Isolation
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Showing 26 of 26 Black cards
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Show rarities: C U R M
Put a legendary X/X black elemental token named Cognu onto the battlefield under your control, where X is the number of -1/-1 counters on all creatures.
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Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
No longer trained to pursue Embark and Eor warriors the pests of the mangroves swarmed whomever they could find.
When Bonebuster attacks discard a card from your hand and lose 4 life.
Broken bones and broken laws!
3/1
Wither
Creatures with -1/-1 counters cannot use activated abilities.
Creatures with -1/-1 counters cannot use activated abilities.
3/3
Whenever a creature an opponent controls dies you may put a 2/2 black zombie token onto the battlefield under your control or put a +1/+1 counter on target zombie you control.
Sacrifice a permanent. Each opponent must sacrifice that shared a type with the permanent you sacrificed if possible.
So many criminals, so few strong ropes.
Drooling Fiend can't attack or block unless it has a -1/-1 counter on it.
3/2
During each player's endstep he or she discards a card unless he or she puts a 1/-1 counter on all creatures he or she controls.

2/2
Destroy target creature with a power of 3 or greater. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)


1/1
Destroy target creature with a power of 2 or less. It can't be regenerated.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Flying
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
When Lingering Ghost exits the battlefield put a 1/1 black spirit token with flying onto the battlefield.
No one knows what it was in, when it died, or who killed it, but it pursues us all.
2/1
When Necrofeeder attacks you may remove a -1/-1 counter from target creature you control and place it on target creature you don't control.
2/2
Whenever a player discards a card put a +1/+1 counter on enchanted creature.
When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
The next creature that enters the battlefield this turn enters with a -1/-1 counter on it.
At the eginning of your upkeep target creature gains defender and you gain control of it until end of turn.
At the beginning of your upkeep Scarfiend Sadist deals 3 damage to all other creatures you control.

: Deal X damage to target player where X is the total damage Scarfiend Sadist dealt to creatures you control this turn.


"Would you believe we actually had laws to prevent me from doing this to you? War can make people so conservative."
5/1
Destroy X target creatures where X is the number of creature spells in your graveyard.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.)
I cannot distinguish amongst the fallen. All who have fallen before me are my brothers that I must avenge.
Whenever a non-black creature dies put a +1/+1 counter on The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones.
Remove a +1/+1 counter from The Dead Ones: Regenerate The Dead Ones.
Conflict or not there will always be corpses to feed on.
2/2
Whenever you sacrifice a creature you gain life equal to its toughness. All opponents lose that much life.
Whenever you cast a non-creature, non-artifact spell each player sacrifices a permanent.
With no order crime will flourish, Oslo though as his body fell limp.
2/2
Each player sacrfices X creatures. You gain 1 life for each creature sacrificed this way.
With no wish to conquer the Embark necromancers dismissed their rotting hordes.
Whenever you regenerate a zombie put a 2/2 black zombie token onto the battlefield.
Exile two zombies from your graveyard in addition to paying Zombine's other costs. Put a 5/5 black zombie token onto the battlefield.
"This one's got arms. That one has legs. Hey, now it's a mino-centaur."- Sissile, student of Abringon.
Go to section: White (25) Blue (24) Black (26) Red (24) Green (25) Multicolour (16) Hybrid (3) Artifact (7) Land (10)
Show rarities: C U R M
Isolation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |