Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile any number of creature cards from your hand.
 U 
Instant
Put two +1/+1 counters on target creature that entered the battlefield this turn. If that creature wasn't cast fron your hand, it gains haste and menace until end of turn.
 U 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent and you gain 1 life.
3/3
 U 
Creature – Horror Rogue
Slinking Stalker can't be blocked.
Dread— Whenever an opponent discards a card, scry 1.
2/1
 C 
Creature – Orc Soldier
Menace
Bloodthirst 1
Elevate (Moria Captain is legendary as long as you control no other permanents with the same name.)
2/1
 C 
Creature – Horse
As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
 C 
Creature – Elf Advisor
Foresight— Whenever you scry, add {g} to your mana pool.
0/2
 C 
Creature – Elf Soldier
Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn.
2/2
 C 
Creature – Elf Archer
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
 C 
Instant
Choose one—
• Untap target permanent.
• Draw a card.
`I have it! ' Gandalf cried. 'Of course, of course! Absurdly simple, like most riddles when you see the answer.'
 C 
Land
Untamed Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{1}, {t}: Add {r} or {w} to your mana pool.
 C 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
 C 
Creature – Wolf
Trample
4/2
Plains
 
 B 
Basic Land – Plains

Prowl the Woods (rare)
Predator's Growl (uncommon)
Aldburg Enforcer (uncommon)
Slinking Stalker (uncommon)
Moria Captain (common)
Stallion of the Riddermark (common)
Celeborn's Advisor (common)
Protector of Cerin Amroth (common)
Nimrodel Watcher (common)
Gandalf's Revelation (common)
Untamed Woods (common)
Emissary of Saruman (common)
Words of Galadriel (common)
Hunting Warg (common)
Plains (basic)