Khazad-dûm: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Equipment
Equipped creature gets +3/+2 and has first strike.
As long as equipped creature is legendary, it has vigilance.
Valor — {3}: Return Andúril, Flame of the West from your graveyard to the battlefield attached to target legendary creature. Activate this ability only if a player controls an attacking creature.
Equip {3}
 U 
Creature – Wolf
Whenever a creature you control deals damage, put a +1/+1 counter on Bloodtracker Alpha.
1/1
 U 
Creature – Elf Shaman
Lore 2 — When Elven Mourners enters the battlefield, if you've drawn two or more cards this turn, return up to one target creature card with converted mana cost 2 or less from your graveyard to your hand.
0/1
 U 
Instant
Pebble Drop deals 1 damage to target creature or player.
Cascade
Moved by a sudden impulse Pippin groped for a loose stone, and let it drop. From far below there came a plunk, magnified and repeated in the hollow shaft.
 C 
Creature – Wolf
Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Land
Tower of Wizardry enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w} or {b} to your mana pool.
 C 
Creature – Treefolk Spirit
Menace
Lurk — {b/g}, Sacrifice a land (You may exile this card from your hand by paying {b/g} and sacrificing a land. Put it onto the battlefield at any time for its mana cost.)
3/2
 C 
Creature – Wolf
Trample
Lurk {2}{g} (You may exile this card from your hand for {2}{g}. Put it onto the battlefield at any time for its mana cost.)
4/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able.
 C 
Creature – Elf Scholar
When Rivendell Poet enters the battlefield, draw a card and you gain 2 life.
Eärendil was a mariner
that tarried in Arvernien;
he built a boat of timber felled
in Nimbrethil to journey in.
0/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace.
 C 
Creature – Elf Archer
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
 C 
Creature – Elf Mystic
Elevate (Silverlode Mystic is legendary as long as you control no other permanents with the same name.)
When Silverlode Mystic enters the battlefield, scry 2.
1/1
 C 
Creature – Elf Shaman
{t}: Add {c}{g} to your mana pool.
0/2
Plains
 
 B 
Basic Land – Plains

Andúril, Flame of the West (rare)
Bloodtracker Alpha (uncommon)
Elven Mourners (uncommon)
Pebble Drop (uncommon)
Skulking Warg (common)
Tower of Wizardry (common)
Spirit of the Old Forest (common)
Eregion Huntpack (common)
Lust for Glory (common)
Rivendell Poet (common)
Form of the Warg (common)
Nimrodel Watcher (common)
Silverlode Mystic (common)
Mallorn Druid (common)
Plains (basic)