CardName: Phoenix Flame #2 Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Phoenix Flame #2 deals 2 damage to target creature or player. Whenever a phoenix enters the battlefield under your control, you may return Phoenix Flame #2 from your graveyard to your hand. Flavour Text: Set/Rarity: Multiverse Design Challenge None |
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Inspired by the name of Phoenix Flame for Challenge # 099.
I originally imagined something more complicated, but this sprang to mind as the obvious way of combining "flame" and "recursion".
It would need to be in a set where the combo was not useless but not broken either.
That's really interesting actually. I've played on DOTP2013 with Chandra's deck quite a lot, which has quite a few phoenices of various kinds. Playing with that deck helps drive it home that, unsurprisingly, phoenices are rather good at coming back. So this is interesting because you could potentially trigger that buyback ability several times from just one Phoenix card. I like it.
Thank you! Yeah, that was the plan, that the upside is big enough to be exciting, but difficult enough this isn't just a free fireball.
I wasn't sure if it should be "target creature" or "target creature or player" -- I thought it made sense to tone it down a bit, but if it hit players, it would be an endless combo with Chandra's Phoenix, I'm not sure if that's cool or broken.
Since you're having to pay 4 mana per time around the loop, I don't think it's broken. There is enough upside over Shock that I'd be inclined to either make it instant-2-to-creature-only or sorcery-2-to-creature-or-player (or if you want instant and hitting players, bump it to 2 mana, like Punishing Fire).
OK, I'm happy with either instant creature-only or sorcery creature-or-player, so I picked the one which was more exciting in a red aggro deck. I can change it back to "instant creature only" if a hypothetical development team say it's too good :)