Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step. |
First strike
Elevate Human creatures you control get +1/+1. If you control a Horse creature, those creatures have first strike. 4/3
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Target creature gets +3/+1 until end of turn. That creature can't be blocked this turn if you cast Pierce the Defenses from exile.
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When Liege of Mordor enters the battlefield, target player discards a card.
Dread — Whenever an opponent discards a card, Liege of Mordor gets +2/+1 and gains menace until end of turn. 2/3
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Lore 2 — When Elven Mourners enters the battlefield, if you've drawn two or more cards this turn, return up to one target creature card with converted mana cost 2 or less from your graveyard to your hand.
0/1
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Leaping Flame deals 1 damage to each of up to two target creatures and/or players, then it deals 1 damage to you unless you control a Forest.
There was a roar, and the trees above Gandalf burst into blinding flame. The last arrow of Legolas kindled in the air and plunged burning into the heart of a Warg.
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3/2
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Orcish Stronghold enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool. |
Enchant creature
Enchanted creature has first strike. Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn. |
Hexproof
Steadfast — Whenever an opponent casts a black or red spell, Lórien Purifier gains indestructible until end of turn. "An army of orcs is crossing the Nimrodel. Curse their filthy feet in its clear waters!"
3/2
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Enchant creature
Enchanted creature gets +1/+1 and has hexproof. Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked. |
Defender
Whenever a land you control enters the graveyard from the battlefield, Fangorn Ancient can attack this turn as though it didn't have defender. 4/3
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Destroy target creature. Its controller discards two cards.
Even as the Balrog fell it swung its whipabout the wizard's knees, dragging him to the brink. He staggered, grasped vainly at the stone, and slid into the abyss. 'Fly, you fools! ' he cried, and was gone.
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As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
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Watcher's Grasp
(common, foil)
Marshal of the West-mark
(rare)
Pierce the Defenses
(uncommon)
Liege of Mordor
(uncommon)
Elven Mourners
(uncommon)
Leaping Flame
(common)
Dwarrowdelf Scourge
(common)
Orcish Stronghold
(common)
Absolute Authority
(common)
Lórien Purifier
(common)
Words of Galadriel
(common)
Fangorn Ancient
(common)
Send to the Abyss
(common)
Stallion of the Riddermark
(common)
Island
(basic)



(
) 
: Add
,
to your mana pool.