Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Put a 1/1 white Soldier creature token onto the battlefield.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn.
Putting his horn to his lips Boromir blew a great blast, and all that heard that voice in Rivendell sprang to their feet.
 
 M 
Legendary Creature – Elemental
Trample, haste
Whenever an opponent casts a noncreature spell, choose one—
• Destroy target artifact or enchantment that player controls.
• Put a +1/+1 counter on Caradhras Arisen.
3/3
 U 
Artifact
{t}: Add {c} to your mana pool. If you control a Dwarf or another artifact, add {c}{c} to your mana pool instead.
 U 
Creature – Dragon Beast
Flying, menace
2/4
 U 
Artifact – Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4}
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
 C 
Creature – Elf Archer
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
 C 
Creature – Hobbit Scout
Explore {1}{g} (Whenever Hobbit Wayfarer deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
1/1
 C 
Sorcery
Target creature gets -2/-2 until end of turn. If you control a Mountain, Flames of Udûn deals 2 damage to that creature's controller.
 C 
Creature – Wolf
Trample
4/2
 C 
Creature – Horse
As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
 C 
Land
Shadowed Lair enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{1}, {t}: Add {u} or {r} to your mana pool.
 C 
Sorcery
As an additional cost to cast Resounding Impact, sacrifice a land.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 C 
Creature – Treefolk Spirit
Menace
Lurk — {b/g}, Sacrifice a land (You may exile this card from your hand by paying {b/g} and sacrificing a land. Put it onto the battlefield at any time for its mana cost.)
3/2
Plains
 
 B 
Basic Land – Plains

Glorious Fanfare (common, foil)
Caradhras Arisen (mythic)
Dwarven Hammer (uncommon)
Winged Shadow (uncommon)
Hero's Blade (uncommon)
Watcher's Grasp (common)
Nimrodel Watcher (common)
Hobbit Wayfarer (common)
Flames of Udûn (common)
Hunting Warg (common)
Stallion of the Riddermark (common)
Shadowed Lair (common)
Resounding Impact (common)
Spirit of the Old Forest (common)
Plains (basic)