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CardName: Scarlet Scorpion Cost: R Type: Creature - Scorpion Pow/Tgh: 1/1 Rules Text: Sting 4 (if this would deal damage to a creature, it deals an additional 4 damage) Flavour Text: Set/Rarity: Multiverse Design Challenge None

Scarlet Scorpion
{r}
 
Creature – Scorpion
Sting 4 (if this would deal damage to a creature, it deals an additional 4 damage)
1/1
Updated on 03 Jan 2017 by Jack V

History: [-]

2016-12-31 18:03:46: Jack V created and commented on the card Scarlet Scorpion

See Challenge # 154.

Scorpion and deathtouch in red. In fact, it's too death-touch-y, I wish I could separate them a bit more.

(Sting will usually be fixed at a single value, but maybe changed in different sets or for some cards.)

Sting is an interesting concept and certainly feels very red. Having red's drawback of needing to overcome certain values is nice, but I can see where you find it to be too deathtouchy.

I think scaling sting, particularly on large creatures could actually be pretty interesting.

I think this might feel different enough if there was some sort of delay... like it takes time for the venom to really hit. Maybe if this put a counter on the creature that said "At the beginning of the end step of this creature's controller, remove this counter and deal 4 damage to the creature this counter was on."

That's oddly more wordy than I imagined. It also gives rules baggage to counters, which I'm all for, but Wizards hasn't really done yet.

Or maybe just, "at end of combat" (whatever the wording for that is)? That wouldn't be very different, but would occasionally matter, eg. it would be less overpowering with first strike, and would let them sac the creature or something if they wanted.

Being less overpowering with first strike is actually a very sensible criterion for a proposed red mechanic to meet, because there's always a need for double-scoop-french-vanillas, and it lets you have commons with both abilities and commons that grant both abilities without being too worried about the combination in Limited.

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