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CardName: Lost in the Woods #2 Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Enchanted creature has "{T}: Reveal the top card of your library. If it's a non-forest land card, destroy Lost in the Woods #2." Flavour Text: Set/Rarity: Multiverse Design Challenge None

Lost in the Woods #2
{1}{g}
 
Enchantment – Aura
Enchant Creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchanted creature has "{t}: Reveal the top card of your library. If it's a non-forest land card, destroy Lost in the Woods #2."
Updated on 02 Nov 2015 by Jack V

History: [-]

2015-10-29 17:22:52: Jack V created and commented on the card Lost in the Woods #2

See Challenge # 139.

The original Lost in the Woods hit the obvious flavour which I like enough I couldn't change, but I chose a different variant on it.

Heh. Maybe you should let the creature activate abilities. Otherwise... well... you can't activate this ability....

Tapping enchantments?

Mwuahahaha!

No, that was just a mistake. It could be "lose all activated abilities". Or make the reveal mandatory, even if the flavour is less good. Or I could just leave that off, and accept that "strictly worse than pacifism" is still really good for G.

"Tapping enchantments?"?

You could give the activated ability on the enchantment, like on Second Wind. I know it's something we're not supposed to do, but I wish Wizards would break its stigma for Auras. It seems relavent there.

But the enchantment is under your control. Even if wizards start allowing people to tap enchantments as a cost, they won't start with tapping opponent's auras...?

(And it's not a big point, but the reason I used "T" at all is to ensure that even if the enchantment is killed in the first upkeep, the creature is tapped and can't attack for a turn, and using "T" as a cost seemed to capture the flavour better than just saying "at the start of the upkeep, tap the creature, and reveal..." If you tap the enchantment instead, you might as well just make it an upkeep trigger)

FWIW, I'm a bit torn on tapping enchantments. I like the flavour difference enhanced by avoiding it, but sometimes it would just be the best way of doing something... I guess some could have a "activate this once per your turn" like planeswalker loyalty abilities (but maybe instant speed).

But it seems sensible to avoid tapping auras as it's often get rotated accidentally if what they're enchanting is tapped.

Fair enough. Maybe that's why Second Wind was special. Since it tapped and untapped the creature, people were already observant of the state the creature was in, and therefore paid attention to whether the enchantment was tapped or not. If it tapped to give Pro color, though, it could get confusing fast.

"Maybe that's why Second Wind was special."

Huh, maybe so. Good point, I hadn't though about it. I still think it's kind of confusing, but it's true, most of the time, you'll be tapping the aura and tapping/untapping the creature at the same time, or tapping/untapping the creature with the expectation of the aura being used shortly.

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