Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Rogue
Flash, deathtouch
Lurk {3}{b}{g}
{1}{b}: Target creature gets -1/-1 until end of turn. Activate this ability only if Drúadan Hunter is exiled.
{1}{g}: Put a +1/+1 counter on target creature. Activate this ability only if Drúadan Hunter is exiled.
1/1
 U 
Artifact
{t}: Add {c} to your mana pool. If you control a Dwarf or another artifact, add {c}{c} to your mana pool instead.
 U 
Creature – Human Soldier
Menace
Whenever Wainrider Captain deals combat damage to a player, that player discards a card.
3/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has menace and "{1}{b}: Regenerate this creature."
 C 
Instant
Exile the top card of your library. Until end of turn, you may play that card.
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
 C 
Creature – Bird
Flying
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life.
A whole regiment of crows was flying straight towards the ridge. As they passed, their shadow following below, one harsh croak was heard.
2/1
 C 
Creature – Elf Shaman
Elevate (Elven Songshaper is legendary as long as you control no other permanents with the same name.)
When Elven Songshaper enters the battlefield, if it's legendary, draw a card.
2/3
 C 
Creature – Orc Soldier
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
2/1
 C 
Creature – Elf Archer
Flash, reach
1/2
 C 
Creature – Horse
As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
 C 
Creature – Elf Archer
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
 C 
Land
Shadowed Lair enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{1}, {t}: Add {u} or {r} to your mana pool.
Mountain
 
 B 
Basic Land – Mountain

Drúadan Hunter (rare)
Dwarven Hammer (uncommon)
Wainrider Captain (uncommon)
Cave-Troll's Might (uncommon)
Spontaneous Decision (common)
Induce Paranoia (common)
Nightfeather Flock (common)
Elven Songshaper (common)
Drumbeater (common)
Talan Archer (common)
Stallion of the Riddermark (common)
Words of Galadriel (common)
Nimrodel Watcher (common)
Shadowed Lair (common)
Mountain (basic)