CardName: Chloris, the Hatchling Cost: {R} Type: Legendary Creature - Dragon Pow/Tgh: 0/1 Rules Text: {G}: put a +1/+1 counter on Chloris, the Hatchling. When Chloris's power is 4 or greater, Chloris gains Flying and {R}: Chloris gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic |
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This could probably be more nicely done as a level-up creature.
I like it. Reminds me of Scute Mob and Serra Ascendant.
Done as a level-up creature would eventually put a limit on how big it could get though. Making it comparatively weaker as the game goes on.
Unless the last level was "CARDNAME gets +1/+1 for each level counter on it."
Doing that would also delegate it to being a one-color commander, as opposed to being two-color as it is now. Seems like making it a level-up creature just to have it level up to the way it's currently worded would just be messier rather then making it more nicely done.
I like it fairly well the way it is, to be honest, except for the fact that I picture and old lady with dragon wings popping out of an egg and breathing fire.
It'd come across much nicer visually without the flavour text. Sorry, because it's quite funny flavour text, but the text is too small otherwise.