Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
Great River enters the battlefield tapped unless you control a legendary creature.
Far beyond the Anduin curled like a wave and plunged over the falls of Rauros into a foaming pit; a glimmering rainbow played upon the fume. And Ethir Anduin he saw, the mighty delta, and myriads of sea-birds whirling like dust in the sun.
 U 
Creature – Dragon Beast
Flying, menace
2/4
 U 
Enchantment
{g}: Target green creature gains hexproof until end of turn.
 U 
Instant
Look at target player's hand.
Draw a card.
 C 
Enchantment
At the beginning of each player's upkeep, that player loses 1 life.
 C 
Instant
Put a 1/1 white Soldier creature token onto the battlefield.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn.
Putting his horn to his lips Boromir blew a great blast, and all that heard that voice in Rivendell sprang to their feet.
 C 
Creature – Orc Rogue
3/2
 C 
Instant
Target creature gets +1/+1 and gains hexproof until end of turn.
"Let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow, an Elf."
 C 
Creature – Dwarf Warrior
First Strike
Elevate (Orc-crusher is legendary as long as you control no other permanents with the same name.)
2/1
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
 C 
Enchantment – Aura
Enchant Forest
Whenever enchanted Forest is tapped for mana, add {g} to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land.
 C 
Creature – Horse
As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
 C 
Land
Untamed Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{1}, {t}: Add {r} or {w} to your mana pool.
 C 
Creature – Horror
Insidious Shadows can't be blocked by white creatures or green creatures.
When Insidious Shadows enters the battlefield, target player discards a card.
2/1
Forest
 
 B 
Basic Land – Forest

Great River (rare)
Winged Shadow (uncommon)
Cover of Leaves (uncommon)
Watch from Above (uncommon)
Saruman's Influence (common)
Glorious Fanfare (common)
Dwarrowdelf Scourge (common)
Sylvan Grace (common)
Orc-crusher (common)
Induce Paranoia (common)
Galadriel's Blessing (common)
Stallion of the Riddermark (common)
Untamed Woods (common)
Insidious Shadows (common)
Forest (basic)