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CardName: Pioneer's Phoenix Cost: 3RG Type: Creature - Phoenix Pow/Tgh: 3/3 Rules Text: Flying When Pioneer's Phoenix enters the battlefield, destroy target land, search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library. When Pioneer's Phoenix dies, return it to its owner's hand. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Pioneer's Phoenix
{3}{r}{g}
 
 R 
Creature – Phoenix
Flying
When Pioneer's Phoenix enters the battlefield, destroy target land, search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
When Pioneer's Phoenix dies, return it to its owner's hand.
3/3
Updated on 21 Mar 2015 by Alex

History: [-]

2015-03-20 11:51:11: Alex created and commented on the card Pioneer's Phoenix

Created for Challenge # 125. Is it okay for a rare creature to potentially-repeatedly cast Frenzied Tilling?

Hmm, I don't know. R&D is big on the land hate recently, but they did print Sylvan Primordial.

I'm a little scared by repeatable land destruction even though expensive. But I don't really have the developer-skills to say if it's too good.

At least this isn't as easily blinked in EDH as Sylvan or Avalanche Riders. Not many blink-themed decks (or Splinter Twin decks) will have access to both red and green.

As I see it, the problem is clearly that the card is too easy to recur once it hits the battlefield. I would probably keep the effect, but make it only when it enters from a graveyard, then use a nontrivial way to return it from the graveyard. Maybe only if a land ETB this turn? This makes it self-limiting as each return takes out lands in the deck.

Hmm. Thing is, my whole cycle (Pioneer's Phoenix, General's Phoenix, Scholar's Phoenix, Cryptkeeper's Phoenix) has a consistent structure. I was considering a different cycle which all had much more restricted conditions to come back from the graveyard, but I went for this simpler one. So I'd like to keep this consistent with the rest of the cycle in its death trigger.

How about if I make it "if you cast it from your hand"? That prevents blink shenanigans, but does still allow easy reuse with a sacrifice outlet.

Or... How about "if target opponent controls more lands than you, destroy target land that player controls. Otherwise search etc."

Edit: I missed Circeus's suggestion. That would work rather nicely too.

It could also be limited to nonbasic lands.

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