Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All creatures get +2/-1.
Whenever a player casts a spell, counter that spell unless that player sacrifices a permanent or discards a card. Sacrifice Flames of Udûn: Each player loses 2 life. |
Put two +1/+1 counters on target creature that entered the battlefield this turn. If that creature wasn't cast fron your hand, it gains haste and menace until end of turn.
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Reveal the top card of your library. Target player loses life equal to that card's converted mana cost.
"What is this new devilry?"
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Elevate (Battle-Worn Heirloom is legendary as long as you control no other permanents with the same name.)
Equipped creature gets +3/+0. As long as Battle-Worn Heirloom is legendary, equipped creature has first strike. Equip ![]() |
Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn. 2/1
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Flying
"Regiments of black crows are flying over all the land between the Mountains and the Greyflood," Aragorn said. "Hollin is no longer wholesome for us: it is being watched."
1/2
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Flying
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life. A whole regiment of crows was flying straight towards the ridge. As they passed, their shadow following below, one harsh croak was heard.
2/1
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Put a 1/1 white Soldier creature token onto the battlefield.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn. Putting his horn to his lips Boromir blew a great blast, and all that heard that voice in Rivendell sprang to their feet.
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Explore
![]() (Whenever Hobbit Wayfarer deals combat damage to a player, you may pay ![]() . If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)1/1
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Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1. 3/2
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Marble Citadel enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool. |
Enchant creature
Enchanted creature has first strike. Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn. |
Enchant Forest
Whenever enchanted Forest is tapped for mana, add to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land. |
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Flames of Udûn
(rare)
Predator's Growl
(uncommon)
Foul Omen
(uncommon)
Battle-Worn Heirloom
(uncommon)
Sarn Gebir Rager
(common)
Storm Crow
(common)
Nightfeather Flock
(common)
Glorious Fanfare
(common)
Hobbit Wayfarer
(common)
Drums in the Deep
(common)
Cavern Prowler
(common)
Marble Citadel
(common)
Absolute Authority
(common)
Galadriel's Blessing
(common)
Forest
(basic)




: Add
to your mana pool.