Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
Fiery Caverns enters the battlefield tapped unless you control a legendary creature.
No harp is wrung, no hammer falls:
The darkness dwells in Durin's halls
The shadow lies upon his tomb
In Moria, in Khazad-dûm.
 U 
Sorcery
Strike for Glory deals X damage to target creature, where X is the number of legendary creatures you control. If X is three or more, Strike for Glory deals X damage to that creature's controller.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has menace and "{1}{b}: Regenerate this creature."
 U 
Instant
Counter target spell unless its controller pays {x}.
"What it was I cannot guess, but I have never felt such a challenge. The counter-spell nearly broke me. For an instant the door left my control and began to open!"
 C 
Creature – Hobbit Scout
Explore {1}{g} (Whenever Hobbit Wayfarer deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
1/1
 C 
Creature – Human Soldier
First strike, haste
Elevate (Edoras Charger is legendary as long as you control no other permanents with the same name.)
2/2
 C 
Creature – Elf Warrior
Hexproof
Steadfast — Whenever an opponent casts a black or red spell, Lórien Purifier gains indestructible until end of turn.
"An army of orcs is crossing the Nimrodel. Curse their filthy feet in its clear waters!"
3/2
 C 
Creature – Bird
Flying
"Regiments of black crows are flying over all the land between the Mountains and the Greyflood," Aragorn said. "Hollin is no longer wholesome for us: it is being watched."
1/2
 C 
Instant
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
 C 
Creature – Elemental Horror
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
3/2
 C 
Enchantment – Aura
Enchant Forest
Whenever enchanted Forest is tapped for mana, add {g} to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land.
 C 
Creature – Human Soldier
Vigilance
2/3
 C 
Land
Marble Citadel enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g} or {u} to your mana pool.
 C 
Enchantment
At the beginning of each player's upkeep, that player loses 1 life.
Forest
 
 B 
Basic Land – Forest

Fiery Caverns (rare)
Strike for Glory (uncommon)
Cave-Troll's Might (uncommon)
Clash of Wills (uncommon)
Hobbit Wayfarer (common)
Edoras Charger (common)
Lórien Purifier (common)
Storm Crow (common)
Drums in the Deep (common)
Cavern Prowler (common)
Galadriel's Blessing (common)
Guards of Edoras (common)
Marble Citadel (common)
Saruman's Influence (common)
Forest (basic)