature, Catch Spike becomes an Equipment type artifact until that creature dies. Attach Catch Spike to that creature.
Equipped creature gets -3/-1.
1/3
8 comments
last 2011-10-28 11:09:31 by jmgariepy
 C 
Artifact
{4}- sacrifice Cemetery Bomb: each creature in your graveyard is an artifact in addition to its other types until end of turn.
 C 
Artifact
Creatures lose horsemanship during the combat phase.
4 comments
last 2011-12-18 14:58:14 by Sorrow
 C 
Artifact Creature – Wall
Flash, Defender
0/5
 U 
Artifact – Equipment
If equipped creature would enter your graveyard, shuffle it back into your library instead.

Equip: Exile an instant or sorcery from your graveyard.
I found this trinket buried deep in the sands, laying upon a still-living head.
 R 
Artifact
Scepter of a Dead King doesn't untapped during your untap step.

Whenever a legendary permanent enter the battlefield untap Scepter of a Dead King.

{t}: Exile target non-land permanent and all other non-land permanents with the same converted mana cost.
2 comments
last 2011-10-27 03:46:23 by Sorrow
 C 
Artifact
During each player's upkeep that player exiles the top card of his or her library. Until end of turn that player may cast it if the card for {1} less. If the card is not played shuffle it back into it's owner's library.

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Show rarities: C U R


Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics