Isolation
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| Mechanics |
Showing 10 of 10 Land cards
Go to section: White (25) Blue (24) Black (26) Red (24) Green (25) Multicolour (16) Hybrid (3) Artifact (7) Land (10)
Show rarities: U R M
: Add
to your mana pool.



: Gain one life for each creature you control with a toughness greater than its power.
: Add
to your mana pool.



: Creatures with flying that you control gain +1/+2 until end of turn.
: Add
to your mana pool.



: Attacking creatures you control deal 1 damage to the defending player.Ironwood comes into play tapped.
: Add
to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible.
: Add
to your mana pool.
As long as Ironwood is on the battlefield all basic forests you control are indestructible.
: Add
to your mana pool.



: Until end of turn creatures you control with trample gain first strike and creatures you control with first strike gain trample.Salt Mine enter the battlefield tapped.


- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.


- sacrifice a plains: Permanents you control have protection from instants or sorceries until end of turn.Seascape of Sand enters the battlefield tapped.
: Add
,
, or
to your mana pool.
-sacrifice Seascape of Sand: Name a land. Until end of turn all lands sharing that name produce
,
, or
.
: Add
,
, or
to your mana pool.
-sacrifice Seascape of Sand: Name a land. Until end of turn all lands sharing that name produce
,
, or
."Have you swam in this Voltrik?" -Leiska
: Add
to your mana pool.



: Untap all creatures you control with
abilities.
: Add
to your mana pool.
When Sunless Jungle enters the battlefield search your library for a forest, island or swamp and put it into play tapped.
Go to section: White (25) Blue (24) Black (26) Red (24) Green (25) Multicolour (16) Hybrid (3) Artifact (7) Land (10)
Show rarities: U R M
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| Mechanics |
Whenever a non-token creature an opponent controls exits the battlefield you may add
last 2011-12-15 18:32:12 by Sorrow