Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
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Menace
Bloodthirst 1 When Spearman of the Morannon enters the battlefield, if an opponent was dealt damage this turn, put a 1/1 black Orc creature token onto the battlefield. 2/1
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First Strike, Elevate
Bloodthirst 1 1/0
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Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent and you gain 1 life.
3/3
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First Strike
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.) Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn. 3/2
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Destroy target creature. Its controller discards two cards.
Even as the Balrog fell it swung its whipabout the wizard's knees, dragging him to the brink. He staggered, grasped vainly at the stone, and slid into the abyss. 'Fly, you fools! ' he cried, and was gone.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
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3/2
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Trample
4/2
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Whenever a creature attacks, Pelennor Charger gains prowess until end of turn.
Whenever a creature blocks, Pelennor Charger gains first strike until end of turn. 2/1
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Lore 2— When Lamedon Scout enters the battlefield, if you've drawn two or more cards this turn, untap target creature.
2/2
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Hexproof
Steadfast — Whenever an opponent casts a black or red spell, Lórien Purifier gains indestructible until end of turn. "An army of orcs is crossing the Nimrodel. Curse their filthy feet in its clear waters!"
3/2
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Trample
Lurk ![]() (You may exile this card from your hand for ![]() . Put it onto the battlefield at any time for its mana cost.)4/3
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1. 3/2
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Emissary of Saruman
(common, foil)
Spearman of the Morannon
(rare)
Champion of Khand
(uncommon)
Aldburg Enforcer
(uncommon)
Marshal of the Horse-Lords
(uncommon)
Send to the Abyss
(common)
Unfolding of Time
(common)
Dwarrowdelf Scourge
(common)
Hunting Warg
(common)
Pelennor Charger
(common)
Lamedon Scout
(common)
Lórien Purifier
(common)
Eregion Huntpack
(common)
Cavern Prowler
(common)
Plains
(basic)
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