Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
Enigmatic Grove enters the battlefield tapped unless you control a legendary creature.
O Lórien! Too long I have dwelt upon this Hither Shore,
And in a fading crown have twined the golden elanor.
 U 
Instant
Put a 1/1 white Soldier creature token onto the battlefield. That creature gets +2/+2 and gains haste until end of turn.
 U 
Instant
Prevent all damage that would be dealt to you and creatures you control this turn. You gain 2 life.
Gandalf raised his staff, and there was a great flash of bright light. The shadows fled, and they saw that before them stretched a huge empty hall; its black walls, polished and smooth as glass, flashed and glittered.
 U 
Land
Traveler's Path enters the battlefield tapped.
When Traveler's Path enters the battlefield, you may tap an untapped creature you control. If you do, search your library for a basic land card and reveal it, then shuffle your library and put that card on top.
{t}: Add {c} to your mana pool.
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield, untap Ithilien Sentry.
2/1
 C 
Creature – Elemental
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
{t}, Sacrifice Avalanche Elemental: Destroy target nonbasic land.
3/3
 C 
Creature – Treefolk
Defender
Whenever a land you control enters the graveyard from the battlefield, Fangorn Ancient can attack this turn as though it didn't have defender.
4/3
 C 
Instant
Target creature gets +1/+1 and gains hexproof until end of turn.
"Let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow, an Elf."
 C 
Creature – Orc Soldier
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
2/1
 C 
Creature – Bird
Lifelink
Swans of Lórien has flying as long as you control a blue permanent.
They turned a sharp bend in the river, and there they saw a swan of great size. The water rippled on either side of its white breast. Its beak shone like gold, and its eyes glinted like jet; its huge wings were half lifted.
2/5
 C 
Creature – Orc Rogue
3/2
 C 
Creature – Human Townsfolk
Explore {1}{g} (Whenever Dunlending Villagers deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
Whenever Dunlending Villagers explores, you may have it deal 1 damage to target player.
3/2
 C 
Creature – Dwarf Artificer
{u}, {t}: Untap target artifact.
1/2
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has hexproof.
Equip {3}
Mountain
 
 B 
Basic Land – Mountain

Enigmatic Grove (rare)
Swift Assault (uncommon)
Light the Way (uncommon)
Traveler's Path (uncommon)
Ithilien Sentry (common)
Avalanche Elemental (common)
Fangorn Ancient (common)
Sylvan Grace (common)
Drumbeater (common)
Swans of Lórien (common)
Dwarrowdelf Scourge (common)
Dunlending Villagers (common)
Mithril Shaper (common)
Cloak of Lórien (common)
Mountain (basic)