Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target creature to its owner's hand. Up to X target creatures can't be blocked this turn, where X is the number of Islands you control.
"Hoy there, Aragorn! This is madness! We cannot dare the rapids by night!"
— Boromir
 U 
Instant
Cascade
Exile Spreading Ripples from your graveyard: Each player shuffles his or her library.
Great rippling rings formed on the surface of the pool and moved slowly towards the foot of the cliff.
 U 
Instant
Draw a card. Untap up to two target lands.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has menace and "{1}{b}: Regenerate this creature."
 C 
Instant
Return target instant card from your graveyard to your hand. Exile Sudden Recall.
"I once knew every spell in all the tongues of Elves or Men that was ever used for such a purpose. I can still remember ten score of them without searching my mind."
—Gandalf the Grey
 C 
Creature – Elemental
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
{t}, Sacrifice Avalanche Elemental: Destroy target nonbasic land.
3/3
 C 
Sorcery
As an additional cost to cast Resounding Impact, sacrifice a land.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
 C 
Creature – Elf Shaman
Elevate (Elven Songshaper is legendary as long as you control no other permanents with the same name.)
When Elven Songshaper enters the battlefield, if it's legendary, draw a card.
2/3
 C 
Creature – Wolf
Trample
Lurk {2}{g} (You may exile this card from your hand for {2}{g}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Creature – Elf Soldier
Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn.
2/2
 C 
Land
Orcish Stronghold enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}, {t}: Add {b} or {g} to your mana pool.
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield, untap Ithilien Sentry.
2/1
 C 
Creature – Elf Scholar
When Rivendell Poet enters the battlefield, draw a card and you gain 2 life.
Eärendil was a mariner
that tarried in Arvernien;
he built a boat of timber felled
in Nimbrethil to journey in.
0/4
Forest
 
 B 
Basic Land – Forest

Borne Away (rare)
Spreading Ripples (uncommon)
Mirrormere's Reflection (uncommon)
Cave-Troll's Might (uncommon)
Sudden Recall (common)
Avalanche Elemental (common)
Resounding Impact (common)
Words of Galadriel (common)
Elven Songshaper (common)
Eregion Huntpack (common)
Protector of Cerin Amroth (common)
Orcish Stronghold (common)
Ithilien Sentry (common)
Rivendell Poet (common)
Forest (basic)