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Recent updates to Soradyne Laboratories: (Generated at 2025-07-07 13:09:22)
Having some goofy interactions like using a pinger on a creature like this to generate lots of tokens is always fun in limited. I can't think of any similar card interactions that have been in recent sets but there's alot of them.
I love tokens!
Rarity change? And probably a cost change, as well. Lava axe deals 5 to a player and it costs 5. This doesn't automatically deal five to a player but can force an unwanted blocking decision as well which could possibly jusify the cost as well.
Saw that going in. And I'm okay with that.
Hm. More likely to be used on something attacking you, as a partial Fog. Losing 11 cards to a Blightsteel Colossus is a lot better than taking 11 infect damage.
Made a sorcery
The exile transfer happens primarily to retrigger abilities. A number of the auras in the set have entry or exit triggers, and I plan to do the same with a number of uncommon and rare equipment pieces.
Originally I wanted this to work as a combat trick, but the more I look at it, the more brutal it is at common. I think it can work in common as a utility though, so the solution is probably to simply make it a sorcery rather than an instant.
This now looks fine, but feels like the exile is unnecessary. It'd be cleaner as simply a version of the Glamer Spinners effect: "attach all Auras and Equipment attached to target creature you control to another target creature you control".
Obviously this wouldn't retrigger Flight of Fancy and all the others, and I assume you've got something like that in this set. But it reads rather clunkily.
If you do want to keep the exile, perhaps make it "At end of turn, return those cards to the battlefield attached to a creature you control"? That way the exile has a reason to be there.
I like it. If you use it as a Flash Foliage, you get a 2/2 thrown in.
And then all that changes...