Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
All creatures get +2/-1.
Whenever a player casts a spell, counter that spell unless that player sacrifices a permanent or discards a card.
Sacrifice Flames of Udûn: Each player loses 2 life.
 U 
Instant
Put two +1/+1 counters on target creature that entered the battlefield this turn. If that creature wasn't cast fron your hand, it gains haste and menace until end of turn.
 U 
Sorcery
Reveal the top card of your library. Target player loses life equal to that card's converted mana cost.
"What is this new devilry?"
 U 
Artifact – Equipment
Elevate (Battle-Worn Heirloom is legendary as long as you control no other permanents with the same name.)
Equipped creature gets +3/+0.
As long as Battle-Worn Heirloom is legendary, equipped creature has first strike.
Equip {3}
 C 
Creature – Elemental
Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn.
2/1
 C 
Creature – Bird
Flying
"Regiments of black crows are flying over all the land between the Mountains and the Greyflood," Aragorn said. "Hollin is no longer wholesome for us: it is being watched."
1/2
 C 
Creature – Bird
Flying
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life.
A whole regiment of crows was flying straight towards the ridge. As they passed, their shadow following below, one harsh croak was heard.
2/1
 C 
Instant
Put a 1/1 white Soldier creature token onto the battlefield.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn.
Putting his horn to his lips Boromir blew a great blast, and all that heard that voice in Rivendell sprang to their feet.
 C 
Creature – Hobbit Scout
Explore {1}{g} (Whenever Hobbit Wayfarer deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
1/1
 C 
Instant
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
 C 
Creature – Elemental Horror
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
3/2
 C 
Land
Marble Citadel enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g} or {u} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has first strike.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn.
 C 
Enchantment – Aura
Enchant Forest
Whenever enchanted Forest is tapped for mana, add {g} to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land.
Forest
 
 B 
Basic Land – Forest

Flames of Udûn (rare)
Predator's Growl (uncommon)
Foul Omen (uncommon)
Battle-Worn Heirloom (uncommon)
Sarn Gebir Rager (common)
Storm Crow (common)
Nightfeather Flock (common)
Glorious Fanfare (common)
Hobbit Wayfarer (common)
Drums in the Deep (common)
Cavern Prowler (common)
Marble Citadel (common)
Absolute Authority (common)
Galadriel's Blessing (common)
Forest (basic)