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CardName: Agent of Phyrexia Cost: BBB Type: Creature - Human Assassin Pow/Tgh: 3/2 Rules Text: Infect Villanous - Whenever you cast a spell that targets a creature an opponent controls, he or she sacrifices that creature. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Agent of Phyrexia
{b}{b}{b}
 
Creature – Human Assassin
Infect
Villanous – Whenever you cast a spell that targets a creature an opponent controls, he or she sacrifices that creature.
3/2
Updated on 27 Jan 2017 by Jack V

History: [-]

2017-01-26 18:21:36: Jack V created and commented on the card Agent of Phyrexia

See Challenge # 155 and Agent of the Fates

Tweaking other Theros mechanics to phyrexian-ise them. Heroic -> villanous

I looked for another "ic" word, but not sprang to mind. "Demonic" didn't really fit.

Don't know what a fair cost for this is, or if "Villainous" really works as a keyword.

The effect seems a little redundant in black, and isn't splashable at that cost. I like villainous as a concept, but I'm not sure what color would make the best of use of it. Red and blue maybe?

Yeah, that's true. It's deliberate that villainous is somewhat redundant, just like heroic is only occasionally triggered without building a deck to do so, but this may be too far.

I wanted to keep the mana cost similar to the original, but maybe that just isn't possible. I guess it doesn't have to have infect as well, but that was just such a good mirror for deathtouch.

Oh, and I guess, I assume this is obvious, but I suppose it would be better to make it clear, I assume like heroic, the "when you cast a spell that targets a creature an opponent controls" part is always the same, but the effect varies on different cards, sometimes tied to that particular target, sometimes not.

Seems like a natural Phyrexianisation of the Agent of the Fates to me. This soups up all your Disfigure and Dead Weight, as well as giving a powerful alternate mode to all your Necrobite and Mark of the Vampire. And it makes your kill spells uncounterable and lets them work on indestructible creatures, or even those with activated or triggered hexproof (though not permanent hexproof).

Given that the effect isn't a huge upgrade to what a lot of your kill spells would do, I think 1BB would be fair, which would also let you put this in a two-colour deck to get good use out of Chilling Grasp etc.

Oh... That reminds me, of course: there are spells with "any number of targets" like Sway of Illusion and Cauldron Haze. This is pretty strong with those. But... so was Horobi, Death's Wail. This is actually quite like Horobi: obviously all-upside as is the fashion these days, and quite a lot stronger, but doesn't hose opposing equipment or pump spells.

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