Khazad-dûm: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Absolute Authority White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature has first strike.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, if enchanted creature is legendary, it gets +4/+4 until end of turn.
1 1454905167 on 08 Feb 2016 by Circeus
2 Aldburg Enforcer White Uncommon 3{1}{w}{w} Creature – Human Advisor 3 3 Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent and you gain 1 life. 0
3 Battlefield Healer White Uncommon 2{1}{w} Creature – Human Cleric 1 2 Lifelink
Valor — As long as a player controls an attacking creature, Battlefield Healer has, "{t}: You gain 2 life."
0
4 Bilbo, Halfling Wanderer White Mythic 2{w}{w} Legendary Creature – Hobbit Townsfolk 1 3 Lifelink
Steadfast — Whenever a land enters the battlefield under your control, Bilbo, Halfling Wanderer gains indestructible until end of turn.
As long as Bilbo has indestructible, other creatures you control get +0/+1.
0
5 Boromir's Call White Common 3{2}{w} Instant Put two 1/1 white Soldier creature tokens onto the battlefield.
Valor — Put three 1/1 white Soldier creature tokens onto the battlefield instead if a player controls an attacking creature.
5 1461693390 on 26 Apr 2016 by Glamdring804
6 Bree-hill Hobbit White Common 1{w} Creature – Hobbit Townsfolk 1 1 Lifelink 0
7 Dol Amroth Lancer White Uncommon 5{3}{w}{w} 4 4 First strike, vigilance
Elevate (Dol Amroth Lancer is legendary as long as you control no other permanents with the same name.)
0
8 Elven Mourners White Uncommon 1{w} Creature – Elf Shaman 0 1 Lore 2 — When Elven Mourners enters the battlefield, if you've drawn two or more cards this turn, return up to one target creature card with converted mana cost 2 or less from your graveyard to your hand. 0
9 Erebor Lionheart White Rare 2{1}{w} Creature – Dwarf Warrior 3 1 {w}: Erebor Lionheart gains first strike until end of turn.
Steadfast — Whenever a creature an opponent controls attacks, Erebor Lionheart gains indestructible until end of turn.
0
10 Gandalf's Command White Rare 5{3}{w}{w} Instant Choose two—
• Exile target attacking or blocking creature with power 3 or greater.
• Draw cards equal to the toughness of target creature you control.
• You gain 5 life.
• Creatures you control gain indestructible until end of turn.
0
11 Guards of Edoras White Common 3{2}{w} Creature – Human Soldier 2 3 Vigilance 0
12 Hero's Death White Mythic 5{3}{w}{w} Instant Cast Hero's Death only if a player controls an attacking creature.
When target creature dies this turn, exile any number of target creatures that dealt damage this turn.
2 1461443123 on 23 Apr 2016 by Samuel
13 Hobbit's Strike White Common 1{w} Instant Choose one—
• Target creature gets +1/+1 until end of turn.
• Target creature with power 2 or less gets +4/+4 until end of turn.
0
14 Ithilien Sentry White Common 2{1}{w} Creature – Human Soldier 2 1 Whenever another creature enters the battlefield, untap Ithilien Sentry. 0
15 Lamedon Scout White Common 2{1}{w} Creature – Human Scout 2 2 Lore 2— When Lamedon Scout enters the battlefield, if you've drawn two or more cards this turn, untap target creature. 0
16 Lantern Holder White Uncommon 2{1}{w} Creature – Human Scout 1 4 {t}: Untap target creature. 0
17 Light the Way White Uncommon 3{2}{w} Instant Prevent all damage that would be dealt to you and creatures you control this turn. You gain 2 life. 0
18 Marshal of the Horse-Lords White Uncommon 4{2}{w}{w} Creature – Human Soldier 3 2 First Strike
Elevate (Marshal of the Horse-Lords is legendary as long as you control no other permanents with the same name.)
Steadfast — Whenever a creature you control attacks, Marshal of the Horse-Lords gains indestructible until end of turn.
0
19 Marshal of the West-mark White Rare 4{2}{w}{w} Creature – Human Soldier 4 3 First strike
Elevate
Human creatures you control get +1/+1. If you control a Horse creature, those creatures have first strike.
0
20 Mearas Ancient White Rare 3{2}{w} Creature – Horse 3 2 Vigilance
Whenever Mearas Ancient attacks, target creature gets +2/+2 and gains vigilance until end of turn.
0
21 Nimrodel Watcher White Common 2{1}{w} Creature – Elf Archer 1 1 Thwart— Whenever a permanent an opponent controls becomes the target of a spell or ability you control, tap that permanent. 3 1461622734 on 25 Apr 2016 by Samuel
22 Orc-crusher White Common 2{1}{w} Creature – Dwarf Warrior 2 1 First Strike
Elevate (Orc-crusher is legendary as long as you control no other permanents with the same name.)
0
23 Rebuke White Common 3{2}{w} Instant Destroy target attacking creature. 2 1454904622 on 08 Feb 2016 by Circeus
24 Rivendell Poet White Common 3{2}{w} Creature – Elf Scholar 0 4 When Rivendell Poet enters the battlefield, draw a card and you gain 2 life. 3 1454905009 on 08 Feb 2016 by Circeus
25 Sentinel of Amon Hen White Uncommon 3{2}{w} Creature – Human Soldier 3 2 Vigilance 0
26 Sentry of the Pelennor White Rare 3{1}{w}{w} Creature – Human Soldier 2 3 Vigilance
Whenever another nontoken creature enters the battlefield, untap Sentry of the Pelennor.
Valor{t}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if a player controls an attacking creature.
2 1461693552 on 26 Apr 2016 by Glamdring804
27 Stallion of the Riddermark White Common 4{3}{w} Creature – Horse 3 3 As long as you control a Human creature, Stallion of the Riddermark gets +1/+1. 0
28 Swans of Lórien White Common 5{4}{w} Creature – Bird 2 5 Lifelink
Swans of Lórien has flying as long as you control a blue permanent.
0
29 Swift Healing White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature gets +0/+1.
Whenever enchanted creature is dealt damage, you gain 1 life.
0
30 Valiant Captain White Common 4{2}{w}{w} Creature – Human Soldier 3 2 Vigilance
Elevate (Valiant Captain is legendary as long as you control no other permanents with the same name.)
Steadfast— Whenever a creature attacks, Valiant Captain gains indestructible until end of turn.
0
31 Valiant Stand White Uncommon 2{1}{w} Instant Target creature gets +1/+1 and gains protection from the color of your choice until end of turn.
Valor — If a player controls an attacking creature, creatures you control gain indestructible until end of turn.
0
32 Watchful Hawk White Uncommon 5{4}{w} Creature – Bird 3 4 Flying
Whenever an opponent casts a spell, untap Watchful Hawk.
0
33 Westfold Outrider White Common 1{w} Creature – Human Soldier 1 2 Valor— As long as a player controls an attacking creature, Westfold Outrider has protection from black. 8 1454696442 on 05 Feb 2016 by Samuel
34 Blur Strike Blue Common 1{u} Sorcery Target creature can't be blocked this turn.
Draw a card.
1 1454905314 on 08 Feb 2016 by Circeus
35 Borne Away Blue Rare 2{1}{u} Sorcery Return target creature to its owner's hand. Up to X target creatures can't be blocked this turn, where X is the number of Islands you control. 0
36 Cavern Prowler Blue Common 5{3}{u}{u} Creature – Elemental Horror 3 2 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Dread — Whenever an opponent discards a card, scry 1.
35 1454817036 on 07 Feb 2016 by Samuel
37 Clash of Wills Blue Uncommon 1{x}{u} Instant Counter target spell unless its controller pays {x}. 0
38 Deny Blue Common 2{1}{u} Instant Counter target spell unless its controller discards a card or pays {3}. 0
39 Disturb the Waters Blue Rare 5{3}{u}{u} Sorcery Tap all lands.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
0
40 Eagle's Burden Blue Uncommon 1{u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has flying.
At the beginning of your upkeep, if enchanted creature has toughness 3 or greater, sacrifice Eagle's Burden.
0
41 Echoing Fears Blue Rare 6{4}{u}{u} Instant Target player discards X cards, where X is the number of noncreature, nonland cards in your graveyard. 0
42 Enchantress of the Golden Wood Blue Rare 4{2}{u}{u} Creature – Human Druid 2 4 Hexproof
Lore 2 — As long as you've drawn two or more cards this turn, noncreature spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, scry 1.
0
43 Galadriel's Command Blue Rare 3{1}{u}{u} Instant Choose two—
• Look at target player's hand.
• Draw two cards.
• Untap up to three target nonland permanents.
• Target creature gets -4/-0 until end of turn.
5 1460471062 on 12 Apr 2016 by continuumg
44 Gandalf's Revelation Blue Common 1{u} Instant Choose one—
• Untap target permanent.
• Draw a card.
0
45 Imladris Scrollmaster Blue Uncommon 2{1}{u} Creature – Elf Scholar 1 1 Lore 3— When Imladris Scrollmaster enters the battlefield, if you've drawn three or more cards this turn, return up to one target instant or sorcery card from your graveyard to your hand. 0
46 Induce Paranoia Blue Common 4{2}{u}{u} Instant Counter target spell. If {b} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. 2 1454905652 on 08 Feb 2016 by Circeus
47 Maiden of the Galadhrim Blue Common 3{2}{u} Creature – Elf Shaman 2 3 Foresight— Whenever you scry, untap up to one target permanent. 2 1454816077 on 07 Feb 2016 by Samuel
48 Mirror Adept Blue Uncommon 3{2}{u} Creature – Elf Shaman 1 2 Foresight— Whenever you scry, you may pay {u}. If you do, draw a card at the beginning of the next upkeep. 0
49 Mirror's Prophecies Blue Mythic 6{4}{u}{u} Sorcery Choose a card type. Scry 1, then scry 2, then scry 3, then scry 4. At the beginning of your next upkeep, reveal the top card of your library. If it's the chosen type, you may play it without paying its mana cost. 1 1461560609 on 25 Apr 2016 by Glamdring804
50 Mirror's Secrets Blue Common 1{u} Instant Scry 3. If you control a legendary creature, scry 4 instead. 0
51 Mirrormere's Reflection Blue Uncommon 2{1}{u} Instant Draw a card. Untap up to two target lands. 0
52 Mithril Shaper Blue Common 2{1}{u} Creature – Dwarf Artificer 1 2 {u}, {t}: Untap target artifact. 0
53 Runecarver Blue Uncommon 1{u} Creature – Dwarf Artificer 1 1 {2}{u}, {t}, Tap an untapped artifact you control: Draw a card. 0
54 Silent Stalking Blue Common 1{u} Sorcery Look at the top card of target player's library.
Draw a card.
0
55 Silverlode Mystic Blue Common 1{u} Creature – Elf Mystic 1 1 Elevate (Silverlode Mystic is legendary as long as you control no other permanents with the same name.)
When Silverlode Mystic enters the battlefield, scry 2.
0
56 Slinking Stalker Blue Uncommon 2{u}{u} Creature – Horror Rogue 2 1 Slinking Stalker can't be blocked.
Dread— Whenever an opponent discards a card, scry 1.
0
57 Slip the Mind Blue Uncommon 2{u}{u} Sorcery Draw two cards, then discard a card. 0
58 Spreading Ripples Blue Uncommon 5{4}{u} Instant Cascade
Exile Spreading Ripples from your graveyard: Each player shuffles his or her library.
0
59 Storm Crow Blue Common 2{1}{u} Creature – Bird 1 2 Flying 2 1454905220 on 08 Feb 2016 by Circeus
60 Sudden Recall Blue Common 3{2}{u} Instant Return target instant card from your graveyard to your hand. Exile Sudden Recall. 0
61 Transcend Reality Blue Uncommon 1{u} Instant Target creature can't be blocked this turn. If that creature is legendary, it gains hexproof until end of turn.
Scry 1.
1 1457920740 on 14 Mar 2016 by SadisticMystic
62 Unfolding of Time Blue Common 3{2}{u} Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.) 0
63 Watch from Above Blue Uncommon 1{u} Instant Look at target player's hand.
Draw a card.
0
64 Watcher in the Water Blue Mythic 8{5}{u}{u}{u} Legendary Creature – Octopus 8 8 Flash, cascade
Whenever an opponent casts a spell, untap Watcher in the Water.
{u}{u}: Tap target creature. Its controller puts the top three cards of his or her library into his or her graveyard.
1 1461292424 on 22 Apr 2016 by Samuel
65 Watcher's Grasp Blue Common 4{3}{u} Instant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Tap target creature. It doesn't untap during its controller's next untap step.
0
66 Words of Galadriel Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has hexproof.
Lore 2— As long as you've drawn two or more cards this turn, enchanted creature can't be blocked.
1 1454905879 on 08 Feb 2016 by Circeus
67 Balrog's Command Black Rare 6{4}{b}{b} Instant Choose two —
• Target creature gets +2/+0 and gains menace and deathtouch until end of turn.
• Target creature gets -4/-4 until end of turn.
• Target player discards two cards.
• Each player exiles the top five cards of his or her library.
2 1460933953 on 17 Apr 2016 by Samuel
68 Blind with Grief Black Uncommon 1{b} Sorcery Cast Blind with Grief only if a creature died this turn.
Target creature gets -3/-2 until end of turn.
0
69 Cave-Troll's Might Black Uncommon 3{2}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0 and has menace and "{1}{b}: Regenerate this creature."
0
70 Cavern Spinner Black Uncommon 3{1}{b}{b} Creature – Spider 1 3 Deathtouch
When Cavern Spinner dies, put a 1/3 black Spider creature token with deathtouch onto the battlefield.
3 1460330204 on 10 Apr 2016 by keflexxx
71 Courier of Isengard Black Common 3{2}{b} Creature – Human 2 2 When Courier of Isengard enters the battlefield, target player discards a card. 0
72 Drums in the Deep Black Common 2{b}{b} Instant Put a 1/1 black Orc creature token onto the battlefield for each creature card you own in exile. 0
73 Dwarrowdelf Assassin Black Uncommon 3{2}{b} Creature – Orc Assassin 2 2 Lurk {1}{b}{b} (You may exile Dwarrowdelf Assassin from your hand for {1}{b}{b}. Put it onto the battlefield at any time for its mana cost.)
When Dwarrowdelf Assassin is put onto the battlefield from exile, destroy up to one target creature with power 2 or less.
1 1460412487 on 11 Apr 2016 by Samuel
74 Dwarrowdelf Scourge Black Common 3{2}{b} Creature – Orc Rogue 3 2 0
75 Fall of Moria Black Mythic 4{3}{b} Enchantment At the beginning of your upkeep, put a 1/1 black Orc creature token onto the battlefield, then each opponent loses 1 life for each Orc creature you control. 0
76 Flames of Udûn Black Rare 3{2}{b} Enchantment All creatures get +2/-1.
Whenever a player casts a spell, counter that spell unless that player sacrifices a permanent or discards a card.
Sacrifice Flames of Udûn: Each player loses 2 life.
0
77 Flames of Udûn Black Common 3{2}{b} Sorcery Target creature gets -2/-2 until end of turn. If you control a Mountain, Flames of Udûn deals 2 damage to that creature's controller. 0
78 Form of the Warg Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+0 and has menace.
0
79 Foul Omen Black Uncommon 3{2}{b} Sorcery Reveal the top card of your library. Target player loses life equal to that card's converted mana cost. 0
80 Herald of Udûn Black Common 1{b} Creature – Orc Berserker 0 1 {t}, Sacrifice Herald of Udûn: Add {b} to your mana pool. 0
81 Horror of the Depths Black Common 6{4}{b}{b} Creature – Horror 6 4 Dread— Whenever an opponent discards a card, Horror of the Depths gains menace until end of turn. 0
82 Isengard Brute Black Uncommon 4{3}{b} Creature – Orc Soldier 2 1 Menace
Bloodthirst X, where X is the number of Orc creatures you control.
0
83 Liege of Mordor Black Uncommon 5{3}{b}{b} Creature – Wraith 2 3 When Liege of Mordor enters the battlefield, target player discards a card.
Dread — Whenever an opponent discards a card, Liege of Mordor gets +2/+1 and gains menace until end of turn.
0
84 Mirrormere Archer Black Common 2{1}{b} Creature – Orc Archer 2 1 Deathtouch
Lurk {1}{b} (You may exile this card from your hand for {1}{b}. Put it onto the battlefield at any time for its mana cost.)
1 1454982244 on 09 Feb 2016 by Samuel
85 Moria Captain Black Common 2{b}{b} Creature – Orc Soldier 2 1 Menace
Bloodthirst 1
Elevate (Moria Captain is legendary as long as you control no other permanents with the same name.)
0
86 Nightfeather Flock Black Common 3{1}{b}{b} Creature – Bird 2 1 Flying
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life.
0
87 Orcish Ambush Party Black Rare 3{1}{b}{b} Creature – Orc Soldier 2 3 Deathtouch
When Orcish Ambush Party enters the battlefield from exile, destroy target creature.
Lurk {1}{b}{b}
0
88 Rites of Mourning Black Common 2{1}{b} Sorcery Return target creature card from your graveyard to your hand.
You gain 2 life.
0
89 Ruthless Corsair Black Rare 4{2}{b}{b} Creature – Human Rogue 2 2 Ruthless Corsair can't be blocked.
Whenever Ruthless Corsair deals damage to an opponent, that player discards a card at random.
0
90 Saruman's Influence Black Common 2{1}{b} Enchantment At the beginning of each player's upkeep, that player loses 1 life. 0
91 Sauron, Lord of the Rings Black Mythic 5{2}{b}{b}{b} Legendary Creature – Spirit Horror 2 4 Menace, deathtouch
{2}{b}{b}{b}, {t}: Destroy target creature. Its controller discards a card.
Dread — Whenever an opponent discards a card, put a 3/3 black Horror creature token with menace onto the battlefield.
0
92 Send to the Abyss Black Common 6{4}{b}{b} Sorcery Destroy target creature. Its controller discards two cards. 0
93 Shadow Crawler Black Uncommon 4{2}{b}{b} Creature – Horror 4 3 Lurk {1}{b}{b} (You may exile this spell from your hand for {1}{b}{b}. Put it onto the battlefield at any time for its mana cost.)
As long as Shadow Crawler is exiled, black spells you cast cost {b} less to cast.
0
94 Skulking Warg Black Common 4{3}{b} Creature – Wolf 4 3 Lurk {2}{b} (You may exile this card from your hand for {2}{b}. Put it onto the battlefield at any time for its mana cost.) 0
95 Spearman of the Morannon Black Rare 2{1}{b} Creature – Orc Soldier 2 1 Menace
Bloodthirst 1
When Spearman of the Morannon enters the battlefield, if an opponent was dealt damage this turn, put a 1/1 black Orc creature token onto the battlefield.
0
96 Toxic Strike Black Common 1{b} Instant Choose one—
• Target creature gains deathtouch until end of turn.
• Target opponent loses 2 life.
0
97 Variag Crusher Black Uncommon 2{1}{b} Creature – Human Berserker 1 1 Haste
Variag Crusher gets +2/+1 as long as you control a Soldier.
0
98 Wainrider Captain Black Uncommon 3{1}{b}{b} Creature – Human Soldier 3 2 Menace
Whenever Wainrider Captain deals combat damage to a player, that player discards a card.
0
99 Winged Shadow Black Uncommon 4{3}{b} Creature – Dragon Beast 2 4 Flying, menace 0
100 Avalanche Elemental Red Common 5{4}{r} Creature – Elemental 3 3 Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
{t}, Sacrifice Avalanche Elemental: Destroy target nonbasic land.
0
101 Balin's Lieutenant Red Rare 3{2}{r} Creature – Dwarf Soldier 2 1 Double strike, haste
Elevate
Explore {r} (Whenever Balin's Lieutenant deals combat damage to a player, you may pay {r}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
0
102 Bloodtracker Alpha Red Uncommon 4{2}{r}{r} Creature – Wolf 1 1 Whenever a creature you control deals damage, put a +1/+1 counter on Bloodtracker Alpha. 0
103 Caradhras' Fury Red Common 3{1}{r}{r} Sorcery Destroy target nonbasic land. Caradhras' Fury deals 2 damage to that land's controller. 0
104 Champion of Khand Red Uncommon 1{r} Creature – Human Berserker 1 0 First Strike, Elevate
Bloodthirst 1
0
105 Crack of the Whip Red Common 2{1}{r} Instant Crack of the Whip deals 3 damage to target creature. 0
106 Drumbeater Red Common 4{2}{r}{r} Creature – Orc Soldier 2 1 Elevate (Drumbeater is legendary as long as you control no other permanents with the same name.)
When Drumbeater enters the battlefield, put a 2/1 red Orc creature token onto the battlefield. That creature gains haste until end of turn.
0
107 Edoras Charger Red Common 3{1}{r}{r} Creature – Human Soldier 2 2 First strike, haste
Elevate (Edoras Charger is legendary as long as you control no other permanents with the same name.)
0
108 Frenzied War Cry Red Uncommon 2{r}{r} Instant Creatures target player controls attack this turn if able. 0
109 Gimli, Dwarven Warrior Red Mythic 3{1}{r}{r} Legendary Creature – Dwarf Warrior 3 1 First strike, haste
Gimli, Dwarven Warrior gets +1/+2 as long as it's equipped.
{2}{r}: Gimli deals damage equal to its power to target Orc, Goblin, or Wolf creature.
0
110 Glorious Fanfare Red Common 2{1}{r} Instant Put a 1/1 white Soldier creature token onto the battlefield.
Valor— If a player controls an attacking creature, legendary creatures you control get +2/+1 until end of turn.
0
111 Goreblade Orc Red Common 3{2}{r} Creature – Orc Berserker 3 1 Menace
Bloodthirst 1
1 1456415507 on 25 Feb 2016 by Circeus
112 Gundabad Flameblade Red Uncommon 2{1}{r} Creature – Orc Berserker 4 2 Haste, trample
At the beginning of your end step, sacrifice Gundabad Flameblade.
0
113 Gundabad Warchief Red Rare 2{1}{r} Creature – Orc Soldier 2 1 Haste, menace
Orc creature spells you cast have bloodthirst 1.
0
114 Hammer's Rhythm Red Uncommon 2{1}{r} Enchantment {1}{r}, Sacrifice an artifact: The next spell you cast this turn gains cascade. 0
115 Hunting Warg Red Common 4{2}{r}{r} Creature – Wolf 4 2 Trample 0
116 Isengard Tactician Red Uncommon 3{2}{r} Creature – Orc Soldier 2 2 {t}: Target creature attacks this turn if able. 0
117 Leaping Flame Red Common 1{r} Sorcery Leaping Flame deals 1 damage to each of up to two target creatures and/or players, then it deals 1 damage to you unless you control a Forest. 0
118 Lust for Glory Red Common 1{r} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able.
0
119 Magma Spray Red Uncommon 1{r} Instant Magma Spray deals 2 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead. 1 1459647605 on 03 Apr 2016 by Circeus
120 Orcish Skullbasher Red Uncommon 2{1}{r} Creature – Orc Berserker 3 1 Menace, trample
Orcish Skullbasher attacks each turn if able.
0
121 Paladin of the Citadel Red Rare 3{1}{r}{r} Creature – Human Knight 3 1 First strike
Soldier creatures you control get +1/+0.
Valor — As long as a player controls an attacking creature, permanents you control have protection from noncreature spells.
0
122 Pebble Drop Red Uncommon 3{2}{r} Instant Pebble Drop deals 1 damage to target creature or player.
Cascade
0
123 Resounding Impact Red Common 2{r}{r} Sorcery As an additional cost to cast Resounding Impact, sacrifice a land.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
0
124 Set Ablaze Red Common 1{r} Sorcery Choose one—
• Set Ablaze deals 2 damage to target creature.
• Add {c}{r} to your mana pool.
0
125 Soldier of the White Hand Red Common 1{r} Creature – Orc Soldier 1 1 Haste 0
126 Spontaneous Decision Red Common 1{r} Instant Exile the top card of your library. Until end of turn, you may play that card. 0
127 Spur to Anger Red Uncommon 4{2}{r}{r} Instant Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Valor — If a player controls an attacking creature, creatures you control get +1/+0 until end of turn.
0
128 Strike for Glory Red Uncommon 1{r} Sorcery Strike for Glory deals X damage to target creature, where X is the number of legendary creatures you control. If X is three or more, Strike for Glory deals X damage to that creature's controller. 0
129 Uglúk's Command Red Rare 2{r}{r} Instant Choose two—
• Put a 2/1 red Orc creature token onto the battlefield.
• Target creature gets +2/+0 and gains haste until end of turn.
• Uglúk's Command deals 2 damage to target creature.
• Up to two target creatures can't block this turn.
0
130 Utter Immolation Red Mythic 5{3}{r}{r} Instant Cascade
Utter Immolation deals 3 damage to each creature. Each player sacrifices a land.
0
131 Vengeful Bladesinger Red Common 2{1}{r} Creature – Human Soldier 2 1 First Strike
Valor — As long as a player controls an attacking creature, Vengeful Bladesinger has, "{r}, Sacrifice Vengeful Bladesinger: Vengeful Bladesinger deals 3 damage to target creature."
1 1456430088 on 25 Feb 2016 by Samuel
132 Wrong Turn Red Rare 4{3}{r} Instant Cascade
Remove target attacking creature from combat. That creature deals damage equal to its power to its controller.
0
133 Carrock Hermit Green Uncommon 2{1}{g} Creature – Human 2 1 {4}{g}{g}: Put five +1/+1 counters on Carrock Hermit. Activate this ability only if Carrock Hermit's power is 2 or less. 0
134 Celeborn's Advisor Green Common 1{g} Creature – Elf Advisor 0 2 Foresight— Whenever you scry, add {g} to your mana pool. 0
135 Cerin Amroth Druids Green Uncommon 3{1}{g}{g} Creature – Elf Druid 1 2 Explore {1}{g}
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Cerin Amroth Druids.
0
136 Cover of Leaves Green Uncommon 2{1}{g} Enchantment {g}: Target green creature gains hexproof until end of turn. 0
137 Druid of Lindórenand Green Rare 2{1}{g} Creature – Elf Druid 0 2 Hexproof
Foresight — Whenever you scry, you may pay {1}. If you do, put a basic land card from your hand onto the battlefield tapped.
0
138 Drúadan Wose Green Uncommon 3{2}{g} Creature – Human Nomad 1 2 When Drúadan Wose dies, search your library for up to two basic Forest cards and reveal them. Put one of those cards onto the battlefield tapped and the rest into your hand. 0
139 Dunland Brute Green Uncommon 4{3}{g} Creature – Human Berserker 5 2 Trample 0
140 Eastemnet Charger Green Common 3{2}{g} Creature – Human Soldier 3 3 Elevate (Eastemnet Charger is legendary as long as you control no other permanents with the same name.) 0
141 Elrond's Insight Green Common 1{g} Sorcery Scry 2. Untap up to one target Forest. 0
142 Elven Swordmaster Green Uncommon 1{g} Creature – Elf Warrior 1 1 Flash
Protection from Orcs
0
143 Eregion Huntpack Green Common 4{2}{g}{g} Creature – Wolf 4 3 Trample
Lurk {2}{g} (You may exile this card from your hand for {2}{g}. Put it onto the battlefield at any time for its mana cost.)
0
144 Fangorn Ancient Green Common 2{g}{g} Creature – Treefolk 4 3 Defender
Whenever a land you control enters the graveyard from the battlefield, Fangorn Ancient can attack this turn as though it didn't have defender.
6 1457302169 on 06 Mar 2016 by keflexxx
145 Flet Runner Green Uncommon 2{1}{g} Creature – Elf Scout 1 2 Hexproof
Flet Runner can't be blocked except by creatures with flying or reach.
0
146 Galadriel's Blessing Green Common 3{1}{g}{g} Enchantment – Aura Enchant Forest
Whenever enchanted Forest is tapped for mana, add {g} to your mana pool.
Foresight — Whenever you scry, you may untap enchanted land.
0
147 Glory of Lórien Green Mythic 5{2}{g}{g}{g} Enchantment Other permanents you control have hexproof.
Tap an untapped Elf creature you control: Add {g} to your mana pool. Spend this mana only to cast a green spell.
0
148 Hobbit Wayfarer Green Common 1{g} Creature – Hobbit Scout 1 1 Explore {1}{g} (Whenever Hobbit Wayfarer deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.) 0
149 Hunting Woodwose Green Common 2{1}{g} Creature – Human Scout 1 2 Deathtouch
Lurk {1}{g} (You may exile this card from your hand for {1}{g}. Put it onto the battlefield at any time for its mana cost.)
0
150 Legolas' Command Green Rare 4{2}{g}{g} Instant Choose two—
• Scry X, where X is the number of basic Forests you control.
• Put two 1/1 green Elf creature tokens onto the battlefield.
• Destroy target creature with flying.
• Put three +1/+1 counters on target creature.
0
151 Legolas, Greenwood Archer Green Mythic 3{1}{g}{g} Legendary Creature – Elf Archer 1 4 Reach
Whenever a basic Forest enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
{g}, {t}: Legolas, Greenwood Archer fights target creature. If that creature has flying, put a +1/+1 counter on Legolas.
0
152 Mallorn Druid Green Common 3{2}{g} Creature – Elf Shaman 0 2 {t}: Add {c}{g} to your mana pool. 0
153 Masterful Woodcraft Green Uncommon 6{4}{g}{g} Instant Put target creature card you own in exile onto the battlefield under your control, then put a +1/+1 counter on it. 0
154 Navigate Green Uncommon 1{g} Instant Target creature gains explore {g} until end of turn. Scry 1. 0
155 Olog-Hai Brute Green Common 6{4}{g}{g} Creature – Troll 5 4 Trample
Whenever Olog-Hai Brute becomes blocked, put a +1/+1 counter on it.
0
156 Protector of Cerin Amroth Green Common 2{1}{g} Creature – Elf Soldier 2 2 Steadfast— Whenever an opponent casts a black spell, Protector of Cerin Amroth gains indestructible until end of turn. 0
157 Prowl the Woods Green Rare 2{g}{g} Sorcery Exile any number of creature cards from your hand. 0
158 Rhovanion Champion Green Rare 3{2}{g} Creature – Human Warrior 2 2 Steadfast — Whenever a non-Human creature attacks, Rhovanion Champion gains indestructible until end of turn.
{g}, {t}: Rhovanion Champion fights target creature.
0
159 Sindarin Versecrafter Green Rare 4{2}{g}{g} Creature – Elf Scholar 2 4 Whenever Sindarin Versecrafter or another creature you control dies, draw a card. 0
160 Song of Lórien Green Common 4{2}{g}{g} Sorcery Put three 1/1 green Elf creature tokens onto the battlefield. Add {g} to your mana pool. 0
161 Springtime Bloom Green Common 5{4}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. If {w} was spent to cast Springtime Bloom, you gain 1 life for each land you control. 0
162 Stalking Wolf Green Uncommon 3{2}{g} Creature – Wolf 2 3 Flash
Lurk {1}{g}{g} (You may exile Stalking Wolf at any time for {1}{g}{g}. Put it onto the battlefield at any time for its mana cost.)
Whenever a nontoken creature enters the battlefield under your control, if Stalking Wolf is exiled, you may pay {1}. If you do, put a +1/+1 counter on that creature.
0
163 Sylvan Grace Green Common 1{g} Instant Target creature gets +1/+1 and gains hexproof until end of turn. 0
164 Talan Archer Green Common 2{1}{g} Creature – Elf Archer 1 2 Flash, reach 0
165 Woodland Reconnaissance Green Uncommon 5{3}{g}{g} Sorcery Put a 1/1 green Elf creature token onto the battlefield for each basic Forest you control. 0
166 Elven Songshaper Multicolour Common 3{1}{w}{u} Creature – Elf Shaman 2 3 Elevate (Elven Songshaper is legendary as long as you control no other permanents with the same name.)
When Elven Songshaper enters the battlefield, if it's legendary, draw a card.
0
167 Gollum, Treacherous Watcher Multicolour Mythic 2{u}{b} Legendary Creature – Hobbit Horror 1 1 Deathtouch
Gollum, Treacherous Watcher can't be blocked except by Hobbit creatures.
Whenever Gollum deals combat damage to a player, choose one—
• Draw a card.
• That player discards a card.
4 1461292537 on 22 Apr 2016 by Samuel
168 Insidious Shadows Multicolour Common 3{1}{u}{b} Creature – Horror 2 1 Insidious Shadows can't be blocked by white creatures or green creatures.
When Insidious Shadows enters the battlefield, target player discards a card.
0
169 Durin's Bane Multicolour Mythic 5{3}{b}{r} Legendary Creature – Demon Spirit 3 2 Flying, haste, menace
Bloodthirst 1
Whenever Durin's Bane attacks, choose one—
• Durin's Bane deals 2 damage to defending player.
• Defending player sacrifices a nonblack creature and you lose 2 life.
10 1461292981 on 22 Apr 2016 by Samuel
170 Regiment of Moria Multicolour Common 3{1}{b}{r} Creature – Orc Soldier 2 2 Haste, menace
Bloodthirst 1
0
171 Caradhras Arisen Multicolour Mythic 4{2}{r}{g} Legendary Creature – Elemental 3 3 Trample, haste
Whenever an opponent casts a noncreature spell, choose one—
• Destroy target artifact or enchantment that player controls.
• Put a +1/+1 counter on Caradhras Arisen.
0
172 Dunlending Villagers Multicolour Common 3{1}{r}{g} Creature – Human Townsfolk 3 2 Explore {1}{g} (Whenever Dunlending Villagers deals combat damage to a player, you may pay {1}{g}. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.)
Whenever Dunlending Villagers explores, you may have it deal 1 damage to target player.
2 1457480563 on 08 Mar 2016 by Link
173 Lórien Purifier Multicolour Common 3{1}{g}{w} Creature – Elf Warrior 3 2 Hexproof
Steadfast — Whenever an opponent casts a black or red spell, Lórien Purifier gains indestructible until end of turn.
0
174 Corrupt Advisor Multicolour Rare 2{w}{b} Creature – Human Advisor 2 2 Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, put a 1/1 white Soldier creature token onto the battlefield and that player loses 1 life. 2 1461097878 on 19 Apr 2016 by SadisticMystic
175 Saruman, Lord of Orthanc Multicolour Mythic 6{4}{w}{b} Legendary Creature – Spirit Wizard 4 6 Protection from creatures
Noncreature spells you cast cost {w}{b} less to cast for each permanent they target.
Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, choose one—
• That permanent's controller sacrifices a land.
• That permanent's controller loses 3 life.
3 1461293242 on 22 Apr 2016 by Samuel
176 Vizier of the White Hand Multicolour Uncommon 3{1}{w}{b} Creature – Human Advisor 1 2 Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that player exiles a card from his or her hand and you gain 1 life. 0
177 Drúadan Hunter Multicolour Rare 3{1}{b}{g} Creature – Human Rogue 1 1 Flash, deathtouch
Lurk {3}{b}{g}
{1}{b}: Target creature gets -1/-1 until end of turn. Activate this ability only if Drúadan Hunter is exiled.
{1}{g}: Put a +1/+1 counter on target creature. Activate this ability only if Drúadan Hunter is exiled.
0
178 Duskgrove Huorn Multicolour Uncommon 4{2}{b}{g} Creature – Treefolk 3 4 Menace
Lurk {2}{b}{g}
As long as Duskgrove Huorn is exiled, creatures you control get +2/+2 and have defender.
0
179 Disciple of Elbereth Multicolour Uncommon 2{g}{u} Creature – Elf Mystic 1 3 Foresight — Whenever you scry, untap up to two target lands. 0
180 Galadriel, Maiden of Lórien Multicolour Mythic 3{1}{g}{u} Legendary Creature – Elf Mystic 1 3 Hexproof
Foresight — Whenever you scry, put an aeon counter on Galadriel, Maiden of Lórien.
{1}{g/u}, Remove five aeon counters from Galadriel: Choose one—
• Draw four cards.
• Take an extra turn after this one.
0
181 Wandering Sage Multicolour Rare 4{2}{g}{u} Creature – Elf Mystic 2 4 Foresight — Whenever you scry, you may sacrifice Wandering Sage. If you do, search your library for a creature or land card, reveal it, and put it into your hand, then shuffle your library. 0
182 Artisan of Moria Multicolour Rare 3{1}{r}{u} Creature – Dwarf Artificer 3 2 Whenever you play a card from exile, put an inspiration counter on Artisan of Moria.
{t}, Remove an inspiration counter from Artisan of Moria: Draw a card, then add {3} to your mana pool. Spend this mana only to cast artifact spells.
0
183 Torrent Rider Multicolour Uncommon 4{2}{r}{u} Creature – Elemental 2 1 Flying, haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
0
184 Cavalier of the Westfold Multicolour Rare 4{2}{r}{w} Creature – Human Soldier 2 2 First strike, haste
When Cavalier of the Westfold enters the battlefield, creatures you control get +1/+0 and gain double strike until end of turn.
0
185 Prodigal Bowman Multicolour Uncommon 3{1}{r}{w} Creature – Human Archer 2 1 First strike, elevate
Valor{t}: Prodigal Bowman deals 1 damage to target creature and you gain 1 life. Activate this ability only if a player controls an attacking creature.
1 1460221216 on 09 Apr 2016 by Samuel
186 Impede Multicolour Uncommon 2{b}{w/u} Instant Target creature gets -2/-2 until end of turn. Tap that creature. 1 1460233873 on 09 Apr 2016 by Samuel
187 Pierce the Defenses Multicolour Uncommon 2{r}({u/b}) Instant Target creature gets +3/+1 until end of turn. That creature can't be blocked this turn if you cast Pierce the Defenses from exile. 1 1460234266 on 09 Apr 2016 by Samuel
188 Predator's Growl Multicolour Uncommon 2{g}{b/r} Instant Put two +1/+1 counters on target creature that entered the battlefield this turn. If that creature wasn't cast fron your hand, it gains haste and menace until end of turn. 0
189 Swift Assault Multicolour Uncommon 2{w}{r/g} Instant Put a 1/1 white Soldier creature token onto the battlefield. That creature gets +2/+2 and gains haste until end of turn. 0
190 Deliberate Multicolour Uncommon 2{u}{g/w} Instant Scry X, where X is the greatest toughness among creatures you control. You gain 3 life. 0
191 Dol Amroth Paragon Hybrid Rare 4{2}{w/u}{w/u} Creature – Human Knight 3 4 Vigilance
Whenever you cast a spell that targets a creature you control, draw a card.
Whenever you cast a spell that targets a creature an opponent controls, that player gains 2 life.
1 1461430342 on 23 Apr 2016 by Samuel
192 Keeper of Justice Hybrid Uncommon 3{1}{w/u}{w/u} Creature – Human Soldier 1 4 Vigilance
Whenever Keeper of Justice blocks, draw a card.
0
193 Mount of the Nazgûl Hybrid Uncommon 3{1}{u/b}{u/b} Creature – Dragon Beast 2 2 Flying
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she discards a card.
0
194 Sorcerer of Durthang Hybrid Rare 3{1}{u/b}{u/b} Creature – Human Shaman 2 3 Flash
Whenever an opponent discards a card, that player sacrifices a land.
Whenever you draw a card, you lose 2 life.
1 1461430410 on 23 Apr 2016 by Samuel
195 Commander of Narchost Hybrid Rare 3{1}{b/r}{b/r} Creature – Orc Soldier 3 1 Haste
Whenever another creature enters the battlefield under your control, if an opponent was dealt damage this turn, put a +1/+1 counter on that creature.
Whenever a creature enters the battlefield under your control from exile, sacrifice Commander of Narchost.
1 1461430938 on 23 Apr 2016 by Samuel
196 Massacre Bellower Hybrid Uncommon 3{1}{b/r}{b/r} Creature – Orc Berserker 2 1 Bloodthirst 2
Whenever a creature dies, Massacre Bellower deals 1 damage to target player.
0
197 Captain of Harad Hybrid Rare 4{2}{r/g}{r/g} Creature – Human Barbarian 4 3 Trample
Whenever a basic land enters the battlefield under your control, you may have Captain of Harad deal 2 damage to target creature.
Whenever you scry, Captain of Harad deals 2 damage to each creature you control.
0
198 Greenwood Reveler Hybrid Uncommon 3{1}{r/g}{r/g} Creature – Elf Rogue 3 1 Haste
Whenever a basic land enters the battlefield under your control, Greenwood Reveler gets +1/+1 until end of turn.
0
199 Edoras Valiants Hybrid Uncommon 3{1}{g/w}{g/w} Creature – Human Soldier 2 1 At the beginning of each end step, if Edoras Valiants was dealt damage this turn, put a 1/1 white Soldier creature token onto the battlefield.
Steadfast — Whenever a creature attacks you, Edoras Valiants gains indestructible until end of turn.
0
200 Gardener of Hobbiton Hybrid Rare 2{g/w}{g/w} 2 3 Lifelink
Whenever a creature you control gains indestructible, untap up to two target lands.
Whenever a creature you control attacks, tap all untapped lands you control.
0
201 Emissary of Saruman Hybrid Common 3{1}({w}{b})({w}{b}) Creature – Human Advisor 2 3 Thwart — Whenever a permanent an opponent controls becomes the target of a spell or ability you control, that permanent's controller loses 1 life and you gain 1 life. 0
202 Spirit of the Old Forest Hybrid Common 3{1}({b}{g})({b}{g}) Creature – Treefolk Spirit 3 2 Menace
Lurk — {b/g}, Sacrifice a land (You may exile this card from your hand by paying {b/g} and sacrificing a land. Put it onto the battlefield at any time for its mana cost.)
0
203 Elven Ponderer Hybrid Common 1{g/u} Creature – Elf Mystic 1 2 Foresight — Whenever you scry, untap Elven Ponderer. 0
204 Sarn Gebir Rager Hybrid Common 2{u/r}{u/r} Creature – Elemental 2 1 Haste
Whenever you cast a spell from exile, Sarn Gebir Rager gets +1/+1 until end of turn.
0
205 Pelennor Charger Hybrid Common 2{r/w}{r/w} Creature – Human Soldier 2 1 Whenever a creature attacks, Pelennor Charger gains prowess until end of turn.
Whenever a creature blocks, Pelennor Charger gains first strike until end of turn.
0
206 Andúril, Flame of the West Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +3/+2 and has first strike.
As long as equipped creature is legendary, it has vigilance.
Valor{3}: Return Andúril, Flame of the West from your graveyard to the battlefield attached to target legendary creature. Activate this ability only if a player controls an attacking creature.
Equip {3}
0
207 Arrows of Mirkwood Artifact Common 2{2} Artifact – Equipment Equipped creature has "{t}: This creature deals 1 damage to target creature with flying."
Equip {2}
0
208 Balrog's Whip Artifact Rare 4{4} Legendary Artifact – Equipment Equipped creature gets +2/+0 and has first strike and deathtouch.
Whenever equipped creature dies, Balrog's Whip deals 3 damage to up to one target creature.
Equip {4}
0
209 Battle-Worn Heirloom Artifact Uncommon 3{3} Artifact – Equipment Elevate (Battle-Worn Heirloom is legendary as long as you control no other permanents with the same name.)
Equipped creature gets +3/+0.
As long as Battle-Worn Heirloom is legendary, equipped creature has first strike.
Equip {3}
0
210 Cloak of Lórien Artifact Common 2{2} Artifact – Equipment Equipped creature gets +0/+1 and has hexproof.
Equip {3}
0
211 Dwarven Hammer Artifact Uncommon 3{3} Artifact {t}: Add {c} to your mana pool. If you control a Dwarf or another artifact, add {c}{c} to your mana pool instead. 0
212 Dwarven Tomb Artifact Common 4{4} Artifact As an additional cost to cast Dwarven Tomb, exile a creature card from your graveyard.
{t}: Add {c}{c} to your mana pool.
0
213 Flaming Brand Artifact Uncommon 3{3} Artifact {3}, {t}: Flaming Brand deals 1 damage to target creature or player. 0
214 Hero's Blade Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4}
0
215 Horn of Boromir Artifact Rare 2{2} Legendary Artifact Equipped creature gets +1/+1 and has elevate.
Whenever equipped creature attacks, if it's legendary, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking.
Equip {1}
0
216 Mirror of Galadriel Artifact Rare 4{4} Legendary Artifact Tap an untapped creature you control: Scry 1.
Foresight — Whenever you scry, if you control a legendary creature, you may pay {6}. If you do, search your library for a card and put it into your hand, then shuffle your library.
0
217 Nenya, Ring of Adamant Artifact Mythic 4{4} Artifact When Nenya, Ring of Adamant enters the battlefield, scry 2.
{1}, {t}: Target creature gets +0/+1 until end of turn.
{2}, {t}: Regenerate target creature.
{3}, {t}: Target permanent gains hexproof and indestructible until end of turn.
2 1461619711 on 25 Apr 2016 by Samuel
218 Pouch of Lembas Artifact Common 2{2} Artifact {2}, Sacrifice Pouch of Lembas: You gain 6 life. 0
219 Enigmatic Grove Land Rare 0 Land – Forest Island ({t}: Add {g} or {u} to your mana pool.)
Enigmatic Grove enters the battlefield tapped unless you control a legendary creature.
0
220 Fiery Caverns Land Rare 0 Land – Swamp Mountain ({t}: Add {b} or {r} to your mana pool.)
Fiery Caverns enters the battlefield tapped unless you control a legendary creature.
0
221 Great River Land Rare 0 Land – Plains Island ({t}: Add {w} or {u} to your mana pool.)
Great River enters the battlefield tapped unless you control a legendary creature.
3 1461433679 on 23 Apr 2016 by Glamdring804
222 Imposing Tower Land Rare 0 Land – Plains Swamp ({t}: Add {w} or {b} to your mana pool.)
Imposing Tower enters the battlefield tapped unless you control a legendary creature.
0
223 Marble Citadel Land Common 0 Land Marble Citadel enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}, {t}: Add {g} or {u} to your mana pool.
0
224 Orcish Stronghold Land Common 0 Land Orcish Stronghold enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}, {t}: Add {b} or {g} to your mana pool.
0
225 Pillars of the Kings Land Rare 0 Legendary Land {t}: Add {c} to your mana pool.
{t}: Target legendary creature gets +2/+2 until end of turn.
1 1461434822 on 23 Apr 2016 by Samuel
226 Rugged Campsite Land Rare 0 Land – Mountain Forest ({t}: Add {r} or {g} to your mana pool.)
Rugged Campsite enters the battlefield tapped unless you control a legendary creature.
0
227 Shadowed Lair Land Common 0 Land Shadowed Lair enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{1}, {t}: Add {u} or {r} to your mana pool.
0
228 Tower of Wizardry Land Common 0 Land Tower of Wizardry enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Add {w} or {b} to your mana pool.
0
229 Traveler's Path Land Uncommon 0 Land Traveler's Path enters the battlefield tapped.
When Traveler's Path enters the battlefield, you may tap an untapped creature you control. If you do, search your library for a basic land card and reveal it, then shuffle your library and put that card on top.
{t}: Add {c} to your mana pool.
0
230 Untamed Woods Land Common 0 Land Untamed Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{1}, {t}: Add {r} or {w} to your mana pool.
0
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