CardName: Seradi, the Burstborn Cost: {W}{U}{B}{R}{G} Type: Creature - Spellbeast Pow/Tgh: 5/5 Rules Text: When Seradi, the Burstborn enters the battlefield reveal cards from the top of your library until you reveal two instant or sorcery spells, then cast those spells without paying their mana cost. Put all other cards revealed this way on the bottom of your library in any order. When Seradi, the Burstborn dies cast two random instant or sorcery from random players' graveyards without paying their mana cost. Flavour Text: Set/Rarity: Multiverse Design Challenge None When Seradi, the Burstborn enters the battlefield reveal cards from the top of your library until you reveal two instant or sorcery spells, then cast those spells without paying their mana cost. Put all other cards revealed this way on the bottom of your library in any order.
When Seradi, the Burstborn dies cast two random instant or sorcery from random players' graveyards without paying their mana cost. 5/5
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See Challenge # 157.
Spellbeasts made me want to cast some random instants and sorceries. Early on I had thought about copying a random instant or sorcery from the sideboard, but decided against that and went for more standard sources. Looking at this now, this could be mono-red, and wouldn't be legendary.
After looking at spellbeasts again, the Incarnations remind me of the guardian deities from Pokemon Sun and Moon.
I don't mean to intrude on your flavor by creating a legendary spellbeast. I remembered people were disappointed that Chromanticore wasn't legendary, so I went off of that.
You're not intruding. :)
Adding to the world is part of the nature of the challenge. There's not enough there in the description to fully and completely realize the world — I don't have the time, and its current length is already a barrier for entry.
This would be a really fun Commander, by the way. People love this stuff.
Is it broken if I build a deck full of non-instant-non-sorcery manafixing, this, and Searing Wind and Time Stretch? Maybe a High Market to get the sac trigger too?
Yup, Cascade like effects with no limit for found spells' CMC will be broken like hell. This ends games as soon as it hits :D Interesting design though.