Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
Rugged Campsite enters the battlefield tapped unless you control a legendary creature.
"I think we will rest here. There is a wholesome air about Hollin. Much evil must befall a country before it wholly forgets the Elves."
—Gandalf
 U 
Creature – Orc Soldier
Menace
Bloodthirst X, where X is the number of Orc creatures you control.
2/1
 U 
Instant
Prevent all damage that would be dealt to you and creatures you control this turn. You gain 2 life.
Gandalf raised his staff, and there was a great flash of bright light. The shadows fled, and they saw that before them stretched a huge empty hall; its black walls, polished and smooth as glass, flashed and glittered.
 U 
Sorcery
Draw two cards, then discard a card.
"It was only a dream, but I had quite forgotten it. It only came back to me just now."
— Frodo, to Gandalf
{1}{u}
 
 C 
Instant
Counter target spell unless its controller discards a card or pays {3}.
 C 
Creature – Horror
Dread— Whenever an opponent discards a card, Horror of the Depths gains menace until end of turn.
6/4
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has first strike.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn.
 C 
Creature – Hobbit Scout
Explore {1}{g} (Whenever Hobbit Wayfarer deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
1/1
 C 
Artifact – Equipment
Equipped creature has "{t}: This creature deals 1 damage to target creature with flying."
Equip {2}
 C 
Sorcery
Leaping Flame deals 1 damage to each of up to two target creatures and/or players, then it deals 1 damage to you unless you control a Forest.
There was a roar, and the trees above Gandalf burst into blinding flame. The last arrow of Legolas kindled in the air and plunged burning into the heart of a Warg.
 C 
Creature – Treefolk Spirit
Menace
Lurk — {b/g}, Sacrifice a land (You may exile this card from your hand by paying {b/g} and sacrificing a land. Put it onto the battlefield at any time for its mana cost.)
3/2
 C 
Creature – Elf Advisor
Foresight— Whenever you scry, add {g} to your mana pool.
0/2
 C 
Instant
Choose one—
• Target creature gains deathtouch until end of turn.
• Target opponent loses 2 life.
"Be wary when fighting an Orc, as their blades are poisoned more often than not."
Island
 
 B 
Basic Land – Island

Rugged Campsite (rare)
Isengard Brute (uncommon)
Light the Way (uncommon)
Slip the Mind (uncommon)
Deny (common)
Horror of the Depths (common)
Unfolding of Time (common)
Absolute Authority (common)
Hobbit Wayfarer (common)
Arrows of Mirkwood (common)
Leaping Flame (common)
Spirit of the Old Forest (common)
Celeborn's Advisor (common)
Toxic Strike (common)
Island (basic)