Khazad-dûm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
When Orcish Ambush Party enters the battlefield from exile, destroy target creature. Lurk ![]() ![]() ![]() 2/3
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Enchant creature
Enchanted creature gets +1/+1 and has flying. At the beginning of your upkeep, if enchanted creature has toughness 3 or greater, sacrifice Eagle's Burden. "How far can you bear me?" Gandalf asked.
"Many leagues," said he, "but not to the ends of the earth. I was sent to bear tidings, not burdens." |
First Strike
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.) Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn. 3/2
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Flying
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she discards a card. 2/2
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Elevate (Eastemnet Charger is legendary as long as you control no other permanents with the same name.)
3/3
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Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn. 2/1
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step. |
Destroy target attacking creature.
"You shall not pass!"
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Deathtouch
Lurk ![]() (You may exile this card from your hand for ![]() . Put it onto the battlefield at any time for its mana cost.)1/2
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Target creature can't be blocked this turn.
Draw a card. |
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Destroy target creature. Its controller discards two cards.
Even as the Balrog fell it swung its whipabout the wizard's knees, dragging him to the brink. He staggered, grasped vainly at the stone, and slid into the abyss. 'Fly, you fools! ' he cried, and was gone.
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Shadowed Lair enters the battlefield tapped.
: Add to your mana pool.
, : Add or to your mana pool. |
Enchant creature
Enchanted creature gets +1/+1 and has hexproof. Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked. |
Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn. 2/1
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Orcish Ambush Party
(rare)
Eagle's Burden
(uncommon)
Marshal of the Horse-Lords
(uncommon)
Mount of the Nazgûl
(uncommon)
Eastemnet Charger
(common)
Sarn Gebir Rager
(common)
Watcher's Grasp
(common)
Rebuke
(common)
Hunting Woodwose
(common)
Blur Strike
(common)
Send to the Abyss
(common)
Shadowed Lair
(common)
Words of Galadriel
(common)
Drumbeater
(common)
Island
(basic)








: Add
to your mana pool.