CardName: Lightsteel Colossus Cost: 13 Type: Artifact Creature - Golem Pow/Tgh: 11/11 Rules Text: Vigilance, double strike, trample, indestructible If Lightsteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic |
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See Challenge # 102.
Continuing the pseudo-cycle from Darksteel Colossus and blightsteel Colossus :)
Can I do like the Tower of Calamities cycle as described in https://www.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/124, and even though they weren't originally designed that way, interpret darksteel as green, blightsteel as black, and lightsteel as white? That suggests R (haste? at cost 10 or 14?) and U to come :)
We will have to wait another ten years for another "win the game" card to be due, though :)
Yow, double strike! Nice. I wonder if vigilance is too much, but I guess you do need to justify the increase in cost somehow.
Shall we continue?
Brightsteel Colossus
Artifact Creature - Golem
Indestructible, trample
All creatures you control are a copy of Brightsteel Colossus.
If Brightsteel Colossus would be put into a graveyard from anywhere, reveal Brightsteel Colossus and shuffle it into its owner's library instead.
11/11
Now we have a few more eldrazi to compare these things to :) Although really, it looks like everything with CMC 13 or more has a cost reduction mechanic apart from the original Emrakul.
This really looks over the top. But is it comparable to Emrakul, the Promised End? It's really hard to say.