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CardName: Canister Buster Cost: GU Type: Creature - Human Artificer Pow/Tgh: 2/2 Rules Text: Flash Canisters you control have "{T}, Sacrifice this artifact: Untap target permanent." (This can be activated on any turn.) Flavour Text: Set/Rarity: Tesla Project Uncommon

Canister Buster
{g}{u}
 
 U 
Creature – Human Artificer
Flash
Canisters you control have "{t}, Sacrifice this artifact: Untap target permanent." (This can be activated on any turn.)
2/2
Updated on 09 Sep 2016 by Inanimate

Code:

History: [-]

2015-12-02 04:23:18: Doombringer created the card Canister Buster

Would this fit better in {u}{g} now? Also maybe add flash?

It fits the pair better, however, its kinda unexciting at rare in {u}{g}. Bears aren't great rares in the pair. It doesn't really help with the colors main strategy of ramping into large guys using canisters.

The red gives this haste, the white instant untapping of creatures. Seems fair to me.

The issue I have with this card is not "Is this in {r}{w} 's pie." To be honest, it is in pie.

My issue is "Does this card help represent {r}{w} 's goals or focuses in limited (or constructed)." Currently, the answer is no if {g}{u} is the Canister deck.

From the current structure of the set, I don't think we have the flexibility to have our multicolor cards not support these goals, especially since we are explicitly not a multicolor set, where each pair gets only one at rare and uncommon. This is my primary concern with Chosen of the Foundry as well.

2016-01-27 00:38:13: Doombringer edited Canister Buster:

removed haste, changed from RW to UG, Rare to uncommon

Needs a new name and is now replacing Limit Overflow which I've made mono blue.

2016-01-27 00:45:53: CasualR edited Canister Buster:

UG-->GU

Will the set have a higher-than-usual density of equipments? 'cause this would read SO much better as "activated abilities of artifacts". Leonin Shikari was rare, but only because there were LOTS of equipments in that block. Plus no color seems set for an equipment theme anyway.

If anything I suspect a low density of equipment to differentiate it more from mirrodin

2016-01-27 03:35:02: Circeus edited Canister Buster:

Was "abilities of canisters".

Ah, I see what you mean casualR. Yes, I definitely agree on that front.

I do think this could afford to be any artifact, both because we aren't going to have too many equipment, and because it's more fun that way. :)

As an uncommon, it could easily still have haste if it was found to be wanting it. Green is allowed to have haste at uncommon and higher.

Haste doesn't feel like if fits here. Flash or making a canister seems like a better option.

2016-01-28 00:42:25: Doombringer edited Canister Buster:

added flash

2016-02-11 07:41:43: CasualR edited Canister Buster:

Skeleton

I feel like this doesn't really work. How about

"Canisters you control have {t}, Sacrifice this artifact: Untap target permanent"

why do you think it doesn't work? Rules wise its fine.

I don't think it actually is. By default activated abilities can already be activated at instant speed. Canisters have restrictions on their ability preventing this. In magic, if two cards contradict in this way, the one that says something can't be done is the one that takes precedence.

The difference between this and Leonin Shikari is that Equip abilities are restricted to sorcery speed in the rules, not on any actual card text. (Reminder text doesn't count)

EDIT - Additionally, if it did work, this would allow weird shenanigans with other artifacts like Sundial of the Infinite and at the very least things like instant-speed discard.

EDIT - One possible workaround might be to add inherent rules text to the Canister subtype. (The activated abilities of canisters can only be activated on your turn) or something like it. Although that is clunky.

EDIT - Perhaps if the Canister ability was Keyworded... It might be worth looking into, but I'm not sure if there's an elegant way to design this card to work within the rules.

How about "Sacrifice an untapped artifact you control: Untap target permanent"

Or "When CARDNAME ETBs, for each noncreature token you control, put a token onto the battlefield that is a copy of that permanent."

Btw canisters are most likely going to end up keyworded after seeing investigate in SOI

Yeah, I've been considering the keywording of Canisters. We're most likely going to do it, but we do have the problem that Canisters are much wordier than Clues.

I'm still not a huge fan of this.

Likewise. I'm also still sure it doesn't work within the rules.

I have an interesting design I'll be posting later as a part of my article today. I'll put it in the Multiverse soon!

@Continuumg How could it possibly not work if Leonin Shikari does?

I understand the reason not. Intuitively I feel like it should: the rule only makes sense if it's cancelling out another rule that says they can't be used at instant speed. But I can't think of any other similar precedents.

Equip abilities are restricted to Sorcery speed within the rules, while activated abilities are by default not restricted. Whenever a card says you can do something (this card) and another says you can't (Cards with Recharge), the one that says you can't takes precedence.

I've seen several amateur designs of creatures with "this can block creatures as though they had no abilities". Is it the case that wording mean it could block creatures with keyword evasion like flying but not spelt out ones (obv that would be a good reason never to print it)

on 17 Jul 2016 by continuum:

Actually, a card like that could block any creature, regardless of what that creature might have.

For this to work, perhaps "The timing of activated abilities of artifacts you control can't be restricted, except to any time you could cast an Instant." Which feels really weird.

2016-07-18 07:10:51: Doombringer edited Canister Buster:

new wording

"a card like that could block any creature, regardless of what that creature might have."

That was the intention, and I think how most people would intuitively interpret it. But if so why does the intuitive reasoning override "can't trumps can" on that card, but not on "artifact abilities can be activated at instant speed"?

This seems better than Kiora's Follower a lot of the time, no?

2016-07-18 13:09:25: Doombringer edited Canister Buster:

added sacrifice clause

Ah! Reminder text. Good thinking

@jack because one card is saying can't be blocked, and the other is saying can't can't be blocked.

The original version of this would be like a creature that said "This creature can block creatures."

Your example would be more akin to "you may activate abilities of artifacts any time you could cast an instant as though those abilities had no restrictions." Which might have done the job.

All this seems to to is increase tracking complexity for the opponent. Could this grant canisters the ability to tap things instead?

EDIT - I guess this has flash, so it can at least surprise the opponent once. How about "When CARDNAME ETBs, you may sacrifice any number of artifacts. For each artifact sacrificed this way, tap or untap target creature." ?

So, I asked this before. What exactly is granting canisters this ability doing for the archetype? Mechanically it is neat, but it's not very useful for the kind of spells UG wants to be playing Mutated Gaur Thopter Dispatch.

This enables only surprise tricks since I don't recall many flash creatures. (You need to play this one first, so this doesn't count)

We could add "You may cast spells this turn as though they had flash." to the end of the ability this gives canisters. (Maybe removing the flash from himself) What's more fun, one time surprise untap or openly having a hand full of flash as long as he is alive? This also brings us back to the question of how many canisters we are going to have. If I can use one every turn then giving everything flash is powerful. If I only get handful then it is no big deal.

This is confusing.

2016-09-09 01:27:15: Inanimate edited Canister Buster

No longer skeleton'd

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