Khazad-dûm: Virtual Booster

Khazad-dûm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Target player discards X cards, where X is the number of noncreature, nonland cards in your graveyard.
 U 
Instant
Target creature can't be blocked this turn. If that creature is legendary, it gains hexproof until end of turn.
Scry 1.
 U 
Creature – Human Soldier
First Strike
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.)
Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn.
3/2
 U 
Creature – Wolf
Whenever a creature you control deals damage, put a +1/+1 counter on Bloodtracker Alpha.
1/1
 C 
Instant
Choose one—
• Target creature gets +1/+1 until end of turn.
• Target creature with power 2 or less gets +4/+4 until end of turn.
'One for the Shire!' cried Aragorn. 'The hobbit's bite is deep! You have a good blade, Frodo son of Drogo!'
 C 
Creature – Elf Shaman
{t}: Add {c}{g} to your mana pool.
0/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace.
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Sorcery
Target creature can't be blocked this turn.
Draw a card.
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
 C 
Land
Marble Citadel enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g} or {u} to your mana pool.
 C 
Instant
Exile the top card of your library. Until end of turn, you may play that card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able.
 C 
Creature – Elf Mystic
Foresight — Whenever you scry, untap Elven Ponderer.
1/2
Plains
 
 B 
Basic Land – Plains

Echoing Fears (rare)
Transcend Reality (uncommon)
Marshal of the Horse-Lords (uncommon)
Bloodtracker Alpha (uncommon)
Hobbit's Strike (common)
Mallorn Druid (common)
Form of the Warg (common)
Skulking Warg (common)
Blur Strike (common)
Induce Paranoia (common)
Marble Citadel (common)
Spontaneous Decision (common)
Lust for Glory (common)
Elven Ponderer (common)
Plains (basic)