Khazad-dûm

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Mechanics | Skeleton

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 C 
Enchantment – Aura
Enchant creature
Enchanted creature has first strike.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn.
1 comment
2016-02-08 04:19:27 by Circeus
 U 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent and you gain 1 life.
3/3
 U 
Creature – Human Cleric
Lifelink
Valor — As long as a player controls an attacking creature, Battlefield Healer has, "{t}: You gain 2 life."
1/2
 M 
Legendary Creature – Hobbit Townsfolk
Lifelink
Steadfast — Whenever a land enters the battlefield under your control, Bilbo, Halfling Wanderer gains indestructible until end of turn.
As long as Bilbo has indestructible, other creatures you control get +0/+1.
“It’s a dangerous business, Frodo, going out of your door.”
1/3
 C 
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
Valor — Put three 1/1 white Soldier creature tokens onto the battlefield instead if a player controls an attacking creature.
5 comments
last 2016-04-27 01:48:57 by Samuel
 C 
Creature – Hobbit Townsfolk
Lifelink
1/1
 U 
 
First strike, vigilance
Elevate (Dol Amroth Lancer is legendary as long as you control no other permanents with the same name.)
4/4
 U 
Creature – Elf Shaman
Lore 2 — When Elven Mourners enters the battlefield, if you've drawn two or more cards this turn, return up to one target creature card with converted mana cost 2 or less from your graveyard to your hand.
0/1
 R 
Creature – Dwarf Warrior
{w}: Erebor Lionheart gains first strike until end of turn.
Steadfast — Whenever a creature an opponent controls attacks, Erebor Lionheart gains indestructible until end of turn.
3/1
 R 
Instant
Choose two—
• Exile target attacking or blocking creature with power 3 or greater.
• Draw cards equal to the toughness of target creature you control.
• You gain 5 life.
• Creatures you control gain indestructible until end of turn.
 C 
Creature – Human Soldier
Vigilance
2/3
 M 
Instant
Cast Hero's Death only if a player controls an attacking creature.
When target creature dies this turn, exile any number of target creatures that dealt damage this turn.
"You have conquered. Few have gained such a victory. Be at peace! Minas Tirith shall not fall!"
—Aragorn, to Boromir
2 comments
last 2016-04-23 20:37:32 by Glamdring804
 C 
Instant
Choose one—
• Target creature gets +1/+1 until end of turn.
• Target creature with power 2 or less gets +4/+4 until end of turn.
'One for the Shire!' cried Aragorn. 'The hobbit's bite is deep! You have a good blade, Frodo son of Drogo!'
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield, untap Ithilien Sentry.
2/1
 C 
Creature – Human Scout
Lore 2— When Lamedon Scout enters the battlefield, if you've drawn two or more cards this turn, untap target creature.
2/2
 U 
Creature – Human Scout
{t}: Untap target creature.
1/4
 U 
Instant
Prevent all damage that would be dealt to you and creatures you control this turn. You gain 2 life.
Gandalf raised his staff, and there was a great flash of bright light. The shadows fled, and they saw that before them stretched a huge empty hall; its black walls, polished and smooth as glass, flashed and glittered.
 U 
Creature – Human Soldier
First Strike
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.)
Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn.
3/2
 R 
Creature – Human Soldier
First strike
Elevate
Human creatures you control get +1/+1. If you control a Horse creature, those creatures have first strike.
4/3
 R 
Creature – Horse
Vigilance
Whenever Mearas Ancient attacks, target creature gets +2/+2 and gains vigilance until end of turn.
3/2
 C 
Creature – Elf Archer
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
3 comments
last 2016-04-26 11:15:43 by Samuel
 C 
Creature – Dwarf Warrior
First Strike
Elevate (Orc-crusher is legendary as long as you control no other permanents with the same name.)
2/1
{2}{w}
 
 C 
Instant
Destroy target attacking creature.
"You shall not pass!"
2 comments
last 2016-02-08 13:17:22 by Samuel
 C 
Creature – Elf Scholar
When Rivendell Poet enters the battlefield, draw a card and you gain 2 life.
Eärendil was a mariner
that tarried in Arvernien;
he built a boat of timber felled
in Nimbrethil to journey in.
0/4
3 comments
last 2016-02-08 13:20:27 by Samuel
 U 
Creature – Human Soldier
Vigilance
3/2
 R 
Creature – Human Soldier
Vigilance
Whenever another nontoken creature enters the battlefield, untap Sentry of the Pelennor.
Valor{t}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if a player controls an attacking creature.
2/3
2 comments
last 2016-04-26 19:02:29 by Samuel
 C 
Creature – Horse
As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
 C 
Creature – Bird
Lifelink
Swans of Lórien has flying as long as you control a blue permanent.
They turned a sharp bend in the river, and there they saw a swan of great size. The water rippled on either side of its white breast. Its beak shone like gold, and its eyes glinted like jet; its huge wings were half lifted.
2/5
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
Whenever enchanted creature is dealt damage, you gain 1 life.
 C 
Creature – Human Soldier
Vigilance
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.)
Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn.
3/2
 U 
Instant
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
Valor — If a player controls an attacking creature, creatures you control gain indestructible until end of turn.
 U 
Creature – Bird
Flying
Whenever an opponent casts a spell, untap Watchful Hawk.
3/4
 C 
Creature – Human Soldier
Valor— As long as a player controls an attacking creature, Westfold Outrider has protection from black.
Suddenly the riders swept up with a noise like thunder, and the foremost horseman swerved. After him they rode: a long line of mail-clad men.
1/2
8 comments
last 2016-02-11 15:01:08 by Samuel
 C 
Sorcery
Target creature can't be blocked this turn.
Draw a card.
1 comment
2016-02-08 04:21:54 by Circeus
 R 
Sorcery
Return target creature to its owner's hand. Up to X target creatures can't be blocked this turn, where X is the number of Islands you control.
"Hoy there, Aragorn! This is madness! We cannot dare the rapids by night!"
— Boromir
 C 
Creature – Elemental Horror
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
3/2
35 comments
last 2016-02-11 16:00:44 by Samuel
 U 
Instant
Counter target spell unless its controller pays {x}.
"What it was I cannot guess, but I have never felt such a challenge. The counter-spell nearly broke me. For an instant the door left my control and began to open!"
{1}{u}
 
 C 
Instant
Counter target spell unless its controller discards a card or pays {3}.
 R 
Sorcery
Tap all lands.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
At the beginning of your upkeep, if enchanted creature has toughness 3 or greater, sacrifice Eagle's Burden.
"How far can you bear me?" Gandalf asked.
"Many leagues," said he, "but not to the ends of the earth. I was sent to bear tidings, not burdens."
 R 
Instant
Target player discards X cards, where X is the number of noncreature, nonland cards in your graveyard.
 R 
Creature – Human Druid
Hexproof
Lore 2 — As long as you've drawn two or more cards this turn, noncreature spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, scry 1.
2/4
 R 
Instant
Choose two—
• Look at target player's hand.
• Draw two cards.
• Untap up to three target nonland permanents.
• Target creature gets -4/-0 until end of turn.
5 comments
last 2016-04-14 04:13:54 by jmgariepy
 C 
Instant
Choose one—
• Untap target permanent.
• Draw a card.
`I have it! ' Gandalf cried. 'Of course, of course! Absurdly simple, like most riddles when you see the answer.'
 U 
Creature – Elf Scholar
Lore 3— When Imladris Scrollmaster enters the battlefield, if you've drawn three or more cards this turn, return up to one target instant or sorcery card from your graveyard to your hand.
1/1
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
2 comments
last 2016-02-08 13:28:13 by Samuel
 C 
Creature – Elf Shaman
Foresight— Whenever you scry, untap up to one target permanent.
2/3
2 comments
last 2016-02-08 04:16:43 by Link
 U 
Creature – Elf Shaman
Foresight— Whenever you scry, you may pay {u}. If you do, draw a card at the beginning of the next upkeep.
1/2
 M 
Sorcery
Choose a card type. Scry 1, then scry 2, then scry 3, then scry 4. At the beginning of your next upkeep, reveal the top card of your library. If it's the chosen type, you may play it without paying its mana cost.
"My mirror shows things that were, and things that are, things that yet may be. But which it is that he sees, even the wisest cannot always tell."
—Galadriel
1 comment
2016-04-25 05:03:29 by Glamdring804
 C 
Instant
Scry 3. If you control a legendary creature, scry 4 instead.
"Many things I can command the Mirror to reveal. But the Mirror will also show things unbidden, and those are often stranger and more profitable still."
 U 
Instant
Draw a card. Untap up to two target lands.
 C 
Creature – Dwarf Artificer
{u}, {t}: Untap target artifact.
1/2
 U 
Creature – Dwarf Artificer
{2}{u}, {t}, Tap an untapped artifact you control: Draw a card.
1/1
 C 
Sorcery
Look at the top card of target player's library.
Draw a card.
"Since we took to boats, Gollum has been lying on a log and paddling with feet. I have tried to catch him at night; but he is slier than a fox, and as slippery as a fish."
—Aragorn, to Frodo
 C 
Creature – Elf Mystic
Elevate (Silverlode Mystic is legendary as long as you control no other permanents with the same name.)
When Silverlode Mystic enters the battlefield, scry 2.
1/1
 U 
Creature – Horror Rogue
Slinking Stalker can't be blocked.
Dread— Whenever an opponent discards a card, scry 1.
2/1
 U 
Sorcery
Draw two cards, then discard a card.
"It was only a dream, but I had quite forgotten it. It only came back to me just now."
— Frodo, to Gandalf
 U 
Instant
Cascade
Exile Spreading Ripples from your graveyard: Each player shuffles his or her library.
Great rippling rings formed on the surface of the pool and moved slowly towards the foot of the cliff.
 C 
Creature – Bird
Flying
"Regiments of black crows are flying over all the land between the Mountains and the Greyflood," Aragorn said. "Hollin is no longer wholesome for us: it is being watched."
1/2
2 comments
last 2016-02-25 03:48:01 by Samuel
 C 
Instant
Return target instant card from your graveyard to your hand. Exile Sudden Recall.
"I once knew every spell in all the tongues of Elves or Men that was ever used for such a purpose. I can still remember ten score of them without searching my mind."
—Gandalf the Grey
 U 
Instant
Target creature can't be blocked this turn. If that creature is legendary, it gains hexproof until end of turn.
Scry 1.
1 comment
2016-03-14 01:59:00 by SadisticMystic
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 U 
Instant
Look at target player's hand.
Draw a card.
 M 
Legendary Creature – Octopus
Flash, cascade
Whenever an opponent casts a spell, untap Watcher in the Water.
{u}{u}: Tap target creature. Its controller puts the top three cards of his or her library into his or her graveyard.
8/8
1 comment
2016-04-22 02:33:44 by Samuel
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
1 comment
2016-02-08 04:31:19 by Circeus
 R 
Instant
Choose two —
• Target creature gets +2/+0 and gains menace and deathtouch until end of turn.
• Target creature gets -4/-4 until end of turn.
• Target player discards two cards.
• Each player exiles the top five cards of his or her library.
2 comments
last 2016-04-18 20:38:53 by Samuel
 U 
Sorcery
Cast Blind with Grief only if a creature died this turn.
Target creature gets -3/-2 until end of turn.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has menace and "{1}{b}: Regenerate this creature."
 U 
Creature – Spider
Deathtouch
When Cavern Spinner dies, put a 1/3 black Spider creature token with deathtouch onto the battlefield.
1/3
3 comments
last 2016-04-11 14:17:16 by dude1818
 C 
Creature – Human
When Courier of Isengard enters the battlefield, target player discards a card.
2/2
 C 
Instant
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
 U 
Creature – Orc Assassin
Lurk {1}{b}{b} (You may exile Dwarrowdelf Assassin from your hand for {1}{b}{b}. Put it onto the battlefield at any time for its mana cost.)
When Dwarrowdelf Assassin is put onto the battlefield from exile, destroy up to one target creature with power 2 or less.
2/2
1 comment
2016-04-11 22:08:07 by Samuel
 C 
Creature – Orc Rogue
3/2
 M 
Enchantment
At the beginning of your upkeep, put a 1/1 black Orc creature token onto the battlefield, then each opponent loses 1 life for each Orc creature you control.
"The Dwarves delved too deep, and disturbed that from which they fled. In centuries after, Orcs came down from the Misty Mountains to take its dark caverns, worshipping the Balrog in their burning hatred of Durin's folk."
 R 
Enchantment
All creatures get +2/-1.
Whenever a player casts a spell, counter that spell unless that player sacrifices a permanent or discards a card.
Sacrifice Flames of Udûn: Each player loses 2 life.
 C 
Sorcery
Target creature gets -2/-2 until end of turn. If you control a Mountain, Flames of Udûn deals 2 damage to that creature's controller.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace.
 U 
Sorcery
Reveal the top card of your library. Target player loses life equal to that card's converted mana cost.
"What is this new devilry?"
 C 
Creature – Orc Berserker
{t}, Sacrifice Herald of Udûn: Add {b} to your mana pool.
0/1
 C 
Creature – Horror
Dread— Whenever an opponent discards a card, Horror of the Depths gains menace until end of turn.
6/4
 U 
Creature – Orc Soldier
Menace
Bloodthirst X, where X is the number of Orc creatures you control.
2/1
 U 
Creature – Wraith
When Liege of Mordor enters the battlefield, target player discards a card.
Dread — Whenever an opponent discards a card, Liege of Mordor gets +2/+1 and gains menace until end of turn.
2/3
 C 
Creature – Orc Archer
Deathtouch
Lurk {1}{b} (You may exile this card from your hand for {1}{b}. Put it onto the battlefield at any time for its mana cost.)
"Yestreday being the tenth of novembre Balin lord of Moria fell in Dimrill Dale. He went alone to look in Mirror mere. An orc shot him from behind a stone."
—Records found in the Chamber of Mazarbul
2/1
1 comment
2016-02-09 01:44:04 by Samuel
 C 
Creature – Orc Soldier
Menace
Bloodthirst 1
Elevate (Moria Captain is legendary as long as you control no other permanents with the same name.)
2/1
 C 
Creature – Bird
Flying
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life.
A whole regiment of crows was flying straight towards the ridge. As they passed, their shadow following below, one harsh croak was heard.
2/1
 R 
Creature – Orc Soldier
Deathtouch
When Orcish Ambush Party enters the battlefield from exile, destroy target creature.
Lurk {1}{b}{b}
2/3
 C 
Sorcery
Return target creature card from your graveyard to your hand.
You gain 2 life.
"Mithrandir, Mithrandir," sang the Elves, "O Pilgrim Grey!" But Legolas would not interpret the songs for the company, saying that the grief was a matter for tears and not song.
 R 
Creature – Human Rogue
Ruthless Corsair can't be blocked.
Whenever Ruthless Corsair deals damage to an opponent, that player discards a card at random.
2/2
 C 
Enchantment
At the beginning of each player's upkeep, that player loses 1 life.
 M 
Legendary Creature – Spirit Horror
Menace, deathtouch
{2}{b}{b}{b}, {t}: Destroy target creature. Its controller discards a card.
Dread — Whenever an opponent discards a card, put a 3/3 black Horror creature token with menace onto the battlefield.
2/4
 C 
Sorcery
Destroy target creature. Its controller discards two cards.
Even as the Balrog fell it swung its whipabout the wizard's knees, dragging him to the brink. He staggered, grasped vainly at the stone, and slid into the abyss. 'Fly, you fools! ' he cried, and was gone.
 U 
Creature – Horror
Lurk {1}{b}{b} (You may exile this spell from your hand for {1}{b}{b}. Put it onto the battlefield at any time for its mana cost.)
As long as Shadow Crawler is exiled, black spells you cast cost {b} less to cast.
4/3
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 R 
Creature – Orc Soldier
Menace
Bloodthirst 1
When Spearman of the Morannon enters the battlefield, if an opponent was dealt damage this turn, put a 1/1 black Orc creature token onto the battlefield.
2/1
 C 
Instant
Choose one—
• Target creature gains deathtouch until end of turn.
• Target opponent loses 2 life.
"Be wary when fighting an Orc, as their blades are poisoned more often than not."
 U 
Creature – Human Berserker
Haste
Variag Crusher gets +2/+1 as long as you control a Soldier.
1/1
 U 
Creature – Human Soldier
Menace
Whenever Wainrider Captain deals combat damage to a player, that player discards a card.
3/2
 U 
Creature – Dragon Beast
Flying, menace
2/4
 C 
Creature – Elemental
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
{t}, Sacrifice Avalanche Elemental: Destroy target nonbasic land.
3/3
 R 
Creature – Dwarf Soldier
Double strike, haste
Elevate
Explore {r} (Whenever Balin's Lieutenant deals combat damage to a player, you may pay {r}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
2/1
 U 
Creature – Wolf
Whenever a creature you control deals damage, put a +1/+1 counter on Bloodtracker Alpha.
1/1
 C 
Sorcery
Destroy target nonbasic land. Caradhras' Fury deals 2 damage to that land's controller.
 U 
Creature – Human Berserker
First Strike, Elevate
Bloodthirst 1
1/0
 C 
Instant
Crack of the Whip deals 3 damage to target creature.
 C 
Creature – Orc Soldier
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
2/1
 C 
Creature – Human Soldier
First strike, haste
Elevate (Edoras Charger is legendary as long as you control no other permanents with the same name.)
2/2
 U 
Instant
Creatures target player controls attack this turn if able.
 M 
Legendary Creature – Dwarf Warrior
First strike, haste
Gimli, Dwarven Warrior gets +1/+2 as long as it's equipped.
{2}{r}: Gimli deals damage equal to its power to target Orc, Goblin, or Wolf creature.
3/1
 C 
Instant
Put a 1/1 white Soldier creature token onto the battlefield.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn.
Putting his horn to his lips Boromir blew a great blast, and all that heard that voice in Rivendell sprang to their feet.
 C 
Creature – Orc Berserker
Menace
Bloodthirst 1
3/1
1 comment
2016-02-25 15:51:47 by Circeus
 U 
Creature – Orc Berserker
Haste, trample
At the beginning of your end step, sacrifice Gundabad Flameblade.
4/2
 R 
Creature – Orc Soldier
Haste, menace
Orc creature spells you cast have bloodthirst 1.
2/1
 U 
Enchantment
{1}{r}, Sacrifice an artifact: The next spell you cast this turn gains cascade.
There came out of the depths faint knocks: tom-tap, tap-tom. "That is the sound of a hammer, or I have never heard one," said Gimli.
 C 
Creature – Wolf
Trample
4/2
 U 
Creature – Orc Soldier
{t}: Target creature attacks this turn if able.
2/2
 C 
Sorcery
Leaping Flame deals 1 damage to each of up to two target creatures and/or players, then it deals 1 damage to you unless you control a Forest.
There was a roar, and the trees above Gandalf burst into blinding flame. The last arrow of Legolas kindled in the air and plunged burning into the heart of a Warg.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able.
 U 
Instant
Magma Spray deals 2 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
Deep inside Mount Doom, molten rock burns with a fury hot enough to destroy anything it touches.
1 comment
2016-04-03 01:40:05 by Circeus
 U 
Creature – Orc Berserker
Menace, trample
Orcish Skullbasher attacks each turn if able.
3/1
 R 
Creature – Human Knight
First strike
Soldier creatures you control get +1/+0.
Valor — As long as a player controls an attacking creature, permanents you control have protection from noncreature spells.
3/1
 U 
Instant
Pebble Drop deals 1 damage to target creature or player.
Cascade
Moved by a sudden impulse Pippin groped for a loose stone, and let it drop. From far below there came a plunk, magnified and repeated in the hollow shaft.
 C 
Sorcery
As an additional cost to cast Resounding Impact, sacrifice a land.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 C 
Sorcery
Choose one—
• Set Ablaze deals 2 damage to target creature.
• Add {c}{r} to your mana pool.
 C 
Creature – Orc Soldier
Haste
1/1
 C 
Instant
Exile the top card of your library. Until end of turn, you may play that card.
 U 
Instant
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Valor — If a player controls an attacking creature, creatures you control get +1/+0 until end of turn.
 U 
Sorcery
Strike for Glory deals X damage to target creature, where X is the number of legendary creatures you control. If X is three or more, Strike for Glory deals X damage to that creature's controller.
 R 
Instant
Choose two—
• Put a 2/1 red Orc creature token onto the battlefield.
• Target creature gets +2/+0 and gains haste until end of turn.
• Uglúk's Command deals 2 damage to target creature.
• Up to two target creatures can't block this turn.
 M 
Instant
Cascade
Utter Immolation deals 3 damage to each creature. Each player sacrifices a land.
With a rush the Balrog leaped across the fissure. The flames roared up to greet it, and all was engulfed in fire, the blazing sword and whip of the demon shining in red fury as it pursued the company.
 C 
Creature – Human Soldier
First Strike
Valor — As long as a player controls an attacking creature, Vengeful Bladesinger has, "{r}, Sacrifice Vengeful Bladesinger: Vengeful Bladesinger deals 3 damage to target creature."
"Orcs slaughtered my family at Osgiliath, so now I have but one reason to live."
2/1
1 comment
2016-02-25 19:54:48 by Samuel
 R 
Instant
Cascade
Remove target attacking creature from combat. That creature deals damage equal to its power to its controller.
 U 
Creature – Human
{4}{g}{g}: Put five +1/+1 counters on Carrock Hermit. Activate this ability only if Carrock Hermit's power is 2 or less.
2/1
 C 
Creature – Elf Advisor
Foresight— Whenever you scry, add {g} to your mana pool.
0/2
 U 
Creature – Elf Druid
Explore {1}{g}
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Cerin Amroth Druids.
1/2
 U 
Enchantment
{g}: Target green creature gains hexproof until end of turn.
 R 
Creature – Elf Druid
Hexproof
Foresight — Whenever you scry, you may pay {1}. If you do, put a basic land card from your hand onto the battlefield tapped.
0/2
 U 
Creature – Human Nomad
When Drúadan Wose dies, search your library for up to two basic Forest cards and reveal them. Put one of those cards onto the battlefield tapped and the rest into your hand.
1/2
 U 
Creature – Human Berserker
Trample
5/2
 C 
Creature – Human Soldier
Elevate (Eastemnet Charger is legendary as long as you control no other permanents with the same name.)
3/3
 C 
Sorcery
Scry 2. Untap up to one target Forest.
 U 
Creature – Elf Warrior
Flash
Protection from Orcs
1/1
 C 
Creature – Wolf
Trample
Lurk {2}{g} (You may exile this card from your hand for {2}{g}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Creature – Treefolk
Defender
Whenever a land you control enters the graveyard from the battlefield, Fangorn Ancient can attack this turn as though it didn't have defender.
4/3
6 comments
last 2016-03-08 16:06:35 by Samuel
 U 
Creature – Elf Scout
Hexproof
Flet Runner can't be blocked except by creatures with flying or reach.
1/2
 C 
Enchantment – Aura
Enchant Forest
Whenever enchanted Forest is tapped for mana, add {g} to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land.
 M 
Enchantment
Other permanents you control have hexproof.
Tap an untapped Elf creature you control: Add {g} to your mana pool. Spend this mana only to cast a green spell.
`There lies Lothlórien, fairest of the dwellings of my people! In autumn its leaves fall not, but turn to gold. Not till spring do they fall, and then the boughs are laden with yellow flowers; and the floor of the wood is golden.
 C 
Creature – Hobbit Scout
Explore {1}{g} (Whenever Hobbit Wayfarer deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
1/1
 C 
Creature – Human Scout
Deathtouch
Lurk {1}{g} (You may exile this card from your hand for {1}{g}. Put it onto the battlefield at any time for its mana cost.)
1/2
 R 
Instant
Choose two—
• Scry X, where X is the number of basic Forests you control.
• Put two 1/1 green Elf creature tokens onto the battlefield.
• Destroy target creature with flying.
• Put three +1/+1 counters on target creature.
 M 
Legendary Creature – Elf Archer
Reach
Whenever a basic Forest enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
{g}, {t}: Legolas, Greenwood Archer fights target creature. If that creature has flying, put a +1/+1 counter on Legolas.
1/4
 C 
Creature – Elf Shaman
{t}: Add {c}{g} to your mana pool.
0/2
 U 
Instant
Put target creature card you own in exile onto the battlefield under your control, then put a +1/+1 counter on it.
 U 
Instant
Target creature gains explore {g} until end of turn. Scry 1.
To Gandalf the memories of a journey long before were of little help, but despite all the windings of the road he knew where he wished to go, and he did not falter.
 C 
Creature – Troll
Trample
Whenever Olog-Hai Brute becomes blocked, put a +1/+1 counter on it.
5/4
 C 
Creature – Elf Soldier
Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn.
2/2
 R 
Sorcery
Exile any number of creature cards from your hand.
 R 
Creature – Human Warrior
Steadfast — Whenever a non-Human creature attacks, Rhovanion Champion gains indestructible until end of turn.
{g}, {t}: Rhovanion Champion fights target creature.
2/2
 R 
Creature – Elf Scholar
Whenever Sindarin Versecrafter or another creature you control dies, draw a card.
2/4
 C 
Sorcery
Put three 1/1 green Elf creature tokens onto the battlefield. Add {g} to your mana pool.
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. If {w} was spent to cast Springtime Bloom, you gain 1 life for each land you control.
 U 
Creature – Wolf
Flash
Lurk {1}{g}{g} (You may exile Stalking Wolf at any time for {1}{g}{g}. Put it onto the battlefield at any time for its mana cost.)
Whenever a nontoken creature enters the battlefield under your control, if Stalking Wolf is exiled, you may pay {1}. If you do, put a +1/+1 counter on that creature.
2/3
 C 
Instant
Target creature gets +1/+1 and gains hexproof until end of turn.
"Let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow, an Elf."
 C 
Creature – Elf Archer
Flash, reach
1/2
 U 
Sorcery
Put a 1/1 green Elf creature token onto the battlefield for each basic Forest you control.
 C 
Creature – Elf Shaman
Elevate (Elven Songshaper is legendary as long as you control no other permanents with the same name.)
When Elven Songshaper enters the battlefield, if it's legendary, draw a card.
2/3
 M 
Legendary Creature – Hobbit Horror
Deathtouch
Gollum, Treacherous Watcher can't be blocked except by Hobbit creatures.
Whenever Gollum deals combat damage to a player, choose one—
• Draw a card.
• That player discards a card.
1/1
4 comments
last 2016-04-23 17:00:19 by Glamdring804
 C 
Creature – Horror
Insidious Shadows can't be blocked by white creatures or green creatures.
When Insidious Shadows enters the battlefield, target player discards a card.
2/1
 M 
Legendary Creature – Demon Spirit
Flying, haste, menace
Bloodthirst 1
Whenever Durin's Bane attacks, choose one—
• Durin's Bane deals 2 damage to defending player.
• Defending player sacrifices a nonblack creature and you lose 2 life.
3/2
10 comments
last 2016-04-23 17:41:24 by Glamdring804
 C 
Creature – Orc Soldier
Haste, menace
Bloodthirst 1
2/2
 M 
Legendary Creature – Elemental
Trample, haste
Whenever an opponent casts a noncreature spell, choose one—
• Destroy target artifact or enchantment that player controls.
• Put a +1/+1 counter on Caradhras Arisen.
3/3
 C 
Creature – Human Townsfolk
Explore {1}{g} (Whenever Dunlending Villagers deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
Whenever Dunlending Villagers explores, you may have it deal 1 damage to target player.
3/2
2 comments
last 2016-03-09 01:30:42 by Samuel
 C 
Creature – Elf Warrior
Hexproof
Steadfast — Whenever an opponent casts a black or red spell, Lórien Purifier gains indestructible until end of turn.
"An army of orcs is crossing the Nimrodel. Curse their filthy feet in its clear waters!"
3/2
 R 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, put a 1/1 white Soldier creature token onto the battlefield and that player loses 1 life.
2/2
2 comments
last 2016-04-19 20:34:24 by Samuel
 M 
Legendary Creature – Spirit Wizard
Protection from creatures
Noncreature spells you cast cost {w}{b} less to cast for each permanent they target.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, choose one—
• That permanent's controller sacrifices a land.
• That permanent's controller loses 3 life.
4/6
3 comments
last 2016-04-23 13:35:44 by Samuel
 U 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that player exiles a card from his or her hand and you gain 1 life.
1/2
 R 
Creature – Human Rogue
Flash, deathtouch
Lurk {3}{b}{g}
{1}{b}: Target creature gets -1/-1 until end of turn. Activate this ability only if Drúadan Hunter is exiled.
{1}{g}: Put a +1/+1 counter on target creature. Activate this ability only if Drúadan Hunter is exiled.
1/1
 U 
Creature – Treefolk
Menace
Lurk {2}{b}{g}
As long as Duskgrove Huorn is exiled, creatures you control get +2/+2 and have defender.
3/4
 U 
Creature – Elf Mystic
Foresight — Whenever you scry, untap up to two target lands.
1/3
 M 
Legendary Creature – Elf Mystic
Hexproof
Foresight — Whenever you scry, put an aeon counter on Galadriel, Maiden of Lórien.
{1}{g/u}, Remove five aeon counters from Galadriel: Choose one—
• Draw four cards.
• Take an extra turn after this one.
1/3
 R 
Creature – Elf Mystic
Foresight — Whenever you scry, you may sacrifice Wandering Sage. If you do, search your library for a creature or land card, reveal it, and put it into your hand, then shuffle your library.
2/4
 R 
Creature – Dwarf Artificer
Whenever you play a card from exile, put an inspiration counter on Artisan of Moria.
{t}, Remove an inspiration counter from Artisan of Moria: Draw a card, then add {3} to your mana pool. Spend this mana only to cast artifact spells.
3/2
 U 
Creature – Elemental
Flying, haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
2/1
 R 
Creature – Human Soldier
First strike, haste
When Cavalier of the Westfold enters the battlefield, creatures you control get +1/+0 and gain double strike until end of turn.
"Forth Eorlingas!"
2/2
 U 
Creature – Human Archer
First strike, elevate
Valor{t}: Prodigal Bowman deals 1 damage to target creature and you gain 1 life. Activate this ability only if a player controls an attacking creature.
2/1
1 comment
2016-04-09 17:00:16 by Samuel
{b}{w/u}
 
 U 
Instant
Target creature gets -2/-2 until end of turn. Tap that creature.
1 comment
2016-04-09 20:31:13 by Samuel
 U 
Instant
Target creature gets +3/+1 until end of turn. That creature can't be blocked this turn if you cast Pierce the Defenses from exile.
1 comment
2016-04-09 20:37:46 by Samuel
 U 
Instant
Put two +1/+1 counters on target creature that entered the battlefield this turn. If that creature wasn't cast fron your hand, it gains haste and menace until end of turn.
 U 
Instant
Put a 1/1 white Soldier creature token onto the battlefield. That creature gets +2/+2 and gains haste until end of turn.
 U 
Instant
Scry X, where X is the greatest toughness among creatures you control. You gain 3 life.
 R 
Creature – Human Knight
Vigilance
Whenever you cast a spell that targets a creature you control, draw a card.
Whenever you cast a spell that targets a creature an opponent controls, that player gains 2 life.
"Sabotage and trickery have no place in Dol Amroth. Better to gather ourselves in glory, our swords shining like stars in the sunlight."
3/4
1 comment
2016-04-23 16:52:22 by Samuel
 U 
Creature – Human Soldier
Vigilance
Whenever Keeper of Justice blocks, draw a card.
1/4
 U 
Creature – Dragon Beast
Flying
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she discards a card.
2/2
 R 
Creature – Human Shaman
Flash
Whenever an opponent discards a card, that player sacrifices a land.
Whenever you draw a card, you lose 2 life.
"He who believes in the power of light is foolish. Let the ancient words of wizards rot as the true power of shadow is revealed to this world."
2/3
1 comment
2016-04-23 16:53:30 by Samuel
 R 
Creature – Orc Soldier
Haste
Whenever another creature enters the battlefield under your control, if an opponent was dealt damage this turn, put a +1/+1 counter on that creature.
Whenever a creature enters the battlefield under your control from exile, sacrifice Commander of Narchost.
"Ambushes and tactics are for elves. When we overrun our enemy, they shall see us pour forth from the gates of Mordor, and we shall laugh at their fall."
3/1
1 comment
2016-04-23 17:02:18 by Samuel
 U 
Creature – Orc Berserker
Bloodthirst 2
Whenever a creature dies, Massacre Bellower deals 1 damage to target player.
2/1
 R 
Creature – Human Barbarian
Trample
Whenever a basic land enters the battlefield under your control, you may have Captain of Harad deal 2 damage to target creature.
Whenever you scry, Captain of Harad deals 2 damage to each creature you control.
"Heed not the lie-laced words of elves, for they will deceive you. Live instead by the axe and the cudgel, your fate determined only by the strength of your blows."
4/3
 U 
Creature – Elf Rogue
Haste
Whenever a basic land enters the battlefield under your control, Greenwood Reveler gets +1/+1 until end of turn.
3/1
 U 
Creature – Human Soldier
At the beginning of each end step, if Edoras Valiants was dealt damage this turn, put a 1/1 white Soldier creature token onto the battlefield.
Steadfast — Whenever a creature attacks you, Edoras Valiants gains indestructible until end of turn.
2/1
 R 
 
Lifelink
Whenever a creature you control gains indestructible, untap up to two target lands.
Whenever a creature you control attacks, tap all untapped lands you control.
"Elves and Dragons! Cabbages and potatoes are better for me and you. Don’t go getting mixed up in the business of your betters, or you’ll land in trouble too big for you."
2/3
 C 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
 C 
Creature – Treefolk Spirit
Menace
Lurk — {b/g}, Sacrifice a land (You may exile this card from your hand by paying {b/g} and sacrificing a land. Put it onto the battlefield at any time for its mana cost.)
3/2
 C 
Creature – Elf Mystic
Foresight — Whenever you scry, untap Elven Ponderer.
1/2
 C 
Creature – Elemental
Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn.
2/1
 C 
Creature – Human Soldier
Whenever a creature attacks, Pelennor Charger gains prowess until end of turn.
Whenever a creature blocks, Pelennor Charger gains first strike until end of turn.
2/1
 R 
Legendary Artifact – Equipment
Equipped creature gets +3/+2 and has first strike.
As long as equipped creature is legendary, it has vigilance.
Valor{3}: Return Andúril, Flame of the West from your graveyard to the battlefield attached to target legendary creature. Activate this ability only if a player controls an attacking creature.
Equip {3}
 C 
Artifact – Equipment
Equipped creature has "{t}: This creature deals 1 damage to target creature with flying."
Equip {2}
 R 
Legendary Artifact – Equipment
Equipped creature gets +2/+0 and has first strike and deathtouch.
Whenever equipped creature dies, Balrog's Whip deals 3 damage to up to one target creature.
Equip {4}
 U 
Artifact – Equipment
Elevate (Battle-Worn Heirloom is legendary as long as you control no other permanents with the same name.)
Equipped creature gets +3/+0.
As long as Battle-Worn Heirloom is legendary, equipped creature has first strike.
Equip {3}
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has hexproof.
Equip {3}
 U 
Artifact
{t}: Add {c} to your mana pool. If you control a Dwarf or another artifact, add {c}{c} to your mana pool instead.
 C 
Artifact
As an additional cost to cast Dwarven Tomb, exile a creature card from your graveyard.
{t}: Add {c}{c} to your mana pool.
 U 
Artifact
{3}, {t}: Flaming Brand deals 1 damage to target creature or player.
 U 
Artifact – Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4}
 R 
Legendary Artifact
Equipped creature gets +1/+1 and has elevate.
Whenever equipped creature attacks, if it's legendary, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking.
Equip {1}
 R 
Legendary Artifact
Tap an untapped creature you control: Scry 1.
Foresight — Whenever you scry, if you control a legendary creature, you may pay {6}. If you do, search your library for a card and put it into your hand, then shuffle your library.
 M 
Artifact
When Nenya, Ring of Adamant enters the battlefield, scry 2.
{1}, {t}: Target creature gets +0/+1 until end of turn.
{2}, {t}: Regenerate target creature.
{3}, {t}: Target permanent gains hexproof and indestructible until end of turn.
2 comments
last 2016-04-26 00:21:41 by Glamdring804
 C 
Artifact
{2}, Sacrifice Pouch of Lembas: You gain 6 life.
 R 
Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
Enigmatic Grove enters the battlefield tapped unless you control a legendary creature.
O Lórien! Too long I have dwelt upon this Hither Shore,
And in a fading crown have twined the golden elanor.
 R 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
Fiery Caverns enters the battlefield tapped unless you control a legendary creature.
No harp is wrung, no hammer falls:
The darkness dwells in Durin's halls
The shadow lies upon his tomb
In Moria, in Khazad-dûm.
 R 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
Great River enters the battlefield tapped unless you control a legendary creature.
Far beyond the Anduin curled like a wave and plunged over the falls of Rauros into a foaming pit; a glimmering rainbow played upon the fume. And Ethir Anduin he saw, the mighty delta, and myriads of sea-birds whirling like dust in the sun.
3 comments
last 2016-04-23 20:36:09 by Glamdring804
 R 
Land – Plains Swamp
({t}: Add {w} or {b} to your mana pool.)
Imposing Tower enters the battlefield tapped unless you control a legendary creature.
At last they stood upon the summit, and looked down into a dark pit: Nan Curunír, the Valley of Saruman. Night fell over Isengard.
 C 
Land
Marble Citadel enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g} or {u} to your mana pool.
 C 
Land
Orcish Stronghold enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}, {t}: Add {b} or {g} to your mana pool.
 R 
Legendary Land
{t}: Add {c} to your mana pool.
{t}: Target legendary creature gets +2/+2 until end of turn.
1 comment
2016-04-23 18:07:02 by Samuel
 R 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
Rugged Campsite enters the battlefield tapped unless you control a legendary creature.
"I think we will rest here. There is a wholesome air about Hollin. Much evil must befall a country before it wholly forgets the Elves."
—Gandalf
 C 
Land
Shadowed Lair enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{1}, {t}: Add {u} or {r} to your mana pool.
 C 
Land
Tower of Wizardry enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w} or {b} to your mana pool.
 U 
Land
Traveler's Path enters the battlefield tapped.
When Traveler's Path enters the battlefield, you may tap an untapped creature you control. If you do, search your library for a basic land card and reveal it, then shuffle your library and put that card on top.
{t}: Add {c} to your mana pool.
 C 
Land
Untamed Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{1}, {t}: Add {r} or {w} to your mana pool.

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