Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Soldier
Vigilance
2/3
 
 R 
Instant
Choose two—
• Exile target attacking or blocking creature with power 3 or greater.
• Draw cards equal to the toughness of target creature you control.
• You gain 5 life.
• Creatures you control gain indestructible until end of turn.
 U 
Instant
Prevent all damage that would be dealt to you and creatures you control this turn. You gain 2 life.
Gandalf raised his staff, and there was a great flash of bright light. The shadows fled, and they saw that before them stretched a huge empty hall; its black walls, polished and smooth as glass, flashed and glittered.
 U 
Creature – Human Soldier
Menace
Whenever Wainrider Captain deals combat damage to a player, that player discards a card.
3/2
 U 
Creature – Treefolk
Menace
Lurk {2}{b}{g}
As long as Duskgrove Huorn is exiled, creatures you control get +2/+2 and have defender.
3/4
 C 
Instant
Scry 3. If you control a legendary creature, scry 4 instead.
"Many things I can command the Mirror to reveal. But the Mirror will also show things unbidden, and those are often stranger and more profitable still."
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Creature – Elf Archer
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
 C 
Creature – Elf Archer
Flash, reach
1/2
 C 
Creature – Elemental Horror
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
3/2
 C 
Creature – Wolf
Trample
Lurk {2}{g} (You may exile this card from your hand for {2}{g}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Creature – Human Soldier
Whenever a creature attacks, Pelennor Charger gains prowess until end of turn.
Whenever a creature blocks, Pelennor Charger gains first strike until end of turn.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able.
 C 
Creature – Orc Soldier
Menace
Bloodthirst 1
Elevate (Moria Captain is legendary as long as you control no other permanents with the same name.)
2/1
Swamp
 
 B 
Basic Land – Swamp

Guards of Edoras (common, foil)
Gandalf's Command (rare)
Light the Way (uncommon)
Wainrider Captain (uncommon)
Duskgrove Huorn (uncommon)
Mirror's Secrets (common)
Skulking Warg (common)
Nimrodel Watcher (common)
Talan Archer (common)
Cavern Prowler (common)
Eregion Huntpack (common)
Pelennor Charger (common)
Lust for Glory (common)
Moria Captain (common)
Swamp (basic)