A little strange. It definately feels like a creature that has worked with Sentra in the past, but if I was playing Sentra, I wouldn't play this card, since it gets no benefit from her +1 ability. Maybe if the two could be aligned so that, when you activate Sentra's ability, you would need three creatures to block the Enforcer?
That was my thought, too. This should work with Sentra, not clone her ability. Maybe it could get a bonus from being blocked by multiple creatures. EDIT: Never mind. :)
@jmgariepy: You might want to read this and her +1 again. She's Goblin War Drums, this is Familiar Ground... I thought the combo (a reference to that old classic combo) would be obvious, but if two people misread it, perhaps I need to alter the phrasing?
Heh. I started typing, and still didn't get it, since I was so stuck on the Enforcer requiring +1 blocker.
It's possible that it is tough to recognize because of player expectations. When players look at Goblin War Drums and Familiar Ground, they are looking at two different cards from two different blocks with two different colors. It wouldn't be surprising, then, to look for what is different. Here, there's a mechanic talking about which creatures can block, but it's tied to Sentra, so your mind just jumps to Sentra's +1.
To avoid this confusion, you could just make the penalty of blocking with two or more creatures so great, that no one would dare do it. For example, "Whenever is blocked by two or more creatures, destroy target creature." That, of course, would lead to abuses with Lure effects, though. Another (rather odd) way of doing the same would be "Whenever ~ is blocked by two or more creatures, remove those creatures from combat and ~ is considered unblocked". Neither of those make me too happy, though.
I kind of wonder if resurrecting Berserk Murlodont for this one card is appropriate. "Whenever ~ becomes blocked, it gets +2/+2 until end of turn for each creature blocking it" on a 2/2 seems fair.
For Challenge # 004; the common accompaniment to Sentra the Arbiter.
A little strange. It definately feels like a creature that has worked with Sentra in the past, but if I was playing Sentra, I wouldn't play this card, since it gets no benefit from her +1 ability. Maybe if the two could be aligned so that, when you activate Sentra's ability, you would need three creatures to block the Enforcer?
That was my thought, too. This should work with Sentra, not clone her ability. Maybe it could get a bonus from being blocked by multiple creatures. EDIT: Never mind. :)
@jmgariepy: You might want to read this and her +1 again. She's Goblin War Drums, this is Familiar Ground... I thought the combo (a reference to that old classic combo) would be obvious, but if two people misread it, perhaps I need to alter the phrasing?
Oops, I read it the way he did too. Sorry. :)
Now that I read it right, I really like it. I'm just reading everything wrong today... Anyway, I don't know how you would rephrase it.
Heh. I started typing, and still didn't get it, since I was so stuck on the Enforcer requiring +1 blocker.
It's possible that it is tough to recognize because of player expectations. When players look at Goblin War Drums and Familiar Ground, they are looking at two different cards from two different blocks with two different colors. It wouldn't be surprising, then, to look for what is different. Here, there's a mechanic talking about which creatures can block, but it's tied to Sentra, so your mind just jumps to Sentra's +1.
To avoid this confusion, you could just make the penalty of blocking with two or more creatures so great, that no one would dare do it. For example, "Whenever is blocked by two or more creatures, destroy target creature." That, of course, would lead to abuses with Lure effects, though. Another (rather odd) way of doing the same would be "Whenever ~ is blocked by two or more creatures, remove those creatures from combat and ~ is considered unblocked". Neither of those make me too happy, though.
I kind of wonder if resurrecting Berserk Murlodont for this one card is appropriate. "Whenever ~ becomes blocked, it gets +2/+2 until end of turn for each creature blocking it" on a 2/2 seems fair.