Khazad-dûm: Virtual Booster

Khazad-dûm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Equipment
Equipped creature gets +2/+0 and has first strike and deathtouch.
Whenever equipped creature dies, Balrog's Whip deals 3 damage to up to one target creature.
Equip {4}
 U 
Creature – Elf Druid
Explore {1}{g}
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Cerin Amroth Druids.
1/2
 U 
Instant
Magma Spray deals 2 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
Deep inside Mount Doom, molten rock burns with a fury hot enough to destroy anything it touches.
 U 
 
First strike, vigilance
Elevate (Dol Amroth Lancer is legendary as long as you control no other permanents with the same name.)
4/4
 C 
Creature – Orc Soldier
Haste, menace
Bloodthirst 1
2/2
 C 
Creature – Human Soldier
Whenever a creature attacks, Pelennor Charger gains prowess until end of turn.
Whenever a creature blocks, Pelennor Charger gains first strike until end of turn.
2/1
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Creature – Human Soldier
Vigilance
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.)
Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn.
3/2
 C 
Instant
Exile the top card of your library. Until end of turn, you may play that card.
 C 
Instant
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
 C 
Instant
Put a 1/1 white Soldier creature token onto the battlefield.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn.
Putting his horn to his lips Boromir blew a great blast, and all that heard that voice in Rivendell sprang to their feet.
 C 
Instant
Choose one—
• Target creature gets +1/+1 until end of turn.
• Target creature with power 2 or less gets +4/+4 until end of turn.
'One for the Shire!' cried Aragorn. 'The hobbit's bite is deep! You have a good blade, Frodo son of Drogo!'
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. If {w} was spent to cast Springtime Bloom, you gain 1 life for each land you control.
Island
 
 B 
Basic Land – Island

Balrog's Whip (rare)
Cerin Amroth Druids (uncommon)
Magma Spray (uncommon)
Dol Amroth Lancer (uncommon)
Regiment of Moria (common)
Pelennor Charger (common)
Unfolding of Time (common)
Skulking Warg (common)
Valiant Captain (common)
Spontaneous Decision (common)
Drums in the Deep (common)
Glorious Fanfare (common)
Hobbit's Strike (common)
Springtime Bloom (common)
Island (basic)