Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Hobbit Townsfolk
Lifelink
Steadfast — Whenever a land enters the battlefield under your control, Bilbo, Halfling Wanderer gains indestructible until end of turn.
As long as Bilbo has indestructible, other creatures you control get +0/+1.
“It’s a dangerous business, Frodo, going out of your door.”
1/3
 U 
Creature – Horror Rogue
Slinking Stalker can't be blocked.
Dread— Whenever an opponent discards a card, scry 1.
2/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1.
Whenever enchanted creature is dealt damage, you gain 1 life.
 U 
 
First strike, vigilance
Elevate (Dol Amroth Lancer is legendary as long as you control no other permanents with the same name.)
4/4
 C 
Creature – Elemental
Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn.
2/1
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 C 
Enchantment
At the beginning of each player's upkeep, that player loses 1 life.
 C 
Land
Tower of Wizardry enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w} or {b} to your mana pool.
 C 
Instant
Choose one—
• Target creature gets +1/+1 until end of turn.
• Target creature with power 2 or less gets +4/+4 until end of turn.
'One for the Shire!' cried Aragorn. 'The hobbit's bite is deep! You have a good blade, Frodo son of Drogo!'
 C 
Instant
Target creature gets +1/+1 and gains hexproof until end of turn.
"Let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow, an Elf."
 C 
Creature – Elemental Horror
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
3/2
 C 
Creature – Orc Soldier
Haste
1/1
 C 
Creature – Orc Soldier
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
2/1
 C 
Instant
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
Swamp
 
 B 
Basic Land – Swamp

Bilbo, Halfling Wanderer (mythic)
Slinking Stalker (uncommon)
Swift Healing (uncommon)
Dol Amroth Lancer (uncommon)
Sarn Gebir Rager (common)
Unfolding of Time (common)
Saruman's Influence (common)
Tower of Wizardry (common)
Hobbit's Strike (common)
Sylvan Grace (common)
Cavern Prowler (common)
Soldier of the White Hand (common)
Drumbeater (common)
Drums in the Deep (common)
Swamp (basic)