Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Orc Soldier
Deathtouch
When Orcish Ambush Party enters the battlefield from exile, destroy target creature.
Lurk {1}{b}{b}
2/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
At the beginning of your upkeep, if enchanted creature has toughness 3 or greater, sacrifice Eagle's Burden.
"How far can you bear me?" Gandalf asked.
"Many leagues," said he, "but not to the ends of the earth. I was sent to bear tidings, not burdens."
 U 
Creature – Human Soldier
First Strike
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.)
Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn.
3/2
 U 
Creature – Dragon Beast
Flying
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she discards a card.
2/2
 C 
Creature – Human Soldier
Elevate (Eastemnet Charger is legendary as long as you control no other permanents with the same name.)
3/3
 C 
Creature – Elemental
Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn.
2/1
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
{2}{w}
 
 C 
Instant
Destroy target attacking creature.
"You shall not pass!"
 C 
Creature – Human Scout
Deathtouch
Lurk {1}{g} (You may exile this card from your hand for {1}{g}. Put it onto the battlefield at any time for its mana cost.)
1/2
 C 
Sorcery
Target creature can't be blocked this turn.
Draw a card.
 C 
Sorcery
Destroy target creature. Its controller discards two cards.
Even as the Balrog fell it swung its whipabout the wizard's knees, dragging him to the brink. He staggered, grasped vainly at the stone, and slid into the abyss. 'Fly, you fools! ' he cried, and was gone.
 C 
Land
Shadowed Lair enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{1}, {t}: Add {u} or {r} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
 C 
Creature – Orc Soldier
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
2/1
Island
 
 B 
Basic Land – Island

Orcish Ambush Party (rare)
Eagle's Burden (uncommon)
Marshal of the Horse-Lords (uncommon)
Mount of the Nazgûl (uncommon)
Eastemnet Charger (common)
Sarn Gebir Rager (common)
Watcher's Grasp (common)
Rebuke (common)
Hunting Woodwose (common)
Blur Strike (common)
Send to the Abyss (common)
Shadowed Lair (common)
Words of Galadriel (common)
Drumbeater (common)
Island (basic)