Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Octopus
Flash, cascade
Whenever an opponent casts a spell, untap Watcher in the Water.
{u}{u}: Tap target creature. Its controller puts the top three cards of his or her library into his or her graveyard.
8/8
 U 
Creature – Elf Druid
Explore {1}{g}
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Cerin Amroth Druids.
1/2
 U 
Creature – Elf Shaman
Lore 2 — When Elven Mourners enters the battlefield, if you've drawn two or more cards this turn, return up to one target creature card with converted mana cost 2 or less from your graveyard to your hand.
0/1
 U 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent and you gain 1 life.
3/3
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has hexproof.
Equip {3}
 C 
Creature – Dwarf Warrior
First Strike
Elevate (Orc-crusher is legendary as long as you control no other permanents with the same name.)
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able.
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. If {w} was spent to cast Springtime Bloom, you gain 1 life for each land you control.
 C 
Enchantment – Aura
Enchant Forest
Whenever enchanted Forest is tapped for mana, add {g} to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land.
 C 
Instant
Scry 3. If you control a legendary creature, scry 4 instead.
"Many things I can command the Mirror to reveal. But the Mirror will also show things unbidden, and those are often stranger and more profitable still."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
 C 
Creature – Elemental
Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn.
2/1
{2}{w}
 
 C 
Instant
Destroy target attacking creature.
"You shall not pass!"
 C 
Instant
Choose one—
• Target creature gains deathtouch until end of turn.
• Target opponent loses 2 life.
"Be wary when fighting an Orc, as their blades are poisoned more often than not."
Island
 
 B 
Basic Land – Island

Watcher in the Water (mythic)
Cerin Amroth Druids (uncommon)
Elven Mourners (uncommon)
Aldburg Enforcer (uncommon)
Cloak of Lórien (common)
Orc-crusher (common)
Lust for Glory (common)
Springtime Bloom (common)
Galadriel's Blessing (common)
Mirror's Secrets (common)
Words of Galadriel (common)
Sarn Gebir Rager (common)
Rebuke (common)
Toxic Strike (common)
Island (basic)