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Recent updates to Sienira's Facets: (Generated at 2025-05-01 12:16:02)
3/2 for 3cmc in black as a common is powerful enough. Make it 2/2.
For flavour it really does want to be a Sorcery. How about "At the beginning of the next end step, if..."?
For flavour it really does want to be a Sorcery. How about "At the beginning of the next end step, if..."?
The card reads very well, until you realize that the targets would have to be chosen before the sacrifices. It would feel better to make the sacrifice/s be an additional cost.
Too powerful. Make it either a 2/2 or without flash.
The card reads very well, until you realize that the targets would have to be chosen before the sacrifices. It would feel better to make the sacrifice/s be an additional cost.
Definitely overcosted. Needs at least haste or a toughness boost.
Wait, I can edit this?
Yeah, this is a huge example of "If you haven't read the spoilers, you just lose now, thanks, with no idea it is coming."
It really needs to have some kind of countdown.
Yeah, this is a huge example of "If you haven't read the spoilers, you just lose now, thanks, with no idea it is coming."
It really needs to have some kind of countdown.
Why does it have the untap drawback? It’d be ok without it.
Hmm. Well I could make it an enchantment, like the other alternate win conditions, but it's black, and black in this set is sorceries (and instants). An enchantment should be green (or white). But I guess you're right.
Hmm. Well I could make it an enchantment, like the other alternate win conditions, but it's black, and black in this set is sorceries (and instants). An enchantment should be green (or white). But I guess you're right.
Overcosted. Ability should be at 3 mana.
The template on this is nasty, perhaps irredeemably so. First, it probably wants to reveal the cards and check what they are before sending them all to the graveyard, but that would conflict with the "draw a card" ability. Second, the Rogue ability refers to "that player" in slightly confusing context; "that opponent" would be clearer. Third, causing another group of cards to be revealed confuses the antecedent for "them" in the next two abilities.
The template on this is nasty, perhaps irredeemably so. First, it probably wants to reveal the cards and check what they are before sending them all to the graveyard, but that would conflict with the "draw a card" ability. Second, the Rogue ability refers to "that player" in slightly confusing context; "that opponent" would be clearer. Third, causing another group of cards to be revealed confuses the antecedent for "them" in the next two abilities.
Way too powerful. Change this to only one +1/+1 counter.
Fair comment. It actually wasn't originally legendary - I just made it so (and upped the power a bit) when three of the other gold rares became legendary. I'll see if I can find another design for him.
Fair comment. It actually wasn't originally legendary - I just made it so (and upped the power a bit) when three of the other gold rares became legendary. I'll see if I can find another design for him.
Oh, cool. I've imported the images although the rules text is out-of-date on many. But I still love some of the images and the 3/4 and full-art creatures.
Recurring instant cards have historically been a source of brokenness. However, linking it to a combat trigger might mitigate the damage enough to make this reasonably costed.
Recurring instant cards have historically been a source of brokenness. However, linking it to a combat trigger might mitigate the damage enough to make this reasonably costed.