CardName: Prethinking Spirals
Cost: {9}{9}{U}{U}{U}
Type: Legendary Sorcery
Pow/Tgh: /
Rules Text: Suspend 5 - {U}{U}{U}. Draw 22 cards.
While this is suspended, opponents may choose to deal damage
in the form of milling 3 cards.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Mythic
Prethinking Spirals
M
Legendary Sorcery
Suspend 5 – . Draw 22 cards.
While this is suspended, opponents may choose to deal damage in the form of milling 3 cards.
I'm tempted to cheat. Make a card named "Twenty" and use text like "Tap twenty to..." (22...)
Meh. What can need such a huge number.
Well, I thought - "Hey, random card for inspiration/mash". And got Braingeyser.
"Draw 22 cards" is just... yow. If you cast it, you're gonna win the turn after. (Not least because you have, like, 22 mana and at least one good card).
Sure, some games casting it would deck yourself. So, uh, don't cast it then?
But what if you were FORCED to cast it. Now that would be amusing. And also give a way to make it cheap enough to maybe make viable.
Something like suspend? But while forcing opponents to rush to finish you off is interesting; most decks aren't mill decks. So also make them able to mill you?
This kinda sounds like an enchantment now; but I do want you to be unable to go back on it (because Naturalise to save yourself, is meh). So.. an emblem? Wait; how does saga tech actually work... Drat, those are enchantments. Do they HAVE to be?
Meh. Gonna fall back on suspend. And words words words. Use 'mill' and assume they come up with a proper (short) term for it.
I don't know about 'Naturalize to save yourself is meh'. I mean, you did just waste two spells, and got milled tons. And the blue wizard is more likely to Cancel a suspended card gone wrong anyway...
But anyway, I likes. It's probably too good against some matchups, but whateves. Reminds me of when I used to play Star Wars CCG and a friend of mine would play the 'Blow up the Death Star' deck. I didn't own a Death Star. But he was prepared for that eventuality and gave me his Death Star to play with so he could blow it up. Good times.
See Challenge # 163.
I'm tempted to cheat. Make a card named "Twenty" and use text like "Tap twenty to..." (22...)
Meh. What can need such a huge number.
Well, I thought - "Hey, random card for inspiration/mash". And got Braingeyser.
"Draw 22 cards" is just... yow. If you cast it, you're gonna win the turn after. (Not least because you have, like, 22 mana and at least one good card).
Sure, some games casting it would deck yourself. So, uh, don't cast it then?
But what if you were FORCED to cast it. Now that would be amusing. And also give a way to make it cheap enough to maybe make viable.
Something like suspend? But while forcing opponents to rush to finish you off is interesting; most decks aren't mill decks. So also make them able to mill you?
This kinda sounds like an enchantment now; but I do want you to be unable to go back on it (because Naturalise to save yourself, is meh). So.. an emblem? Wait; how does saga tech actually work... Drat, those are enchantments. Do they HAVE to be?
Meh. Gonna fall back on suspend. And words words words. Use 'mill' and assume they come up with a proper (short) term for it.
This card is mythic all the way.
I don't know about 'Naturalize to save yourself is meh'. I mean, you did just waste two spells, and got milled tons. And the blue wizard is more likely to Cancel a suspended card gone wrong anyway...
But anyway, I likes. It's probably too good against some matchups, but whateves. Reminds me of when I used to play Star Wars CCG and a friend of mine would play the 'Blow up the Death Star' deck. I didn't own a Death Star. But he was prepared for that eventuality and gave me his Death Star to play with so he could blow it up. Good times.