Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
First strike
Elevate
Human creatures you control get +1/+1. If you control a Horse creature, those creatures have first strike.
4/3
 U 
Instant
Counter target spell unless its controller pays {x}.
"What it was I cannot guess, but I have never felt such a challenge. The counter-spell nearly broke me. For an instant the door left my control and began to open!"
{b}{w/u}
 
 U 
Instant
Target creature gets -2/-2 until end of turn. Tap that creature.
 U 
Creature – Human Berserker
First Strike, Elevate
Bloodthirst 1
1/0
 C 
Instant
Exile the top card of your library. Until end of turn, you may play that card.
 C 
Creature – Bird
Flying
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life.
A whole regiment of crows was flying straight towards the ridge. As they passed, their shadow following below, one harsh croak was heard.
2/1
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
 C 
Artifact – Equipment
Equipped creature gets +0/+1 and has hexproof.
Equip {3}
 C 
Creature – Human Soldier
First strike, haste
Elevate (Edoras Charger is legendary as long as you control no other permanents with the same name.)
2/2
 C 
Creature – Elf Archer
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
 C 
Creature – Human Townsfolk
Explore {1}{g} (Whenever Dunlending Villagers deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
Whenever Dunlending Villagers explores, you may have it deal 1 damage to target player.
3/2
 C 
Sorcery
Target creature can't be blocked this turn.
Draw a card.
 C 
Sorcery
Put three 1/1 green Elf creature tokens onto the battlefield. Add {g} to your mana pool.
 C 
Instant
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
Swamp
 
 B 
Basic Land – Swamp

Marshal of the West-mark (rare)
Clash of Wills (uncommon)
Impede (uncommon)
Champion of Khand (uncommon)
Spontaneous Decision (common)
Nightfeather Flock (common)
Watcher's Grasp (common)
Cloak of Lórien (common)
Edoras Charger (common)
Nimrodel Watcher (common)
Dunlending Villagers (common)
Blur Strike (common)
Song of Lórien (common)
Drums in the Deep (common)
Swamp (basic)