Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Scout
Deathtouch
Lurk {1}{g} (You may exile this card from your hand for {1}{g}. Put it onto the battlefield at any time for its mana cost.)
1/2
 
 R 
Legendary Artifact
Tap an untapped creature you control: Scry 1.
Foresight — Whenever you scry, if you control a legendary creature, you may pay {6}. If you do, search your library for a card and put it into your hand, then shuffle your library.
 U 
Sorcery
Put a 1/1 green Elf creature token onto the battlefield for each basic Forest you control.
 U 
Creature – Dwarf Artificer
{2}{u}, {t}, Tap an untapped artifact you control: Draw a card.
1/1
{b}{w/u}
 
 U 
Instant
Target creature gets -2/-2 until end of turn. Tap that creature.
 C 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
 C 
Enchantment – Aura
Enchant Forest
Whenever enchanted Forest is tapped for mana, add {g} to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land.
 C 
Instant
Exile the top card of your library. Until end of turn, you may play that card.
 C 
Instant
Crack of the Whip deals 3 damage to target creature.
 C 
Land
Orcish Stronghold enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}, {t}: Add {b} or {g} to your mana pool.
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
 C 
Creature – Elf Archer
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
 C 
Instant
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Plains
 
 B 
Basic Land – Plains

Hunting Woodwose (common, foil)
Mirror of Galadriel (rare)
Woodland Reconnaissance (uncommon)
Runecarver (uncommon)
Impede (uncommon)
Emissary of Saruman (common)
Galadriel's Blessing (common)
Spontaneous Decision (common)
Crack of the Whip (common)
Orcish Stronghold (common)
Induce Paranoia (common)
Nimrodel Watcher (common)
Drums in the Deep (common)
Unfolding of Time (common)
Plains (basic)