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CardName: Shifting Calendar Cost: 12 Type: Artifact Pow/Tgh: / Rules Text: Shifting Calendar enters the battlefield with 12 charge counters on it if you cast if from your hand. {T}, Remove a charge counter from Shifting Calendar: At the beginning of target opponent's next end step, you take an extra turn after this one. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic

Shifting Calendar
{12}
 
 M 
Artifact
Shifting Calendar enters the battlefield with 12 charge counters on it if you cast if from your hand.
{t}, Remove a charge counter from Shifting Calendar: At the beginning of target opponent's next end step, you take an extra turn after this one.
Updated on 20 Jan 2015 by Link

History: [-]

2014-05-07 01:33:53: Link created and commented on the card Shifting Calendar

Two turns for every turn an opponent takes. Yes, I'm pretty sure that deserves a 12+.

Hee. That's excellent, yes. The 12 is very thematic here.

I wasn't sure whether it was really worth 12 mana or not, but maybe it is.

Yeah, very nice! I don't know about the cost, but it must be about right. It's about as splashy an effect as you could hope for, but doesn't quite win the game outright.

I wonder if there's any way of keeping the 12 theme without the counters (since if you haven't won in ANOTHER 12 turns, it's unlikely to matter)?

In fact, maybe this needs to give you another turn immediately after this one, else you're likely to lose before you can use it? As it is, it may be worse than Time Stretch which is a bit of a shame.

It's fine. It will most commonly be used in group games of Commander, where a player will end up taking 3 or 4 turns before their 'normal' turn begins. That more than makes up for the extra cost.

Oh, true. And, come to think of it, if it's a tap effect, it has to be written that way to avoid taking all twelve turns in a row. But maybe 3 extra turns is too good for commander, and no extra turns is not good enough in a duel?

2015-01-20 03:14:54: Link edited Shifting Calendar:

Fixed a typo.

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