Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
Hexproof
Lore 2 — As long as you've drawn two or more cards this turn, noncreature spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, scry 1.
2/4
 
 R 
Instant
Choose two —
• Target creature gets +2/+0 and gains menace and deathtouch until end of turn.
• Target creature gets -4/-4 until end of turn.
• Target player discards two cards.
• Each player exiles the top five cards of his or her library.
 U 
Creature – Wolf
Flash
Lurk {1}{g}{g} (You may exile Stalking Wolf at any time for {1}{g}{g}. Put it onto the battlefield at any time for its mana cost.)
Whenever a nontoken creature enters the battlefield under your control, if Stalking Wolf is exiled, you may pay {1}. If you do, put a +1/+1 counter on that creature.
2/3
 U 
Instant
Counter target spell unless its controller pays {x}.
"What it was I cannot guess, but I have never felt such a challenge. The counter-spell nearly broke me. For an instant the door left my control and began to open!"
 U 
Instant
Put target creature card you own in exile onto the battlefield under your control, then put a +1/+1 counter on it.
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
 C 
Creature – Orc Soldier
Haste
1/1
 C 
Creature – Orc Soldier
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
2/1
 C 
Enchantment
At the beginning of each player's upkeep, that player loses 1 life.
 C 
Enchantment – Aura
Enchant Forest
Whenever enchanted Forest is tapped for mana, add {g} to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land.
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
 C 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has hexproof.
Equip {3}
 C 
Creature – Elf Scholar
When Rivendell Poet enters the battlefield, draw a card and you gain 2 life.
Eärendil was a mariner
that tarried in Arvernien;
he built a boat of timber felled
in Nimbrethil to journey in.
0/4
Mountain
 
 B 
Basic Land – Mountain

Enchantress of the Golden Wood (rare, foil)
Balrog's Command (rare)
Stalking Wolf (uncommon)
Clash of Wills (uncommon)
Masterful Woodcraft (uncommon)
Induce Paranoia (common)
Soldier of the White Hand (common)
Drumbeater (common)
Saruman's Influence (common)
Galadriel's Blessing (common)
Watcher's Grasp (common)
Emissary of Saruman (common)
Cloak of Lórien (common)
Rivendell Poet (common)
Mountain (basic)