Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Druid
Hexproof
Lore 2 — As long as you've drawn two or more cards this turn, noncreature spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, scry 1.
2/4
 U 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that player exiles a card from his or her hand and you gain 1 life.
1/2
 U 
Instant
Target creature gains explore {g} until end of turn. Scry 1.
To Gandalf the memories of a journey long before were of little help, but despite all the windings of the road he knew where he wished to go, and he did not falter.
 U 
Instant
Scry X, where X is the greatest toughness among creatures you control. You gain 3 life.
 C 
Instant
Exile the top card of your library. Until end of turn, you may play that card.
 C 
Sorcery
Target creature can't be blocked this turn.
Draw a card.
 C 
Creature – Dwarf Warrior
First Strike
Elevate (Orc-crusher is legendary as long as you control no other permanents with the same name.)
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace.
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has hexproof.
Equip {3}
 C 
Creature – Human Townsfolk
Explore {1}{g} (Whenever Dunlending Villagers deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
Whenever Dunlending Villagers explores, you may have it deal 1 damage to target player.
3/2
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. If {w} was spent to cast Springtime Bloom, you gain 1 life for each land you control.
 C 
Creature – Elemental
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
{t}, Sacrifice Avalanche Elemental: Destroy target nonbasic land.
3/3
Mountain
 
 B 
Basic Land – Mountain

Enchantress of the Golden Wood (rare)
Vizier of the White Hand (uncommon)
Navigate (uncommon)
Deliberate (uncommon)
Spontaneous Decision (common)
Blur Strike (common)
Orc-crusher (common)
Form of the Warg (common)
Induce Paranoia (common)
Lust for Glory (common)
Cloak of Lórien (common)
Dunlending Villagers (common)
Springtime Bloom (common)
Avalanche Elemental (common)
Mountain (basic)