Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Exile target attacking or blocking creature with power 3 or greater. • Draw cards equal to the toughness of target creature you control. • You gain 5 life. • Creatures you control gain indestructible until end of turn. |
Lurk
![]() ![]() (You may exile Dwarrowdelf Assassin from your hand for ![]() ![]() . Put it onto the battlefield at any time for its mana cost.)
When Dwarrowdelf Assassin is put onto the battlefield from exile, destroy up to one target creature with power 2 or less. 2/2
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Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
Valor — If a player controls an attacking creature, creatures you control gain indestructible until end of turn. |
![]() ![]() : Put five +1/+1 counters on Carrock Hermit. Activate this ability only if Carrock Hermit's power is 2 or less.2/1
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Untamed Woods enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool. |
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Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. If
was spent to cast Springtime Bloom, you gain 1 life for each land you control. |
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
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Vigilance
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.) Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn. 3/2
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Dread— Whenever an opponent discards a card, Horror of the Depths gains menace until end of turn.
6/4
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Choose one—
• Target creature gains deathtouch until end of turn. • Target opponent loses 2 life. "Be wary when fighting an Orc, as their blades are poisoned more often than not."
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Trample
4/2
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Scry 3. If you control a legendary creature, scry 4 instead.
"Many things I can command the Mirror to reveal. But the Mirror will also show things unbidden, and those are often stranger and more profitable still."
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Choose one—
• Target creature gets +1/+1 until end of turn. • Target creature with power 2 or less gets +4/+4 until end of turn. 'One for the Shire!' cried Aragorn. 'The hobbit's bite is deep! You have a good blade, Frodo son of Drogo!'
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Haste
1/1
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Gandalf's Command
(rare)
Dwarrowdelf Assassin
(uncommon)
Valiant Stand
(uncommon)
Carrock Hermit
(uncommon)
Untamed Woods
(common)
Springtime Bloom
(common)
Emissary of Saruman
(common)
Valiant Captain
(common)
Horror of the Depths
(common)
Toxic Strike
(common)
Hunting Warg
(common)
Mirror's Secrets
(common)
Hobbit's Strike
(common)
Soldier of the White Hand
(common)
Swamp
(basic)





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