Deshub
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Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |
Showing 25 of 125 Multicolour cards
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Show rarities: C U R M

Thieves in the bazaar were commonplace. Were.
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Equipped creature gets "Whenever this creature deals combat damage to a player put a 2/2 white-green artfiact bear token onto the battlefield."
Equip:

Equip:



For a long time mortal races have tried to replicate the powers of the djinn. All attempts have been unsuccessful.
4/4
Enchant creature
Whenever enchanted creature blocks or becomes blocked by an artifact creature, enchanted creature gains first strike and gets +3/+3 until end of turn.
Whenever enchanted creature blocks or becomes blocked by an artifact creature, enchanted creature gains first strike and gets +3/+3 until end of turn.
If Captain of the Glass Palace has a power of 4 or greater create a 1/1 green-white human soldier token at the beginning of your upkeep.
The luxury of the glass palace would draw guards without forcing conscription.
2/2




2/2
When Cyberstrider enters the battlefield target artifact creature you control gains first strike and vigilance until end of turn.
The ancient queen Darli tamed the horses of the second world and was able to spread her rule across Deshub.
2/2
Whenever a land enters the battlefield under your control Data Warden gains hexproof and trample until end of turn.
Whenever a creature enters the battlefield under your control Data Warden gains flying and first strike until end of turn.
Whenever a creature enters the battlefield under your control Data Warden gains flying and first strike until end of turn.
5/5
Exile up to X target creatures and artifacts, where X is the number of creatures you control.
Upgrade

(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade



Reveal the top X cards of your library. You may put a green or white creature revealed this way onto the battlefield. Then put X +1/+1 counters on that creature.
Flying
If a spell or ability an opponent controls would cause you to discard Ghurur's Intermediary search you may search your library for up to one creature and up to one artifact, reveal them, and add them to your hand. Shuffle your library afterward.
If a spell or ability an opponent controls would cause you to discard Ghurur's Intermediary search you may search your library for up to one creature and up to one artifact, reveal them, and add them to your hand. Shuffle your library afterward.
4/4
Implanted creatures gain "Whenever this creature attacks or blocks, gain 1 life."
Implant
(
Target creature you control is implanted for as long as you control Heart Node. Implant only as a sorcery.)
Implant




"Why seek the Second World when only camels have seen the fringes of the First World?"- Rami, Pureflesh Disciple
1/1
Break- When Medisaber Apprentice enters the battlefield gain 2 life if a non-creature permanent was put into a graveyard from the battlefield this turn.
Only a select few skilled in both martial and healing arts become Ashber's medisaber guard.
2/2
Vigilance
You have hexproof.
Creatures you control gain indestructible and hexproof as long as you have more creatures than each opponent.
You have hexproof.
Creatures you control gain indestructible and hexproof as long as you have more creatures than each opponent.
Ashber's exiles somehow endured in out in the Majdi.
3/7
Create X 1/1 green-white soldier creature tokens with vigilance, where X is the number of forests plus the number of plains you control.
The Sultan of Two Worlds knew the inevitable and did what was necessary.
Put a +1/+1 counter on up to two target creatures.
Upgrade

(Whenever you cast an instant or sorcery you may pay the upgrade cost and exile this card from your graveyard. If you do, add this card's effects to that spell. )
Upgrade



Whenever Rulith Brawler blocks or is blocked by a creature with a +1/+1 counter put a +1/+1 counter on Rulith Brawler.
Many among the Pureflesh community feel the need to prove themselves in the world of magical cybernetics.
2/4
Break- When Second World Nomad enters the battlefield put a +1/+1 counter on each creature you control if a non-creature permanent was put into a graveyard from the battlefield this turn.
2/2
Equipped creature gets "whenever this creature would block or be blocked by an artifact creature untap this creature. It gains +1/+1 and deathtouch until end of turn."
Equip
Equip

Creatures implanted with Sentry Upgrade get +2/+2 and vigilance.
Implant

(

: Target creature you control is implanted for as long as you control Sentry Upgrade. Implant only as a sorcery.)
Implant






When Sermon Poster enters the battlefield gain 2 life for each artifact creature you control.
"Rulers? Mortals. Djinnmagic? A conduit to speak the truth of true divinity."
2/6
Flash, flying
Tamed by the kings of old, Skychariot Griffins have the docility of puppies to their masters and the ferociousness of lions to their enemies.
3/4
When Tebbi Beetle enters the battlefield if you control more creatures than each opponent you may put a copy of Tebbi Beetle onto the battlefield.
Tebbi beetles spray their pheromones onto other animals, hoping another beetle will find their scent as the animal moves.
2/2
0: Until end of turn whenever you cast a creature spell put X loyalty counters on Quiet King, Ashber, where X is that creature's toughness.
-3: Creatures can't attack you unless their controller pays
for each creature they control that's attacking you."
-10: Draw 4 cards, gain 10 life, and return up to 4 cards from your graveyard to your hand.
-3: Creatures can't attack you unless their controller pays

-10: Draw 4 cards, gain 10 life, and return up to 4 cards from your graveyard to your hand.
3
Go to section: White (20) Blue (19) Black (19) Red (19) Green (19) Multicolour (125) Hybrid (15) Artifact (7) Land (11)
Show rarities: C U R M
Deshub: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Legendary Creature and Planeswalker Profiles |