Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Treefolk
Defender
Whenever a land you control enters the graveyard from the battlefield, Fangorn Ancient can attack this turn as though it didn't have defender.
4/3
 
 R 
Creature – Orc Soldier
Haste
Whenever another creature enters the battlefield under your control, if an opponent was dealt damage this turn, put a +1/+1 counter on that creature.
Whenever a creature enters the battlefield under your control from exile, sacrifice Commander of Narchost.
"Ambushes and tactics are for elves. When we overrun our enemy, they shall see us pour forth from the gates of Mordor, and we shall laugh at their fall."
3/1
 U 
Instant
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
Valor — If a player controls an attacking creature, creatures you control gain indestructible until end of turn.
 U 
Instant
Put two +1/+1 counters on target creature that entered the battlefield this turn. If that creature wasn't cast fron your hand, it gains haste and menace until end of turn.
 U 
Creature – Bird
Flying
Whenever an opponent casts a spell, untap Watchful Hawk.
3/4
 C 
Sorcery
Return target creature card from your graveyard to your hand.
You gain 2 life.
"Mithrandir, Mithrandir," sang the Elves, "O Pilgrim Grey!" But Legolas would not interpret the songs for the company, saying that the grief was a matter for tears and not song.
 C 
Sorcery
Choose one—
• Set Ablaze deals 2 damage to target creature.
• Add {c}{r} to your mana pool.
 C 
Creature – Wolf
Trample
4/2
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. If {w} was spent to cast Springtime Bloom, you gain 1 life for each land you control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
 C 
Land
Orcish Stronghold enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}, {t}: Add {b} or {g} to your mana pool.
 C 
Creature – Treefolk Spirit
Menace
Lurk — {b/g}, Sacrifice a land (You may exile this card from your hand by paying {b/g} and sacrificing a land. Put it onto the battlefield at any time for its mana cost.)
3/2
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield, untap Ithilien Sentry.
2/1
 C 
Instant
Choose one—
• Untap target permanent.
• Draw a card.
`I have it! ' Gandalf cried. 'Of course, of course! Absurdly simple, like most riddles when you see the answer.'
Swamp
 
 B 
Basic Land – Swamp

Fangorn Ancient (common, foil)
Commander of Narchost (rare)
Valiant Stand (uncommon)
Predator's Growl (uncommon)
Watchful Hawk (uncommon)
Rites of Mourning (common)
Set Ablaze (common)
Hunting Warg (common)
Springtime Bloom (common)
Words of Galadriel (common)
Orcish Stronghold (common)
Spirit of the Old Forest (common)
Ithilien Sentry (common)
Gandalf's Revelation (common)
Swamp (basic)