Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Spirit Wizard
Protection from creatures
Noncreature spells you cast cost {w}{b} less to cast for each permanent they target.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, choose one—
• That permanent's controller sacrifices a land.
• That permanent's controller loses 3 life.
4/6
 U 
Creature – Elf Scout
Hexproof
Flet Runner can't be blocked except by creatures with flying or reach.
1/2
 U 
Creature – Wolf
Whenever a creature you control deals damage, put a +1/+1 counter on Bloodtracker Alpha.
1/1
 U 
Creature – Human Berserker
Haste
Variag Crusher gets +2/+1 as long as you control a Soldier.
1/1
 C 
Land
Orcish Stronghold enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}, {t}: Add {b} or {g} to your mana pool.
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Creature – Elemental Horror
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
3/2
 C 
Creature – Elf Shaman
{t}: Add {c}{g} to your mana pool.
0/2
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
 C 
Sorcery
Choose one—
• Set Ablaze deals 2 damage to target creature.
• Add {c}{r} to your mana pool.
 C 
Creature – Horror
Insidious Shadows can't be blocked by white creatures or green creatures.
When Insidious Shadows enters the battlefield, target player discards a card.
2/1
 C 
Instant
Exile the top card of your library. Until end of turn, you may play that card.
 C 
Creature – Human Soldier
Vigilance
2/3
Island
 
 B 
Basic Land – Island

Saruman, Lord of Orthanc (mythic)
Flet Runner (uncommon)
Bloodtracker Alpha (uncommon)
Variag Crusher (uncommon)
Orcish Stronghold (common)
Skulking Warg (common)
Cavern Prowler (common)
Mallorn Druid (common)
Watcher's Grasp (common)
Induce Paranoia (common)
Set Ablaze (common)
Insidious Shadows (common)
Spontaneous Decision (common)
Guards of Edoras (common)
Island (basic)