Khazad-dûm
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Mechanics | Skeleton |
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Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent and you gain 1 life.
3/3
Lifelink
Valor — As long as a player controls an attacking creature, Battlefield Healer has, ": You gain 2 life."
Valor — As long as a player controls an attacking creature, Battlefield Healer has, ": You gain 2 life."
1/2
Lifelink
Steadfast — Whenever a land enters the battlefield under your control, Bilbo, Halfling Wanderer gains indestructible until end of turn.
As long as Bilbo has indestructible, other creatures you control get +0/+1.
Steadfast — Whenever a land enters the battlefield under your control, Bilbo, Halfling Wanderer gains indestructible until end of turn.
As long as Bilbo has indestructible, other creatures you control get +0/+1.
“It’s a dangerous business, Frodo, going out of your door.”
1/3
Put two 1/1 white Soldier creature tokens onto the battlefield.
Valor — Put three 1/1 white Soldier creature tokens onto the battlefield instead if a player controls an attacking creature.
Valor — Put three 1/1 white Soldier creature tokens onto the battlefield instead if a player controls an attacking creature.
Lifelink
1/1
First strike, vigilance
Elevate (Dol Amroth Lancer is legendary as long as you control no other permanents with the same name.)
Elevate (Dol Amroth Lancer is legendary as long as you control no other permanents with the same name.)
4/4
Lore 2 — When Elven Mourners enters the battlefield, if you've drawn two or more cards this turn, return up to one target creature card with converted mana cost 2 or less from your graveyard to your hand.
0/1
: Erebor Lionheart gains first strike until end of turn.
Steadfast — Whenever a creature an opponent controls attacks, Erebor Lionheart gains indestructible until end of turn.
Steadfast — Whenever a creature an opponent controls attacks, Erebor Lionheart gains indestructible until end of turn.
3/1
Choose two—
• Exile target attacking or blocking creature with power 3 or greater.
• Draw cards equal to the toughness of target creature you control.
• You gain 5 life.
• Creatures you control gain indestructible until end of turn.
• Exile target attacking or blocking creature with power 3 or greater.
• Draw cards equal to the toughness of target creature you control.
• You gain 5 life.
• Creatures you control gain indestructible until end of turn.
Vigilance
2/3
Cast Hero's Death only if a player controls an attacking creature.
When target creature dies this turn, exile any number of target creatures that dealt damage this turn.
When target creature dies this turn, exile any number of target creatures that dealt damage this turn.
"You have conquered. Few have gained such a victory. Be at peace! Minas Tirith shall not fall!"
—Aragorn, to Boromir
—Aragorn, to Boromir
Choose one—
• Target creature gets +1/+1 until end of turn.
• Target creature with power 2 or less gets +4/+4 until end of turn.
• Target creature gets +1/+1 until end of turn.
• Target creature with power 2 or less gets +4/+4 until end of turn.
'One for the Shire!' cried Aragorn. 'The hobbit's bite is deep! You have a good blade, Frodo son of Drogo!'
Whenever another creature enters the battlefield, untap Ithilien Sentry.
2/1
Lore 2— When Lamedon Scout enters the battlefield, if you've drawn two or more cards this turn, untap target creature.
2/2
: Untap target creature.
1/4
Prevent all damage that would be dealt to you and creatures you control this turn. You gain 2 life.
Gandalf raised his staff, and there was a great flash of bright light. The shadows fled, and they saw that before them stretched a huge empty hall; its black walls, polished and smooth as glass, flashed and glittered.
First Strike
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.)
Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn.
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.)
Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn.
3/2
First strike
Elevate
Human creatures you control get +1/+1. If you control a Horse creature, those creatures have first strike.
Elevate
Human creatures you control get +1/+1. If you control a Horse creature, those creatures have first strike.
4/3
Vigilance
Whenever Mearas Ancient attacks, target creature gets +2/+2 and gains vigilance until end of turn.
Whenever Mearas Ancient attacks, target creature gets +2/+2 and gains vigilance until end of turn.
3/2
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
First Strike
Elevate (Orc-crusher is legendary as long as you control no other permanents with the same name.)
Elevate (Orc-crusher is legendary as long as you control no other permanents with the same name.)
2/1
Destroy target attacking creature.
"You shall not pass!"
When Rivendell Poet enters the battlefield, draw a card and you gain 2 life.
Eärendil was a mariner
that tarried in Arvernien;
he built a boat of timber felled
in Nimbrethil to journey in.
that tarried in Arvernien;
he built a boat of timber felled
in Nimbrethil to journey in.
0/4
Vigilance
3/2
Vigilance
Whenever another nontoken creature enters the battlefield, untap Sentry of the Pelennor.
Valor — : Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if a player controls an attacking creature.
Whenever another nontoken creature enters the battlefield, untap Sentry of the Pelennor.
Valor — : Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if a player controls an attacking creature.
2/3
As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
Lifelink
Swans of Lórien has flying as long as you control a blue permanent.
Swans of Lórien has flying as long as you control a blue permanent.
They turned a sharp bend in the river, and there they saw a swan of great size. The water rippled on either side of its white breast. Its beak shone like gold, and its eyes glinted like jet; its huge wings were half lifted.
2/5
Enchant creature
Enchanted creature gets +0/+1.
Whenever enchanted creature is dealt damage, you gain 1 life.
Enchanted creature gets +0/+1.
Whenever enchanted creature is dealt damage, you gain 1 life.
Vigilance
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.)
Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn.
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.)
Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn.
3/2
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
Valor — If a player controls an attacking creature, creatures you control gain indestructible until end of turn.
Valor — If a player controls an attacking creature, creatures you control gain indestructible until end of turn.
Flying
Whenever an opponent casts a spell, untap Watchful Hawk.
Whenever an opponent casts a spell, untap Watchful Hawk.
3/4
Valor— As long as a player controls an attacking creature, Westfold Outrider has protection from black.
Suddenly the riders swept up with a noise like thunder, and the foremost horseman swerved. After him they rode: a long line of mail-clad men.
1/2
Target creature can't be blocked this turn.
Draw a card.
Draw a card.
Return target creature to its owner's hand. Up to X target creatures can't be blocked this turn, where X is the number of Islands you control.
"Hoy there, Aragorn! This is madness! We cannot dare the rapids by night!"
— Boromir
— Boromir
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
Dread — Whenever an opponent discards a card, scry 1.
3/2
Counter target spell unless its controller pays .
"What it was I cannot guess, but I have never felt such a challenge. The counter-spell nearly broke me. For an instant the door left my control and began to open!"
Counter target spell unless its controller discards a card or pays .
Tap all lands.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
At the beginning of your upkeep, if enchanted creature has toughness 3 or greater, sacrifice Eagle's Burden.
Enchanted creature gets +1/+1 and has flying.
At the beginning of your upkeep, if enchanted creature has toughness 3 or greater, sacrifice Eagle's Burden.
"How far can you bear me?" Gandalf asked.
"Many leagues," said he, "but not to the ends of the earth. I was sent to bear tidings, not burdens."
"Many leagues," said he, "but not to the ends of the earth. I was sent to bear tidings, not burdens."
Target player discards X cards, where X is the number of noncreature, nonland cards in your graveyard.
Hexproof
Lore 2 — As long as you've drawn two or more cards this turn, noncreature spells you cast cost less to cast.
Whenever you cast a noncreature spell, scry 1.
Lore 2 — As long as you've drawn two or more cards this turn, noncreature spells you cast cost less to cast.
Whenever you cast a noncreature spell, scry 1.
2/4
Choose two—
• Look at target player's hand.
• Draw two cards.
• Untap up to three target nonland permanents.
• Target creature gets -4/-0 until end of turn.
• Look at target player's hand.
• Draw two cards.
• Untap up to three target nonland permanents.
• Target creature gets -4/-0 until end of turn.
Choose one—
• Untap target permanent.
• Draw a card.
• Untap target permanent.
• Draw a card.
`I have it! ' Gandalf cried. 'Of course, of course! Absurdly simple, like most riddles when you see the answer.'
Lore 3— When Imladris Scrollmaster enters the battlefield, if you've drawn three or more cards this turn, return up to one target instant or sorcery card from your graveyard to your hand.
1/1
Counter target spell. If was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
—Records found in the Chamber of Mazarbul
Foresight— Whenever you scry, untap up to one target permanent.
2/3
Foresight— Whenever you scry, you may pay . If you do, draw a card at the beginning of the next upkeep.
1/2
Choose a card type. Scry 1, then scry 2, then scry 3, then scry 4. At the beginning of your next upkeep, reveal the top card of your library. If it's the chosen type, you may play it without paying its mana cost.
"My mirror shows things that were, and things that are, things that yet may be. But which it is that he sees, even the wisest cannot always tell."
—Galadriel
—Galadriel
Scry 3. If you control a legendary creature, scry 4 instead.
"Many things I can command the Mirror to reveal. But the Mirror will also show things unbidden, and those are often stranger and more profitable still."
Draw a card. Untap up to two target lands.
, : Untap target artifact.
1/2
, , Tap an untapped artifact you control: Draw a card.
1/1
Look at the top card of target player's library.
Draw a card.
Draw a card.
"Since we took to boats, Gollum has been lying on a log and paddling with feet. I have tried to catch him at night; but he is slier than a fox, and as slippery as a fish."
—Aragorn, to Frodo
—Aragorn, to Frodo
Elevate (Silverlode Mystic is legendary as long as you control no other permanents with the same name.)
When Silverlode Mystic enters the battlefield, scry 2.
When Silverlode Mystic enters the battlefield, scry 2.
1/1
Slinking Stalker can't be blocked.
Dread— Whenever an opponent discards a card, scry 1.
Dread— Whenever an opponent discards a card, scry 1.
2/1
Draw two cards, then discard a card.
"It was only a dream, but I had quite forgotten it. It only came back to me just now."
— Frodo, to Gandalf
— Frodo, to Gandalf
Cascade
Exile Spreading Ripples from your graveyard: Each player shuffles his or her library.
Exile Spreading Ripples from your graveyard: Each player shuffles his or her library.
Great rippling rings formed on the surface of the pool and moved slowly towards the foot of the cliff.
Flying
"Regiments of black crows are flying over all the land between the Mountains and the Greyflood," Aragorn said. "Hollin is no longer wholesome for us: it is being watched."
1/2
Return target instant card from your graveyard to your hand. Exile Sudden Recall.
"I once knew every spell in all the tongues of Elves or Men that was ever used for such a purpose. I can still remember ten score of them without searching my mind."
—Gandalf the Grey
—Gandalf the Grey
Target creature can't be blocked this turn. If that creature is legendary, it gains hexproof until end of turn.
Scry 1.
Scry 1.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Look at target player's hand.
Draw a card.
Draw a card.
Flash, cascade
Whenever an opponent casts a spell, untap Watcher in the Water.
: Tap target creature. Its controller puts the top three cards of his or her library into his or her graveyard.
Whenever an opponent casts a spell, untap Watcher in the Water.
: Tap target creature. Its controller puts the top three cards of his or her library into his or her graveyard.
8/8
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
Tap target creature. It doesn't untap during its controller's next untap step.
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
Choose two —
• Target creature gets +2/+0 and gains menace and deathtouch until end of turn.
• Target creature gets -4/-4 until end of turn.
• Target player discards two cards.
• Each player exiles the top five cards of his or her library.
• Target creature gets +2/+0 and gains menace and deathtouch until end of turn.
• Target creature gets -4/-4 until end of turn.
• Target player discards two cards.
• Each player exiles the top five cards of his or her library.
Cast Blind with Grief only if a creature died this turn.
Target creature gets -3/-2 until end of turn.
Target creature gets -3/-2 until end of turn.
Enchant creature
Enchanted creature gets +2/+0 and has menace and ": Regenerate this creature."
Enchanted creature gets +2/+0 and has menace and ": Regenerate this creature."
Deathtouch
When Cavern Spinner dies, put a 1/3 black Spider creature token with deathtouch onto the battlefield.
When Cavern Spinner dies, put a 1/3 black Spider creature token with deathtouch onto the battlefield.
1/3
When Courier of Isengard enters the battlefield, target player discards a card.
2/2
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
Lurk (You may exile Dwarrowdelf Assassin from your hand for . Put it onto the battlefield at any time for its mana cost.)
When Dwarrowdelf Assassin is put onto the battlefield from exile, destroy up to one target creature with power 2 or less.
When Dwarrowdelf Assassin is put onto the battlefield from exile, destroy up to one target creature with power 2 or less.
2/2
3/2
At the beginning of your upkeep, put a 1/1 black Orc creature token onto the battlefield, then each opponent loses 1 life for each Orc creature you control.
"The Dwarves delved too deep, and disturbed that from which they fled. In centuries after, Orcs came down from the Misty Mountains to take its dark caverns, worshipping the Balrog in their burning hatred of Durin's folk."
All creatures get +2/-1.
Whenever a player casts a spell, counter that spell unless that player sacrifices a permanent or discards a card.
Sacrifice Flames of Udûn: Each player loses 2 life.
Whenever a player casts a spell, counter that spell unless that player sacrifices a permanent or discards a card.
Sacrifice Flames of Udûn: Each player loses 2 life.
Target creature gets -2/-2 until end of turn. If you control a Mountain, Flames of Udûn deals 2 damage to that creature's controller.
Enchant creature
Enchanted creature gets +1/+0 and has menace.
Enchanted creature gets +1/+0 and has menace.
Reveal the top card of your library. Target player loses life equal to that card's converted mana cost.
"What is this new devilry?"
, Sacrifice Herald of Udûn: Add to your mana pool.
0/1
Dread— Whenever an opponent discards a card, Horror of the Depths gains menace until end of turn.
6/4
Menace
Bloodthirst X, where X is the number of Orc creatures you control.
Bloodthirst X, where X is the number of Orc creatures you control.
2/1
When Liege of Mordor enters the battlefield, target player discards a card.
Dread — Whenever an opponent discards a card, Liege of Mordor gets +2/+1 and gains menace until end of turn.
Dread — Whenever an opponent discards a card, Liege of Mordor gets +2/+1 and gains menace until end of turn.
2/3
Deathtouch
Lurk (You may exile this card from your hand for . Put it onto the battlefield at any time for its mana cost.)
Lurk (You may exile this card from your hand for . Put it onto the battlefield at any time for its mana cost.)
"Yestreday being the tenth of novembre Balin lord of Moria fell in Dimrill Dale. He went alone to look in Mirror mere. An orc shot him from behind a stone."
—Records found in the Chamber of Mazarbul
—Records found in the Chamber of Mazarbul
2/1
Menace
Bloodthirst 1
Elevate (Moria Captain is legendary as long as you control no other permanents with the same name.)
Bloodthirst 1
Elevate (Moria Captain is legendary as long as you control no other permanents with the same name.)
2/1
Flying
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life.
A whole regiment of crows was flying straight towards the ridge. As they passed, their shadow following below, one harsh croak was heard.
2/1
Deathtouch
When Orcish Ambush Party enters the battlefield from exile, destroy target creature.
Lurk
When Orcish Ambush Party enters the battlefield from exile, destroy target creature.
Lurk
2/3
Return target creature card from your graveyard to your hand.
You gain 2 life.
You gain 2 life.
"Mithrandir, Mithrandir," sang the Elves, "O Pilgrim Grey!" But Legolas would not interpret the songs for the company, saying that the grief was a matter for tears and not song.
Ruthless Corsair can't be blocked.
Whenever Ruthless Corsair deals damage to an opponent, that player discards a card at random.
Whenever Ruthless Corsair deals damage to an opponent, that player discards a card at random.
2/2
At the beginning of each player's upkeep, that player loses 1 life.
Menace, deathtouch
, : Destroy target creature. Its controller discards a card.
Dread — Whenever an opponent discards a card, put a 3/3 black Horror creature token with menace onto the battlefield.
, : Destroy target creature. Its controller discards a card.
Dread — Whenever an opponent discards a card, put a 3/3 black Horror creature token with menace onto the battlefield.
2/4
Destroy target creature. Its controller discards two cards.
Even as the Balrog fell it swung its whipabout the wizard's knees, dragging him to the brink. He staggered, grasped vainly at the stone, and slid into the abyss. 'Fly, you fools! ' he cried, and was gone.
Lurk (You may exile this spell from your hand for . Put it onto the battlefield at any time for its mana cost.)
As long as Shadow Crawler is exiled, black spells you cast cost less to cast.
As long as Shadow Crawler is exiled, black spells you cast cost less to cast.
4/3
Lurk (You may exile this card from your hand for . Put it onto the battlefield at any time for its mana cost.)
4/3
Menace
Bloodthirst 1
When Spearman of the Morannon enters the battlefield, if an opponent was dealt damage this turn, put a 1/1 black Orc creature token onto the battlefield.
Bloodthirst 1
When Spearman of the Morannon enters the battlefield, if an opponent was dealt damage this turn, put a 1/1 black Orc creature token onto the battlefield.
2/1
Choose one—
• Target creature gains deathtouch until end of turn.
• Target opponent loses 2 life.
• Target creature gains deathtouch until end of turn.
• Target opponent loses 2 life.
"Be wary when fighting an Orc, as their blades are poisoned more often than not."
Haste
Variag Crusher gets +2/+1 as long as you control a Soldier.
Variag Crusher gets +2/+1 as long as you control a Soldier.
1/1
Menace
Whenever Wainrider Captain deals combat damage to a player, that player discards a card.
Whenever Wainrider Captain deals combat damage to a player, that player discards a card.
3/2
Flying, menace
2/4
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
, Sacrifice Avalanche Elemental: Destroy target nonbasic land.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
, Sacrifice Avalanche Elemental: Destroy target nonbasic land.
3/3
Double strike, haste
Elevate
Explore (Whenever Balin's Lieutenant deals combat damage to a player, you may pay . If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
Elevate
Explore (Whenever Balin's Lieutenant deals combat damage to a player, you may pay . If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
2/1
Whenever a creature you control deals damage, put a +1/+1 counter on Bloodtracker Alpha.
1/1
Destroy target nonbasic land. Caradhras' Fury deals 2 damage to that land's controller.
First Strike, Elevate
Bloodthirst 1
Bloodthirst 1
1/0
Crack of the Whip deals 3 damage to target creature.
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
2/1
First strike, haste
Elevate (Edoras Charger is legendary as long as you control no other permanents with the same name.)
Elevate (Edoras Charger is legendary as long as you control no other permanents with the same name.)
2/2
Creatures target player controls attack this turn if able.
First strike, haste
Gimli, Dwarven Warrior gets +1/+2 as long as it's equipped.
: Gimli deals damage equal to its power to target Orc, Goblin, or Wolf creature.
Gimli, Dwarven Warrior gets +1/+2 as long as it's equipped.
: Gimli deals damage equal to its power to target Orc, Goblin, or Wolf creature.
3/1
Put a 1/1 white Soldier creature token onto the battlefield.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn.
Putting his horn to his lips Boromir blew a great blast, and all that heard that voice in Rivendell sprang to their feet.
Menace
Bloodthirst 1
Bloodthirst 1
3/1
Haste, trample
At the beginning of your end step, sacrifice Gundabad Flameblade.
At the beginning of your end step, sacrifice Gundabad Flameblade.
4/2
Haste, menace
Orc creature spells you cast have bloodthirst 1.
Orc creature spells you cast have bloodthirst 1.
2/1
, Sacrifice an artifact: The next spell you cast this turn gains cascade.
There came out of the depths faint knocks: tom-tap, tap-tom. "That is the sound of a hammer, or I have never heard one," said Gimli.
Trample
4/2
: Target creature attacks this turn if able.
2/2
Leaping Flame deals 1 damage to each of up to two target creatures and/or players, then it deals 1 damage to you unless you control a Forest.
There was a roar, and the trees above Gandalf burst into blinding flame. The last arrow of Legolas kindled in the air and plunged burning into the heart of a Warg.
Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able.
Enchanted creature gets +3/+0 and attacks each turn if able.
Magma Spray deals 2 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
Deep inside Mount Doom, molten rock burns with a fury hot enough to destroy anything it touches.
Menace, trample
Orcish Skullbasher attacks each turn if able.
Orcish Skullbasher attacks each turn if able.
3/1
First strike
Soldier creatures you control get +1/+0.
Valor — As long as a player controls an attacking creature, permanents you control have protection from noncreature spells.
Soldier creatures you control get +1/+0.
Valor — As long as a player controls an attacking creature, permanents you control have protection from noncreature spells.
3/1
Pebble Drop deals 1 damage to target creature or player.
Cascade
Cascade
Moved by a sudden impulse Pippin groped for a loose stone, and let it drop. From far below there came a plunk, magnified and repeated in the hollow shaft.
As an additional cost to cast Resounding Impact, sacrifice a land.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Choose one—
• Set Ablaze deals 2 damage to target creature.
• Add to your mana pool.
• Set Ablaze deals 2 damage to target creature.
• Add to your mana pool.
Haste
1/1
Exile the top card of your library. Until end of turn, you may play that card.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Valor — If a player controls an attacking creature, creatures you control get +1/+0 until end of turn.
Valor — If a player controls an attacking creature, creatures you control get +1/+0 until end of turn.
Strike for Glory deals X damage to target creature, where X is the number of legendary creatures you control. If X is three or more, Strike for Glory deals X damage to that creature's controller.
Choose two—
• Put a 2/1 red Orc creature token onto the battlefield.
• Target creature gets +2/+0 and gains haste until end of turn.
• Uglúk's Command deals 2 damage to target creature.
• Up to two target creatures can't block this turn.
• Put a 2/1 red Orc creature token onto the battlefield.
• Target creature gets +2/+0 and gains haste until end of turn.
• Uglúk's Command deals 2 damage to target creature.
• Up to two target creatures can't block this turn.
Cascade
Utter Immolation deals 3 damage to each creature. Each player sacrifices a land.
Utter Immolation deals 3 damage to each creature. Each player sacrifices a land.
With a rush the Balrog leaped across the fissure. The flames roared up to greet it, and all was engulfed in fire, the blazing sword and whip of the demon shining in red fury as it pursued the company.
First Strike
Valor — As long as a player controls an attacking creature, Vengeful Bladesinger has, ", Sacrifice Vengeful Bladesinger: Vengeful Bladesinger deals 3 damage to target creature."
Valor — As long as a player controls an attacking creature, Vengeful Bladesinger has, ", Sacrifice Vengeful Bladesinger: Vengeful Bladesinger deals 3 damage to target creature."
"Orcs slaughtered my family at Osgiliath, so now I have but one reason to live."
2/1
Cascade
Remove target attacking creature from combat. That creature deals damage equal to its power to its controller.
Remove target attacking creature from combat. That creature deals damage equal to its power to its controller.
: Put five +1/+1 counters on Carrock Hermit. Activate this ability only if Carrock Hermit's power is 2 or less.
2/1
Foresight— Whenever you scry, add to your mana pool.
0/2
Explore
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Cerin Amroth Druids.
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Cerin Amroth Druids.
1/2
: Target green creature gains hexproof until end of turn.
Hexproof
Foresight — Whenever you scry, you may pay . If you do, put a basic land card from your hand onto the battlefield tapped.
Foresight — Whenever you scry, you may pay . If you do, put a basic land card from your hand onto the battlefield tapped.
0/2
When Drúadan Wose dies, search your library for up to two basic Forest cards and reveal them. Put one of those cards onto the battlefield tapped and the rest into your hand.
1/2
Trample
5/2
Elevate (Eastemnet Charger is legendary as long as you control no other permanents with the same name.)
3/3
Scry 2. Untap up to one target Forest.
Flash
Protection from Orcs
Protection from Orcs
1/1
Trample
Lurk (You may exile this card from your hand for . Put it onto the battlefield at any time for its mana cost.)
Lurk (You may exile this card from your hand for . Put it onto the battlefield at any time for its mana cost.)
4/3
Defender
Whenever a land you control enters the graveyard from the battlefield, Fangorn Ancient can attack this turn as though it didn't have defender.
Whenever a land you control enters the graveyard from the battlefield, Fangorn Ancient can attack this turn as though it didn't have defender.
4/3
Hexproof
Flet Runner can't be blocked except by creatures with flying or reach.
Flet Runner can't be blocked except by creatures with flying or reach.
1/2
Enchant Forest
Whenever enchanted Forest is tapped for mana, add to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land.
Whenever enchanted Forest is tapped for mana, add to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land.
Other permanents you control have hexproof.
Tap an untapped Elf creature you control: Add to your mana pool. Spend this mana only to cast a green spell.
Tap an untapped Elf creature you control: Add to your mana pool. Spend this mana only to cast a green spell.
`There lies Lothlórien, fairest of the dwellings of my people! In autumn its leaves fall not, but turn to gold. Not till spring do they fall, and then the boughs are laden with yellow flowers; and the floor of the wood is golden.
Explore (Whenever Hobbit Wayfarer deals combat damage to a player, you may pay . If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
1/1
Deathtouch
Lurk (You may exile this card from your hand for . Put it onto the battlefield at any time for its mana cost.)
Lurk (You may exile this card from your hand for . Put it onto the battlefield at any time for its mana cost.)
1/2
Choose two—
• Scry X, where X is the number of basic Forests you control.
• Put two 1/1 green Elf creature tokens onto the battlefield.
• Destroy target creature with flying.
• Put three +1/+1 counters on target creature.
• Scry X, where X is the number of basic Forests you control.
• Put two 1/1 green Elf creature tokens onto the battlefield.
• Destroy target creature with flying.
• Put three +1/+1 counters on target creature.
Reach
Whenever a basic Forest enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
, : Legolas, Greenwood Archer fights target creature. If that creature has flying, put a +1/+1 counter on Legolas.
Whenever a basic Forest enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
, : Legolas, Greenwood Archer fights target creature. If that creature has flying, put a +1/+1 counter on Legolas.
1/4
: Add to your mana pool.
0/2
Put target creature card you own in exile onto the battlefield under your control, then put a +1/+1 counter on it.
Target creature gains explore until end of turn. Scry 1.
To Gandalf the memories of a journey long before were of little help, but despite all the windings of the road he knew where he wished to go, and he did not falter.
Trample
Whenever Olog-Hai Brute becomes blocked, put a +1/+1 counter on it.
Whenever Olog-Hai Brute becomes blocked, put a +1/+1 counter on it.
5/4
Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn.
2/2
Exile any number of creature cards from your hand.
Steadfast — Whenever a non-Human creature attacks, Rhovanion Champion gains indestructible until end of turn.
, : Rhovanion Champion fights target creature.
, : Rhovanion Champion fights target creature.
2/2
Whenever Sindarin Versecrafter or another creature you control dies, draw a card.
2/4
Put three 1/1 green Elf creature tokens onto the battlefield. Add to your mana pool.
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. If was spent to cast Springtime Bloom, you gain 1 life for each land you control.
Flash
Lurk (You may exile Stalking Wolf at any time for . Put it onto the battlefield at any time for its mana cost.)
Whenever a nontoken creature enters the battlefield under your control, if Stalking Wolf is exiled, you may pay . If you do, put a +1/+1 counter on that creature.
Lurk (You may exile Stalking Wolf at any time for . Put it onto the battlefield at any time for its mana cost.)
Whenever a nontoken creature enters the battlefield under your control, if Stalking Wolf is exiled, you may pay . If you do, put a +1/+1 counter on that creature.
2/3
Target creature gets +1/+1 and gains hexproof until end of turn.
"Let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow, an Elf."
Flash, reach
1/2
Put a 1/1 green Elf creature token onto the battlefield for each basic Forest you control.
Elevate (Elven Songshaper is legendary as long as you control no other permanents with the same name.)
When Elven Songshaper enters the battlefield, if it's legendary, draw a card.
When Elven Songshaper enters the battlefield, if it's legendary, draw a card.
2/3
Deathtouch
Gollum, Treacherous Watcher can't be blocked except by Hobbit creatures.
Whenever Gollum deals combat damage to a player, choose one—
• Draw a card.
• That player discards a card.
Gollum, Treacherous Watcher can't be blocked except by Hobbit creatures.
Whenever Gollum deals combat damage to a player, choose one—
• Draw a card.
• That player discards a card.
1/1
Insidious Shadows can't be blocked by white creatures or green creatures.
When Insidious Shadows enters the battlefield, target player discards a card.
When Insidious Shadows enters the battlefield, target player discards a card.
2/1
Flying, haste, menace
Bloodthirst 1
Whenever Durin's Bane attacks, choose one—
• Durin's Bane deals 2 damage to defending player.
• Defending player sacrifices a nonblack creature and you lose 2 life.
Bloodthirst 1
Whenever Durin's Bane attacks, choose one—
• Durin's Bane deals 2 damage to defending player.
• Defending player sacrifices a nonblack creature and you lose 2 life.
3/2
Haste, menace
Bloodthirst 1
Bloodthirst 1
2/2
Trample, haste
Whenever an opponent casts a noncreature spell, choose one—
• Destroy target artifact or enchantment that player controls.
• Put a +1/+1 counter on Caradhras Arisen.
Whenever an opponent casts a noncreature spell, choose one—
• Destroy target artifact or enchantment that player controls.
• Put a +1/+1 counter on Caradhras Arisen.
3/3
Explore (Whenever Dunlending Villagers deals combat damage to a player, you may pay . If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
Whenever Dunlending Villagers explores, you may have it deal 1 damage to target player.
Whenever Dunlending Villagers explores, you may have it deal 1 damage to target player.
3/2
Hexproof
Steadfast — Whenever an opponent casts a black or red spell, Lórien Purifier gains indestructible until end of turn.
Steadfast — Whenever an opponent casts a black or red spell, Lórien Purifier gains indestructible until end of turn.
"An army of orcs is crossing the Nimrodel. Curse their filthy feet in its clear waters!"
3/2
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, put a 1/1 white Soldier creature token onto the battlefield and that player loses 1 life.
2/2
Protection from creatures
Noncreature spells you cast cost less to cast for each permanent they target.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, choose one—
• That permanent's controller sacrifices a land.
• That permanent's controller loses 3 life.
Noncreature spells you cast cost less to cast for each permanent they target.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, choose one—
• That permanent's controller sacrifices a land.
• That permanent's controller loses 3 life.
4/6
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that player exiles a card from his or her hand and you gain 1 life.
1/2
Flash, deathtouch
Lurk
: Target creature gets -1/-1 until end of turn. Activate this ability only if Drúadan Hunter is exiled.
: Put a +1/+1 counter on target creature. Activate this ability only if Drúadan Hunter is exiled.
Lurk
: Target creature gets -1/-1 until end of turn. Activate this ability only if Drúadan Hunter is exiled.
: Put a +1/+1 counter on target creature. Activate this ability only if Drúadan Hunter is exiled.
1/1
Menace
Lurk
As long as Duskgrove Huorn is exiled, creatures you control get +2/+2 and have defender.
Lurk
As long as Duskgrove Huorn is exiled, creatures you control get +2/+2 and have defender.
3/4
Foresight — Whenever you scry, untap up to two target lands.
1/3
Hexproof
Foresight — Whenever you scry, put an aeon counter on Galadriel, Maiden of Lórien.
, Remove five aeon counters from Galadriel: Choose one—
• Draw four cards.
• Take an extra turn after this one.
Foresight — Whenever you scry, put an aeon counter on Galadriel, Maiden of Lórien.
, Remove five aeon counters from Galadriel: Choose one—
• Draw four cards.
• Take an extra turn after this one.
1/3
Foresight — Whenever you scry, you may sacrifice Wandering Sage. If you do, search your library for a creature or land card, reveal it, and put it into your hand, then shuffle your library.
2/4
Whenever you play a card from exile, put an inspiration counter on Artisan of Moria.
, Remove an inspiration counter from Artisan of Moria: Draw a card, then add to your mana pool. Spend this mana only to cast artifact spells.
, Remove an inspiration counter from Artisan of Moria: Draw a card, then add to your mana pool. Spend this mana only to cast artifact spells.
3/2
Flying, haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
2/1
First strike, haste
When Cavalier of the Westfold enters the battlefield, creatures you control get +1/+0 and gain double strike until end of turn.
When Cavalier of the Westfold enters the battlefield, creatures you control get +1/+0 and gain double strike until end of turn.
"Forth Eorlingas!"
2/2
First strike, elevate
Valor — : Prodigal Bowman deals 1 damage to target creature and you gain 1 life. Activate this ability only if a player controls an attacking creature.
Valor — : Prodigal Bowman deals 1 damage to target creature and you gain 1 life. Activate this ability only if a player controls an attacking creature.
2/1
Target creature gets -2/-2 until end of turn. Tap that creature.
Target creature gets +3/+1 until end of turn. That creature can't be blocked this turn if you cast Pierce the Defenses from exile.
Put two +1/+1 counters on target creature that entered the battlefield this turn. If that creature wasn't cast fron your hand, it gains haste and menace until end of turn.
Put a 1/1 white Soldier creature token onto the battlefield. That creature gets +2/+2 and gains haste until end of turn.
Scry X, where X is the greatest toughness among creatures you control. You gain 3 life.
Vigilance
Whenever you cast a spell that targets a creature you control, draw a card.
Whenever you cast a spell that targets a creature an opponent controls, that player gains 2 life.
Whenever you cast a spell that targets a creature you control, draw a card.
Whenever you cast a spell that targets a creature an opponent controls, that player gains 2 life.
"Sabotage and trickery have no place in Dol Amroth. Better to gather ourselves in glory, our swords shining like stars in the sunlight."
3/4
Vigilance
Whenever Keeper of Justice blocks, draw a card.
Whenever Keeper of Justice blocks, draw a card.
1/4
Flying
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she discards a card.
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she discards a card.
2/2
Flash
Whenever an opponent discards a card, that player sacrifices a land.
Whenever you draw a card, you lose 2 life.
Whenever an opponent discards a card, that player sacrifices a land.
Whenever you draw a card, you lose 2 life.
"He who believes in the power of light is foolish. Let the ancient words of wizards rot as the true power of shadow is revealed to this world."
2/3
Haste
Whenever another creature enters the battlefield under your control, if an opponent was dealt damage this turn, put a +1/+1 counter on that creature.
Whenever a creature enters the battlefield under your control from exile, sacrifice Commander of Narchost.
Whenever another creature enters the battlefield under your control, if an opponent was dealt damage this turn, put a +1/+1 counter on that creature.
Whenever a creature enters the battlefield under your control from exile, sacrifice Commander of Narchost.
"Ambushes and tactics are for elves. When we overrun our enemy, they shall see us pour forth from the gates of Mordor, and we shall laugh at their fall."
3/1
Bloodthirst 2
Whenever a creature dies, Massacre Bellower deals 1 damage to target player.
Whenever a creature dies, Massacre Bellower deals 1 damage to target player.
2/1
Trample
Whenever a basic land enters the battlefield under your control, you may have Captain of Harad deal 2 damage to target creature.
Whenever you scry, Captain of Harad deals 2 damage to each creature you control.
Whenever a basic land enters the battlefield under your control, you may have Captain of Harad deal 2 damage to target creature.
Whenever you scry, Captain of Harad deals 2 damage to each creature you control.
"Heed not the lie-laced words of elves, for they will deceive you. Live instead by the axe and the cudgel, your fate determined only by the strength of your blows."
4/3
Haste
Whenever a basic land enters the battlefield under your control, Greenwood Reveler gets +1/+1 until end of turn.
Whenever a basic land enters the battlefield under your control, Greenwood Reveler gets +1/+1 until end of turn.
3/1
At the beginning of each end step, if Edoras Valiants was dealt damage this turn, put a 1/1 white Soldier creature token onto the battlefield.
Steadfast — Whenever a creature attacks you, Edoras Valiants gains indestructible until end of turn.
Steadfast — Whenever a creature attacks you, Edoras Valiants gains indestructible until end of turn.
2/1
Lifelink
Whenever a creature you control gains indestructible, untap up to two target lands.
Whenever a creature you control attacks, tap all untapped lands you control.
Whenever a creature you control gains indestructible, untap up to two target lands.
Whenever a creature you control attacks, tap all untapped lands you control.
"Elves and Dragons! Cabbages and potatoes are better for me and you. Don’t go getting mixed up in the business of your betters, or you’ll land in trouble too big for you."
2/3
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
Menace
Lurk — , Sacrifice a land (You may exile this card from your hand by paying and sacrificing a land. Put it onto the battlefield at any time for its mana cost.)
Lurk — , Sacrifice a land (You may exile this card from your hand by paying and sacrificing a land. Put it onto the battlefield at any time for its mana cost.)
3/2
Foresight — Whenever you scry, untap Elven Ponderer.
1/2
Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn.
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn.
2/1
Whenever a creature attacks, Pelennor Charger gains prowess until end of turn.
Whenever a creature blocks, Pelennor Charger gains first strike until end of turn.
Whenever a creature blocks, Pelennor Charger gains first strike until end of turn.
2/1
Equipped creature gets +3/+2 and has first strike.
As long as equipped creature is legendary, it has vigilance.
Valor — : Return Andúril, Flame of the West from your graveyard to the battlefield attached to target legendary creature. Activate this ability only if a player controls an attacking creature.
Equip
As long as equipped creature is legendary, it has vigilance.
Valor — : Return Andúril, Flame of the West from your graveyard to the battlefield attached to target legendary creature. Activate this ability only if a player controls an attacking creature.
Equip
Equipped creature has ": This creature deals 1 damage to target creature with flying."
Equip
Equip
Equipped creature gets +2/+0 and has first strike and deathtouch.
Whenever equipped creature dies, Balrog's Whip deals 3 damage to up to one target creature.
Equip
Whenever equipped creature dies, Balrog's Whip deals 3 damage to up to one target creature.
Equip
Elevate (Battle-Worn Heirloom is legendary as long as you control no other permanents with the same name.)
Equipped creature gets +3/+0.
As long as Battle-Worn Heirloom is legendary, equipped creature has first strike.
Equip
Equipped creature gets +3/+0.
As long as Battle-Worn Heirloom is legendary, equipped creature has first strike.
Equip
Equipped creature gets +0/+1 and has hexproof.
Equip
Equip
: Add to your mana pool. If you control a Dwarf or another artifact, add to your mana pool instead.
As an additional cost to cast Dwarven Tomb, exile a creature card from your graveyard.
: Add to your mana pool.
: Add to your mana pool.
, : Flaming Brand deals 1 damage to target creature or player.
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip
Equipped creature gets +1/+1 and has elevate.
Whenever equipped creature attacks, if it's legendary, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking.
Equip
Whenever equipped creature attacks, if it's legendary, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking.
Equip
Tap an untapped creature you control: Scry 1.
Foresight — Whenever you scry, if you control a legendary creature, you may pay . If you do, search your library for a card and put it into your hand, then shuffle your library.
Foresight — Whenever you scry, if you control a legendary creature, you may pay . If you do, search your library for a card and put it into your hand, then shuffle your library.
When Nenya, Ring of Adamant enters the battlefield, scry 2.
, : Target creature gets +0/+1 until end of turn.
, : Regenerate target creature.
, : Target permanent gains hexproof and indestructible until end of turn.
, : Target creature gets +0/+1 until end of turn.
, : Regenerate target creature.
, : Target permanent gains hexproof and indestructible until end of turn.
, Sacrifice Pouch of Lembas: You gain 6 life.
(: Add or to your mana pool.)
Enigmatic Grove enters the battlefield tapped unless you control a legendary creature.
Enigmatic Grove enters the battlefield tapped unless you control a legendary creature.
O Lórien! Too long I have dwelt upon this Hither Shore,
And in a fading crown have twined the golden elanor.
And in a fading crown have twined the golden elanor.
(: Add or to your mana pool.)
Fiery Caverns enters the battlefield tapped unless you control a legendary creature.
Fiery Caverns enters the battlefield tapped unless you control a legendary creature.
No harp is wrung, no hammer falls:
The darkness dwells in Durin's halls
The shadow lies upon his tomb
In Moria, in Khazad-dûm.
The darkness dwells in Durin's halls
The shadow lies upon his tomb
In Moria, in Khazad-dûm.
(: Add or to your mana pool.)
Great River enters the battlefield tapped unless you control a legendary creature.
Great River enters the battlefield tapped unless you control a legendary creature.
Far beyond the Anduin curled like a wave and plunged over the falls of Rauros into a foaming pit; a glimmering rainbow played upon the fume. And Ethir Anduin he saw, the mighty delta, and myriads of sea-birds whirling like dust in the sun.
(: Add or to your mana pool.)
Imposing Tower enters the battlefield tapped unless you control a legendary creature.
Imposing Tower enters the battlefield tapped unless you control a legendary creature.
At last they stood upon the summit, and looked down into a dark pit: Nan Curunír, the Valley of Saruman. Night fell over Isengard.
Marble Citadel enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool.
: Add to your mana pool.
, : Add or to your mana pool.
Orcish Stronghold enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool.
: Add to your mana pool.
, : Add or to your mana pool.
: Add to your mana pool.
: Target legendary creature gets +2/+2 until end of turn.
: Target legendary creature gets +2/+2 until end of turn.
(: Add or to your mana pool.)
Rugged Campsite enters the battlefield tapped unless you control a legendary creature.
Rugged Campsite enters the battlefield tapped unless you control a legendary creature.
"I think we will rest here. There is a wholesome air about Hollin. Much evil must befall a country before it wholly forgets the Elves."
—Gandalf
—Gandalf
Shadowed Lair enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool.
: Add to your mana pool.
, : Add or to your mana pool.
Tower of Wizardry enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool.
: Add to your mana pool.
, : Add or to your mana pool.
Traveler's Path enters the battlefield tapped.
When Traveler's Path enters the battlefield, you may tap an untapped creature you control. If you do, search your library for a basic land card and reveal it, then shuffle your library and put that card on top.
: Add to your mana pool.
When Traveler's Path enters the battlefield, you may tap an untapped creature you control. If you do, search your library for a basic land card and reveal it, then shuffle your library and put that card on top.
: Add to your mana pool.
Untamed Woods enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool.
: Add to your mana pool.
, : Add or to your mana pool.
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Mechanics | Skeleton |
Enchanted creature has first strike.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn.
2016-02-08 04:19:27 by Circeus