Khazad-dûm: Virtual Booster

Khazad-dûm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Orc Soldier
Menace
Bloodthirst 1
When Spearman of the Morannon enters the battlefield, if an opponent was dealt damage this turn, put a 1/1 black Orc creature token onto the battlefield.
2/1
 U 
Instant
Put two +1/+1 counters on target creature that entered the battlefield this turn. If that creature wasn't cast fron your hand, it gains haste and menace until end of turn.
 U 
Instant
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Valor — If a player controls an attacking creature, creatures you control get +1/+0 until end of turn.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has menace and "{1}{b}: Regenerate this creature."
 C 
Sorcery
Look at the top card of target player's library.
Draw a card.
"Since we took to boats, Gollum has been lying on a log and paddling with feet. I have tried to catch him at night; but he is slier than a fox, and as slippery as a fish."
—Aragorn, to Frodo
 C 
Creature – Orc Rogue
3/2
 C 
Creature – Hobbit Townsfolk
Lifelink
1/1
 C 
Creature – Horse
As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
 C 
Sorcery
Scry 2. Untap up to one target Forest.
 C 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
 C 
Artifact – Equipment
Equipped creature has "{t}: This creature deals 1 damage to target creature with flying."
Equip {2}
 C 
Enchantment
At the beginning of each player's upkeep, that player loses 1 life.
 C 
Creature – Elf Soldier
Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn.
2/2
 C 
Creature – Wolf
Trample
4/2
Swamp
 
 B 
Basic Land – Swamp

Spearman of the Morannon (rare)
Predator's Growl (uncommon)
Spur to Anger (uncommon)
Cave-Troll's Might (uncommon)
Silent Stalking (common)
Dwarrowdelf Scourge (common)
Bree-hill Hobbit (common)
Stallion of the Riddermark (common)
Elrond's Insight (common)
Emissary of Saruman (common)
Arrows of Mirkwood (common)
Saruman's Influence (common)
Protector of Cerin Amroth (common)
Hunting Warg (common)
Swamp (basic)