CardName: Jungle Kraken Cost: 5GG Type: Creature - Kraken Pow/Tgh: 0/0 Rules Text: Jungle Kraken enters the battlefield with seven +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Jungle Kraken: Tap target creature with flying. Jungle Kraken deals 2 damage to it. When that creature dies this turn, put a +1/+1 counter on Jungle Kraken. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare |
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Created for Challenge # 003.
Taking the great beasts of the sea and making them green has been quite popular for this challenge. There are two green Leviathans, but I went with a slightly different sea monster here. I thought "What would a kraken native to the jungle do? It'd use its tentacles to grab flyers." From there it was all driven by that flavour.
Or maybe even "plant kraken"? But yes, definitely flavourful.
Reminds me of Cloudthresher. Why doesn't it have reach?
Mm, reach would make sense. It'd be yet another line of text though :/
I think either reach or not reach makes sense: either the whole thing rears above the treetops, or only the tentacles do :)
I keep feeling you may be able to simplify the text a bit, but I can't see how.
Could you get rid of the regaining of the counters?
Could do, but I like the flavour there. I'd rather lose either the tapping or the damage.
To be honest, I don't get the flavor of the counters flying off and coming back, but I'm probably just being dense. I do like the flavor of it tapping and damaging the creatures, though if you're going to delete one of those, it should be the tapping so that the rest of the ability still functions.