Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Look at target player's hand. • Draw two cards. • Untap up to three target nonland permanents. • Target creature gets -4/-0 until end of turn. |
Target creature gets +3/+1 until end of turn. That creature can't be blocked this turn if you cast Pierce the Defenses from exile.
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When Liege of Mordor enters the battlefield, target player discards a card.
Dread — Whenever an opponent discards a card, Liege of Mordor gets +2/+1 and gains menace until end of turn. 2/3
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: Target creature attacks this turn if able.2/2
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As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
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Menace
Bloodthirst 1 Elevate (Moria Captain is legendary as long as you control no other permanents with the same name.) 2/1
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Whenever another creature enters the battlefield, untap Ithilien Sentry.
2/1
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
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Orcish Stronghold enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool. |
Foresight — Whenever you scry, untap Elven Ponderer.
1/2
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Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn.
2/2
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Haste
1/1
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Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn. 2/1
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Enchant creature
Enchanted creature gets +1/+1 and has hexproof. Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked. |
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Galadriel's Command
(rare)
Pierce the Defenses
(uncommon)
Liege of Mordor
(uncommon)
Isengard Tactician
(uncommon)
Stallion of the Riddermark
(common)
Moria Captain
(common)
Ithilien Sentry
(common)
Unfolding of Time
(common)
Orcish Stronghold
(common)
Elven Ponderer
(common)
Protector of Cerin Amroth
(common)
Soldier of the White Hand
(common)
Drumbeater
(common)
Words of Galadriel
(common)
Swamp
(basic)


(
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: Target creature attacks this turn if able.
to your mana pool.