Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, put a 1/1 white Soldier creature token onto the battlefield and that player loses 1 life.
2/2
 U 
Creature – Dragon Beast
Flying, menace
2/4
 U 
Creature – Orc Berserker
Menace, trample
Orcish Skullbasher attacks each turn if able.
3/1
 U 
Instant
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Valor — If a player controls an attacking creature, creatures you control get +1/+0 until end of turn.
 C 
Creature – Hobbit Scout
Explore {1}{g} (Whenever Hobbit Wayfarer deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
1/1
 C 
Creature – Human Soldier
Elevate (Eastemnet Charger is legendary as long as you control no other permanents with the same name.)
3/3
 C 
Sorcery
Look at the top card of target player's library.
Draw a card.
"Since we took to boats, Gollum has been lying on a log and paddling with feet. I have tried to catch him at night; but he is slier than a fox, and as slippery as a fish."
—Aragorn, to Frodo
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield, untap Ithilien Sentry.
2/1
 C 
Creature – Elemental Horror
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
3/2
 C 
Creature – Orc Berserker
Menace
Bloodthirst 1
3/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace.
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Land
Tower of Wizardry enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w} or {b} to your mana pool.
 C 
Creature – Treefolk Spirit
Menace
Lurk — {b/g}, Sacrifice a land (You may exile this card from your hand by paying {b/g} and sacrificing a land. Put it onto the battlefield at any time for its mana cost.)
3/2
Mountain
 
 B 
Basic Land – Mountain

Corrupt Advisor (rare)
Winged Shadow (uncommon)
Orcish Skullbasher (uncommon)
Spur to Anger (uncommon)
Hobbit Wayfarer (common)
Eastemnet Charger (common)
Silent Stalking (common)
Ithilien Sentry (common)
Cavern Prowler (common)
Goreblade Orc (common)
Form of the Warg (common)
Skulking Warg (common)
Tower of Wizardry (common)
Spirit of the Old Forest (common)
Mountain (basic)