Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Exile the top card of your library. Until end of turn, you may play that card.
 
 R 
Creature – Orc Soldier
Haste, menace
Orc creature spells you cast have bloodthirst 1.
2/1
 U 
Instant
Draw a card. Untap up to two target lands.
 U 
Creature – Human Cleric
Lifelink
Valor — As long as a player controls an attacking creature, Battlefield Healer has, "{t}: You gain 2 life."
1/2
 U 
Instant
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
Valor — If a player controls an attacking creature, creatures you control gain indestructible until end of turn.
 C 
Artifact – Equipment
Equipped creature has "{t}: This creature deals 1 damage to target creature with flying."
Equip {2}
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. If {w} was spent to cast Springtime Bloom, you gain 1 life for each land you control.
 C 
Sorcery
As an additional cost to cast Resounding Impact, sacrifice a land.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 C 
Instant
Scry 3. If you control a legendary creature, scry 4 instead.
"Many things I can command the Mirror to reveal. But the Mirror will also show things unbidden, and those are often stranger and more profitable still."
 C 
Creature – Orc Soldier
Haste, menace
Bloodthirst 1
2/2
 C 
Creature – Human Scout
Lore 2— When Lamedon Scout enters the battlefield, if you've drawn two or more cards this turn, untap target creature.
2/2
 C 
Creature – Horror
Dread— Whenever an opponent discards a card, Horror of the Depths gains menace until end of turn.
6/4
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
Plains
 
 B 
Basic Land – Plains

Spontaneous Decision (common, foil)
Gundabad Warchief (rare)
Mirrormere's Reflection (uncommon)
Battlefield Healer (uncommon)
Valiant Stand (uncommon)
Arrows of Mirkwood (common)
Springtime Bloom (common)
Resounding Impact (common)
Mirror's Secrets (common)
Regiment of Moria (common)
Lamedon Scout (common)
Horror of the Depths (common)
Skulking Warg (common)
Induce Paranoia (common)
Plains (basic)