Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player discards X cards, where X is the number of noncreature, nonland cards in your graveyard.
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Target creature can't be blocked this turn. If that creature is legendary, it gains hexproof until end of turn.
Scry 1. |
First Strike
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.) Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn. 3/2
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Whenever a creature you control deals damage, put a +1/+1 counter on Bloodtracker Alpha.
1/1
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Choose one—
• Target creature gets +1/+1 until end of turn. • Target creature with power 2 or less gets +4/+4 until end of turn. 'One for the Shire!' cried Aragorn. 'The hobbit's bite is deep! You have a good blade, Frodo son of Drogo!'
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: Add ![]() to your mana pool.0/2
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Enchant creature
Enchanted creature gets +1/+0 and has menace. |
Lurk
![]() (You may exile this card from your hand for ![]() . Put it onto the battlefield at any time for its mana cost.)4/3
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Target creature can't be blocked this turn.
Draw a card. |
Counter target spell. If
was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost."We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul |
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Marble Citadel enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool. |
Exile the top card of your library. Until end of turn, you may play that card.
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Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able. |
Foresight — Whenever you scry, untap Elven Ponderer.
1/2
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Echoing Fears
(rare)
Transcend Reality
(uncommon)
Marshal of the Horse-Lords
(uncommon)
Bloodtracker Alpha
(uncommon)
Hobbit's Strike
(common)
Mallorn Druid
(common)
Form of the Warg
(common)
Skulking Warg
(common)
Blur Strike
(common)
Induce Paranoia
(common)
Marble Citadel
(common)
Spontaneous Decision
(common)
Lust for Glory
(common)
Elven Ponderer
(common)
Plains
(basic)





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