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CardName: My, What Interesting Toys You Have Cost: Type: Scheme Pow/Tgh: / Rules Text: Choose a player, then you gain control of each opponent during their next turn. The chosen player gains control of you during your next pre-combat main step. Flavour Text: Set/Rarity: Multiverse Design Challenge None

My, What Interesting Toys You Have
Scheme
Choose a player, then you gain control of each opponent during their next turn. The chosen player gains control of you during your next pre-combat main step.
Updated on 12 Mar 2014 by jmgariepy

History: [-]

2014-03-12 23:27:22: jmgariepy created the card My, What Interesting Toys You Have

For Challenge # 100, and another scheme for Archenemy. Everyone Mindslavers. To be honest, since the Archenemy gets a warning and the players do not, I think it might be fair if this wasn't just restricted to the archenemy's pre-combat main step. But, since I wasn't sure, I figured we'd give a decided advantage to the Archenemy, and let them swing with his/her creatures if he/she wants. Besides, the Archenemy is more likely to hold the individually destructive spells, like Wrath of God, or Fireball...

2014-03-12 23:31:48: jmgariepy edited My, What Interesting Toys You Have

Interesting. I wouldn't expect an Archenemy scheme with such a drawback.

Something that I didn't notice about my own scheme the first time: You can choose a player, then kill them on your turn. Whoops...

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