Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Scout
{t}: Untap target creature.
1/4
 
 R 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
Fiery Caverns enters the battlefield tapped unless you control a legendary creature.
No harp is wrung, no hammer falls:
The darkness dwells in Durin's halls
The shadow lies upon his tomb
In Moria, in Khazad-dûm.
 U 
Creature – Orc Assassin
Lurk {1}{b}{b} (You may exile Dwarrowdelf Assassin from your hand for {1}{b}{b}. Put it onto the battlefield at any time for its mana cost.)
When Dwarrowdelf Assassin is put onto the battlefield from exile, destroy up to one target creature with power 2 or less.
2/2
 U 
Creature – Orc Soldier
{t}: Target creature attacks this turn if able.
2/2
 U 
Instant
Counter target spell unless its controller pays {x}.
"What it was I cannot guess, but I have never felt such a challenge. The counter-spell nearly broke me. For an instant the door left my control and began to open!"
 C 
Creature – Horse
As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
 C 
Creature – Elf Soldier
Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn.
2/2
 C 
Creature – Orc Soldier
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
2/1
 C 
Creature – Orc Soldier
Haste
1/1
 C 
Instant
Scry 3. If you control a legendary creature, scry 4 instead.
"Many things I can command the Mirror to reveal. But the Mirror will also show things unbidden, and those are often stranger and more profitable still."
 C 
Creature – Human Soldier
Vigilance
2/3
 C 
Creature – Orc Rogue
3/2
 C 
Creature – Elf Archer
Flash, reach
1/2
 C 
Land
Orcish Stronghold enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}, {t}: Add {b} or {g} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp

Lantern Holder (uncommon, foil)
Fiery Caverns (rare)
Dwarrowdelf Assassin (uncommon)
Isengard Tactician (uncommon)
Clash of Wills (uncommon)
Stallion of the Riddermark (common)
Protector of Cerin Amroth (common)
Drumbeater (common)
Soldier of the White Hand (common)
Mirror's Secrets (common)
Guards of Edoras (common)
Dwarrowdelf Scourge (common)
Talan Archer (common)
Orcish Stronghold (common)
Swamp (basic)