CardName: Parasitic Krasue
Cost: 1B
Type: Creature - Zombie
Pow/Tgh: 2/1
Rules Text: Flying
At the beginning of your upkeep, tap another untapped
creature you control.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Common
Parasitic Krasue
C
Creature – Zombie
Flying
At the beginning of your upkeep, tap another untapped creature you control.
Trying to keep this simple. Innistrad. Horror. Khans. Asia. I'm not familiar with many asian horror tropes, but here's one: http://en.wikipedia.org/wiki/Krasue Unfortunately, I don't think it completely overlaps with Khans flavour, but it was the only concept that seemed to strongly suggest "khans of innistrad" :)
I debated how to represent it mechanically, other than just "flying zombie". I tried several abilities related to "must find body again before dawn" but wasn't sure what fit the flavour loosely but was simple (without trying to have two specific creatures, etc, etc). I decided needing a host of some sort made sense, but debated between losing life, losing life unless you controlled another creature, tapping another creature, or tapping this unless you do.... something (like the drawback on some demons but a lot smaller). Suggestions for the best small drawback?
It's hard to think of one that matches the flavor and doesn't set one back so much at early game. Sacrifice it unless you pay mana (stemmed from the idea of you tapping down a land to represent it returning to the body at daybreak), but you're really setting yourself back with that. Exiling a creature from your graveyard, or putting the top card of library into your graveyard maybe?
See Challenge # 124.
Trying to keep this simple. Innistrad. Horror. Khans. Asia. I'm not familiar with many asian horror tropes, but here's one: http://en.wikipedia.org/wiki/Krasue Unfortunately, I don't think it completely overlaps with Khans flavour, but it was the only concept that seemed to strongly suggest "khans of innistrad" :)
I debated how to represent it mechanically, other than just "flying zombie". I tried several abilities related to "must find body again before dawn" but wasn't sure what fit the flavour loosely but was simple (without trying to have two specific creatures, etc, etc). I decided needing a host of some sort made sense, but debated between losing life, losing life unless you controlled another creature, tapping another creature, or tapping this unless you do.... something (like the drawback on some demons but a lot smaller). Suggestions for the best small drawback?
It's hard to think of one that matches the flavor and doesn't set one back so much at early game. Sacrifice it unless you pay mana (stemmed from the idea of you tapping down a land to represent it returning to the body at daybreak), but you're really setting yourself back with that. Exiling a creature from your graveyard, or putting the top card of library into your graveyard maybe?
I like it. Nice simple common with some interest to it. I could see it saying "tap an untapped creature you control" and being 1 mana.