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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles

Showing 19 of 19 Blue cards

Go to section: White (20) Blue (19) Black (19) Red (19) Green (19) Multicolour (125) Hybrid (15) Artifact (7) Land (11)

Show rarities: C U R

 R 
Artifact Creature – Sphinx
Flying
At the beginning of your endstep you may return target non-land permanent with a converted mana cost of X or less to its owner's hand, where X is the number of cards in your hand.
It defies the defiant.
4/5
 C 
Instant
Draw a card.

Upgrade {u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 U 
Instant
Reveal the top card of your library and add it to your hand.

If an artifact was revealed this way repeat the process.
 C 
Artifact Creature – Human
Wishpowered (As this enters the battlefield, you may exile a card from your hand until this creature dies. If you do, this enters the battlefield with a +1/+1 counter on it.)
Remove a +1/+1 counter from Chipcarrier Dupe: artifact spells you cast cost {u} less until end of turn.
"Don't let them know they're carrying."- First rule of durping
0/2
 U 
Creature – Human Advisor
When Councilor of the King enters the battlefield you may draw a card if you have less cards in your hand than an opponent.
The King may have the power, but his council has the mechanical vision.
2/3
 C 
Instant
Algebra 2 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 2 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Counter target creature spell. If you performed algebra untap two lands you control.
 C 
Instant
Tap target artifact an opponent controls. That artifact doesn't untap during its controller's next untap step. Then, untap target artifact you control.
 U 
Artifact – Implant
Whenever a creature implanted with Experimental Genome dies you may draw a card.

Implant {u} ({u}: Target creature you control is implanted for as long as you control Experimental Genome. Implant only as a sorcery.)
 C 
Artifact Creature – Zombie
When Ghoul Merchant enters the battlefield reveal the top 3 cards of your library. You may put an artifact revealed this way into your hand and the other two cards on the bottom of your library in any order.
Those seeking upgrades but not the djinn's demands wait seek out ghoul merchants who rob the deceased of their upgrades.
1/2
 U 
Enchantment – Aura
Enchant creature

Enchanted creature's power and toughness become 4/4. That creature loses all abilities and can't gain any abilities.
5 comments
last 2016-03-24 14:58:06 by Jack V
 C 
Instant
Target creature can't be blocked this turn. If that creature is an artifact creature it gains hexproof until end of turn.

Upgrade {2}{u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
 U 
Enchantment
If a non-land card would be returned to your hand from exile you may cast that card as if it had flash instead.
Some still seek djinns' wishes in traditional forms.
1 comment
2016-02-13 01:35:36 by Sorrow
 C 
Artifact – Implant
Creatures implanted with Memory Wipe Unit gain "Whenever this creature deals damage to a player that player puts the top two cards of his or her library into his or her graveyard.

Implant {2}{u} ({2}{u}: Target creature you control is implanted for as long as you control Memory Wipe Unit. Implant only as a sorcery.)
 C 
Instant
Tap target creature.

Upgrade {u} (Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
1 comment
2016-03-13 00:35:23 by Sorrow
 C 
Creature – Fish
Algebra 4 (When you cast this spell you may reveal two cards from your hand or that you control on the battlefield whose total converted mana cost equals 4 and put them onto the bottom of their owners' libraries. If you do, draw two cards.)

Mystic Sturgeon enters the battlefield with a +1/+1 counter on it if you performed algebra.
3/3
8 comments
last 2017-01-09 13:12:34 by Alex
 R 
Artifact
{3}{u},{t}: Until end of turn whenever a creature becomes tapped you may draw a card.
Only the foolish read something the same way twice.
 R 
Instant
Counter target instant or sorcery spell. Until end of turn instants and sorceries you cast become a copy of that spell.
Babak wished for rain. Nadam brought rain accompanied by a full storm.
2 comments
last 2015-11-24 17:14:21 by Sorrow
 R 
Legendary Creature – Djinn
Flying
At the beginning of your upkeep choose 1, Tariquih the Wishmaster gains that ability until end of turn.
•Shuffle a card from your hand into your library: put a +1/+1 counter on Tariquih the Wishmaster.
•Remove a +1/+1 counter from Tariquih the Wishmaster: Draw a card.
3/3
1 comment
2015-12-02 18:43:04 by Sorrow
 U 
Creature – Human Advisor
Flash
Reveal Variable Vizier from your hand and tap any number of permanents you control: Until end of turn Variable Vizier's converted mana cost becomes X in all zones, where X is the number of permanents tapped this way.
0/1
2 comments
last 2016-08-06 22:09:02 by Sorrow

Go to section: White (20) Blue (19) Black (19) Red (19) Green (19) Multicolour (125) Hybrid (15) Artifact (7) Land (11)

Show rarities: C U R


Deshub: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles