Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Shadowed Lair enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{1}, {t}: Add {u} or {r} to your mana pool.
 
 R 
Instant
Choose two —
• Target creature gets +2/+0 and gains menace and deathtouch until end of turn.
• Target creature gets -4/-4 until end of turn.
• Target player discards two cards.
• Each player exiles the top five cards of his or her library.
 U 
Creature – Dwarf Artificer
{2}{u}, {t}, Tap an untapped artifact you control: Draw a card.
1/1
 U 
Artifact – Equipment
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4}
 U 
Creature – Wolf
Whenever a creature you control deals damage, put a +1/+1 counter on Bloodtracker Alpha.
1/1
 C 
Sorcery
As an additional cost to cast Resounding Impact, sacrifice a land.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
 C 
Instant
Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
"We cannot get out. They have taken the Bridge and second hall. We cannot get out. The end comes."
—Records found in the Chamber of Mazarbul
 C 
Instant
Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile.
A rolling boom seemed to come from depths far below, and trembled in the stone at their feet. Doom, doom it rolled again, as if huge hands were turning the very caverns of Moria into a vast drum.
 C 
Creature – Elf Soldier
Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn.
2/2
 C 
Creature – Elf Mystic
Elevate (Silverlode Mystic is legendary as long as you control no other permanents with the same name.)
When Silverlode Mystic enters the battlefield, scry 2.
1/1
 C 
Creature – Orc Berserker
Menace
Bloodthirst 1
3/1
 C 
Land
Marble Citadel enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g} or {u} to your mana pool.
 C 
Creature – Elf Mystic
Foresight — Whenever you scry, untap Elven Ponderer.
1/2
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield, untap Ithilien Sentry.
2/1
Forest
 
 B 
Basic Land – Forest

Shadowed Lair (common, foil)
Balrog's Command (rare)
Runecarver (uncommon)
Hero's Blade (uncommon)
Bloodtracker Alpha (uncommon)
Resounding Impact (common)
Induce Paranoia (common)
Drums in the Deep (common)
Protector of Cerin Amroth (common)
Silverlode Mystic (common)
Goreblade Orc (common)
Marble Citadel (common)
Elven Ponderer (common)
Ithilien Sentry (common)
Forest (basic)