CardName: Godform Cost: 3wubrg Type: Legendary Enchantment Pow/Tgh: / Rules Text: Indestructible Combat damage dealt to you doesn't cause loss of life. At the beginning of your upkeep, for each color to which your devotion is three or more, you gain 1 life, draw a card, put a 1/1 Human creature token onto the battlefield, and put a land token onto the battlefield that has all basic land types. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic Indestructible
Combat damage dealt to you doesn't cause loss of life. At the beginning of your upkeep, for each color to which your devotion is three or more, you gain 1 life, draw a card, put a 1/1 Human creature token onto the battlefield, and put a land token onto the battlefield that has all basic land types. |
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See Challenge # 126.
Um, so what are red and green meant to do about this?
Green presumably natural... ah, indestructible. Tranquility?
Well, in Red's case... win first? It is an 8-cost card, it is allowed to be hard to beat. Still, all the other "You cannot lose the game" are either creatures or artifacts - or enchantments that have some downside alt-lose condition. Damage turns into cards from deck, or into poison. So maybe that's the way to go?
Green can exile it with Fade into Antiquity or shuffle it away it with Deglamer. Admittedly red is going to have a challenge. The damage prevention should probably also be based on devotion so that red could potentially deal with the permanents providing it.
Trying a simpler solution to an "out" for red.