Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike, haste
When Cavalier of the Westfold enters the battlefield, creatures you control get +1/+0 and gain double strike until end of turn. "Forth Eorlingas!"
2/2
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Cast Blind with Grief only if a creature died this turn.
Target creature gets -3/-2 until end of turn. |
Enchant creature
Enchanted creature gets +0/+1. Whenever enchanted creature is dealt damage, you gain 1 life. |
Target creature can't be blocked this turn. If that creature is legendary, it gains hexproof until end of turn.
Scry 1. |
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1. 3/2
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Insidious Shadows can't be blocked by white creatures or green creatures.
When Insidious Shadows enters the battlefield, target player discards a card. 2/1
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Orcish Stronghold enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool. |
Enchant creature
Enchanted creature gets +1/+1 and has hexproof. Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked. |
Put two 1/1 white Soldier creature tokens onto the battlefield.
Valor — Put three 1/1 white Soldier creature tokens onto the battlefield instead if a player controls an attacking creature. |
Choose one—
• Untap target permanent. • Draw a card. `I have it! ' Gandalf cried. 'Of course, of course! Absurdly simple, like most riddles when you see the answer.'
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Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn. 2/1
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Scry 2. Untap up to one target Forest.
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Flash, reach
1/2
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Lurk
![]() (You may exile this card from your hand for ![]() . Put it onto the battlefield at any time for its mana cost.)4/3
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Cavalier of the Westfold
(rare)
Blind with Grief
(uncommon)
Swift Healing
(uncommon)
Transcend Reality
(uncommon)
Cavern Prowler
(common)
Insidious Shadows
(common)
Orcish Stronghold
(common)
Words of Galadriel
(common)
Boromir's Call
(common)
Gandalf's Revelation
(common)
Drumbeater
(common)
Elrond's Insight
(common)
Talan Archer
(common)
Skulking Warg
(common)
Plains
(basic)




: Add
to your mana pool.