Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Advisor
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, put a 1/1 white Soldier creature token onto the battlefield and that player loses 1 life.
2/2
 U 
Sorcery
Draw two cards, then discard a card.
"It was only a dream, but I had quite forgotten it. It only came back to me just now."
— Frodo, to Gandalf
 U 
Instant
Cascade
Exile Spreading Ripples from your graveyard: Each player shuffles his or her library.
Great rippling rings formed on the surface of the pool and moved slowly towards the foot of the cliff.
 U 
Instant
Put two +1/+1 counters on target creature that entered the battlefield this turn. If that creature wasn't cast fron your hand, it gains haste and menace until end of turn.
 C 
Instant
Crack of the Whip deals 3 damage to target creature.
{1}{u}
 
 C 
Instant
Counter target spell unless its controller discards a card or pays {3}.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has first strike.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn.
 C 
Instant
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
 C 
Land
Tower of Wizardry enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w} or {b} to your mana pool.
 C 
Creature – Elf Soldier
Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn.
2/2
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Creature – Human Soldier
Elevate (Eastemnet Charger is legendary as long as you control no other permanents with the same name.)
3/3
 C 
Creature – Elf Warrior
Hexproof
Steadfast — Whenever an opponent casts a black or red spell, Lórien Purifier gains indestructible until end of turn.
"An army of orcs is crossing the Nimrodel. Curse their filthy feet in its clear waters!"
3/2
Mountain
 
 B 
Basic Land – Mountain

Corrupt Advisor (rare)
Slip the Mind (uncommon)
Spreading Ripples (uncommon)
Predator's Growl (uncommon)
Crack of the Whip (common)
Deny (common)
Absolute Authority (common)
Drums in the Deep (common)
Watcher's Grasp (common)
Tower of Wizardry (common)
Protector of Cerin Amroth (common)
Skulking Warg (common)
Eastemnet Charger (common)
Lórien Purifier (common)
Mountain (basic)