Deshub
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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
Showing 19 of 19 Green cards
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Show rarities: C U R
Whenever an artifact creature dies you may pay
. If you do, put a +1/+1 counter on Bodwaf Scavenger.

The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs.
2/1
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
Deathtouch
"We have implants to see breathe fire and fly, yet we have no cure for the cobra's venom? Is this the progress of society?"- Rami
2/2
Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
Enchant creature
When Lifeheart enchants a creature, gain 4 life.

: Enchanted creature gains indestructible until end of turn.
When Lifeheart enchants a creature, gain 4 life.


Flying
Return a land you control to its owner's hand,
: Put two +1/+1 counters on target creature
Shuffle a land you control from the battlefield into its owner's library: Draw a card.
Return a land you control to its owner's hand,

Shuffle a land you control from the battlefield into its owner's library: Draw a card.
2/3
You may play an extra land during your next turn.
Draw a card.
Draw a card.
The Sultan of Two Worlds, what creates in one world he demands be done in the other.
Creatures implanted by Paradise Contacts gain "
: Add one mana of any color to your mana pool."
Implant
: ( 
: Target creature you control is implanted for as long as you control Paradise Contacts. Implant only as a sorcery.)

Implant




Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
Quicksand Elemental enters the battlefield with X +1/+1 counters where X is the number of tapped creatures your opponents control.
Break- Quicksand Elemental gains hexproof and deathtouch when it enters the battlefield if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- Quicksand Elemental gains hexproof and deathtouch when it enters the battlefield if a non-creature permanent was put into a graveyard from the battlefield this turn.
0/0
Return target card and each card sharing a name with that card from your graveyard to your hand.
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade





A native of the Second World, the wurms consume old data.
3/4
Deathtouch
Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/1
Flash, reach
When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying.
When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying.
In Thazat the archers are trained to have the speed of their arrows.
2/3
Target creature gets +2/+2 gains hexproof until end of turn.
Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
Create a 0/1 green plant token with "
: Add
,
, or
."
Upgrade
(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )




Upgrade


Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1
Go to section: White (20) Blue (19) Black (19) Red (19) Green (19) Multicolour (125) Hybrid (15) Artifact (7) Land (11)
Show rarities: C U R
Deshub: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
Whenever you cast a spell you may put a +1/+1 counter on target green creature you control.