Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose two—
• Look at target player's hand.
• Draw two cards.
• Untap up to three target nonland permanents.
• Target creature gets -4/-0 until end of turn.
 U 
Creature – Treefolk
Menace
Lurk {2}{b}{g}
As long as Duskgrove Huorn is exiled, creatures you control get +2/+2 and have defender.
3/4
 U 
Enchantment
{g}: Target green creature gains hexproof until end of turn.
 U 
Instant
Look at target player's hand.
Draw a card.
 C 
Instant
Target creature gets +1/+1 and gains hexproof until end of turn.
"Let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow, an Elf."
 C 
Creature – Human Soldier
Vigilance
2/3
 C 
Creature – Orc Soldier
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
2/1
 C 
Instant
Scry 3. If you control a legendary creature, scry 4 instead.
"Many things I can command the Mirror to reveal. But the Mirror will also show things unbidden, and those are often stranger and more profitable still."
 C 
Creature – Human Soldier
First Strike
Valor — As long as a player controls an attacking creature, Vengeful Bladesinger has, "{r}, Sacrifice Vengeful Bladesinger: Vengeful Bladesinger deals 3 damage to target creature."
"Orcs slaughtered my family at Osgiliath, so now I have but one reason to live."
2/1
 C 
Creature – Treefolk Spirit
Menace
Lurk — {b/g}, Sacrifice a land (You may exile this card from your hand by paying {b/g} and sacrificing a land. Put it onto the battlefield at any time for its mana cost.)
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace.
 C 
Land
Orcish Stronghold enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}, {t}: Add {b} or {g} to your mana pool.
 C 
Creature – Human Soldier
Vigilance
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.)
Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn.
3/2
 C 
Creature – Elemental
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
{t}, Sacrifice Avalanche Elemental: Destroy target nonbasic land.
3/3
Island
 
 B 
Basic Land – Island

Galadriel's Command (rare)
Duskgrove Huorn (uncommon)
Cover of Leaves (uncommon)
Watch from Above (uncommon)
Sylvan Grace (common)
Guards of Edoras (common)
Drumbeater (common)
Mirror's Secrets (common)
Vengeful Bladesinger (common)
Spirit of the Old Forest (common)
Form of the Warg (common)
Orcish Stronghold (common)
Valiant Captain (common)
Avalanche Elemental (common)
Island (basic)