CardName: Personal Hell Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: If a card would be put into your graveyard from anywhere, exile it. {3}{B}: Return a creature card exiled by Personal Hell to you hand. {9}{B}{B}: Target opponent loses X life, and you gain X life, where X is equal to the number of cards exiled by Personal Hell. Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon |
History: [-] Add your comments: |
For Challenge # 152. I thought it would be kind of neat for Black to have a way to circumvent the traditional anti-graveyard shenanigans. This comes with a bonus feature that if your opponent was targeting your graveyard because Flashback/Threshold/Zombify etc. was too powerful, this card doesn't suddenly make those cards powerful again. It just lets you play with a graveyard in a world full of hate.
I could have left it alone after the first activation. But I figured that there should be a reason why these cards are all piling up in your personal hell. Might as well give the chaff a purpose too.
I the second ability quite a bit- you're punishing your opponent for what you're missing. The effect becomes not a prosthesis to replace what's missing, but an enhancement to what is born in the absence of what's missing.
It bugs me a little that this doesn't get past the most powerful category of graveyard hosers, Leyline of the Void/Samurai of the Pale Curtain. Would it break anything for this card to say "If a card would be put into your graveyard from anywhere, instead exile it"?
Oh, huh. I literally copy/pasted the wording on Planar Void and changed it to only apply to you. I just assumed Planar Void was a replacement effect, and not a trigger. Joke's on me. Edited.
Oh, and that first activated ability should say 'creature', not 'card'. Silly me. Editing the edit.
Well, it should say "creature card."
Yes, yes. Whoops again. I'm a bit out of rhythm.