Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Elevate Human creatures you control get +1/+1. If you control a Horse creature, those creatures have first strike. 4/3
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Lifelink
Valor — As long as a player controls an attacking creature, Battlefield Healer has, " : You gain 2 life."1/2
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Flying
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she discards a card. 2/2
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Target creature gets -2/-2 until end of turn. Tap that creature.
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Put a 1/1 white Soldier creature token onto the battlefield.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn. Putting his horn to his lips Boromir blew a great blast, and all that heard that voice in Rivendell sprang to their feet.
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Marble Citadel enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool. |
Elevate (Silverlode Mystic is legendary as long as you control no other permanents with the same name.)
When Silverlode Mystic enters the battlefield, scry 2. 1/1
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Flash, reach
1/2
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Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
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Elevate (Eastemnet Charger is legendary as long as you control no other permanents with the same name.)
3/3
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At the beginning of each player's upkeep, that player loses 1 life.
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Valor— As long as a player controls an attacking creature, Westfold Outrider has protection from black.
Suddenly the riders swept up with a noise like thunder, and the foremost horseman swerved. After him they rode: a long line of mail-clad men.
1/2
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Enchant creature
Enchanted creature gets +1/+0 and has menace. |
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
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Marshal of the West-mark
(rare)
Battlefield Healer
(uncommon)
Mount of the Nazgûl
(uncommon)
Impede
(uncommon)
Glorious Fanfare
(common)
Marble Citadel
(common)
Silverlode Mystic
(common)
Talan Archer
(common)
Nimrodel Watcher
(common)
Eastemnet Charger
(common)
Saruman's Influence
(common)
Westfold Outrider
(common)
Form of the Warg
(common)
Emissary of Saruman
(common)
Island
(basic)



: You gain 2 life."

or
to your mana pool.