Tried to recreate white's "Exile enchanted permanent until ~ leaves play" cards, with an unsummon twist, but failed.
Was:
Enchant Player
When ~ ETBs, return target non-land permanent target player controls to its owners hand.
When ~ leaves play, that player may play a creature without paying its mana cost.
Instead we'll make a white variant on boomerang - white gets to nadger attacking creatures. This is kinda like a worse Rebuke that you can also use to save your stuff - a thing white also enjoys.
This could be a commmon for just fine. Design-wise, I like that it's a defensive card. The reason red bounce was so expensive (and still good!) was because it's very good offensively.
Ooh... in fact, it's defensive in two different ways! On opponents' turns, it protects you from an attacker; on your turn, it protects one of your attackers from a combat trick or unfavourable block :)
See Challenge # 095.
Tried to recreate white's "Exile enchanted permanent until ~ leaves play" cards, with an unsummon twist, but failed.
Was:
Enchant Player
When ~ ETBs, return target non-land permanent target player controls to its owners hand.
When ~ leaves play, that player may play a creature without paying its mana cost.
Instead we'll make a white variant on boomerang - white gets to nadger attacking creatures. This is kinda like a worse Rebuke that you can also use to save your stuff - a thing white also enjoys.
This could be a commmon for
just fine. Design-wise, I like that it's a defensive card. The reason red bounce was so expensive (and still good!) was because it's very good offensively.
Ooh... in fact, it's defensive in two different ways! On opponents' turns, it protects you from an attacker; on your turn, it protects one of your attackers from a combat trick or unfavourable block :)