Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap all lands.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.) |
Creatures target player controls attack this turn if able.
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Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent and you gain 1 life.
3/3
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Menace, trample
Orcish Skullbasher attacks each turn if able. 3/1
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As an additional cost to cast Dwarven Tomb, exile a creature card from your graveyard.
: Add ![]() to your mana pool. |
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Valor— As long as a player controls an attacking creature, Westfold Outrider has protection from black.
Suddenly the riders swept up with a noise like thunder, and the foremost horseman swerved. After him they rode: a long line of mail-clad men.
1/2
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Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn. 2/1
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Choose one—
• Target creature gains deathtouch until end of turn. • Target opponent loses 2 life. "Be wary when fighting an Orc, as their blades are poisoned more often than not."
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Elevate (Silverlode Mystic is legendary as long as you control no other permanents with the same name.)
When Silverlode Mystic enters the battlefield, scry 2. 1/1
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3/2
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Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn. 2/1
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Target creature gets +1/+1 and gains hexproof until end of turn.
"Let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow, an Elf."
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Defender
Whenever a land you control enters the graveyard from the battlefield, Fangorn Ancient can attack this turn as though it didn't have defender. 4/3
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Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
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Disturb the Waters
(rare)
Frenzied War Cry
(uncommon)
Aldburg Enforcer
(uncommon)
Orcish Skullbasher
(uncommon)
Dwarven Tomb
(common)
Westfold Outrider
(common)
Sarn Gebir Rager
(common)
Toxic Strike
(common)
Silverlode Mystic
(common)
Dwarrowdelf Scourge
(common)
Drumbeater
(common)
Sylvan Grace
(common)
Fangorn Ancient
(common)
Nimrodel Watcher
(common)
Plains
(basic)





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