Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has first strike.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn.
 
 R 
Creature – Human Soldier
Vigilance
Whenever another nontoken creature enters the battlefield, untap Sentry of the Pelennor.
Valor{t}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if a player controls an attacking creature.
2/3
 U 
Instant
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Valor — If a player controls an attacking creature, creatures you control get +1/+0 until end of turn.
 U 
Creature – Dragon Beast
Flying, menace
2/4
 U 
Instant
Put two +1/+1 counters on target creature that entered the battlefield this turn. If that creature wasn't cast fron your hand, it gains haste and menace until end of turn.
 C 
Creature – Elf Shaman
{t}: Add {c}{g} to your mana pool.
0/2
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has hexproof.
Equip {3}
 C 
Sorcery
Return target creature card from your graveyard to your hand.
You gain 2 life.
"Mithrandir, Mithrandir," sang the Elves, "O Pilgrim Grey!" But Legolas would not interpret the songs for the company, saying that the grief was a matter for tears and not song.
 C 
Creature – Orc Berserker
Menace
Bloodthirst 1
3/1
 C 
Creature – Elemental Horror
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
3/2
 C 
Sorcery
As an additional cost to cast Resounding Impact, sacrifice a land.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 C 
Creature – Human Scout
Lore 2— When Lamedon Scout enters the battlefield, if you've drawn two or more cards this turn, untap target creature.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
 C 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
Mountain
 
 B 
Basic Land – Mountain

Absolute Authority (common, foil)
Sentry of the Pelennor (rare)
Spur to Anger (uncommon)
Winged Shadow (uncommon)
Predator's Growl (uncommon)
Mallorn Druid (common)
Cloak of Lórien (common)
Rites of Mourning (common)
Goreblade Orc (common)
Cavern Prowler (common)
Resounding Impact (common)
Lamedon Scout (common)
Words of Galadriel (common)
Emissary of Saruman (common)
Mountain (basic)