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CardName: Barrage Commander Cost: 4WW Type: Creature - Giant Soldier Pow/Tgh: 6/6 Rules Text: Vigilance Tap four untapped Giants you control: Destroy target permanent. Flavour Text: One giant is likely to smash something. A squad of giants is likely to smash something specific. Set/Rarity: Multiverse Design Challenge Rare

Barrage Commander
{4}{w}{w}
 
 R 
Creature – Giant Soldier
Vigilance
Tap four untapped Giants you control: Destroy target permanent.
One giant is likely to smash something. A squad of giants is likely to smash something specific.
6/6
Updated on 13 Dec 2013 by Alex

History: [-]

2013-12-13 13:31:09: Alex created and commented on the card Barrage Commander

Created for Challenge # 096. "A card with type Giant" was insufficiently specific for me, so I hit Gatherer's random card button, and got Shared Discovery. Mused a bit about a few options, and decided the line "Tap four untapped Giants" was compelling enough I wanted to try it.

What should come after the colon? My first thought was "Destroy three target lands". I think that's more flavourful, but is not going to lead to fun game states. This is more like Legacy Weapon: once you get it on the table you're in a commanding position, but you're not going to just win immediately.

This is reminiscent of Hand of Justice, and also Catapult Master and his cycle (Skirk Fire Marshal, Voice of the Woods etc).

Some might raise an eyebrow at monowhite getting "destroy target permanent". White can destroy artifacts and enchantments easily, specific creatures easily enough (though it's normally exile rather than destruction), and it's one of the better colours for spot removal for Planeswalkers (Oblivion Ring and friends). White doesn't normally get to zap lands, but is that really likely to be what you're tapping your four Giants to destroy? An Island? There's also Saltblast (although I know looking to Planar Chaos for precedents is dubious at best), Celestial Kirin, Karmic Justice, Pentarch Paladin (and its inspirations Northern Paladin and Southern Paladin), and assorted mass removal spells like Soulscour.

I guess red is good at destroying lands and planeswalkers, and fairly good at destroying creatures, so maybe this could cost {4}{r}{w}?

Oh, cool. I love the flavour.

Although "coordinator" feels a bit uninvolved, could it be "barrage commander"?

Strangely, I'm ok with white destroying creatures if the cost is high enough (even though some people think it doesn't fit in the flavour), but to me, even if it's balanced, it just feels wrong for white to have "destroy target permanent", that's such a WB or BG thing. Even though I'd be ok with "exile target permanent" (though that doesn't fit the barrage flavour as well, and is unescessarily stronger) or "destroy target non-land permanent" (it's a stretch to destroy creatures and planeswalkers, but for the cost, I think it's appropriate).

"Commander" is indeed better in the name. It runs the risk of associating with Ambush Commander and Siege-Gang Commander, but that didn't stop them with Goldnight Commander, so yes, I'll make that tweak.

It's a good point about exile vs destroy. Mangara of Corondor and his friends (Archon of Justice, Krond the Dawn-Clad) are perhaps an even better precedent for this kind of effect. The problem is, for it to feel Giant-ish at all, it doesn't want the subtle flavour of exile, it wants the "squish and smash" flavour of destruction.

I did consider adding "nonland". The problem again is that I felt "why would a group of Giants be able to destroy other things but not a land?"

2013-12-13 16:39:31: Alex edited Barrage Commander

Cool. I'm always glad when critique actually suggests an improvement, rather than just criticising :)

­The problem again is that I felt "why would a group of Giants be able to destroy other things but not a land?"

Well, why would they be able to destroy an enchantment? :) But yeah, I'm not sure. I don't think it's vital that white not destroy lands, I just dislike giving up any differentiation between the colours, just in case :)

I rather like that they can destroy planeswalkers. But then, unless they're very SMALL they can usually do that anyway. Which hits the main limit of this - do I really want to give up at least 12 attack power do destroy one thing? What the heck IS it that 12 power can't destroy it just by turning sideways and destroying its controller?

(Although- yow, vigilant giants mean you get to have your cake AND crush it.)

Still and all, "non-enchantment" is very much more flavourful; but even more red. (And mentioning it that way just made me think "Theros". I CRUSH YOUR PUNY GOD WITH ROCKS. RAGH.)

It would probably have to be something like a Peacekeeper, or a Ghostly Prison, or a Moat, yes. But it occasionally might be worth it to hit a Visara the Dreadful or a Gisela, Blade of Goldnight.

I love this card. I'm not sure white would get this as a 6/6 for {6} at rare, but it might at mythic.

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