Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life.
2/3
 
 R 
Creature – Orc Soldier
Menace
Bloodthirst 1
When Spearman of the Morannon enters the battlefield, if an opponent was dealt damage this turn, put a 1/1 black Orc creature token onto the battlefield.
2/1
 U 
Creature – Human Berserker
First Strike, Elevate
Bloodthirst 1
1/0
 U 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent and you gain 1 life.
3/3
 U 
Creature – Human Soldier
First Strike
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.)
Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn.
3/2
 C 
Sorcery
Destroy target creature. Its controller discards two cards.
Even as the Balrog fell it swung its whipabout the wizard's knees, dragging him to the brink. He staggered, grasped vainly at the stone, and slid into the abyss. 'Fly, you fools! ' he cried, and was gone.
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 C 
Creature – Orc Rogue
3/2
 C 
Creature – Wolf
Trample
4/2
 C 
Creature – Human Soldier
Whenever a creature attacks, Pelennor Charger gains prowess until end of turn.
Whenever a creature blocks, Pelennor Charger gains first strike until end of turn.
2/1
 C 
Creature – Human Scout
Lore 2— When Lamedon Scout enters the battlefield, if you've drawn two or more cards this turn, untap target creature.
2/2
 C 
Creature – Elf Warrior
Hexproof
Steadfast — Whenever an opponent casts a black or red spell, Lórien Purifier gains indestructible until end of turn.
"An army of orcs is crossing the Nimrodel. Curse their filthy feet in its clear waters!"
3/2
 C 
Creature – Wolf
Trample
Lurk {2}{g} (You may exile this card from your hand for {2}{g}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Creature – Elemental Horror
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
3/2
Plains
 
 B 
Basic Land – Plains

Emissary of Saruman (common, foil)
Spearman of the Morannon (rare)
Champion of Khand (uncommon)
Aldburg Enforcer (uncommon)
Marshal of the Horse-Lords (uncommon)
Send to the Abyss (common)
Unfolding of Time (common)
Dwarrowdelf Scourge (common)
Hunting Warg (common)
Pelennor Charger (common)
Lamedon Scout (common)
Lórien Purifier (common)
Eregion Huntpack (common)
Cavern Prowler (common)
Plains (basic)