Khazad-dûm
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Mechanics | Skeleton |
Showing 33 of 33 White cards
Go to section: White (33) Blue (33) Black (33) Red (33) Green (33) Multicolour (25) Hybrid (15) Artifact (13) Land (12)
Show rarities: C U R M
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent and you gain 1 life.
3/3
Lifelink
Valor — As long as a player controls an attacking creature, Battlefield Healer has, ": You gain 2 life."
Valor — As long as a player controls an attacking creature, Battlefield Healer has, ": You gain 2 life."
1/2
Lifelink
Steadfast — Whenever a land enters the battlefield under your control, Bilbo, Halfling Wanderer gains indestructible until end of turn.
As long as Bilbo has indestructible, other creatures you control get +0/+1.
Steadfast — Whenever a land enters the battlefield under your control, Bilbo, Halfling Wanderer gains indestructible until end of turn.
As long as Bilbo has indestructible, other creatures you control get +0/+1.
“It’s a dangerous business, Frodo, going out of your door.”
1/3
Put two 1/1 white Soldier creature tokens onto the battlefield.
Valor — Put three 1/1 white Soldier creature tokens onto the battlefield instead if a player controls an attacking creature.
Valor — Put three 1/1 white Soldier creature tokens onto the battlefield instead if a player controls an attacking creature.
Lifelink
1/1
First strike, vigilance
Elevate (Dol Amroth Lancer is legendary as long as you control no other permanents with the same name.)
Elevate (Dol Amroth Lancer is legendary as long as you control no other permanents with the same name.)
4/4
Lore 2 — When Elven Mourners enters the battlefield, if you've drawn two or more cards this turn, return up to one target creature card with converted mana cost 2 or less from your graveyard to your hand.
0/1
: Erebor Lionheart gains first strike until end of turn.
Steadfast — Whenever a creature an opponent controls attacks, Erebor Lionheart gains indestructible until end of turn.
Steadfast — Whenever a creature an opponent controls attacks, Erebor Lionheart gains indestructible until end of turn.
3/1
Choose two—
• Exile target attacking or blocking creature with power 3 or greater.
• Draw cards equal to the toughness of target creature you control.
• You gain 5 life.
• Creatures you control gain indestructible until end of turn.
• Exile target attacking or blocking creature with power 3 or greater.
• Draw cards equal to the toughness of target creature you control.
• You gain 5 life.
• Creatures you control gain indestructible until end of turn.
Vigilance
2/3
Cast Hero's Death only if a player controls an attacking creature.
When target creature dies this turn, exile any number of target creatures that dealt damage this turn.
When target creature dies this turn, exile any number of target creatures that dealt damage this turn.
"You have conquered. Few have gained such a victory. Be at peace! Minas Tirith shall not fall!"
—Aragorn, to Boromir
—Aragorn, to Boromir
Choose one—
• Target creature gets +1/+1 until end of turn.
• Target creature with power 2 or less gets +4/+4 until end of turn.
• Target creature gets +1/+1 until end of turn.
• Target creature with power 2 or less gets +4/+4 until end of turn.
'One for the Shire!' cried Aragorn. 'The hobbit's bite is deep! You have a good blade, Frodo son of Drogo!'
Whenever another creature enters the battlefield, untap Ithilien Sentry.
2/1
Lore 2— When Lamedon Scout enters the battlefield, if you've drawn two or more cards this turn, untap target creature.
2/2
: Untap target creature.
1/4
Prevent all damage that would be dealt to you and creatures you control this turn. You gain 2 life.
Gandalf raised his staff, and there was a great flash of bright light. The shadows fled, and they saw that before them stretched a huge empty hall; its black walls, polished and smooth as glass, flashed and glittered.
First Strike
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.)
Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn.
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.)
Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn.
3/2
First strike
Elevate
Human creatures you control get +1/+1. If you control a Horse creature, those creatures have first strike.
Elevate
Human creatures you control get +1/+1. If you control a Horse creature, those creatures have first strike.
4/3
Vigilance
Whenever Mearas Ancient attacks, target creature gets +2/+2 and gains vigilance until end of turn.
Whenever Mearas Ancient attacks, target creature gets +2/+2 and gains vigilance until end of turn.
3/2
Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent.
"Halt, traveler. You breathe so loudly that we could shoot you in the dark."
1/1
First Strike
Elevate (Orc-crusher is legendary as long as you control no other permanents with the same name.)
Elevate (Orc-crusher is legendary as long as you control no other permanents with the same name.)
2/1
Destroy target attacking creature.
"You shall not pass!"
When Rivendell Poet enters the battlefield, draw a card and you gain 2 life.
Eärendil was a mariner
that tarried in Arvernien;
he built a boat of timber felled
in Nimbrethil to journey in.
that tarried in Arvernien;
he built a boat of timber felled
in Nimbrethil to journey in.
0/4
Vigilance
3/2
Vigilance
Whenever another nontoken creature enters the battlefield, untap Sentry of the Pelennor.
Valor — : Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if a player controls an attacking creature.
Whenever another nontoken creature enters the battlefield, untap Sentry of the Pelennor.
Valor — : Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if a player controls an attacking creature.
2/3
As long as you control a Human creature, Stallion of the Riddermark gets +1/+1.
3/3
Lifelink
Swans of Lórien has flying as long as you control a blue permanent.
Swans of Lórien has flying as long as you control a blue permanent.
They turned a sharp bend in the river, and there they saw a swan of great size. The water rippled on either side of its white breast. Its beak shone like gold, and its eyes glinted like jet; its huge wings were half lifted.
2/5
Enchant creature
Enchanted creature gets +0/+1.
Whenever enchanted creature is dealt damage, you gain 1 life.
Enchanted creature gets +0/+1.
Whenever enchanted creature is dealt damage, you gain 1 life.
Vigilance
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.)
Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn.
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.)
Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn.
3/2
Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
Valor — If a player controls an attacking creature, creatures you control gain indestructible until end of turn.
Valor — If a player controls an attacking creature, creatures you control gain indestructible until end of turn.
Flying
Whenever an opponent casts a spell, untap Watchful Hawk.
Whenever an opponent casts a spell, untap Watchful Hawk.
3/4
Valor— As long as a player controls an attacking creature, Westfold Outrider has protection from black.
Suddenly the riders swept up with a noise like thunder, and the foremost horseman swerved. After him they rode: a long line of mail-clad men.
1/2
Go to section: White (33) Blue (33) Black (33) Red (33) Green (33) Multicolour (25) Hybrid (15) Artifact (13) Land (12)
Show rarities: C U R M
Khazad-dûm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Enchanted creature has first strike.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn.
2016-02-08 04:19:27 by Circeus