Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Tower of Wizardry enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w} or {b} to your mana pool.
 
 R 
Creature – Human Soldier
First strike, haste
When Cavalier of the Westfold enters the battlefield, creatures you control get +1/+0 and gain double strike until end of turn.
"Forth Eorlingas!"
2/2
 U 
Instant
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
Valor — If a player controls an attacking creature, creatures you control gain indestructible until end of turn.
 U 
Creature – Dragon Beast
Flying
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she discards a card.
2/2
 U 
Creature – Orc Soldier
Menace
Bloodthirst X, where X is the number of Orc creatures you control.
2/1
 C 
Creature – Elf Mystic
Foresight — Whenever you scry, untap Elven Ponderer.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
 C 
Creature – Elemental Horror
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
3/2
 C 
Creature – Troll
Trample
Whenever Olog-Hai Brute becomes blocked, put a +1/+1 counter on it.
5/4
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has first strike.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn.
 C 
Creature – Elf Advisor
Foresight— Whenever you scry, add {g} to your mana pool.
0/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace.
 C 
Land
Marble Citadel enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g} or {u} to your mana pool.
Island
 
 B 
Basic Land – Island

Tower of Wizardry (common, foil)
Cavalier of the Westfold (rare)
Valiant Stand (uncommon)
Mount of the Nazgûl (uncommon)
Isengard Brute (uncommon)
Elven Ponderer (common)
Words of Galadriel (common)
Cavern Prowler (common)
Olog-Hai Brute (common)
Skulking Warg (common)
Absolute Authority (common)
Celeborn's Advisor (common)
Form of the Warg (common)
Marble Citadel (common)
Island (basic)