Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Scry 3. If you control a legendary creature, scry 4 instead.
"Many things I can command the Mirror to reveal. But the Mirror will also show things unbidden, and those are often stranger and more profitable still."
 
 R 
Creature – Elf Mystic
Foresight — Whenever you scry, you may sacrifice Wandering Sage. If you do, search your library for a creature or land card, reveal it, and put it into your hand, then shuffle your library.
2/4
 U 
Creature – Orc Assassin
Lurk {1}{b}{b} (You may exile Dwarrowdelf Assassin from your hand for {1}{b}{b}. Put it onto the battlefield at any time for its mana cost.)
When Dwarrowdelf Assassin is put onto the battlefield from exile, destroy up to one target creature with power 2 or less.
2/2
 U 
Instant
Creatures target player controls attack this turn if able.
 U 
Creature – Wraith
When Liege of Mordor enters the battlefield, target player discards a card.
Dread — Whenever an opponent discards a card, Liege of Mordor gets +2/+1 and gains menace until end of turn.
2/3
 C 
Land
Tower of Wizardry enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w} or {b} to your mana pool.
 C 
Creature – Orc Soldier
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
2/1
 C 
Sorcery
Put three 1/1 green Elf creature tokens onto the battlefield. Add {g} to your mana pool.
 C 
Creature – Human Soldier
Vigilance
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.)
Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn.
3/2
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
 C 
Creature – Human Townsfolk
Explore {1}{g} (Whenever Dunlending Villagers deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
Whenever Dunlending Villagers explores, you may have it deal 1 damage to target player.
3/2
 C 
Sorcery
Leaping Flame deals 1 damage to each of up to two target creatures and/or players, then it deals 1 damage to you unless you control a Forest.
There was a roar, and the trees above Gandalf burst into blinding flame. The last arrow of Legolas kindled in the air and plunged burning into the heart of a Warg.
 C 
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
Valor — Put three 1/1 white Soldier creature tokens onto the battlefield instead if a player controls an attacking creature.
 C 
Sorcery
Target creature gets -2/-2 until end of turn. If you control a Mountain, Flames of Udûn deals 2 damage to that creature's controller.
Swamp
 
 B 
Basic Land – Swamp

Mirror's Secrets (common, foil)
Wandering Sage (rare)
Dwarrowdelf Assassin (uncommon)
Frenzied War Cry (uncommon)
Liege of Mordor (uncommon)
Tower of Wizardry (common)
Drumbeater (common)
Song of Lórien (common)
Valiant Captain (common)
Watcher's Grasp (common)
Dunlending Villagers (common)
Leaping Flame (common)
Boromir's Call (common)
Flames of Udûn (common)
Swamp (basic)