Tesla Project

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Showing 50 of 129 Blue cards

Go to section: White (103) Blue (129) Black (118) Red (105) Green (110) Multicolour (52) Artifact (85) Land (20)

Show rarities: N C U R M

 C 
Sorcery
Return target creature to its owner's hand.
Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
 C 
Instant
Counter target creature spell.
Scry 2.
 C 
Sorcery
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
Look at target player’s hand.
Squadron Deployment
{3}{u}
 
 C 
Sorcery
Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
 U 
Enchantment
When Aerial Transit enters the battlefield create a 1/1 Thopter token with flying
Tap an untapped Thopter you control: Target creature gains flying until end of turn.
 C 
Creature – Serpent
Whenever you sacrifice a Canister, Scry 1.
2/4
 U 
Instant
Return all attacking creatures to their owner's hand.
 R 
Creature – Bird Soldier
Flash, flying
You may only cast Aetherwing Reinforcer if you control another creature with flying.
3/3
 U 
Creature – Human Wizard
Prowess
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
2/2
Leader of the Mages
 
 U 
Creature – Human Wizard
Prowess
Creatures you control with Revolution enter the battlefield transformed.
Whenever you cast a noncreature spell, other creatures you control get +1/+1 until end of turn.
3/3
 U 
Creature – Human Citizen
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
2/2
Repentant Researcher
 
 U 
Creature – Human Druid
Creatures you control with revolution enter the battlefield transformed.
Whenever this creature enters the battlefield or transforms into Repentant Researcher, create a 2/2 green Wolf creature token.
3/3
 R 
Creature – Human Wizard
Casting instants or sorcery spells is against the law.
Justice — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
4/4
 C 
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
Magnets. They work miracles.
 M 
Creature – Avatar
When Avatar of Ingenuity enters the battlefield, create a token that is a copy of another target permanent. You may have Avatar of Ingenuity become a copy of that permanent.
5/5
 C 
Creature – Bird Soldier
Flying
When Aven AEthermage enters the battlefield, you may return target creature to its owner's hand.
2/3
 U 
Creature – Human Wizard
Raid{t}: Draw a card. Activate this ability only if you attacked with a creature this turn.
2/1
 U 
Creature
At the beginning of your end step, if a creature with power 2 or less dealt combat damage to a player this turn, tap target creature. That creature doesn't untap during it's controller's next untap step.
2/3
 U 
Creature – Artificer
When Bold Inventor enters the battlefield, exile the top card of your library. If it's an artifact card, put it into your hand. Otherwise, you may repeat this process.
2/2
 U 
Instant
Counter target spell.
Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
 U 
Creature – Bird Wizard
Flying
Whenever another creature with flying enters the battlefield under your control, Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
2/2
 U 
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -10/-0.
 C 
Creature
{t}: Target creature with power 2 or less can't be blocked this turn.
2/1
 R 
Creature – Vedalken Artificer
Whenever you recharge for the first time each turn, recharge again.
Whenever you sacrifice a Canister, you may tap up to one permanent and draw a card.
2/6
Creature – Human Rogue
When Canister Pathmage enters the battlefield, Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
{t}: Target creature you control with power 2 or less can't be blocked this turn.
1/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature.
 C 
Instant
Draw three cards. If you control no artifacts, discard a card.
 U 
Creature – Whale
Flying
Whenever Cloudcrash Skywhale attacks, untap up to four target permanents.
4/5
 R 
Creature – Human Artificer
Play with the top card of your library revealed.
You may play the top card of your library if its a creature or artifact card. If its a nonartifact creature, it gets a artifice counter and is an artifact in addition to its other types.
I don’t just see the future. I build it.
2/4
 C 
Creature – Human Advisor
{u}, {t}: Draw a card then discard a card.
1/4
 U 
Creature – Human Rogue
When Consul Spy enters the battlefield, Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
{t}: Draw a card, then discard a card.
1/1
 R 
Creature – Human Wizard
It is against the law for an opponent to activate an activated ability.
Justice — At the beginning of your upkeep, if an opponent broke any laws since your last turn, you may return target nonland permanent to its owner's hand.
3/3
 C 
Creature – Human Wizard
{u}, {t}: Draw a card, then discard a card.
1/4
 C 
Creature – Human Rogue
Prowess
Whenever you cast a noncreature spell, draw a card, then discard card.
2/3
 U 
Sorcery
Return up to three target creatures your opponents control to their owners’ hands. Scry 1.
 R 
Creature – Human
It is against the law for an opponent to control three or more creatures.
Justice — At the beginning of your upkeep, if an opponent broke any laws since the beginning of your last turn, gain control of target creature that player controls until Crowd Suppressor leaves the battlefield.
3/5
 C 
Instant
Return up to one target creature and up to one target artifact to their owner’s hand.
 C 
Creature – Human Artificer
Prowess
Delicate Operator has flying as long as its power is 2 or less.
1/4
 U 
Instant
Tap up to three target creatures. Those creatures don't untap during their controller's next untap step. Create two 1/1 colorless Thopter artifact creature tokens with flying.
 C 
Instant
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Scry 2, then draw a card.
“Everything we do is for a better future.”
—Siv, Rebel Technician
Observation Dias
{2}
 
 C 
Artifact
{1}, {t}: Scry 1.
“The revolt shall never succeed while we have them under such constant surveillance.”
—Barir, Consul Artimiester
 U 
Creature – Human Wizard
Flying
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
"The consul's eyes in the skies may see much, but they don't think to look above them."
2/2
Uplifter Mage
 
 U 
Creature – Human Wizard
Flying
Other creatures you control have flying.
Creatures you control with revolution enter the battlefield transformed.
3/3
 U 
Instant
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
 R 
Enchantment
Whenever a creature an opponent controls becomes tapped, draw a card.
 U 
Enchantment
Creatures you control with flying get +1/+1.
 U 
Creature – Human Artificer
Revolution ({t}, Tap two untapped creatures you control: Transform all creatures with revolution you control. Revolt only as a sorcery.)
When Flight Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token.
2/2
Uplifter of the Underclass
 
 U 
Creature – Human Advisor
Creatures you control with Revolution enter the battlefield transformed.
At the beginning of your end step, create a 1/1 red and white Citizen creature token.
Citizen creatures you control have Flying.
2/2
 R 
Sorcery
Name a noncreature, nonland card. Reveal cards from the top of your library until you reveal a card with that name. Put that card into your hand. Put the rest into your graveyard.
 U 
Instant
Counter target noncreature spell. If that spell is countered this way, put it on top of its owner's library.
Develop (As this spell resolves, exile it. You may cast its back face as long as it remains exiled.)
Mind Wiper
{2}
 
 U 
Artifact
{2}, {t}: Target player puts the top two cards of their library into their graveyard.
{3}{b}, {t}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
 U 
Enchantment
{3}: Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”)
 C 
Creature – Human Artificer Rogue
Flash
When Fugitive Freelancer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1/4
 U 
Creature – Human Wizard
Prowess
At the beginning of your upkeep if you have three or more instant or sorcery cards in your graveyard, transform Furtive Mage.
1/2
Fugitive Arcanist
 
 U 
Creature – Human Wizard
Prowess
When this card transforms into Fugitive Mage, you may return target instant or sorcery card from your graveyard to your hand.
3/2
 R 
Enchantment
At the beginning of your end step, if you cast an instant or sorcery this turn, you may cast an instant or sorcery card chosen at random from your graveyard without paying its mana cost. Exile that spell as it resolves.
 C 
Creature – Bird Scout
Flying
{7}{w}: Garuda Vanguard gets +3/+3 and gains lifelink until end of turn.
1/3

Go to section: White (103) Blue (129) Black (118) Red (105) Green (110) Multicolour (52) Artifact (85) Land (20)

Show rarities: N C U R M