Archester Revival: Recent Activity
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Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-01 23:46:26)
Archester Revival: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Archester Revival: (Generated at 2025-07-01 23:46:26)
If only this could have Rebound...
Agree that Karn's Touch is an uncommon, but I like it much more than TnAoTv2. It has mush more flavour and interesting gameplay. Would anyone be okay moving the Act of treason to uncommon as Karn's Touch? We would then need something else to fill this two-brid spell slot.
How about adding fire breath to Pursuit of flight?
Experimental flight

: This creature gets +1/+0 and gains flying until end of turn"
Enchanted creature gets +2/+2 and has "
We do not yet have a shatter. I would say we need the first shatter before the first crush.
Just want to point out that that's rather similar to a card called Lunge. Some minor differences, though.

Sorcery with two thopters and haste granting. Though at that stage the haste granting isn't really relevant.
I think, regardless of whether this turns into a Thatcher's Revolt-esque card, it should be sorcery. The last instant-speed
token generator was Spawning Breath and that was ~6 years ago. I think it's safe to say red normally doesn't get that kind of effect.
Besides, Haste and Flash/instant-speed generally work counter to one another. If you one, you don't need the other and vis-versa.
That might work but it doesn't really scale with how much
you have. ideally we'd want to encourage dedication to
by giving them an incentive to play more of it than just a splash.
What about a Goblin War Paint that let you jump with
ala Pursuit of Flight
But it also allows it to triple as "prevent all damage target attacking creature would deal this turn" which feels decidedly un-red.
Shiv's Embrace isn't really the ideal card to emulate. It's meant to turn the enchanted creature into a Shivan Dragon, it shouldn't be taken as an example of Red flying cards.
We could also make it straight up S's E but with Steambreath but I feel it's boring.
(I'm Legend.)

Spark Gap (Common)
Sorcery
Spark Gap deals 2 damage to target creature and 2 damage to that creature's controller.
This is excellent. Making it an instant allows it to double as "1 damage to attacking creature", which is cool iyam.
Toughness buff and flying in red? How about static power buff and steampowered toughness pump?
Totall not Act of Treason versin 2.0 looks solid. "Karn's Touch" is a good card but would be uncommon.
I think this would work a lot more with something along the lines of Shiv's Embrace rather than Firebreathing. More upfront payment, stronger passive effects. Reduces combat math a lot. As much as I like this flexibility, having both not toughness increase and toughness increase on the same card becomes complex quickly to calculate.
Steam Wings

: This creature gets +1/+0 until end of turn."
Enchantment
Enchanted creature has +0/+4, flying and "
or
Steam Wings 1.1

: This creature gets +1/+1 until end of turn."
Enchantment
Enchanted creature has flying and "
I'm not so sure 1RR is worth the extra addition to Act of Treason.
Could we make it into a one-card March of the Machine?
Karn's Touch


Sorcery
Gain control of target artifact until end of turn. If it isn't a creature, it becomes a creature with power and toughness equal to it's CMC until end of turn.
I will be saying it now, this feels like a cool card but it will be a hard-locked contender for a Red Flag no manner what. (It breaks both the Targetting and Multi-kill flags)
Are we sure we want to have it? (I am not saying we shouldn't, I'm just wondering if we want this over say a lenghty or other target.)
Personally, I think the thopter swatting is too perfect for this not to make it. (Although I wouldn't be mispleased with a Twin Bolt reprint either if this doesn't fly (heh, thopter pun))
I don't know that I agree. While it's different, it also has a lot of potential for pushing red towards the
archetype. I do think the colorless activation should just be +2/+0 instead of +1/+1.
I feel like this should be crush rather than shatter.
Sorry MOON-E, I forgot two-brid for a moment there :)
If we want it to be cheap to combo with exploit, it definitively needs to be a sorcery.
Totally not Act of Treason version 2.0


Sorcery
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains haste until end of turn.
I think Act of Aggression is an excellent template for this card if we choose to keep it Twobrid. Something like:
Totally Not Act Of Treason


Instant [Common]
Gain control of target creature or artifact until end of turn. Untap that permanent. It gains haste until end of turn.
Edit: just realized this should probably be a sorcery, since most common AoT effects are sorceries to prevent you from using them defensively. Still might be interesting as is though so I'll leave it for now.
Guys this card is in a hybrid slot for a reason. If you're trying to not make it hybrid we need a hybrid replacement (and also to kick out another spell)
@grim: Blue hasn't been fully retrofitted with new SP. So yes it should get at least one more SP card. The same is true for white.
And I forgot about Steam Infusion. Yeah, this could use a rework.
I'll agree that we shouldn't go overboard with requiring multiple
on the commons but I do think it would be better for them to be able to activate multiple times.
For example, I think we should have more of this
"
: ~ gets +2/+0 until eot."
Than this
"
: ~ gains haste until eot."
The 1 damage is indeed for thopter swatting.
@Alex, If we find out it is too powerful, we will either bump it to uncommon, or make it

or 
.
Blue currently only has Steam Draw. Did you want one single-
in blue too? Also, white does not have a single-
(which I think is fine), and the black common steam-powered card is an almost exact copy of this : Steam Infusion. It is hard to keep the identity of black and red separated.