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CardName: Infiltration Agent Cost: UU Type: Creature Pow/Tgh: 2/1 Rules Text: When a creature you control with power 2 or less deals combat damage to a player, creatures your opponents control loose hexproof until end of turn. Flavour Text: Set/Rarity: Tesla Project Rare |
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How about "creatures blocking or blocked by ~ lose hexproof"? As in you can't tussle with this guy without opening yourself? B/C otherwise I'll just throw my Sphinx of the Final Word in front of this and be done with it.
I imagined the deck as "ways to get weaklings through" + "Rewards for getting weaklings through"
I think this guy is too narrow if you also need your opponent to choose put their creature into combat. At that point he is less exciting than necrobite.
This seems way too narrow.