Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Bloodthirst 1 When Spearman of the Morannon enters the battlefield, if an opponent was dealt damage this turn, put a 1/1 black Orc creature token onto the battlefield. 2/1
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Scry X, where X is the greatest toughness among creatures you control. You gain 3 life.
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Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip ![]() |
Whenever a creature you control deals damage, put a +1/+1 counter on Bloodtracker Alpha.
1/1
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Flying
"Regiments of black crows are flying over all the land between the Mountains and the Greyflood," Aragorn said. "Hollin is no longer wholesome for us: it is being watched."
1/2
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Shadowed Lair enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool. |
First Strike
Elevate (Orc-crusher is legendary as long as you control no other permanents with the same name.) 2/1
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1. 3/2
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Put three 1/1 green Elf creature tokens onto the battlefield. Add
to your mana pool. |
Trample
Lurk ![]() (You may exile this card from your hand for ![]() . Put it onto the battlefield at any time for its mana cost.)4/3
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Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn. 2/1
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Enchant creature
Enchanted creature gets +1/+1 and has hexproof. Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked. |
Hexproof
Steadfast — Whenever an opponent casts a black or red spell, Lórien Purifier gains indestructible until end of turn. "An army of orcs is crossing the Nimrodel. Curse their filthy feet in its clear waters!"
3/2
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Menace
Bloodthirst 1 Elevate (Moria Captain is legendary as long as you control no other permanents with the same name.) 2/1
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Spearman of the Morannon
(rare)
Deliberate
(uncommon)
Hero's Blade
(uncommon)
Bloodtracker Alpha
(uncommon)
Storm Crow
(common)
Shadowed Lair
(common)
Orc-crusher
(common)
Cavern Prowler
(common)
Song of Lórien
(common)
Eregion Huntpack
(common)
Drumbeater
(common)
Words of Galadriel
(common)
Lórien Purifier
(common)
Moria Captain
(common)
Island
(basic)




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