Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
At the beginning of your upkeep, put a 1/1 black Orc creature token onto the battlefield, then each opponent loses 1 life for each Orc creature you control.
"The Dwarves delved too deep, and disturbed that from which they fled. In centuries after, Orcs came down from the Misty Mountains to take its dark caverns, worshipping the Balrog in their burning hatred of Durin's folk."
 U 
Land
Traveler's Path enters the battlefield tapped.
When Traveler's Path enters the battlefield, you may tap an untapped creature you control. If you do, search your library for a basic land card and reveal it, then shuffle your library and put that card on top.
{t}: Add {c} to your mana pool.
 U 
Instant
Put a 1/1 white Soldier creature token onto the battlefield. That creature gets +2/+2 and gains haste until end of turn.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has menace and "{1}{b}: Regenerate this creature."
 C 
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
 C 
Land
Tower of Wizardry enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w} or {b} to your mana pool.
 C 
Creature – Elf Shaman
Elevate (Elven Songshaper is legendary as long as you control no other permanents with the same name.)
When Elven Songshaper enters the battlefield, if it's legendary, draw a card.
2/3
 C 
Sorcery
Choose one—
• Set Ablaze deals 2 damage to target creature.
• Add {c}{r} to your mana pool.
 C 
Sorcery
Target creature can't be blocked this turn.
Draw a card.
 C 
Creature – Wolf
Trample
Lurk {2}{g} (You may exile this card from your hand for {2}{g}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Creature – Elf Archer
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
 C 
Sorcery
Put three 1/1 green Elf creature tokens onto the battlefield. Add {g} to your mana pool.
 C 
Sorcery
Destroy target creature. Its controller discards two cards.
Even as the Balrog fell it swung its whipabout the wizard's knees, dragging him to the brink. He staggered, grasped vainly at the stone, and slid into the abyss. 'Fly, you fools! ' he cried, and was gone.
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
Island
 
 B 
Basic Land – Island

Fall of Moria (mythic)
Traveler's Path (uncommon)
Swift Assault (uncommon)
Cave-Troll's Might (uncommon)
Watcher's Grasp (common)
Tower of Wizardry (common)
Elven Songshaper (common)
Set Ablaze (common)
Blur Strike (common)
Eregion Huntpack (common)
Nimrodel Watcher (common)
Song of Lórien (common)
Send to the Abyss (common)
Induce Paranoia (common)
Island (basic)