Khazad-dûm: Virtual Booster

Khazad-dûm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horse
Vigilance
Whenever Mearas Ancient attacks, target creature gets +2/+2 and gains vigilance until end of turn.
3/2
 U 
Creature – Horror Rogue
Slinking Stalker can't be blocked.
Dread— Whenever an opponent discards a card, scry 1.
2/1
 U 
Instant
Put target creature card you own in exile onto the battlefield under your control, then put a +1/+1 counter on it.
 U 
Creature – Human
{4}{g}{g}: Put five +1/+1 counters on Carrock Hermit. Activate this ability only if Carrock Hermit's power is 2 or less.
2/1
 C 
Creature – Human Townsfolk
Explore {1}{g} (Whenever Dunlending Villagers deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
Whenever Dunlending Villagers explores, you may have it deal 1 damage to target player.
3/2
 C 
Creature – Human Soldier
Elevate (Eastemnet Charger is legendary as long as you control no other permanents with the same name.)
3/3
 C 
Instant
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
 C 
Creature – Elf Mystic
Elevate (Silverlode Mystic is legendary as long as you control no other permanents with the same name.)
When Silverlode Mystic enters the battlefield, scry 2.
1/1
 C 
Land
Marble Citadel enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g} or {u} to your mana pool.
 C 
Creature – Human Soldier
Valor— As long as a player controls an attacking creature, Westfold Outrider has protection from black.
Suddenly the riders swept up with a noise like thunder, and the foremost horseman swerved. After him they rode: a long line of mail-clad men.
1/2
 C 
Instant
Target creature gets +1/+1 and gains hexproof until end of turn.
"Let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow, an Elf."
 C 
Creature – Wolf
Trample
4/2
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has first strike.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn.
Island
 
 B 
Basic Land – Island

Mearas Ancient (rare)
Slinking Stalker (uncommon)
Masterful Woodcraft (uncommon)
Carrock Hermit (uncommon)
Dunlending Villagers (common)
Eastemnet Charger (common)
Drums in the Deep (common)
Silverlode Mystic (common)
Marble Citadel (common)
Westfold Outrider (common)
Sylvan Grace (common)
Hunting Warg (common)
Skulking Warg (common)
Absolute Authority (common)
Island (basic)