Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
4/2
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Foresight — Whenever you scry, you may sacrifice Wandering Sage. If you do, search your library for a creature or land card, reveal it, and put it into your hand, then shuffle your library.
2/4
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Flash
Lurk ![]() ![]() (You may exile Stalking Wolf at any time for ![]() ![]() . Put it onto the battlefield at any time for its mana cost.)
Whenever a nontoken creature enters the battlefield under your control, if Stalking Wolf is exiled, you may pay . If you do, put a +1/+1 counter on that creature.2/3
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Strike for Glory deals X damage to target creature, where X is the number of legendary creatures you control. If X is three or more, Strike for Glory deals X damage to that creature's controller.
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Enchant creature
Enchanted creature gets +0/+1. Whenever enchanted creature is dealt damage, you gain 1 life. |
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Scry 3. If you control a legendary creature, scry 4 instead.
"Many things I can command the Mirror to reveal. But the Mirror will also show things unbidden, and those are often stranger and more profitable still."
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Dread— Whenever an opponent discards a card, Horror of the Depths gains menace until end of turn.
6/4
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Lifelink
Swans of Lórien has flying as long as you control a blue permanent. They turned a sharp bend in the river, and there they saw a swan of great size. The water rippled on either side of its white breast. Its beak shone like gold, and its eyes glinted like jet; its huge wings were half lifted.
2/5
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Exile the top card of your library. Until end of turn, you may play that card.
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Equipped creature has "
: This creature deals 1 damage to target creature with flying."
Equip ![]() |
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Choose one—
• Target creature gets +1/+1 until end of turn. • Target creature with power 2 or less gets +4/+4 until end of turn. 'One for the Shire!' cried Aragorn. 'The hobbit's bite is deep! You have a good blade, Frodo son of Drogo!'
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Put a 1/1 white Soldier creature token onto the battlefield.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn. Putting his horn to his lips Boromir blew a great blast, and all that heard that voice in Rivendell sprang to their feet.
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Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
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Defender
Whenever a land you control enters the graveyard from the battlefield, Fangorn Ancient can attack this turn as though it didn't have defender. 4/3
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Hunting Warg
(common, foil)
Wandering Sage
(rare)
Stalking Wolf
(uncommon)
Strike for Glory
(uncommon)
Swift Healing
(uncommon)
Mirror's Secrets
(common)
Horror of the Depths
(common)
Swans of Lórien
(common)
Spontaneous Decision
(common)
Arrows of Mirkwood
(common)
Hobbit's Strike
(common)
Glorious Fanfare
(common)
Emissary of Saruman
(common)
Fangorn Ancient
(common)
Forest
(basic)






: This creature deals 1 damage to target creature with flying."