CardName: Acceptance
Cost: {1}{G}{G}
Type: Creature - Incarnation
Pow/Tgh: 2/3
Rules Text: Deathtouch
Whenever a creature you control deals combat damage to a
player put a +1/+1 counter on it.
Creatures with +1/+1 counters you control gain "remove a
+1/+1 counter: this creature gains deathtouch until end of
turn."
Flavour Text:
Set/Rarity: Multiverse Design Challenge None
Acceptance
Creature – Incarnation
Deathtouch
Whenever a creature you control deals combat damage to a player put a +1/+1 counter on it.
Creatures with +1/+1 counters you control gain "remove a +1/+1 counter: this creature gains deathtouch until end of turn."
Acceptance based on the idea of accepting death. One can become great and powerful, but that does not make them any less susceptible to death. Gaining the +1/+1 counter is experience, but removing the counter to gain deathtouch is accepting one's own death, not the green is going down without biting and clawing its enemy.
See Challenge # 156.
Acceptance based on the idea of accepting death. One can become great and powerful, but that does not make them any less susceptible to death. Gaining the +1/+1 counter is experience, but removing the counter to gain deathtouch is accepting one's own death, not the green is going down without biting and clawing its enemy.
Interesting! This is a completely different direction than I would have thought to go, but it's still a valid interpretation. I like that.