Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

CardName: Discharm Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Counter target modal instant or sorcery, unless its owner balances it on his head. (A modal spell has choices to make of what it does when you declare targets.) Flavour Text: Set/Rarity: Community Mashup Set Uncommon

Discharm
{w}
 
 U 
Instant
Counter target modal instant or sorcery, unless its owner balances it on his head. (A modal spell has choices to make of what it does when you declare targets.)
Updated on 03 Dec 2013 by Vitenka

History: [-]

2013-12-03 12:13:23: Vitenka created and commented on the card Discharm

­Charm School + Disengage

Circle of protection variant (subtype- silly) and... Nature's Claim alike which is Naturalise but cheaper and life-gainy-er.

Ok, white gets Disenchant. So we can do that.

Name... discharm. And now I want to print "Counter target multi-modal spell" which is do-able, but too narrow... ah heck, I can see it in some set or other.

Er. White gets Disenchant, but it doesn't get Muddle the Mixture. (It does get Judge's Familiar and Mana Tithe, but that's because it gets taxing like Ghostly Prison.)

Hmm. Good point, and I missed out the silly element too. Let's put that back.

2013-12-03 14:02:12: Vitenka edited Discharm:

make it a silly-tax

...Bwahahaha. Okay, not the fix I was expecting, but I love it. It doesn't work very well (it has to resolve from the head-stack), but it's giggleworthy anyway.

Trying to come up with reasons for doing this--I'd love to see the rare occasion when a person can't remember all the modes that are on their card, but can't read the card, because it is on their head.

"Now, with my Incendiary Command, I deal two damage to all creatures and... um... can I destroy any land? That doesn't seem right. Cripes. Man, you got less cards than me... I really don't want to Wheel of Fortune right now..."

Modes are chosen as the spell is cast, so jmg's example, while quite funny, unfortunately doesn't work. I don't see where this ever is useful. BTW, did you know spells like Lightning Bolt are modal? The modes are "target creature" and "target player."

what? no bolt is not modal

700.2. A spell or ability is modal if it has two or more options preceded by "Choose one -- ," "Choose two -- ," "Choose one or both -- ," "Choose one or more -- ," or "[a specified player] chooses one -- ." Each of those options is a mode.

ex.
Modal Bolt R
Instant
Choose one--~ deals 3 damage to target creature; or ~ deals 3 damage to target player.

a modal bolt like this only lets you choose the same object type when Deflected. i.e. if creature mode was chosen, then deflect must choose another creature; or if player mode was chosen, then deflect must choose another player. OTOH, deflecting a lightning bolt does not have the same restriction. so you can choose creature or player regardless of original target.

Yeah, it's silly. It's not intended to be effective (any more); just silly.

Indeed, Barbed Lightning is what Lightning Bolt would look like if it were modal.

Only signed-in users are permitted to comment on this cardset. Would you like to sign in?