Deshub

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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles

Showing 19 of 19 Green cards

Go to section: White (20) Blue (19) Black (19) Red (19) Green (19) Multicolour (125) Hybrid (15) Artifact (7) Land (11)

Show rarities: C U R

 R 
Artifact Creature – Beast
Trample
Whenever you cast a spell you may put a +1/+1 counter on target green creature you control.
To his soldiers, strength is a gift, to Ashber, an expense.
4/5
 U 
Creature – Beast
Whenever an artifact creature dies you may pay {g}. If you do, put a +1/+1 counter on Bodwaf Scavenger.
The people of Ancient Deshub discovered the Second World from studying the disappearances of bodwaf packs.
2/1
 C 
Creature – Goat
Trample
Only the bravest or most foolish giants try and tame the Takam goats.
6/5
 C 
Creathre – Snake
Deathtouch
"We have implants to see breathe fire and fly, yet we have no cure for the cobra's venom? Is this the progress of society?"- Rami
2/2
 C 
Artifact Creature – Warrior
Flash, hexproof
When Matafawwiq first crossed into the Second World he crafted guards as if he were in the First World.
2/2
 U 
Enchantment – Aura
Enchant creature

When Lifeheart enchants a creature, gain 4 life.

{2}{g}: Enchanted creature gains indestructible until end of turn.
 R 
Legendary Creature – Djinn
Flying
Return a land you control to its owner's hand, {t}: Put two +1/+1 counters on target creature

Shuffle a land you control from the battlefield into its owner's library: Draw a card.
2/3
1 comment
2016-09-28 01:24:13 by Sorrow
 C 
Instant
You may play an extra land during your next turn.

Draw a card.
The Sultan of Two Worlds, what creates in one world he demands be done in the other.
 R 
Artifact – Implant
Creatures implanted by Paradise Contacts gain "{t}: Add one mana of any color to your mana pool."

Implant {1}{g}: ( {1}{g}: Target creature you control is implanted for as long as you control Paradise Contacts. Implant only as a sorcery.)
 C 
Sorcery
Target creature you control gets +1/+1 and gains trample until end of turn, then fights target creature you don't control.
"You're just the warm-up."- Rikkar before Matafawwiq's guards.
 C 
Creature – Human Dancer
Raqs 1 (During your turn this creature gets +1/+0. During your opponents turn this card gets +0/+1)
There is an earthly beauty in a slight faults of a raqesah who hasn't programmed her routine.
1/1
 R 
Creature – Ooze Elemental
Quicksand Elemental enters the battlefield with X +1/+1 counters where X is the number of tapped creatures your opponents control.

Break- Quicksand Elemental gains hexproof and deathtouch when it enters the battlefield if a non-creature permanent was put into a graveyard from the battlefield this turn.
0/0
 U 
Instant
Return target card and each card sharing a name with that card from your graveyard to your hand.

Upgrade {3}{g} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 U 
Artifact Creature – Wurm
{1}{g}: Restorer Wurm becomes indestructible until end of turn
{g}, Sacrifice Restorer Wurm: Target artifact creature becomes indestructible until end of turn.
A native of the Second World, the wurms consume old data.
3/4
 U 
Creature – Human Dancer
Deathtouch

Break- When Snake Charmer enters the battlefield draw a card for each creature with deathtouch you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/1
1 comment
2016-02-08 21:16:24 by Sorrow
 U 
Creature – Human Archer
Flash, reach

When Thazat Sniper enters the battlefield Thazat Sniper deals 2 damage to target creature with flying.
In Thazat the archers are trained to have the speed of their arrows.
2/3
 C 
Instant
Target creature gets +2/+2 gains hexproof until end of turn.

Break- Put two +1/+1 counters on target creature and it gains hexproof until end of turn instead if a non-creature permanent was put into a graveyard from the battlefield this turn.
 C 
Instant
Create a 0/1 green plant token with "{t}: Add {r}, {g}, or {w}."

Upgrade {2}{g} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 C 
Creature – Antelope
Whenever a land enters the battlefield under your control you may sacrifice Zamarrid Oryx. If you do, draw a card.
In ages past their horns were carved into daggers.
2/1

Go to section: White (20) Blue (19) Black (19) Red (19) Green (19) Multicolour (125) Hybrid (15) Artifact (7) Land (11)

Show rarities: C U R


Deshub: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles